mirror of
https://github.com/ceph/ceph-csi.git
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157 lines
4.7 KiB
Go
157 lines
4.7 KiB
Go
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/*
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Copyright 2015 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Package chaosclient makes it easy to simulate network latency, misbehaving
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// servers, and random errors from servers. It is intended to stress test components
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// under failure conditions and expose weaknesses in the error handling logic
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// of the codebase.
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package chaosclient
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import (
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"errors"
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"fmt"
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"log"
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"math/rand"
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"net/http"
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"reflect"
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"runtime"
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"k8s.io/apimachinery/pkg/util/net"
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)
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// chaosrt provides the ability to perform simulations of HTTP client failures
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// under the Golang http.Transport interface.
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type chaosrt struct {
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rt http.RoundTripper
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notify ChaosNotifier
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c []Chaos
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}
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// Chaos intercepts requests to a remote HTTP endpoint and can inject arbitrary
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// failures.
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type Chaos interface {
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// Intercept should return true if the normal flow should be skipped, and the
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// return response and error used instead. Modifications to the request will
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// be ignored, but may be used to make decisions about types of failures.
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Intercept(req *http.Request) (bool, *http.Response, error)
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}
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// ChaosNotifier notifies another component that the ChaosRoundTripper has simulated
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// a failure.
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type ChaosNotifier interface {
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// OnChaos is invoked when a chaotic outcome was triggered. fn is the
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// source of Chaos and req was the outgoing request
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OnChaos(req *http.Request, c Chaos)
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}
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// ChaosFunc takes an http.Request and decides whether to alter the response. It
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// returns true if it wishes to mutate the response, with a http.Response or
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// error.
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type ChaosFunc func(req *http.Request) (bool, *http.Response, error)
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func (fn ChaosFunc) Intercept(req *http.Request) (bool, *http.Response, error) {
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return fn.Intercept(req)
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}
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func (fn ChaosFunc) String() string {
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return runtime.FuncForPC(reflect.ValueOf(fn).Pointer()).Name()
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}
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// NewChaosRoundTripper creates an http.RoundTripper that will intercept requests
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// based on the provided Chaos functions. The notifier is invoked when a Chaos
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// Intercept is fired.
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func NewChaosRoundTripper(rt http.RoundTripper, notify ChaosNotifier, c ...Chaos) http.RoundTripper {
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return &chaosrt{rt, notify, c}
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}
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// RoundTrip gives each ChaosFunc an opportunity to intercept the request. The first
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// interceptor wins.
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func (rt *chaosrt) RoundTrip(req *http.Request) (*http.Response, error) {
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for _, c := range rt.c {
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if intercept, resp, err := c.Intercept(req); intercept {
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rt.notify.OnChaos(req, c)
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return resp, err
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}
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}
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return rt.rt.RoundTrip(req)
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}
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var _ = net.RoundTripperWrapper(&chaosrt{})
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func (rt *chaosrt) WrappedRoundTripper() http.RoundTripper {
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return rt.rt
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}
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// Seed represents a consistent stream of chaos.
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type Seed struct {
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*rand.Rand
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}
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// NewSeed creates an object that assists in generating random chaotic events
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// based on a deterministic seed.
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func NewSeed(seed int64) Seed {
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return Seed{rand.New(rand.NewSource(seed))}
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}
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type pIntercept struct {
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Chaos
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s Seed
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p float64
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}
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// P returns a ChaosFunc that fires with a probability of p (p between 0.0
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// and 1.0 with 0.0 meaning never and 1.0 meaning always).
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func (s Seed) P(p float64, c Chaos) Chaos {
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return pIntercept{c, s, p}
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}
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// Intercept intercepts requests with the provided probability p.
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func (c pIntercept) Intercept(req *http.Request) (bool, *http.Response, error) {
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if c.s.Float64() < c.p {
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return c.Chaos.Intercept(req)
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}
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return false, nil, nil
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}
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func (c pIntercept) String() string {
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return fmt.Sprintf("P{%f %s}", c.p, c.Chaos)
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}
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// ErrSimulatedConnectionResetByPeer emulates the golang net error when a connection
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// is reset by a peer.
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// TODO: make this more accurate
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// TODO: add other error types
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// TODO: add a helper for returning multiple errors randomly.
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var ErrSimulatedConnectionResetByPeer = Error{errors.New("connection reset by peer")}
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// Error returns the nested error when C() is invoked.
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type Error struct {
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error
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}
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// C returns the nested error
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func (e Error) Intercept(_ *http.Request) (bool, *http.Response, error) {
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return true, nil, e.error
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}
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// LogChaos is the default ChaosNotifier and writes a message to the Golang log.
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var LogChaos = ChaosNotifier(logChaos{})
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type logChaos struct{}
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func (logChaos) OnChaos(req *http.Request, c Chaos) {
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log.Printf("Triggered chaotic behavior for %s %s: %v", req.Method, req.URL.String(), c)
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}
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