mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-12-25 14:30:22 +00:00
297 lines
7.4 KiB
Go
297 lines
7.4 KiB
Go
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package manager
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import (
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"context"
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"errors"
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"sync"
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"sigs.k8s.io/controller-runtime/pkg/webhook"
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)
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var (
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errRunnableGroupStopped = errors.New("can't accept new runnable as stop procedure is already engaged")
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)
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// readyRunnable encapsulates a runnable with
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// a ready check.
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type readyRunnable struct {
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Runnable
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Check runnableCheck
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signalReady bool
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}
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// runnableCheck can be passed to Add() to let the runnable group determine that a
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// runnable is ready. A runnable check should block until a runnable is ready,
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// if the returned result is false, the runnable is considered not ready and failed.
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type runnableCheck func(ctx context.Context) bool
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// runnables handles all the runnables for a manager by grouping them accordingly to their
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// type (webhooks, caches etc.).
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type runnables struct {
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Webhooks *runnableGroup
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Caches *runnableGroup
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LeaderElection *runnableGroup
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Others *runnableGroup
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}
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// newRunnables creates a new runnables object.
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func newRunnables(errChan chan error) *runnables {
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return &runnables{
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Webhooks: newRunnableGroup(errChan),
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Caches: newRunnableGroup(errChan),
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LeaderElection: newRunnableGroup(errChan),
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Others: newRunnableGroup(errChan),
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}
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}
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// Add adds a runnable to closest group of runnable that they belong to.
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//
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// Add should be able to be called before and after Start, but not after StopAndWait.
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// Add should return an error when called during StopAndWait.
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// The runnables added before Start are started when Start is called.
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// The runnables added after Start are started directly.
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func (r *runnables) Add(fn Runnable) error {
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switch runnable := fn.(type) {
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case hasCache:
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return r.Caches.Add(fn, func(ctx context.Context) bool {
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return runnable.GetCache().WaitForCacheSync(ctx)
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})
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case *webhook.Server:
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return r.Webhooks.Add(fn, nil)
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case LeaderElectionRunnable:
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if !runnable.NeedLeaderElection() {
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return r.Others.Add(fn, nil)
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}
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return r.LeaderElection.Add(fn, nil)
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default:
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return r.LeaderElection.Add(fn, nil)
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}
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}
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// runnableGroup manages a group of runnables that are
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// meant to be running together until StopAndWait is called.
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//
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// Runnables can be added to a group after the group has started
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// but not after it's stopped or while shutting down.
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type runnableGroup struct {
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ctx context.Context
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cancel context.CancelFunc
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start sync.Mutex
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startOnce sync.Once
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started bool
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startQueue []*readyRunnable
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startReadyCh chan *readyRunnable
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stop sync.RWMutex
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stopOnce sync.Once
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stopped bool
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// errChan is the error channel passed by the caller
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// when the group is created.
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// All errors are forwarded to this channel once they occur.
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errChan chan error
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// ch is the internal channel where the runnables are read off from.
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ch chan *readyRunnable
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// wg is an internal sync.WaitGroup that allows us to properly stop
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// and wait for all the runnables to finish before returning.
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wg *sync.WaitGroup
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}
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func newRunnableGroup(errChan chan error) *runnableGroup {
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r := &runnableGroup{
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startReadyCh: make(chan *readyRunnable),
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errChan: errChan,
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ch: make(chan *readyRunnable),
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wg: new(sync.WaitGroup),
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}
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r.ctx, r.cancel = context.WithCancel(context.Background())
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return r
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}
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// Started returns true if the group has started.
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func (r *runnableGroup) Started() bool {
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r.start.Lock()
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defer r.start.Unlock()
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return r.started
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}
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// Start starts the group and waits for all
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// initially registered runnables to start.
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// It can only be called once, subsequent calls have no effect.
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func (r *runnableGroup) Start(ctx context.Context) error {
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var retErr error
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r.startOnce.Do(func() {
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defer close(r.startReadyCh)
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// Start the internal reconciler.
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go r.reconcile()
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// Start the group and queue up all
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// the runnables that were added prior.
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r.start.Lock()
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r.started = true
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for _, rn := range r.startQueue {
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rn.signalReady = true
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r.ch <- rn
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}
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r.start.Unlock()
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// If we don't have any queue, return.
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if len(r.startQueue) == 0 {
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return
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}
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// Wait for all runnables to signal.
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for {
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select {
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case <-ctx.Done():
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if err := ctx.Err(); !errors.Is(err, context.Canceled) {
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retErr = err
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}
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case rn := <-r.startReadyCh:
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for i, existing := range r.startQueue {
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if existing == rn {
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// Remove the item from the start queue.
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r.startQueue = append(r.startQueue[:i], r.startQueue[i+1:]...)
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break
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}
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}
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// We're done waiting if the queue is empty, return.
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if len(r.startQueue) == 0 {
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return
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}
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}
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}
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})
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return retErr
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}
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// reconcile is our main entrypoint for every runnable added
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// to this group. Its primary job is to read off the internal channel
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// and schedule runnables while tracking their state.
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func (r *runnableGroup) reconcile() {
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for runnable := range r.ch {
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// Handle stop.
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// If the shutdown has been called we want to avoid
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// adding new goroutines to the WaitGroup because Wait()
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// panics if Add() is called after it.
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{
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r.stop.RLock()
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if r.stopped {
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// Drop any runnables if we're stopped.
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r.errChan <- errRunnableGroupStopped
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r.stop.RUnlock()
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continue
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}
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// Why is this here?
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// When StopAndWait is called, if a runnable is in the process
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// of being added, we could end up in a situation where
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// the WaitGroup is incremented while StopAndWait has called Wait(),
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// which would result in a panic.
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r.wg.Add(1)
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r.stop.RUnlock()
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}
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// Start the runnable.
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go func(rn *readyRunnable) {
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go func() {
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if rn.Check(r.ctx) {
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if rn.signalReady {
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r.startReadyCh <- rn
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}
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}
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}()
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// If we return, the runnable ended cleanly
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// or returned an error to the channel.
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//
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// We should always decrement the WaitGroup here.
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defer r.wg.Done()
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// Start the runnable.
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if err := rn.Start(r.ctx); err != nil {
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r.errChan <- err
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}
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}(runnable)
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}
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}
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// Add should be able to be called before and after Start, but not after StopAndWait.
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// Add should return an error when called during StopAndWait.
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func (r *runnableGroup) Add(rn Runnable, ready runnableCheck) error {
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r.stop.RLock()
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if r.stopped {
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r.stop.RUnlock()
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return errRunnableGroupStopped
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}
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r.stop.RUnlock()
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if ready == nil {
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ready = func(_ context.Context) bool { return true }
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}
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readyRunnable := &readyRunnable{
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Runnable: rn,
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Check: ready,
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}
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// Handle start.
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// If the overall runnable group isn't started yet
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// we want to buffer the runnables and let Start()
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// queue them up again later.
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{
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r.start.Lock()
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// Check if we're already started.
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if !r.started {
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// Store the runnable in the internal if not.
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r.startQueue = append(r.startQueue, readyRunnable)
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r.start.Unlock()
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return nil
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}
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r.start.Unlock()
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}
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// Enqueue the runnable.
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r.ch <- readyRunnable
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return nil
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}
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// StopAndWait waits for all the runnables to finish before returning.
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func (r *runnableGroup) StopAndWait(ctx context.Context) {
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r.stopOnce.Do(func() {
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// Close the reconciler channel once we're done.
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defer close(r.ch)
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_ = r.Start(ctx)
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r.stop.Lock()
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// Store the stopped variable so we don't accept any new
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// runnables for the time being.
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r.stopped = true
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r.stop.Unlock()
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// Cancel the internal channel.
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r.cancel()
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done := make(chan struct{})
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go func() {
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defer close(done)
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// Wait for all the runnables to finish.
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r.wg.Wait()
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}()
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select {
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case <-done:
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// We're done, exit.
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case <-ctx.Done():
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// Calling context has expired, exit.
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}
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})
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}
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