mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-12-04 20:20:19 +00:00
226 lines
5.6 KiB
Go
226 lines
5.6 KiB
Go
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package flume
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import (
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"encoding/hex"
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"github.com/mgutz/ansi"
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"go.uber.org/zap"
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"go.uber.org/zap/buffer"
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"go.uber.org/zap/zapcore"
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)
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//nolint:gochecknoinits
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func init() {
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_ = zap.RegisterEncoder("term", func(cfg zapcore.EncoderConfig) (zapcore.Encoder, error) {
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return NewConsoleEncoder((*EncoderConfig)(&cfg)), nil
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})
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_ = zap.RegisterEncoder("term-color", func(cfg zapcore.EncoderConfig) (zapcore.Encoder, error) {
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return NewColorizedConsoleEncoder((*EncoderConfig)(&cfg), nil), nil
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})
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}
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// Colorizer returns ansi escape sequences for the colors for each log level.
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// See Colors for a default implementation.
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type Colorizer interface {
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Level(l Level) string
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}
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// Colors is an implementation of the Colorizer interface, which assigns colors
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// to the default log levels.
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type Colors struct {
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Debug, Info, Warn, Error string
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}
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// Level implements Colorizer
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func (c *Colors) Level(l Level) string {
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if l < DebugLevel {
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return Dim
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}
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switch l {
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case DebugLevel:
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return c.Debug
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case InfoLevel:
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return c.Info
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case Level(zapcore.WarnLevel):
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return c.Warn
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default:
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return c.Error
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}
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}
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// DefaultColors is the default instance of Colors, used as the default colors if
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// a nil Colorizer is passed to NewColorizedConsoleEncoder.
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var DefaultColors = Colors{
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Debug: ansi.ColorCode("cyan"),
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Info: ansi.ColorCode("green+h"),
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Warn: ansi.ColorCode("yellow+bh"),
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Error: ansi.ColorCode("red+bh"),
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}
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type consoleEncoder struct {
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*ltsvEncoder
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colorizer Colorizer
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}
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// NewConsoleEncoder creates an encoder whose output is designed for human -
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// rather than machine - consumption. It serializes the core log entry data
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// (message, level, timestamp, etc.) in a plain-text format. The context is
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// encoded in LTSV.
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//
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// Note that although the console encoder doesn't use the keys specified in the
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// encoder configuration, it will omit any element whose key is set to the empty
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// string.
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func NewConsoleEncoder(cfg *EncoderConfig) Encoder {
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ltsvEncoder := NewLTSVEncoder(cfg).(*ltsvEncoder)
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ltsvEncoder.allowNewLines = true
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ltsvEncoder.allowTabs = true
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ltsvEncoder.blankKey = "value"
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ltsvEncoder.binaryEncoder = hex.Dump
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return &consoleEncoder{ltsvEncoder: ltsvEncoder}
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}
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// NewColorizedConsoleEncoder creates a console encoder, like NewConsoleEncoder, but
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// colors the text with ansi escape codes. `colorize` configures which colors to
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// use for each level.
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//
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// If `colorizer` is nil, it will default to DefaultColors.
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//
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// `github.com/mgutz/ansi` is a convenient package for getting color codes, e.g.:
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//
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// ansi.ColorCode("red")
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//
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func NewColorizedConsoleEncoder(cfg *EncoderConfig, colorizer Colorizer) Encoder {
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e := NewConsoleEncoder(cfg).(*consoleEncoder)
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e.colorizer = colorizer
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if e.colorizer == nil {
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e.colorizer = &DefaultColors
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}
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return e
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}
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// Clone implements the Encoder interface
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func (c *consoleEncoder) Clone() zapcore.Encoder {
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return &consoleEncoder{
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ltsvEncoder: c.ltsvEncoder.Clone().(*ltsvEncoder),
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colorizer: c.colorizer,
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}
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}
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// Dim is the color used for context keys, time, and caller information
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var Dim = ansi.ColorCode("240")
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// Bright is the color used for the message
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var Bright = ansi.ColorCode("default+b")
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// EncodeEntry implements the Encoder interface
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func (c *consoleEncoder) EncodeEntry(ent zapcore.Entry, fields []zapcore.Field) (*buffer.Buffer, error) {
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final := *c.ltsvEncoder
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context := final.buf
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final.buf = bufPool.Get()
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origLen := final.buf.Len()
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if c.TimeKey != "" {
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c.colorDim(final.buf)
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final.skipNextElementSeparator = true
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c.EncodeTime(ent.Time, &final)
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}
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if c.LevelKey != "" {
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c.colorLevel(final.buf, ent.Level)
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if final.buf.Len() > origLen {
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final.buf.AppendByte(' ')
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}
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final.skipNextElementSeparator = true
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c.EncodeLevel(ent.Level, &final)
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}
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if final.buf.Len() > origLen {
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c.colorDim(final.buf)
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final.buf.AppendString(" | ")
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} else {
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final.buf.Reset()
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}
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// Add the message itself.
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if c.MessageKey != "" {
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c.colorReset(final.buf)
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// c.colorBright(&final)
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final.safeAddString(ent.Message, false)
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// ensure a minimum of 2 spaces between the message and the fields,
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// to improve readability
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final.buf.AppendString(" ")
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}
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c.colorDim(final.buf)
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// Add fields.
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for _, f := range fields {
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f.AddTo(&final)
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}
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// Add context
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if context.Len() > 0 {
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final.addFieldSeparator()
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_, _ = final.buf.Write(context.Bytes())
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}
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// Add callsite
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c.writeCallSite(&final, ent.LoggerName, ent.Caller)
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// If there's no stacktrace key, honor that; this allows users to force
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// single-line output.
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if ent.Stack != "" && c.StacktraceKey != "" {
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final.buf.AppendByte('\n')
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final.buf.AppendString(ent.Stack)
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}
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c.colorReset(final.buf)
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final.buf.AppendByte('\n')
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return final.buf, nil
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}
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func (c *consoleEncoder) writeCallSite(final *ltsvEncoder, name string, caller zapcore.EntryCaller) {
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shouldWriteName := name != "" && c.NameKey != ""
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shouldWriteCaller := caller.Defined && c.CallerKey != ""
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if !shouldWriteName && !shouldWriteCaller {
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return
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}
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final.addKey("@")
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if shouldWriteName {
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final.buf.AppendString(name)
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if shouldWriteCaller {
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final.buf.AppendByte('@')
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}
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}
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if shouldWriteCaller {
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final.skipNextElementSeparator = true
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final.EncodeCaller(caller, final)
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}
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}
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func (c *consoleEncoder) colorDim(buf *buffer.Buffer) {
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c.applyColor(buf, Dim)
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}
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func (c *consoleEncoder) colorLevel(buf *buffer.Buffer, level zapcore.Level) {
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if c.colorizer != nil {
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c.applyColor(buf, c.colorizer.Level(Level(level)))
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}
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}
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func (c *consoleEncoder) applyColor(buf *buffer.Buffer, s string) {
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if c.colorizer != nil {
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buf.AppendString(ansi.Reset)
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if s != "" {
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buf.AppendString(s)
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}
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}
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}
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func (c *consoleEncoder) colorReset(buf *buffer.Buffer) {
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c.applyColor(buf, "")
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}
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