ceph-csi/vendor/google.golang.org/grpc/mem/buffer_slice.go

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/*
*
* Copyright 2024 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package mem
import (
"io"
)
// BufferSlice offers a means to represent data that spans one or more Buffer
// instances. A BufferSlice is meant to be immutable after creation, and methods
// like Ref create and return copies of the slice. This is why all methods have
// value receivers rather than pointer receivers.
//
// Note that any of the methods that read the underlying buffers such as Ref,
// Len or CopyTo etc., will panic if any underlying buffers have already been
// freed. It is recommended to not directly interact with any of the underlying
// buffers directly, rather such interactions should be mediated through the
// various methods on this type.
//
// By convention, any APIs that return (mem.BufferSlice, error) should reduce
// the burden on the caller by never returning a mem.BufferSlice that needs to
// be freed if the error is non-nil, unless explicitly stated.
type BufferSlice []Buffer
// Len returns the sum of the length of all the Buffers in this slice.
//
// # Warning
//
// Invoking the built-in len on a BufferSlice will return the number of buffers
// in the slice, and *not* the value returned by this function.
func (s BufferSlice) Len() int {
var length int
for _, b := range s {
length += b.Len()
}
return length
}
// Ref invokes Ref on each buffer in the slice.
func (s BufferSlice) Ref() {
for _, b := range s {
b.Ref()
}
}
// Free invokes Buffer.Free() on each Buffer in the slice.
func (s BufferSlice) Free() {
for _, b := range s {
b.Free()
}
}
// CopyTo copies each of the underlying Buffer's data into the given buffer,
// returning the number of bytes copied. Has the same semantics as the copy
// builtin in that it will copy as many bytes as it can, stopping when either dst
// is full or s runs out of data, returning the minimum of s.Len() and len(dst).
func (s BufferSlice) CopyTo(dst []byte) int {
off := 0
for _, b := range s {
off += copy(dst[off:], b.ReadOnlyData())
}
return off
}
// Materialize concatenates all the underlying Buffer's data into a single
// contiguous buffer using CopyTo.
func (s BufferSlice) Materialize() []byte {
l := s.Len()
if l == 0 {
return nil
}
out := make([]byte, l)
s.CopyTo(out)
return out
}
// MaterializeToBuffer functions like Materialize except that it writes the data
// to a single Buffer pulled from the given BufferPool.
//
// As a special case, if the input BufferSlice only actually has one Buffer, this
// function simply increases the refcount before returning said Buffer. Freeing this
// buffer won't release it until the BufferSlice is itself released.
func (s BufferSlice) MaterializeToBuffer(pool BufferPool) Buffer {
if len(s) == 1 {
s[0].Ref()
return s[0]
}
sLen := s.Len()
if sLen == 0 {
return emptyBuffer{}
}
buf := pool.Get(sLen)
s.CopyTo(*buf)
return NewBuffer(buf, pool)
}
// Reader returns a new Reader for the input slice after taking references to
// each underlying buffer.
func (s BufferSlice) Reader() Reader {
s.Ref()
return &sliceReader{
data: s,
len: s.Len(),
}
}
// Reader exposes a BufferSlice's data as an io.Reader, allowing it to interface
// with other parts systems. It also provides an additional convenience method
// Remaining(), which returns the number of unread bytes remaining in the slice.
// Buffers will be freed as they are read.
type Reader interface {
io.Reader
io.ByteReader
// Close frees the underlying BufferSlice and never returns an error. Subsequent
// calls to Read will return (0, io.EOF).
Close() error
// Remaining returns the number of unread bytes remaining in the slice.
Remaining() int
}
type sliceReader struct {
data BufferSlice
len int
// The index into data[0].ReadOnlyData().
bufferIdx int
}
func (r *sliceReader) Remaining() int {
return r.len
}
func (r *sliceReader) Close() error {
r.data.Free()
r.data = nil
r.len = 0
return nil
}
func (r *sliceReader) freeFirstBufferIfEmpty() bool {
if len(r.data) == 0 || r.bufferIdx != len(r.data[0].ReadOnlyData()) {
return false
}
r.data[0].Free()
r.data = r.data[1:]
r.bufferIdx = 0
return true
}
func (r *sliceReader) Read(buf []byte) (n int, _ error) {
if r.len == 0 {
return 0, io.EOF
}
for len(buf) != 0 && r.len != 0 {
// Copy as much as possible from the first Buffer in the slice into the
// given byte slice.
data := r.data[0].ReadOnlyData()
copied := copy(buf, data[r.bufferIdx:])
r.len -= copied // Reduce len by the number of bytes copied.
r.bufferIdx += copied // Increment the buffer index.
n += copied // Increment the total number of bytes read.
buf = buf[copied:] // Shrink the given byte slice.
// If we have copied all the data from the first Buffer, free it and advance to
// the next in the slice.
r.freeFirstBufferIfEmpty()
}
return n, nil
}
func (r *sliceReader) ReadByte() (byte, error) {
if r.len == 0 {
return 0, io.EOF
}
// There may be any number of empty buffers in the slice, clear them all until a
// non-empty buffer is reached. This is guaranteed to exit since r.len is not 0.
for r.freeFirstBufferIfEmpty() {
}
b := r.data[0].ReadOnlyData()[r.bufferIdx]
r.len--
r.bufferIdx++
// Free the first buffer in the slice if the last byte was read
r.freeFirstBufferIfEmpty()
return b, nil
}
var _ io.Writer = (*writer)(nil)
type writer struct {
buffers *BufferSlice
pool BufferPool
}
func (w *writer) Write(p []byte) (n int, err error) {
b := Copy(p, w.pool)
*w.buffers = append(*w.buffers, b)
return b.Len(), nil
}
// NewWriter wraps the given BufferSlice and BufferPool to implement the
// io.Writer interface. Every call to Write copies the contents of the given
// buffer into a new Buffer pulled from the given pool and the Buffer is added to
// the given BufferSlice.
func NewWriter(buffers *BufferSlice, pool BufferPool) io.Writer {
return &writer{buffers: buffers, pool: pool}
}