mirror of
https://github.com/ceph/ceph-csi.git
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891 lines
26 KiB
Go
891 lines
26 KiB
Go
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// Copyright 2014 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package btree implements in-memory B-Trees of arbitrary degree.
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//
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// btree implements an in-memory B-Tree for use as an ordered data structure.
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// It is not meant for persistent storage solutions.
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//
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// It has a flatter structure than an equivalent red-black or other binary tree,
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// which in some cases yields better memory usage and/or performance.
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// See some discussion on the matter here:
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// http://google-opensource.blogspot.com/2013/01/c-containers-that-save-memory-and-time.html
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// Note, though, that this project is in no way related to the C++ B-Tree
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// implementation written about there.
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//
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// Within this tree, each node contains a slice of items and a (possibly nil)
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// slice of children. For basic numeric values or raw structs, this can cause
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// efficiency differences when compared to equivalent C++ template code that
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// stores values in arrays within the node:
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// * Due to the overhead of storing values as interfaces (each
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// value needs to be stored as the value itself, then 2 words for the
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// interface pointing to that value and its type), resulting in higher
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// memory use.
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// * Since interfaces can point to values anywhere in memory, values are
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// most likely not stored in contiguous blocks, resulting in a higher
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// number of cache misses.
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// These issues don't tend to matter, though, when working with strings or other
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// heap-allocated structures, since C++-equivalent structures also must store
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// pointers and also distribute their values across the heap.
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//
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// This implementation is designed to be a drop-in replacement to gollrb.LLRB
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// trees, (http://github.com/petar/gollrb), an excellent and probably the most
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// widely used ordered tree implementation in the Go ecosystem currently.
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// Its functions, therefore, exactly mirror those of
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// llrb.LLRB where possible. Unlike gollrb, though, we currently don't
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// support storing multiple equivalent values.
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package btree
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import (
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"fmt"
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"io"
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"sort"
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"strings"
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"sync"
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)
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// Item represents a single object in the tree.
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type Item interface {
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// Less tests whether the current item is less than the given argument.
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//
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// This must provide a strict weak ordering.
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// If !a.Less(b) && !b.Less(a), we treat this to mean a == b (i.e. we can only
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// hold one of either a or b in the tree).
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Less(than Item) bool
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}
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const (
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DefaultFreeListSize = 32
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)
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var (
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nilItems = make(items, 16)
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nilChildren = make(children, 16)
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)
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// FreeList represents a free list of btree nodes. By default each
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// BTree has its own FreeList, but multiple BTrees can share the same
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// FreeList.
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// Two Btrees using the same freelist are safe for concurrent write access.
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type FreeList struct {
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mu sync.Mutex
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freelist []*node
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}
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// NewFreeList creates a new free list.
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// size is the maximum size of the returned free list.
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func NewFreeList(size int) *FreeList {
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return &FreeList{freelist: make([]*node, 0, size)}
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}
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func (f *FreeList) newNode() (n *node) {
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f.mu.Lock()
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index := len(f.freelist) - 1
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if index < 0 {
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f.mu.Unlock()
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return new(node)
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}
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n = f.freelist[index]
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f.freelist[index] = nil
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f.freelist = f.freelist[:index]
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f.mu.Unlock()
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return
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}
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// freeNode adds the given node to the list, returning true if it was added
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// and false if it was discarded.
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func (f *FreeList) freeNode(n *node) (out bool) {
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f.mu.Lock()
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if len(f.freelist) < cap(f.freelist) {
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f.freelist = append(f.freelist, n)
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out = true
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}
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f.mu.Unlock()
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return
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}
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// ItemIterator allows callers of Ascend* to iterate in-order over portions of
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// the tree. When this function returns false, iteration will stop and the
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// associated Ascend* function will immediately return.
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type ItemIterator func(i Item) bool
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// New creates a new B-Tree with the given degree.
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//
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// New(2), for example, will create a 2-3-4 tree (each node contains 1-3 items
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// and 2-4 children).
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func New(degree int) *BTree {
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return NewWithFreeList(degree, NewFreeList(DefaultFreeListSize))
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}
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// NewWithFreeList creates a new B-Tree that uses the given node free list.
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func NewWithFreeList(degree int, f *FreeList) *BTree {
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if degree <= 1 {
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panic("bad degree")
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}
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return &BTree{
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degree: degree,
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cow: ©OnWriteContext{freelist: f},
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}
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}
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// items stores items in a node.
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type items []Item
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// insertAt inserts a value into the given index, pushing all subsequent values
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// forward.
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func (s *items) insertAt(index int, item Item) {
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*s = append(*s, nil)
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if index < len(*s) {
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copy((*s)[index+1:], (*s)[index:])
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}
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(*s)[index] = item
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}
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// removeAt removes a value at a given index, pulling all subsequent values
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// back.
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func (s *items) removeAt(index int) Item {
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item := (*s)[index]
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copy((*s)[index:], (*s)[index+1:])
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(*s)[len(*s)-1] = nil
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*s = (*s)[:len(*s)-1]
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return item
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}
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// pop removes and returns the last element in the list.
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func (s *items) pop() (out Item) {
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index := len(*s) - 1
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out = (*s)[index]
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(*s)[index] = nil
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*s = (*s)[:index]
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return
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}
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// truncate truncates this instance at index so that it contains only the
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// first index items. index must be less than or equal to length.
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func (s *items) truncate(index int) {
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var toClear items
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*s, toClear = (*s)[:index], (*s)[index:]
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for len(toClear) > 0 {
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toClear = toClear[copy(toClear, nilItems):]
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}
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}
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// find returns the index where the given item should be inserted into this
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// list. 'found' is true if the item already exists in the list at the given
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// index.
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func (s items) find(item Item) (index int, found bool) {
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i := sort.Search(len(s), func(i int) bool {
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return item.Less(s[i])
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})
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if i > 0 && !s[i-1].Less(item) {
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return i - 1, true
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}
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return i, false
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}
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// children stores child nodes in a node.
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type children []*node
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// insertAt inserts a value into the given index, pushing all subsequent values
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// forward.
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func (s *children) insertAt(index int, n *node) {
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*s = append(*s, nil)
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if index < len(*s) {
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copy((*s)[index+1:], (*s)[index:])
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}
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(*s)[index] = n
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}
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// removeAt removes a value at a given index, pulling all subsequent values
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// back.
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func (s *children) removeAt(index int) *node {
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n := (*s)[index]
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copy((*s)[index:], (*s)[index+1:])
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(*s)[len(*s)-1] = nil
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*s = (*s)[:len(*s)-1]
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return n
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}
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// pop removes and returns the last element in the list.
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func (s *children) pop() (out *node) {
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index := len(*s) - 1
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out = (*s)[index]
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(*s)[index] = nil
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*s = (*s)[:index]
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return
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}
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// truncate truncates this instance at index so that it contains only the
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// first index children. index must be less than or equal to length.
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func (s *children) truncate(index int) {
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var toClear children
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*s, toClear = (*s)[:index], (*s)[index:]
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for len(toClear) > 0 {
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toClear = toClear[copy(toClear, nilChildren):]
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}
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}
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// node is an internal node in a tree.
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//
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// It must at all times maintain the invariant that either
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// * len(children) == 0, len(items) unconstrained
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// * len(children) == len(items) + 1
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type node struct {
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items items
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children children
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cow *copyOnWriteContext
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}
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func (n *node) mutableFor(cow *copyOnWriteContext) *node {
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if n.cow == cow {
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return n
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}
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out := cow.newNode()
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if cap(out.items) >= len(n.items) {
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out.items = out.items[:len(n.items)]
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} else {
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out.items = make(items, len(n.items), cap(n.items))
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}
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copy(out.items, n.items)
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// Copy children
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if cap(out.children) >= len(n.children) {
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out.children = out.children[:len(n.children)]
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} else {
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out.children = make(children, len(n.children), cap(n.children))
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}
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copy(out.children, n.children)
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return out
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}
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func (n *node) mutableChild(i int) *node {
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c := n.children[i].mutableFor(n.cow)
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n.children[i] = c
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return c
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}
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// split splits the given node at the given index. The current node shrinks,
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// and this function returns the item that existed at that index and a new node
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// containing all items/children after it.
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func (n *node) split(i int) (Item, *node) {
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item := n.items[i]
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next := n.cow.newNode()
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next.items = append(next.items, n.items[i+1:]...)
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n.items.truncate(i)
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if len(n.children) > 0 {
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next.children = append(next.children, n.children[i+1:]...)
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n.children.truncate(i + 1)
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}
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return item, next
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}
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// maybeSplitChild checks if a child should be split, and if so splits it.
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// Returns whether or not a split occurred.
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func (n *node) maybeSplitChild(i, maxItems int) bool {
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if len(n.children[i].items) < maxItems {
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return false
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}
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first := n.mutableChild(i)
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item, second := first.split(maxItems / 2)
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n.items.insertAt(i, item)
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n.children.insertAt(i+1, second)
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return true
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}
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// insert inserts an item into the subtree rooted at this node, making sure
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// no nodes in the subtree exceed maxItems items. Should an equivalent item be
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// be found/replaced by insert, it will be returned.
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func (n *node) insert(item Item, maxItems int) Item {
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i, found := n.items.find(item)
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if found {
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out := n.items[i]
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n.items[i] = item
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return out
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}
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if len(n.children) == 0 {
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n.items.insertAt(i, item)
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return nil
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}
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if n.maybeSplitChild(i, maxItems) {
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inTree := n.items[i]
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switch {
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case item.Less(inTree):
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// no change, we want first split node
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case inTree.Less(item):
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i++ // we want second split node
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default:
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out := n.items[i]
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n.items[i] = item
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return out
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}
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}
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return n.mutableChild(i).insert(item, maxItems)
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}
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// get finds the given key in the subtree and returns it.
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func (n *node) get(key Item) Item {
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i, found := n.items.find(key)
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if found {
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return n.items[i]
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} else if len(n.children) > 0 {
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return n.children[i].get(key)
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}
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return nil
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}
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// min returns the first item in the subtree.
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func min(n *node) Item {
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if n == nil {
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return nil
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}
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for len(n.children) > 0 {
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n = n.children[0]
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}
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if len(n.items) == 0 {
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return nil
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}
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return n.items[0]
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}
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// max returns the last item in the subtree.
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func max(n *node) Item {
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if n == nil {
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return nil
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}
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for len(n.children) > 0 {
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n = n.children[len(n.children)-1]
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}
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if len(n.items) == 0 {
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return nil
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}
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return n.items[len(n.items)-1]
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}
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// toRemove details what item to remove in a node.remove call.
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type toRemove int
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const (
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removeItem toRemove = iota // removes the given item
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removeMin // removes smallest item in the subtree
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removeMax // removes largest item in the subtree
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)
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// remove removes an item from the subtree rooted at this node.
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func (n *node) remove(item Item, minItems int, typ toRemove) Item {
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var i int
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var found bool
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switch typ {
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case removeMax:
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if len(n.children) == 0 {
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return n.items.pop()
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}
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i = len(n.items)
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case removeMin:
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if len(n.children) == 0 {
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return n.items.removeAt(0)
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}
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i = 0
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case removeItem:
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i, found = n.items.find(item)
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if len(n.children) == 0 {
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if found {
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return n.items.removeAt(i)
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}
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return nil
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}
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default:
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panic("invalid type")
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}
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// If we get to here, we have children.
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if len(n.children[i].items) <= minItems {
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return n.growChildAndRemove(i, item, minItems, typ)
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}
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child := n.mutableChild(i)
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// Either we had enough items to begin with, or we've done some
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// merging/stealing, because we've got enough now and we're ready to return
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// stuff.
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if found {
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// The item exists at index 'i', and the child we've selected can give us a
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// predecessor, since if we've gotten here it's got > minItems items in it.
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out := n.items[i]
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// We use our special-case 'remove' call with typ=maxItem to pull the
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// predecessor of item i (the rightmost leaf of our immediate left child)
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// and set it into where we pulled the item from.
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n.items[i] = child.remove(nil, minItems, removeMax)
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return out
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}
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// Final recursive call. Once we're here, we know that the item isn't in this
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// node and that the child is big enough to remove from.
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return child.remove(item, minItems, typ)
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}
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// growChildAndRemove grows child 'i' to make sure it's possible to remove an
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// item from it while keeping it at minItems, then calls remove to actually
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// remove it.
|
||
|
//
|
||
|
// Most documentation says we have to do two sets of special casing:
|
||
|
// 1) item is in this node
|
||
|
// 2) item is in child
|
||
|
// In both cases, we need to handle the two subcases:
|
||
|
// A) node has enough values that it can spare one
|
||
|
// B) node doesn't have enough values
|
||
|
// For the latter, we have to check:
|
||
|
// a) left sibling has node to spare
|
||
|
// b) right sibling has node to spare
|
||
|
// c) we must merge
|
||
|
// To simplify our code here, we handle cases #1 and #2 the same:
|
||
|
// If a node doesn't have enough items, we make sure it does (using a,b,c).
|
||
|
// We then simply redo our remove call, and the second time (regardless of
|
||
|
// whether we're in case 1 or 2), we'll have enough items and can guarantee
|
||
|
// that we hit case A.
|
||
|
func (n *node) growChildAndRemove(i int, item Item, minItems int, typ toRemove) Item {
|
||
|
if i > 0 && len(n.children[i-1].items) > minItems {
|
||
|
// Steal from left child
|
||
|
child := n.mutableChild(i)
|
||
|
stealFrom := n.mutableChild(i - 1)
|
||
|
stolenItem := stealFrom.items.pop()
|
||
|
child.items.insertAt(0, n.items[i-1])
|
||
|
n.items[i-1] = stolenItem
|
||
|
if len(stealFrom.children) > 0 {
|
||
|
child.children.insertAt(0, stealFrom.children.pop())
|
||
|
}
|
||
|
} else if i < len(n.items) && len(n.children[i+1].items) > minItems {
|
||
|
// steal from right child
|
||
|
child := n.mutableChild(i)
|
||
|
stealFrom := n.mutableChild(i + 1)
|
||
|
stolenItem := stealFrom.items.removeAt(0)
|
||
|
child.items = append(child.items, n.items[i])
|
||
|
n.items[i] = stolenItem
|
||
|
if len(stealFrom.children) > 0 {
|
||
|
child.children = append(child.children, stealFrom.children.removeAt(0))
|
||
|
}
|
||
|
} else {
|
||
|
if i >= len(n.items) {
|
||
|
i--
|
||
|
}
|
||
|
child := n.mutableChild(i)
|
||
|
// merge with right child
|
||
|
mergeItem := n.items.removeAt(i)
|
||
|
mergeChild := n.children.removeAt(i + 1)
|
||
|
child.items = append(child.items, mergeItem)
|
||
|
child.items = append(child.items, mergeChild.items...)
|
||
|
child.children = append(child.children, mergeChild.children...)
|
||
|
n.cow.freeNode(mergeChild)
|
||
|
}
|
||
|
return n.remove(item, minItems, typ)
|
||
|
}
|
||
|
|
||
|
type direction int
|
||
|
|
||
|
const (
|
||
|
descend = direction(-1)
|
||
|
ascend = direction(+1)
|
||
|
)
|
||
|
|
||
|
// iterate provides a simple method for iterating over elements in the tree.
|
||
|
//
|
||
|
// When ascending, the 'start' should be less than 'stop' and when descending,
|
||
|
// the 'start' should be greater than 'stop'. Setting 'includeStart' to true
|
||
|
// will force the iterator to include the first item when it equals 'start',
|
||
|
// thus creating a "greaterOrEqual" or "lessThanEqual" rather than just a
|
||
|
// "greaterThan" or "lessThan" queries.
|
||
|
func (n *node) iterate(dir direction, start, stop Item, includeStart bool, hit bool, iter ItemIterator) (bool, bool) {
|
||
|
var ok, found bool
|
||
|
var index int
|
||
|
switch dir {
|
||
|
case ascend:
|
||
|
if start != nil {
|
||
|
index, _ = n.items.find(start)
|
||
|
}
|
||
|
for i := index; i < len(n.items); i++ {
|
||
|
if len(n.children) > 0 {
|
||
|
if hit, ok = n.children[i].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||
|
return hit, false
|
||
|
}
|
||
|
}
|
||
|
if !includeStart && !hit && start != nil && !start.Less(n.items[i]) {
|
||
|
hit = true
|
||
|
continue
|
||
|
}
|
||
|
hit = true
|
||
|
if stop != nil && !n.items[i].Less(stop) {
|
||
|
return hit, false
|
||
|
}
|
||
|
if !iter(n.items[i]) {
|
||
|
return hit, false
|
||
|
}
|
||
|
}
|
||
|
if len(n.children) > 0 {
|
||
|
if hit, ok = n.children[len(n.children)-1].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||
|
return hit, false
|
||
|
}
|
||
|
}
|
||
|
case descend:
|
||
|
if start != nil {
|
||
|
index, found = n.items.find(start)
|
||
|
if !found {
|
||
|
index = index - 1
|
||
|
}
|
||
|
} else {
|
||
|
index = len(n.items) - 1
|
||
|
}
|
||
|
for i := index; i >= 0; i-- {
|
||
|
if start != nil && !n.items[i].Less(start) {
|
||
|
if !includeStart || hit || start.Less(n.items[i]) {
|
||
|
continue
|
||
|
}
|
||
|
}
|
||
|
if len(n.children) > 0 {
|
||
|
if hit, ok = n.children[i+1].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||
|
return hit, false
|
||
|
}
|
||
|
}
|
||
|
if stop != nil && !stop.Less(n.items[i]) {
|
||
|
return hit, false // continue
|
||
|
}
|
||
|
hit = true
|
||
|
if !iter(n.items[i]) {
|
||
|
return hit, false
|
||
|
}
|
||
|
}
|
||
|
if len(n.children) > 0 {
|
||
|
if hit, ok = n.children[0].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||
|
return hit, false
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return hit, true
|
||
|
}
|
||
|
|
||
|
// Used for testing/debugging purposes.
|
||
|
func (n *node) print(w io.Writer, level int) {
|
||
|
fmt.Fprintf(w, "%sNODE:%v\n", strings.Repeat(" ", level), n.items)
|
||
|
for _, c := range n.children {
|
||
|
c.print(w, level+1)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// BTree is an implementation of a B-Tree.
|
||
|
//
|
||
|
// BTree stores Item instances in an ordered structure, allowing easy insertion,
|
||
|
// removal, and iteration.
|
||
|
//
|
||
|
// Write operations are not safe for concurrent mutation by multiple
|
||
|
// goroutines, but Read operations are.
|
||
|
type BTree struct {
|
||
|
degree int
|
||
|
length int
|
||
|
root *node
|
||
|
cow *copyOnWriteContext
|
||
|
}
|
||
|
|
||
|
// copyOnWriteContext pointers determine node ownership... a tree with a write
|
||
|
// context equivalent to a node's write context is allowed to modify that node.
|
||
|
// A tree whose write context does not match a node's is not allowed to modify
|
||
|
// it, and must create a new, writable copy (IE: it's a Clone).
|
||
|
//
|
||
|
// When doing any write operation, we maintain the invariant that the current
|
||
|
// node's context is equal to the context of the tree that requested the write.
|
||
|
// We do this by, before we descend into any node, creating a copy with the
|
||
|
// correct context if the contexts don't match.
|
||
|
//
|
||
|
// Since the node we're currently visiting on any write has the requesting
|
||
|
// tree's context, that node is modifiable in place. Children of that node may
|
||
|
// not share context, but before we descend into them, we'll make a mutable
|
||
|
// copy.
|
||
|
type copyOnWriteContext struct {
|
||
|
freelist *FreeList
|
||
|
}
|
||
|
|
||
|
// Clone clones the btree, lazily. Clone should not be called concurrently,
|
||
|
// but the original tree (t) and the new tree (t2) can be used concurrently
|
||
|
// once the Clone call completes.
|
||
|
//
|
||
|
// The internal tree structure of b is marked read-only and shared between t and
|
||
|
// t2. Writes to both t and t2 use copy-on-write logic, creating new nodes
|
||
|
// whenever one of b's original nodes would have been modified. Read operations
|
||
|
// should have no performance degredation. Write operations for both t and t2
|
||
|
// will initially experience minor slow-downs caused by additional allocs and
|
||
|
// copies due to the aforementioned copy-on-write logic, but should converge to
|
||
|
// the original performance characteristics of the original tree.
|
||
|
func (t *BTree) Clone() (t2 *BTree) {
|
||
|
// Create two entirely new copy-on-write contexts.
|
||
|
// This operation effectively creates three trees:
|
||
|
// the original, shared nodes (old b.cow)
|
||
|
// the new b.cow nodes
|
||
|
// the new out.cow nodes
|
||
|
cow1, cow2 := *t.cow, *t.cow
|
||
|
out := *t
|
||
|
t.cow = &cow1
|
||
|
out.cow = &cow2
|
||
|
return &out
|
||
|
}
|
||
|
|
||
|
// maxItems returns the max number of items to allow per node.
|
||
|
func (t *BTree) maxItems() int {
|
||
|
return t.degree*2 - 1
|
||
|
}
|
||
|
|
||
|
// minItems returns the min number of items to allow per node (ignored for the
|
||
|
// root node).
|
||
|
func (t *BTree) minItems() int {
|
||
|
return t.degree - 1
|
||
|
}
|
||
|
|
||
|
func (c *copyOnWriteContext) newNode() (n *node) {
|
||
|
n = c.freelist.newNode()
|
||
|
n.cow = c
|
||
|
return
|
||
|
}
|
||
|
|
||
|
type freeType int
|
||
|
|
||
|
const (
|
||
|
ftFreelistFull freeType = iota // node was freed (available for GC, not stored in freelist)
|
||
|
ftStored // node was stored in the freelist for later use
|
||
|
ftNotOwned // node was ignored by COW, since it's owned by another one
|
||
|
)
|
||
|
|
||
|
// freeNode frees a node within a given COW context, if it's owned by that
|
||
|
// context. It returns what happened to the node (see freeType const
|
||
|
// documentation).
|
||
|
func (c *copyOnWriteContext) freeNode(n *node) freeType {
|
||
|
if n.cow == c {
|
||
|
// clear to allow GC
|
||
|
n.items.truncate(0)
|
||
|
n.children.truncate(0)
|
||
|
n.cow = nil
|
||
|
if c.freelist.freeNode(n) {
|
||
|
return ftStored
|
||
|
} else {
|
||
|
return ftFreelistFull
|
||
|
}
|
||
|
} else {
|
||
|
return ftNotOwned
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ReplaceOrInsert adds the given item to the tree. If an item in the tree
|
||
|
// already equals the given one, it is removed from the tree and returned.
|
||
|
// Otherwise, nil is returned.
|
||
|
//
|
||
|
// nil cannot be added to the tree (will panic).
|
||
|
func (t *BTree) ReplaceOrInsert(item Item) Item {
|
||
|
if item == nil {
|
||
|
panic("nil item being added to BTree")
|
||
|
}
|
||
|
if t.root == nil {
|
||
|
t.root = t.cow.newNode()
|
||
|
t.root.items = append(t.root.items, item)
|
||
|
t.length++
|
||
|
return nil
|
||
|
} else {
|
||
|
t.root = t.root.mutableFor(t.cow)
|
||
|
if len(t.root.items) >= t.maxItems() {
|
||
|
item2, second := t.root.split(t.maxItems() / 2)
|
||
|
oldroot := t.root
|
||
|
t.root = t.cow.newNode()
|
||
|
t.root.items = append(t.root.items, item2)
|
||
|
t.root.children = append(t.root.children, oldroot, second)
|
||
|
}
|
||
|
}
|
||
|
out := t.root.insert(item, t.maxItems())
|
||
|
if out == nil {
|
||
|
t.length++
|
||
|
}
|
||
|
return out
|
||
|
}
|
||
|
|
||
|
// Delete removes an item equal to the passed in item from the tree, returning
|
||
|
// it. If no such item exists, returns nil.
|
||
|
func (t *BTree) Delete(item Item) Item {
|
||
|
return t.deleteItem(item, removeItem)
|
||
|
}
|
||
|
|
||
|
// DeleteMin removes the smallest item in the tree and returns it.
|
||
|
// If no such item exists, returns nil.
|
||
|
func (t *BTree) DeleteMin() Item {
|
||
|
return t.deleteItem(nil, removeMin)
|
||
|
}
|
||
|
|
||
|
// DeleteMax removes the largest item in the tree and returns it.
|
||
|
// If no such item exists, returns nil.
|
||
|
func (t *BTree) DeleteMax() Item {
|
||
|
return t.deleteItem(nil, removeMax)
|
||
|
}
|
||
|
|
||
|
func (t *BTree) deleteItem(item Item, typ toRemove) Item {
|
||
|
if t.root == nil || len(t.root.items) == 0 {
|
||
|
return nil
|
||
|
}
|
||
|
t.root = t.root.mutableFor(t.cow)
|
||
|
out := t.root.remove(item, t.minItems(), typ)
|
||
|
if len(t.root.items) == 0 && len(t.root.children) > 0 {
|
||
|
oldroot := t.root
|
||
|
t.root = t.root.children[0]
|
||
|
t.cow.freeNode(oldroot)
|
||
|
}
|
||
|
if out != nil {
|
||
|
t.length--
|
||
|
}
|
||
|
return out
|
||
|
}
|
||
|
|
||
|
// AscendRange calls the iterator for every value in the tree within the range
|
||
|
// [greaterOrEqual, lessThan), until iterator returns false.
|
||
|
func (t *BTree) AscendRange(greaterOrEqual, lessThan Item, iterator ItemIterator) {
|
||
|
if t.root == nil {
|
||
|
return
|
||
|
}
|
||
|
t.root.iterate(ascend, greaterOrEqual, lessThan, true, false, iterator)
|
||
|
}
|
||
|
|
||
|
// AscendLessThan calls the iterator for every value in the tree within the range
|
||
|
// [first, pivot), until iterator returns false.
|
||
|
func (t *BTree) AscendLessThan(pivot Item, iterator ItemIterator) {
|
||
|
if t.root == nil {
|
||
|
return
|
||
|
}
|
||
|
t.root.iterate(ascend, nil, pivot, false, false, iterator)
|
||
|
}
|
||
|
|
||
|
// AscendGreaterOrEqual calls the iterator for every value in the tree within
|
||
|
// the range [pivot, last], until iterator returns false.
|
||
|
func (t *BTree) AscendGreaterOrEqual(pivot Item, iterator ItemIterator) {
|
||
|
if t.root == nil {
|
||
|
return
|
||
|
}
|
||
|
t.root.iterate(ascend, pivot, nil, true, false, iterator)
|
||
|
}
|
||
|
|
||
|
// Ascend calls the iterator for every value in the tree within the range
|
||
|
// [first, last], until iterator returns false.
|
||
|
func (t *BTree) Ascend(iterator ItemIterator) {
|
||
|
if t.root == nil {
|
||
|
return
|
||
|
}
|
||
|
t.root.iterate(ascend, nil, nil, false, false, iterator)
|
||
|
}
|
||
|
|
||
|
// DescendRange calls the iterator for every value in the tree within the range
|
||
|
// [lessOrEqual, greaterThan), until iterator returns false.
|
||
|
func (t *BTree) DescendRange(lessOrEqual, greaterThan Item, iterator ItemIterator) {
|
||
|
if t.root == nil {
|
||
|
return
|
||
|
}
|
||
|
t.root.iterate(descend, lessOrEqual, greaterThan, true, false, iterator)
|
||
|
}
|
||
|
|
||
|
// DescendLessOrEqual calls the iterator for every value in the tree within the range
|
||
|
// [pivot, first], until iterator returns false.
|
||
|
func (t *BTree) DescendLessOrEqual(pivot Item, iterator ItemIterator) {
|
||
|
if t.root == nil {
|
||
|
return
|
||
|
}
|
||
|
t.root.iterate(descend, pivot, nil, true, false, iterator)
|
||
|
}
|
||
|
|
||
|
// DescendGreaterThan calls the iterator for every value in the tree within
|
||
|
// the range (pivot, last], until iterator returns false.
|
||
|
func (t *BTree) DescendGreaterThan(pivot Item, iterator ItemIterator) {
|
||
|
if t.root == nil {
|
||
|
return
|
||
|
}
|
||
|
t.root.iterate(descend, nil, pivot, false, false, iterator)
|
||
|
}
|
||
|
|
||
|
// Descend calls the iterator for every value in the tree within the range
|
||
|
// [last, first], until iterator returns false.
|
||
|
func (t *BTree) Descend(iterator ItemIterator) {
|
||
|
if t.root == nil {
|
||
|
return
|
||
|
}
|
||
|
t.root.iterate(descend, nil, nil, false, false, iterator)
|
||
|
}
|
||
|
|
||
|
// Get looks for the key item in the tree, returning it. It returns nil if
|
||
|
// unable to find that item.
|
||
|
func (t *BTree) Get(key Item) Item {
|
||
|
if t.root == nil {
|
||
|
return nil
|
||
|
}
|
||
|
return t.root.get(key)
|
||
|
}
|
||
|
|
||
|
// Min returns the smallest item in the tree, or nil if the tree is empty.
|
||
|
func (t *BTree) Min() Item {
|
||
|
return min(t.root)
|
||
|
}
|
||
|
|
||
|
// Max returns the largest item in the tree, or nil if the tree is empty.
|
||
|
func (t *BTree) Max() Item {
|
||
|
return max(t.root)
|
||
|
}
|
||
|
|
||
|
// Has returns true if the given key is in the tree.
|
||
|
func (t *BTree) Has(key Item) bool {
|
||
|
return t.Get(key) != nil
|
||
|
}
|
||
|
|
||
|
// Len returns the number of items currently in the tree.
|
||
|
func (t *BTree) Len() int {
|
||
|
return t.length
|
||
|
}
|
||
|
|
||
|
// Clear removes all items from the btree. If addNodesToFreelist is true,
|
||
|
// t's nodes are added to its freelist as part of this call, until the freelist
|
||
|
// is full. Otherwise, the root node is simply dereferenced and the subtree
|
||
|
// left to Go's normal GC processes.
|
||
|
//
|
||
|
// This can be much faster
|
||
|
// than calling Delete on all elements, because that requires finding/removing
|
||
|
// each element in the tree and updating the tree accordingly. It also is
|
||
|
// somewhat faster than creating a new tree to replace the old one, because
|
||
|
// nodes from the old tree are reclaimed into the freelist for use by the new
|
||
|
// one, instead of being lost to the garbage collector.
|
||
|
//
|
||
|
// This call takes:
|
||
|
// O(1): when addNodesToFreelist is false, this is a single operation.
|
||
|
// O(1): when the freelist is already full, it breaks out immediately
|
||
|
// O(freelist size): when the freelist is empty and the nodes are all owned
|
||
|
// by this tree, nodes are added to the freelist until full.
|
||
|
// O(tree size): when all nodes are owned by another tree, all nodes are
|
||
|
// iterated over looking for nodes to add to the freelist, and due to
|
||
|
// ownership, none are.
|
||
|
func (t *BTree) Clear(addNodesToFreelist bool) {
|
||
|
if t.root != nil && addNodesToFreelist {
|
||
|
t.root.reset(t.cow)
|
||
|
}
|
||
|
t.root, t.length = nil, 0
|
||
|
}
|
||
|
|
||
|
// reset returns a subtree to the freelist. It breaks out immediately if the
|
||
|
// freelist is full, since the only benefit of iterating is to fill that
|
||
|
// freelist up. Returns true if parent reset call should continue.
|
||
|
func (n *node) reset(c *copyOnWriteContext) bool {
|
||
|
for _, child := range n.children {
|
||
|
if !child.reset(c) {
|
||
|
return false
|
||
|
}
|
||
|
}
|
||
|
return c.freeNode(n) != ftFreelistFull
|
||
|
}
|
||
|
|
||
|
// Int implements the Item interface for integers.
|
||
|
type Int int
|
||
|
|
||
|
// Less returns true if int(a) < int(b).
|
||
|
func (a Int) Less(b Item) bool {
|
||
|
return a < b.(Int)
|
||
|
}
|