2018-01-09 18:57:14 +00:00
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/*
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Copyright 2016 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package deployment
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import (
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"fmt"
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"reflect"
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"time"
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"github.com/golang/glog"
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2018-07-18 14:47:22 +00:00
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apps "k8s.io/api/apps/v1"
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2018-01-09 18:57:14 +00:00
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"k8s.io/api/core/v1"
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"k8s.io/kubernetes/pkg/controller/deployment/util"
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)
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// syncRolloutStatus updates the status of a deployment during a rollout. There are
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// cases this helper will run that cannot be prevented from the scaling detection,
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// for example a resync of the deployment after it was scaled up. In those cases,
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// we shouldn't try to estimate any progress.
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2018-07-18 14:47:22 +00:00
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func (dc *DeploymentController) syncRolloutStatus(allRSs []*apps.ReplicaSet, newRS *apps.ReplicaSet, d *apps.Deployment) error {
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newStatus := calculateStatus(allRSs, newRS, d)
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// If there is no progressDeadlineSeconds set, remove any Progressing condition.
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if d.Spec.ProgressDeadlineSeconds == nil {
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util.RemoveDeploymentCondition(&newStatus, apps.DeploymentProgressing)
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}
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// If there is only one replica set that is active then that means we are not running
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// a new rollout and this is a resync where we don't need to estimate any progress.
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// In such a case, we should simply not estimate any progress for this deployment.
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currentCond := util.GetDeploymentCondition(d.Status, apps.DeploymentProgressing)
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isCompleteDeployment := newStatus.Replicas == newStatus.UpdatedReplicas && currentCond != nil && currentCond.Reason == util.NewRSAvailableReason
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// Check for progress only if there is a progress deadline set and the latest rollout
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// hasn't completed yet.
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if d.Spec.ProgressDeadlineSeconds != nil && !isCompleteDeployment {
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switch {
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case util.DeploymentComplete(d, &newStatus):
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// Update the deployment conditions with a message for the new replica set that
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// was successfully deployed. If the condition already exists, we ignore this update.
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msg := fmt.Sprintf("Deployment %q has successfully progressed.", d.Name)
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if newRS != nil {
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msg = fmt.Sprintf("ReplicaSet %q has successfully progressed.", newRS.Name)
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}
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condition := util.NewDeploymentCondition(apps.DeploymentProgressing, v1.ConditionTrue, util.NewRSAvailableReason, msg)
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util.SetDeploymentCondition(&newStatus, *condition)
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case util.DeploymentProgressing(d, &newStatus):
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// If there is any progress made, continue by not checking if the deployment failed. This
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// behavior emulates the rolling updater progressDeadline check.
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msg := fmt.Sprintf("Deployment %q is progressing.", d.Name)
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if newRS != nil {
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msg = fmt.Sprintf("ReplicaSet %q is progressing.", newRS.Name)
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}
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condition := util.NewDeploymentCondition(apps.DeploymentProgressing, v1.ConditionTrue, util.ReplicaSetUpdatedReason, msg)
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// Update the current Progressing condition or add a new one if it doesn't exist.
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// If a Progressing condition with status=true already exists, we should update
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// everything but lastTransitionTime. SetDeploymentCondition already does that but
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// it also is not updating conditions when the reason of the new condition is the
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// same as the old. The Progressing condition is a special case because we want to
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// update with the same reason and change just lastUpdateTime iff we notice any
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// progress. That's why we handle it here.
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if currentCond != nil {
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if currentCond.Status == v1.ConditionTrue {
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condition.LastTransitionTime = currentCond.LastTransitionTime
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}
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util.RemoveDeploymentCondition(&newStatus, apps.DeploymentProgressing)
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}
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util.SetDeploymentCondition(&newStatus, *condition)
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case util.DeploymentTimedOut(d, &newStatus):
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// Update the deployment with a timeout condition. If the condition already exists,
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// we ignore this update.
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msg := fmt.Sprintf("Deployment %q has timed out progressing.", d.Name)
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if newRS != nil {
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msg = fmt.Sprintf("ReplicaSet %q has timed out progressing.", newRS.Name)
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}
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condition := util.NewDeploymentCondition(apps.DeploymentProgressing, v1.ConditionFalse, util.TimedOutReason, msg)
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util.SetDeploymentCondition(&newStatus, *condition)
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}
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}
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// Move failure conditions of all replica sets in deployment conditions. For now,
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// only one failure condition is returned from getReplicaFailures.
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if replicaFailureCond := dc.getReplicaFailures(allRSs, newRS); len(replicaFailureCond) > 0 {
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// There will be only one ReplicaFailure condition on the replica set.
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util.SetDeploymentCondition(&newStatus, replicaFailureCond[0])
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} else {
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util.RemoveDeploymentCondition(&newStatus, apps.DeploymentReplicaFailure)
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}
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// Do not update if there is nothing new to add.
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if reflect.DeepEqual(d.Status, newStatus) {
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// Requeue the deployment if required.
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dc.requeueStuckDeployment(d, newStatus)
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return nil
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}
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newDeployment := d
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newDeployment.Status = newStatus
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_, err := dc.client.AppsV1().Deployments(newDeployment.Namespace).UpdateStatus(newDeployment)
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return err
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}
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// getReplicaFailures will convert replica failure conditions from replica sets
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// to deployment conditions.
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func (dc *DeploymentController) getReplicaFailures(allRSs []*apps.ReplicaSet, newRS *apps.ReplicaSet) []apps.DeploymentCondition {
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var conditions []apps.DeploymentCondition
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if newRS != nil {
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for _, c := range newRS.Status.Conditions {
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if c.Type != apps.ReplicaSetReplicaFailure {
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continue
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}
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conditions = append(conditions, util.ReplicaSetToDeploymentCondition(c))
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}
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}
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// Return failures for the new replica set over failures from old replica sets.
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if len(conditions) > 0 {
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return conditions
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}
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for i := range allRSs {
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rs := allRSs[i]
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if rs == nil {
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continue
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}
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for _, c := range rs.Status.Conditions {
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if c.Type != apps.ReplicaSetReplicaFailure {
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continue
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}
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conditions = append(conditions, util.ReplicaSetToDeploymentCondition(c))
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}
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}
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return conditions
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}
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// used for unit testing
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var nowFn = func() time.Time { return time.Now() }
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// requeueStuckDeployment checks whether the provided deployment needs to be synced for a progress
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// check. It returns the time after the deployment will be requeued for the progress check, 0 if it
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// will be requeued now, or -1 if it does not need to be requeued.
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func (dc *DeploymentController) requeueStuckDeployment(d *apps.Deployment, newStatus apps.DeploymentStatus) time.Duration {
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currentCond := util.GetDeploymentCondition(d.Status, apps.DeploymentProgressing)
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// Can't estimate progress if there is no deadline in the spec or progressing condition in the current status.
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if d.Spec.ProgressDeadlineSeconds == nil || currentCond == nil {
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return time.Duration(-1)
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}
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// No need to estimate progress if the rollout is complete or already timed out.
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if util.DeploymentComplete(d, &newStatus) || currentCond.Reason == util.TimedOutReason {
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return time.Duration(-1)
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}
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// If there is no sign of progress at this point then there is a high chance that the
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// deployment is stuck. We should resync this deployment at some point in the future[1]
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// and check whether it has timed out. We definitely need this, otherwise we depend on the
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// controller resync interval. See https://github.com/kubernetes/kubernetes/issues/34458.
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//
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// [1] ProgressingCondition.LastUpdatedTime + progressDeadlineSeconds - time.Now()
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//
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// For example, if a Deployment updated its Progressing condition 3 minutes ago and has a
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// deadline of 10 minutes, it would need to be resynced for a progress check after 7 minutes.
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//
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// lastUpdated: 00:00:00
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// now: 00:03:00
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// progressDeadlineSeconds: 600 (10 minutes)
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//
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// lastUpdated + progressDeadlineSeconds - now => 00:00:00 + 00:10:00 - 00:03:00 => 07:00
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after := currentCond.LastUpdateTime.Time.Add(time.Duration(*d.Spec.ProgressDeadlineSeconds) * time.Second).Sub(nowFn())
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// If the remaining time is less than a second, then requeue the deployment immediately.
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// Make it ratelimited so we stay on the safe side, eventually the Deployment should
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// transition either to a Complete or to a TimedOut condition.
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if after < time.Second {
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glog.V(4).Infof("Queueing up deployment %q for a progress check now", d.Name)
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dc.enqueueRateLimited(d)
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return time.Duration(0)
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}
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glog.V(4).Infof("Queueing up deployment %q for a progress check after %ds", d.Name, int(after.Seconds()))
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// Add a second to avoid milliseconds skew in AddAfter.
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// See https://github.com/kubernetes/kubernetes/issues/39785#issuecomment-279959133 for more info.
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dc.enqueueAfter(d, after+time.Second)
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return after
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}
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