inits/vendor/github.com/ulikunitz/xz/lzma/state.go

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2018-07-06 08:13:18 +00:00
// Copyright 2014-2017 Ulrich Kunitz. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package lzma
// states defines the overall state count
const states = 12
// State maintains the full state of the operation encoding or decoding
// process.
type state struct {
rep [4]uint32
isMatch [states << maxPosBits]prob
isRepG0Long [states << maxPosBits]prob
isRep [states]prob
isRepG0 [states]prob
isRepG1 [states]prob
isRepG2 [states]prob
litCodec literalCodec
lenCodec lengthCodec
repLenCodec lengthCodec
distCodec distCodec
state uint32
posBitMask uint32
Properties Properties
}
// initProbSlice initializes a slice of probabilities.
func initProbSlice(p []prob) {
for i := range p {
p[i] = probInit
}
}
// Reset sets all state information to the original values.
func (s *state) Reset() {
p := s.Properties
*s = state{
Properties: p,
// dict: s.dict,
posBitMask: (uint32(1) << uint(p.PB)) - 1,
}
initProbSlice(s.isMatch[:])
initProbSlice(s.isRep[:])
initProbSlice(s.isRepG0[:])
initProbSlice(s.isRepG1[:])
initProbSlice(s.isRepG2[:])
initProbSlice(s.isRepG0Long[:])
s.litCodec.init(p.LC, p.LP)
s.lenCodec.init()
s.repLenCodec.init()
s.distCodec.init()
}
// initState initializes the state.
func initState(s *state, p Properties) {
*s = state{Properties: p}
s.Reset()
}
// newState creates a new state from the give Properties.
func newState(p Properties) *state {
s := &state{Properties: p}
s.Reset()
return s
}
// deepcopy initializes s as a deep copy of the source.
func (s *state) deepcopy(src *state) {
if s == src {
return
}
s.rep = src.rep
s.isMatch = src.isMatch
s.isRepG0Long = src.isRepG0Long
s.isRep = src.isRep
s.isRepG0 = src.isRepG0
s.isRepG1 = src.isRepG1
s.isRepG2 = src.isRepG2
s.litCodec.deepcopy(&src.litCodec)
s.lenCodec.deepcopy(&src.lenCodec)
s.repLenCodec.deepcopy(&src.repLenCodec)
s.distCodec.deepcopy(&src.distCodec)
s.state = src.state
s.posBitMask = src.posBitMask
s.Properties = src.Properties
}
// cloneState creates a new clone of the give state.
func cloneState(src *state) *state {
s := new(state)
s.deepcopy(src)
return s
}
// updateStateLiteral updates the state for a literal.
func (s *state) updateStateLiteral() {
switch {
case s.state < 4:
s.state = 0
return
case s.state < 10:
s.state -= 3
return
}
s.state -= 6
}
// updateStateMatch updates the state for a match.
func (s *state) updateStateMatch() {
if s.state < 7 {
s.state = 7
} else {
s.state = 10
}
}
// updateStateRep updates the state for a repetition.
func (s *state) updateStateRep() {
if s.state < 7 {
s.state = 8
} else {
s.state = 11
}
}
// updateStateShortRep updates the state for a short repetition.
func (s *state) updateStateShortRep() {
if s.state < 7 {
s.state = 9
} else {
s.state = 11
}
}
// states computes the states of the operation codec.
func (s *state) states(dictHead int64) (state1, state2, posState uint32) {
state1 = s.state
posState = uint32(dictHead) & s.posBitMask
state2 = (s.state << maxPosBits) | posState
return
}
// litState computes the literal state.
func (s *state) litState(prev byte, dictHead int64) uint32 {
lp, lc := uint(s.Properties.LP), uint(s.Properties.LC)
litState := ((uint32(dictHead) & ((1 << lp) - 1)) << lc) |
(uint32(prev) >> (8 - lc))
return litState
}