mirror of
https://github.com/ceph/ceph-csi.git
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240 lines
7.7 KiB
Go
240 lines
7.7 KiB
Go
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// Copyright 2015 The etcd Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package raft
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import (
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"errors"
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pb "go.etcd.io/etcd/raft/raftpb"
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"go.etcd.io/etcd/raft/tracker"
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)
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// ErrStepLocalMsg is returned when try to step a local raft message
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var ErrStepLocalMsg = errors.New("raft: cannot step raft local message")
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// ErrStepPeerNotFound is returned when try to step a response message
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// but there is no peer found in raft.prs for that node.
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var ErrStepPeerNotFound = errors.New("raft: cannot step as peer not found")
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// RawNode is a thread-unsafe Node.
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// The methods of this struct correspond to the methods of Node and are described
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// more fully there.
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type RawNode struct {
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raft *raft
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prevSoftSt *SoftState
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prevHardSt pb.HardState
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}
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// NewRawNode instantiates a RawNode from the given configuration.
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//
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// See Bootstrap() for bootstrapping an initial state; this replaces the former
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// 'peers' argument to this method (with identical behavior). However, It is
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// recommended that instead of calling Bootstrap, applications bootstrap their
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// state manually by setting up a Storage that has a first index > 1 and which
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// stores the desired ConfState as its InitialState.
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func NewRawNode(config *Config) (*RawNode, error) {
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r := newRaft(config)
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rn := &RawNode{
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raft: r,
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}
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rn.prevSoftSt = r.softState()
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rn.prevHardSt = r.hardState()
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return rn, nil
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}
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// Tick advances the internal logical clock by a single tick.
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func (rn *RawNode) Tick() {
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rn.raft.tick()
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}
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// TickQuiesced advances the internal logical clock by a single tick without
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// performing any other state machine processing. It allows the caller to avoid
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// periodic heartbeats and elections when all of the peers in a Raft group are
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// known to be at the same state. Expected usage is to periodically invoke Tick
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// or TickQuiesced depending on whether the group is "active" or "quiesced".
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//
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// WARNING: Be very careful about using this method as it subverts the Raft
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// state machine. You should probably be using Tick instead.
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func (rn *RawNode) TickQuiesced() {
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rn.raft.electionElapsed++
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}
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// Campaign causes this RawNode to transition to candidate state.
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func (rn *RawNode) Campaign() error {
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return rn.raft.Step(pb.Message{
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Type: pb.MsgHup,
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})
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}
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// Propose proposes data be appended to the raft log.
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func (rn *RawNode) Propose(data []byte) error {
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return rn.raft.Step(pb.Message{
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Type: pb.MsgProp,
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From: rn.raft.id,
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Entries: []pb.Entry{
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{Data: data},
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}})
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}
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// ProposeConfChange proposes a config change. See (Node).ProposeConfChange for
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// details.
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func (rn *RawNode) ProposeConfChange(cc pb.ConfChangeI) error {
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m, err := confChangeToMsg(cc)
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if err != nil {
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return err
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}
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return rn.raft.Step(m)
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}
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// ApplyConfChange applies a config change to the local node.
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func (rn *RawNode) ApplyConfChange(cc pb.ConfChangeI) *pb.ConfState {
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cs := rn.raft.applyConfChange(cc.AsV2())
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return &cs
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}
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// Step advances the state machine using the given message.
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func (rn *RawNode) Step(m pb.Message) error {
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// ignore unexpected local messages receiving over network
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if IsLocalMsg(m.Type) {
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return ErrStepLocalMsg
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}
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if pr := rn.raft.prs.Progress[m.From]; pr != nil || !IsResponseMsg(m.Type) {
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return rn.raft.Step(m)
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}
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return ErrStepPeerNotFound
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}
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// Ready returns the outstanding work that the application needs to handle. This
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// includes appending and applying entries or a snapshot, updating the HardState,
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// and sending messages. The returned Ready() *must* be handled and subsequently
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// passed back via Advance().
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func (rn *RawNode) Ready() Ready {
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rd := rn.readyWithoutAccept()
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rn.acceptReady(rd)
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return rd
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}
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// readyWithoutAccept returns a Ready. This is a read-only operation, i.e. there
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// is no obligation that the Ready must be handled.
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func (rn *RawNode) readyWithoutAccept() Ready {
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return newReady(rn.raft, rn.prevSoftSt, rn.prevHardSt)
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}
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// acceptReady is called when the consumer of the RawNode has decided to go
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// ahead and handle a Ready. Nothing must alter the state of the RawNode between
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// this call and the prior call to Ready().
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func (rn *RawNode) acceptReady(rd Ready) {
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if rd.SoftState != nil {
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rn.prevSoftSt = rd.SoftState
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}
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if len(rd.ReadStates) != 0 {
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rn.raft.readStates = nil
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}
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rn.raft.msgs = nil
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}
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// HasReady called when RawNode user need to check if any Ready pending.
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// Checking logic in this method should be consistent with Ready.containsUpdates().
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func (rn *RawNode) HasReady() bool {
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r := rn.raft
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if !r.softState().equal(rn.prevSoftSt) {
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return true
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}
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if hardSt := r.hardState(); !IsEmptyHardState(hardSt) && !isHardStateEqual(hardSt, rn.prevHardSt) {
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return true
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}
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if r.raftLog.unstable.snapshot != nil && !IsEmptySnap(*r.raftLog.unstable.snapshot) {
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return true
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}
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if len(r.msgs) > 0 || len(r.raftLog.unstableEntries()) > 0 || r.raftLog.hasNextEnts() {
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return true
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}
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if len(r.readStates) != 0 {
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return true
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}
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return false
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}
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// Advance notifies the RawNode that the application has applied and saved progress in the
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// last Ready results.
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func (rn *RawNode) Advance(rd Ready) {
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if !IsEmptyHardState(rd.HardState) {
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rn.prevHardSt = rd.HardState
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}
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rn.raft.advance(rd)
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}
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// Status returns the current status of the given group. This allocates, see
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// BasicStatus and WithProgress for allocation-friendlier choices.
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func (rn *RawNode) Status() Status {
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status := getStatus(rn.raft)
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return status
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}
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// BasicStatus returns a BasicStatus. Notably this does not contain the
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// Progress map; see WithProgress for an allocation-free way to inspect it.
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func (rn *RawNode) BasicStatus() BasicStatus {
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return getBasicStatus(rn.raft)
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}
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// ProgressType indicates the type of replica a Progress corresponds to.
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type ProgressType byte
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const (
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// ProgressTypePeer accompanies a Progress for a regular peer replica.
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ProgressTypePeer ProgressType = iota
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// ProgressTypeLearner accompanies a Progress for a learner replica.
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ProgressTypeLearner
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)
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// WithProgress is a helper to introspect the Progress for this node and its
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// peers.
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func (rn *RawNode) WithProgress(visitor func(id uint64, typ ProgressType, pr tracker.Progress)) {
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rn.raft.prs.Visit(func(id uint64, pr *tracker.Progress) {
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typ := ProgressTypePeer
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if pr.IsLearner {
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typ = ProgressTypeLearner
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}
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p := *pr
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p.Inflights = nil
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visitor(id, typ, p)
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})
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}
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// ReportUnreachable reports the given node is not reachable for the last send.
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func (rn *RawNode) ReportUnreachable(id uint64) {
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_ = rn.raft.Step(pb.Message{Type: pb.MsgUnreachable, From: id})
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}
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// ReportSnapshot reports the status of the sent snapshot.
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func (rn *RawNode) ReportSnapshot(id uint64, status SnapshotStatus) {
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rej := status == SnapshotFailure
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_ = rn.raft.Step(pb.Message{Type: pb.MsgSnapStatus, From: id, Reject: rej})
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}
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// TransferLeader tries to transfer leadership to the given transferee.
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func (rn *RawNode) TransferLeader(transferee uint64) {
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_ = rn.raft.Step(pb.Message{Type: pb.MsgTransferLeader, From: transferee})
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}
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// ReadIndex requests a read state. The read state will be set in ready.
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// Read State has a read index. Once the application advances further than the read
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// index, any linearizable read requests issued before the read request can be
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// processed safely. The read state will have the same rctx attached.
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func (rn *RawNode) ReadIndex(rctx []byte) {
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_ = rn.raft.Step(pb.Message{Type: pb.MsgReadIndex, Entries: []pb.Entry{{Data: rctx}}})
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}
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