mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-12-27 07:20:24 +00:00
260 lines
8.3 KiB
Go
260 lines
8.3 KiB
Go
|
// Copyright 2019 The etcd Authors
|
|||
|
//
|
|||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|||
|
// you may not use this file except in compliance with the License.
|
|||
|
// You may obtain a copy of the License at
|
|||
|
//
|
|||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|||
|
//
|
|||
|
// Unless required by applicable law or agreed to in writing, software
|
|||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|||
|
// See the License for the specific language governing permissions and
|
|||
|
// limitations under the License.
|
|||
|
|
|||
|
package tracker
|
|||
|
|
|||
|
import (
|
|||
|
"fmt"
|
|||
|
"sort"
|
|||
|
"strings"
|
|||
|
)
|
|||
|
|
|||
|
// Progress represents a follower’s progress in the view of the leader. Leader
|
|||
|
// maintains progresses of all followers, and sends entries to the follower
|
|||
|
// based on its progress.
|
|||
|
//
|
|||
|
// NB(tbg): Progress is basically a state machine whose transitions are mostly
|
|||
|
// strewn around `*raft.raft`. Additionally, some fields are only used when in a
|
|||
|
// certain State. All of this isn't ideal.
|
|||
|
type Progress struct {
|
|||
|
Match, Next uint64
|
|||
|
// State defines how the leader should interact with the follower.
|
|||
|
//
|
|||
|
// When in StateProbe, leader sends at most one replication message
|
|||
|
// per heartbeat interval. It also probes actual progress of the follower.
|
|||
|
//
|
|||
|
// When in StateReplicate, leader optimistically increases next
|
|||
|
// to the latest entry sent after sending replication message. This is
|
|||
|
// an optimized state for fast replicating log entries to the follower.
|
|||
|
//
|
|||
|
// When in StateSnapshot, leader should have sent out snapshot
|
|||
|
// before and stops sending any replication message.
|
|||
|
State StateType
|
|||
|
|
|||
|
// PendingSnapshot is used in StateSnapshot.
|
|||
|
// If there is a pending snapshot, the pendingSnapshot will be set to the
|
|||
|
// index of the snapshot. If pendingSnapshot is set, the replication process of
|
|||
|
// this Progress will be paused. raft will not resend snapshot until the pending one
|
|||
|
// is reported to be failed.
|
|||
|
PendingSnapshot uint64
|
|||
|
|
|||
|
// RecentActive is true if the progress is recently active. Receiving any messages
|
|||
|
// from the corresponding follower indicates the progress is active.
|
|||
|
// RecentActive can be reset to false after an election timeout.
|
|||
|
//
|
|||
|
// TODO(tbg): the leader should always have this set to true.
|
|||
|
RecentActive bool
|
|||
|
|
|||
|
// ProbeSent is used while this follower is in StateProbe. When ProbeSent is
|
|||
|
// true, raft should pause sending replication message to this peer until
|
|||
|
// ProbeSent is reset. See ProbeAcked() and IsPaused().
|
|||
|
ProbeSent bool
|
|||
|
|
|||
|
// Inflights is a sliding window for the inflight messages.
|
|||
|
// Each inflight message contains one or more log entries.
|
|||
|
// The max number of entries per message is defined in raft config as MaxSizePerMsg.
|
|||
|
// Thus inflight effectively limits both the number of inflight messages
|
|||
|
// and the bandwidth each Progress can use.
|
|||
|
// When inflights is Full, no more message should be sent.
|
|||
|
// When a leader sends out a message, the index of the last
|
|||
|
// entry should be added to inflights. The index MUST be added
|
|||
|
// into inflights in order.
|
|||
|
// When a leader receives a reply, the previous inflights should
|
|||
|
// be freed by calling inflights.FreeLE with the index of the last
|
|||
|
// received entry.
|
|||
|
Inflights *Inflights
|
|||
|
|
|||
|
// IsLearner is true if this progress is tracked for a learner.
|
|||
|
IsLearner bool
|
|||
|
}
|
|||
|
|
|||
|
// ResetState moves the Progress into the specified State, resetting ProbeSent,
|
|||
|
// PendingSnapshot, and Inflights.
|
|||
|
func (pr *Progress) ResetState(state StateType) {
|
|||
|
pr.ProbeSent = false
|
|||
|
pr.PendingSnapshot = 0
|
|||
|
pr.State = state
|
|||
|
pr.Inflights.reset()
|
|||
|
}
|
|||
|
|
|||
|
func max(a, b uint64) uint64 {
|
|||
|
if a > b {
|
|||
|
return a
|
|||
|
}
|
|||
|
return b
|
|||
|
}
|
|||
|
|
|||
|
func min(a, b uint64) uint64 {
|
|||
|
if a > b {
|
|||
|
return b
|
|||
|
}
|
|||
|
return a
|
|||
|
}
|
|||
|
|
|||
|
// ProbeAcked is called when this peer has accepted an append. It resets
|
|||
|
// ProbeSent to signal that additional append messages should be sent without
|
|||
|
// further delay.
|
|||
|
func (pr *Progress) ProbeAcked() {
|
|||
|
pr.ProbeSent = false
|
|||
|
}
|
|||
|
|
|||
|
// BecomeProbe transitions into StateProbe. Next is reset to Match+1 or,
|
|||
|
// optionally and if larger, the index of the pending snapshot.
|
|||
|
func (pr *Progress) BecomeProbe() {
|
|||
|
// If the original state is StateSnapshot, progress knows that
|
|||
|
// the pending snapshot has been sent to this peer successfully, then
|
|||
|
// probes from pendingSnapshot + 1.
|
|||
|
if pr.State == StateSnapshot {
|
|||
|
pendingSnapshot := pr.PendingSnapshot
|
|||
|
pr.ResetState(StateProbe)
|
|||
|
pr.Next = max(pr.Match+1, pendingSnapshot+1)
|
|||
|
} else {
|
|||
|
pr.ResetState(StateProbe)
|
|||
|
pr.Next = pr.Match + 1
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// BecomeReplicate transitions into StateReplicate, resetting Next to Match+1.
|
|||
|
func (pr *Progress) BecomeReplicate() {
|
|||
|
pr.ResetState(StateReplicate)
|
|||
|
pr.Next = pr.Match + 1
|
|||
|
}
|
|||
|
|
|||
|
// BecomeSnapshot moves the Progress to StateSnapshot with the specified pending
|
|||
|
// snapshot index.
|
|||
|
func (pr *Progress) BecomeSnapshot(snapshoti uint64) {
|
|||
|
pr.ResetState(StateSnapshot)
|
|||
|
pr.PendingSnapshot = snapshoti
|
|||
|
}
|
|||
|
|
|||
|
// MaybeUpdate is called when an MsgAppResp arrives from the follower, with the
|
|||
|
// index acked by it. The method returns false if the given n index comes from
|
|||
|
// an outdated message. Otherwise it updates the progress and returns true.
|
|||
|
func (pr *Progress) MaybeUpdate(n uint64) bool {
|
|||
|
var updated bool
|
|||
|
if pr.Match < n {
|
|||
|
pr.Match = n
|
|||
|
updated = true
|
|||
|
pr.ProbeAcked()
|
|||
|
}
|
|||
|
if pr.Next < n+1 {
|
|||
|
pr.Next = n + 1
|
|||
|
}
|
|||
|
return updated
|
|||
|
}
|
|||
|
|
|||
|
// OptimisticUpdate signals that appends all the way up to and including index n
|
|||
|
// are in-flight. As a result, Next is increased to n+1.
|
|||
|
func (pr *Progress) OptimisticUpdate(n uint64) { pr.Next = n + 1 }
|
|||
|
|
|||
|
// MaybeDecrTo adjusts the Progress to the receipt of a MsgApp rejection. The
|
|||
|
// arguments are the index the follower rejected to append to its log, and its
|
|||
|
// last index.
|
|||
|
//
|
|||
|
// Rejections can happen spuriously as messages are sent out of order or
|
|||
|
// duplicated. In such cases, the rejection pertains to an index that the
|
|||
|
// Progress already knows were previously acknowledged, and false is returned
|
|||
|
// without changing the Progress.
|
|||
|
//
|
|||
|
// If the rejection is genuine, Next is lowered sensibly, and the Progress is
|
|||
|
// cleared for sending log entries.
|
|||
|
func (pr *Progress) MaybeDecrTo(rejected, last uint64) bool {
|
|||
|
if pr.State == StateReplicate {
|
|||
|
// The rejection must be stale if the progress has matched and "rejected"
|
|||
|
// is smaller than "match".
|
|||
|
if rejected <= pr.Match {
|
|||
|
return false
|
|||
|
}
|
|||
|
// Directly decrease next to match + 1.
|
|||
|
//
|
|||
|
// TODO(tbg): why not use last if it's larger?
|
|||
|
pr.Next = pr.Match + 1
|
|||
|
return true
|
|||
|
}
|
|||
|
|
|||
|
// The rejection must be stale if "rejected" does not match next - 1. This
|
|||
|
// is because non-replicating followers are probed one entry at a time.
|
|||
|
if pr.Next-1 != rejected {
|
|||
|
return false
|
|||
|
}
|
|||
|
|
|||
|
if pr.Next = min(rejected, last+1); pr.Next < 1 {
|
|||
|
pr.Next = 1
|
|||
|
}
|
|||
|
pr.ProbeSent = false
|
|||
|
return true
|
|||
|
}
|
|||
|
|
|||
|
// IsPaused returns whether sending log entries to this node has been throttled.
|
|||
|
// This is done when a node has rejected recent MsgApps, is currently waiting
|
|||
|
// for a snapshot, or has reached the MaxInflightMsgs limit. In normal
|
|||
|
// operation, this is false. A throttled node will be contacted less frequently
|
|||
|
// until it has reached a state in which it's able to accept a steady stream of
|
|||
|
// log entries again.
|
|||
|
func (pr *Progress) IsPaused() bool {
|
|||
|
switch pr.State {
|
|||
|
case StateProbe:
|
|||
|
return pr.ProbeSent
|
|||
|
case StateReplicate:
|
|||
|
return pr.Inflights.Full()
|
|||
|
case StateSnapshot:
|
|||
|
return true
|
|||
|
default:
|
|||
|
panic("unexpected state")
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
func (pr *Progress) String() string {
|
|||
|
var buf strings.Builder
|
|||
|
fmt.Fprintf(&buf, "%s match=%d next=%d", pr.State, pr.Match, pr.Next)
|
|||
|
if pr.IsLearner {
|
|||
|
fmt.Fprint(&buf, " learner")
|
|||
|
}
|
|||
|
if pr.IsPaused() {
|
|||
|
fmt.Fprint(&buf, " paused")
|
|||
|
}
|
|||
|
if pr.PendingSnapshot > 0 {
|
|||
|
fmt.Fprintf(&buf, " pendingSnap=%d", pr.PendingSnapshot)
|
|||
|
}
|
|||
|
if !pr.RecentActive {
|
|||
|
fmt.Fprintf(&buf, " inactive")
|
|||
|
}
|
|||
|
if n := pr.Inflights.Count(); n > 0 {
|
|||
|
fmt.Fprintf(&buf, " inflight=%d", n)
|
|||
|
if pr.Inflights.Full() {
|
|||
|
fmt.Fprint(&buf, "[full]")
|
|||
|
}
|
|||
|
}
|
|||
|
return buf.String()
|
|||
|
}
|
|||
|
|
|||
|
// ProgressMap is a map of *Progress.
|
|||
|
type ProgressMap map[uint64]*Progress
|
|||
|
|
|||
|
// String prints the ProgressMap in sorted key order, one Progress per line.
|
|||
|
func (m ProgressMap) String() string {
|
|||
|
ids := make([]uint64, 0, len(m))
|
|||
|
for k := range m {
|
|||
|
ids = append(ids, k)
|
|||
|
}
|
|||
|
sort.Slice(ids, func(i, j int) bool {
|
|||
|
return ids[i] < ids[j]
|
|||
|
})
|
|||
|
var buf strings.Builder
|
|||
|
for _, id := range ids {
|
|||
|
fmt.Fprintf(&buf, "%d: %s\n", id, m[id])
|
|||
|
}
|
|||
|
return buf.String()
|
|||
|
}
|