rebase: bump github.com/aws/aws-sdk-go-v2/service/sts

Bumps [github.com/aws/aws-sdk-go-v2/service/sts](https://github.com/aws/aws-sdk-go-v2) from 1.17.1 to 1.17.3.
- [Release notes](https://github.com/aws/aws-sdk-go-v2/releases)
- [Changelog](https://github.com/aws/aws-sdk-go-v2/blob/main/CHANGELOG.md)
- [Commits](https://github.com/aws/aws-sdk-go-v2/compare/v1.17.1...config/v1.17.3)

---
updated-dependencies:
- dependency-name: github.com/aws/aws-sdk-go-v2/service/sts
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
dependabot[bot]
2022-11-17 09:47:11 +00:00
committed by mergify[bot]
parent f0cc5a0ef8
commit 0f0957164e
14 changed files with 391 additions and 52 deletions

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@ -1,13 +1,10 @@
language: go
go:
- 1.4
- 1.3
- 1.2
- tip
install:
- if ! go get code.google.com/p/go.tools/cmd/cover; then go get golang.org/x/tools/cmd/cover; fi
- 1.11.x
- 1.12.x
- 1.13.x
- master
script:
- go test -cover

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@ -1,7 +1,7 @@
# How to contribute #
We'd love to accept your patches and contributions to this project. There are
a just a few small guidelines you need to follow.
just a few small guidelines you need to follow.
## Contributor License Agreement ##

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@ -68,4 +68,22 @@ f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
See more examples in ```example_test.go```.
You can use this library for easier [go-fuzz](https://github.com/dvyukov/go-fuzz)ing.
go-fuzz provides the user a byte-slice, which should be converted to different inputs
for the tested function. This library can help convert the byte slice. Consider for
example a fuzz test for a the function `mypackage.MyFunc` that takes an int arguments:
```go
// +build gofuzz
package mypackage
import fuzz "github.com/google/gofuzz"
func Fuzz(data []byte) int {
var i int
fuzz.NewFromGoFuzz(data).Fuzz(&i)
MyFunc(i)
return 0
}
```
Happy testing!

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@ -0,0 +1,81 @@
/*
Copyright 2014 Google Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Package bytesource provides a rand.Source64 that is determined by a slice of bytes.
package bytesource
import (
"bytes"
"encoding/binary"
"io"
"math/rand"
)
// ByteSource implements rand.Source64 determined by a slice of bytes. The random numbers are
// generated from each 8 bytes in the slice, until the last bytes are consumed, from which a
// fallback pseudo random source is created in case more random numbers are required.
// It also exposes a `bytes.Reader` API, which lets callers consume the bytes directly.
type ByteSource struct {
*bytes.Reader
fallback rand.Source
}
// New returns a new ByteSource from a given slice of bytes.
func New(input []byte) *ByteSource {
s := &ByteSource{
Reader: bytes.NewReader(input),
fallback: rand.NewSource(0),
}
if len(input) > 0 {
s.fallback = rand.NewSource(int64(s.consumeUint64()))
}
return s
}
func (s *ByteSource) Uint64() uint64 {
// Return from input if it was not exhausted.
if s.Len() > 0 {
return s.consumeUint64()
}
// Input was exhausted, return random number from fallback (in this case fallback should not be
// nil). Try first having a Uint64 output (Should work in current rand implementation),
// otherwise return a conversion of Int63.
if s64, ok := s.fallback.(rand.Source64); ok {
return s64.Uint64()
}
return uint64(s.fallback.Int63())
}
func (s *ByteSource) Int63() int64 {
return int64(s.Uint64() >> 1)
}
func (s *ByteSource) Seed(seed int64) {
s.fallback = rand.NewSource(seed)
s.Reader = bytes.NewReader(nil)
}
// consumeUint64 reads 8 bytes from the input and convert them to a uint64. It assumes that the the
// bytes reader is not empty.
func (s *ByteSource) consumeUint64() uint64 {
var bytes [8]byte
_, err := s.Read(bytes[:])
if err != nil && err != io.EOF {
panic("failed reading source") // Should not happen.
}
return binary.BigEndian.Uint64(bytes[:])
}

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@ -22,6 +22,9 @@ import (
"reflect"
"regexp"
"time"
"github.com/google/gofuzz/bytesource"
"strings"
)
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
@ -61,6 +64,34 @@ func NewWithSeed(seed int64) *Fuzzer {
return f
}
// NewFromGoFuzz is a helper function that enables using gofuzz (this
// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
// fuzzing. Essentially, it enables translating the fuzzing bytes from
// go-fuzz to any Go object using this library.
//
// This implementation promises a constant translation from a given slice of
// bytes to the fuzzed objects. This promise will remain over future
// versions of Go and of this library.
//
// Note: the returned Fuzzer should not be shared between multiple goroutines,
// as its deterministic output will no longer be available.
//
// Example: use go-fuzz to test the function `MyFunc(int)` in the package
// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
//
// // +build gofuzz
// package mypacakge
// import fuzz "github.com/google/gofuzz"
// func Fuzz(data []byte) int {
// var i int
// fuzz.NewFromGoFuzz(data).Fuzz(&i)
// MyFunc(i)
// return 0
// }
func NewFromGoFuzz(data []byte) *Fuzzer {
return New().RandSource(bytesource.New(data))
}
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
//
// Each entry in fuzzFuncs must be a function taking two parameters.
@ -141,7 +172,7 @@ func (f *Fuzzer) genElementCount() int {
}
func (f *Fuzzer) genShouldFill() bool {
return f.r.Float64() > f.nilChance
return f.r.Float64() >= f.nilChance
}
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
@ -240,6 +271,7 @@ func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
fn(v, fc.fuzzer.r)
return
}
switch v.Kind() {
case reflect.Map:
if fc.fuzzer.genShouldFill() {
@ -450,10 +482,10 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
v.SetFloat(r.Float64())
},
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
panic("unimplemented")
v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
},
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
panic("unimplemented")
v.SetComplex(complex(r.Float64(), r.Float64()))
},
reflect.String: func(v reflect.Value, r *rand.Rand) {
v.SetString(randString(r))
@ -465,38 +497,105 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
// randBool returns true or false randomly.
func randBool(r *rand.Rand) bool {
if r.Int()&1 == 1 {
return true
}
return false
return r.Int31()&(1<<30) == 0
}
type charRange struct {
first, last rune
type int63nPicker interface {
Int63n(int64) int64
}
// UnicodeRange describes a sequential range of unicode characters.
// Last must be numerically greater than First.
type UnicodeRange struct {
First, Last rune
}
// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
// To be useful, each range must have at least one character (First <= Last) and
// there must be at least one range.
type UnicodeRanges []UnicodeRange
// choose returns a random unicode character from the given range, using the
// given randomness source.
func (r *charRange) choose(rand *rand.Rand) rune {
count := int64(r.last - r.first)
return r.first + rune(rand.Int63n(count))
func (ur UnicodeRange) choose(r int63nPicker) rune {
count := int64(ur.Last - ur.First + 1)
return ur.First + rune(r.Int63n(count))
}
var unicodeRanges = []charRange{
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
// Each character is selected from the range ur. If there are no characters
// in the range (cr.Last < cr.First), this will panic.
func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
ur.check()
return func(s *string, c Continue) {
*s = ur.randString(c.Rand)
}
}
// check is a function that used to check whether the first of ur(UnicodeRange)
// is greater than the last one.
func (ur UnicodeRange) check() {
if ur.Last < ur.First {
panic("The last encoding must be greater than the first one.")
}
}
// randString of UnicodeRange makes a random string up to 20 characters long.
// Each character is selected form ur(UnicodeRange).
func (ur UnicodeRange) randString(r *rand.Rand) string {
n := r.Intn(20)
sb := strings.Builder{}
sb.Grow(n)
for i := 0; i < n; i++ {
sb.WriteRune(ur.choose(r))
}
return sb.String()
}
// defaultUnicodeRanges sets a default unicode range when user do not set
// CustomStringFuzzFunc() but wants fuzz string.
var defaultUnicodeRanges = UnicodeRanges{
{' ', '~'}, // ASCII characters
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
}
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
// Each character is selected from one of the ranges of ur(UnicodeRanges).
// Each range has an equal probability of being chosen. If there are no ranges,
// or a selected range has no characters (.Last < .First), this will panic.
// Do not modify any of the ranges in ur after calling this function.
func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
// Check unicode ranges slice is empty.
if len(ur) == 0 {
panic("UnicodeRanges is empty.")
}
// if not empty, each range should be checked.
for i := range ur {
ur[i].check()
}
return func(s *string, c Continue) {
*s = ur.randString(c.Rand)
}
}
// randString of UnicodeRanges makes a random string up to 20 characters long.
// Each character is selected form one of the ranges of ur(UnicodeRanges),
// and each range has an equal probability of being chosen.
func (ur UnicodeRanges) randString(r *rand.Rand) string {
n := r.Intn(20)
sb := strings.Builder{}
sb.Grow(n)
for i := 0; i < n; i++ {
sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
}
return sb.String()
}
// randString makes a random string up to 20 characters long. The returned string
// may include a variety of (valid) UTF-8 encodings.
func randString(r *rand.Rand) string {
n := r.Intn(20)
runes := make([]rune, n)
for i := range runes {
runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
}
return string(runes)
return defaultUnicodeRanges.randString(r)
}
// randUint64 makes random 64 bit numbers.