mirror of
https://github.com/ceph/ceph-csi.git
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rebase: bump github.com/aws/aws-sdk-go-v2/service/sts
Bumps [github.com/aws/aws-sdk-go-v2/service/sts](https://github.com/aws/aws-sdk-go-v2) from 1.17.1 to 1.17.3. - [Release notes](https://github.com/aws/aws-sdk-go-v2/releases) - [Changelog](https://github.com/aws/aws-sdk-go-v2/blob/main/CHANGELOG.md) - [Commits](https://github.com/aws/aws-sdk-go-v2/compare/v1.17.1...config/v1.17.3) --- updated-dependencies: - dependency-name: github.com/aws/aws-sdk-go-v2/service/sts dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
committed by
mergify[bot]
parent
f0cc5a0ef8
commit
0f0957164e
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vendor/github.com/google/gofuzz/.travis.yml
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vendor/github.com/google/gofuzz/.travis.yml
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@ -1,13 +1,10 @@
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language: go
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go:
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- 1.4
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- 1.3
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- 1.2
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- tip
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install:
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- if ! go get code.google.com/p/go.tools/cmd/cover; then go get golang.org/x/tools/cmd/cover; fi
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- 1.11.x
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- 1.12.x
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- 1.13.x
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- master
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script:
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- go test -cover
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2
vendor/github.com/google/gofuzz/CONTRIBUTING.md
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vendor/github.com/google/gofuzz/CONTRIBUTING.md
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@ -1,7 +1,7 @@
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# How to contribute #
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We'd love to accept your patches and contributions to this project. There are
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a just a few small guidelines you need to follow.
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just a few small guidelines you need to follow.
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## Contributor License Agreement ##
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18
vendor/github.com/google/gofuzz/README.md
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vendor/github.com/google/gofuzz/README.md
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@ -68,4 +68,22 @@ f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
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See more examples in ```example_test.go```.
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You can use this library for easier [go-fuzz](https://github.com/dvyukov/go-fuzz)ing.
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go-fuzz provides the user a byte-slice, which should be converted to different inputs
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for the tested function. This library can help convert the byte slice. Consider for
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example a fuzz test for a the function `mypackage.MyFunc` that takes an int arguments:
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```go
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// +build gofuzz
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package mypackage
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import fuzz "github.com/google/gofuzz"
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func Fuzz(data []byte) int {
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var i int
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fuzz.NewFromGoFuzz(data).Fuzz(&i)
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MyFunc(i)
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return 0
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}
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```
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Happy testing!
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vendor/github.com/google/gofuzz/bytesource/bytesource.go
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vendor/github.com/google/gofuzz/bytesource/bytesource.go
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@ -0,0 +1,81 @@
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/*
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Copyright 2014 Google Inc. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Package bytesource provides a rand.Source64 that is determined by a slice of bytes.
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package bytesource
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import (
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"bytes"
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"encoding/binary"
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"io"
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"math/rand"
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)
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// ByteSource implements rand.Source64 determined by a slice of bytes. The random numbers are
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// generated from each 8 bytes in the slice, until the last bytes are consumed, from which a
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// fallback pseudo random source is created in case more random numbers are required.
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// It also exposes a `bytes.Reader` API, which lets callers consume the bytes directly.
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type ByteSource struct {
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*bytes.Reader
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fallback rand.Source
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}
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// New returns a new ByteSource from a given slice of bytes.
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func New(input []byte) *ByteSource {
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s := &ByteSource{
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Reader: bytes.NewReader(input),
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fallback: rand.NewSource(0),
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}
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if len(input) > 0 {
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s.fallback = rand.NewSource(int64(s.consumeUint64()))
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}
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return s
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}
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func (s *ByteSource) Uint64() uint64 {
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// Return from input if it was not exhausted.
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if s.Len() > 0 {
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return s.consumeUint64()
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}
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// Input was exhausted, return random number from fallback (in this case fallback should not be
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// nil). Try first having a Uint64 output (Should work in current rand implementation),
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// otherwise return a conversion of Int63.
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if s64, ok := s.fallback.(rand.Source64); ok {
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return s64.Uint64()
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}
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return uint64(s.fallback.Int63())
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}
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func (s *ByteSource) Int63() int64 {
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return int64(s.Uint64() >> 1)
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}
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func (s *ByteSource) Seed(seed int64) {
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s.fallback = rand.NewSource(seed)
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s.Reader = bytes.NewReader(nil)
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}
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// consumeUint64 reads 8 bytes from the input and convert them to a uint64. It assumes that the the
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// bytes reader is not empty.
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func (s *ByteSource) consumeUint64() uint64 {
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var bytes [8]byte
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_, err := s.Read(bytes[:])
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if err != nil && err != io.EOF {
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panic("failed reading source") // Should not happen.
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}
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return binary.BigEndian.Uint64(bytes[:])
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}
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vendor/github.com/google/gofuzz/fuzz.go
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vendor/github.com/google/gofuzz/fuzz.go
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@ -22,6 +22,9 @@ import (
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"reflect"
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"regexp"
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"time"
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"github.com/google/gofuzz/bytesource"
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"strings"
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)
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// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
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@ -61,6 +64,34 @@ func NewWithSeed(seed int64) *Fuzzer {
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return f
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}
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// NewFromGoFuzz is a helper function that enables using gofuzz (this
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// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
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// fuzzing. Essentially, it enables translating the fuzzing bytes from
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// go-fuzz to any Go object using this library.
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//
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// This implementation promises a constant translation from a given slice of
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// bytes to the fuzzed objects. This promise will remain over future
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// versions of Go and of this library.
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//
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// Note: the returned Fuzzer should not be shared between multiple goroutines,
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// as its deterministic output will no longer be available.
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//
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// Example: use go-fuzz to test the function `MyFunc(int)` in the package
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// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
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//
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// // +build gofuzz
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// package mypacakge
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// import fuzz "github.com/google/gofuzz"
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// func Fuzz(data []byte) int {
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// var i int
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// fuzz.NewFromGoFuzz(data).Fuzz(&i)
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// MyFunc(i)
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// return 0
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// }
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func NewFromGoFuzz(data []byte) *Fuzzer {
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return New().RandSource(bytesource.New(data))
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}
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// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
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//
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// Each entry in fuzzFuncs must be a function taking two parameters.
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@ -141,7 +172,7 @@ func (f *Fuzzer) genElementCount() int {
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}
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func (f *Fuzzer) genShouldFill() bool {
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return f.r.Float64() > f.nilChance
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return f.r.Float64() >= f.nilChance
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}
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// MaxDepth sets the maximum number of recursive fuzz calls that will be made
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@ -240,6 +271,7 @@ func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
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fn(v, fc.fuzzer.r)
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return
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}
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switch v.Kind() {
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case reflect.Map:
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if fc.fuzzer.genShouldFill() {
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@ -450,10 +482,10 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
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v.SetFloat(r.Float64())
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},
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reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
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panic("unimplemented")
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v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
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},
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reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
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panic("unimplemented")
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v.SetComplex(complex(r.Float64(), r.Float64()))
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},
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reflect.String: func(v reflect.Value, r *rand.Rand) {
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v.SetString(randString(r))
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@ -465,38 +497,105 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
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// randBool returns true or false randomly.
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func randBool(r *rand.Rand) bool {
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if r.Int()&1 == 1 {
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return true
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}
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return false
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return r.Int31()&(1<<30) == 0
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}
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type charRange struct {
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first, last rune
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type int63nPicker interface {
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Int63n(int64) int64
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}
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// UnicodeRange describes a sequential range of unicode characters.
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// Last must be numerically greater than First.
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type UnicodeRange struct {
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First, Last rune
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}
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// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
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// To be useful, each range must have at least one character (First <= Last) and
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// there must be at least one range.
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type UnicodeRanges []UnicodeRange
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// choose returns a random unicode character from the given range, using the
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// given randomness source.
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func (r *charRange) choose(rand *rand.Rand) rune {
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count := int64(r.last - r.first)
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return r.first + rune(rand.Int63n(count))
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func (ur UnicodeRange) choose(r int63nPicker) rune {
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count := int64(ur.Last - ur.First + 1)
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return ur.First + rune(r.Int63n(count))
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}
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var unicodeRanges = []charRange{
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// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
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// Each character is selected from the range ur. If there are no characters
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// in the range (cr.Last < cr.First), this will panic.
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func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
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ur.check()
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return func(s *string, c Continue) {
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*s = ur.randString(c.Rand)
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}
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}
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// check is a function that used to check whether the first of ur(UnicodeRange)
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// is greater than the last one.
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func (ur UnicodeRange) check() {
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if ur.Last < ur.First {
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panic("The last encoding must be greater than the first one.")
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}
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}
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// randString of UnicodeRange makes a random string up to 20 characters long.
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// Each character is selected form ur(UnicodeRange).
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func (ur UnicodeRange) randString(r *rand.Rand) string {
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n := r.Intn(20)
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sb := strings.Builder{}
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sb.Grow(n)
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for i := 0; i < n; i++ {
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sb.WriteRune(ur.choose(r))
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}
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return sb.String()
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}
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// defaultUnicodeRanges sets a default unicode range when user do not set
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// CustomStringFuzzFunc() but wants fuzz string.
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var defaultUnicodeRanges = UnicodeRanges{
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{' ', '~'}, // ASCII characters
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{'\u00a0', '\u02af'}, // Multi-byte encoded characters
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{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
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}
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// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
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// Each character is selected from one of the ranges of ur(UnicodeRanges).
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// Each range has an equal probability of being chosen. If there are no ranges,
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// or a selected range has no characters (.Last < .First), this will panic.
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// Do not modify any of the ranges in ur after calling this function.
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func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
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// Check unicode ranges slice is empty.
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if len(ur) == 0 {
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panic("UnicodeRanges is empty.")
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}
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// if not empty, each range should be checked.
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for i := range ur {
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ur[i].check()
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}
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return func(s *string, c Continue) {
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*s = ur.randString(c.Rand)
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}
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}
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// randString of UnicodeRanges makes a random string up to 20 characters long.
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// Each character is selected form one of the ranges of ur(UnicodeRanges),
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// and each range has an equal probability of being chosen.
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func (ur UnicodeRanges) randString(r *rand.Rand) string {
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n := r.Intn(20)
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sb := strings.Builder{}
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sb.Grow(n)
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for i := 0; i < n; i++ {
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sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
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}
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return sb.String()
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}
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// randString makes a random string up to 20 characters long. The returned string
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// may include a variety of (valid) UTF-8 encodings.
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func randString(r *rand.Rand) string {
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n := r.Intn(20)
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runes := make([]rune, n)
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for i := range runes {
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runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
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}
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return string(runes)
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return defaultUnicodeRanges.randString(r)
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}
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// randUint64 makes random 64 bit numbers.
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