rebase: bump github.com/aws/aws-sdk-go-v2/service/sts

Bumps [github.com/aws/aws-sdk-go-v2/service/sts](https://github.com/aws/aws-sdk-go-v2) from 1.17.1 to 1.17.3.
- [Release notes](https://github.com/aws/aws-sdk-go-v2/releases)
- [Changelog](https://github.com/aws/aws-sdk-go-v2/blob/main/CHANGELOG.md)
- [Commits](https://github.com/aws/aws-sdk-go-v2/compare/v1.17.1...config/v1.17.3)

---
updated-dependencies:
- dependency-name: github.com/aws/aws-sdk-go-v2/service/sts
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
dependabot[bot]
2022-11-17 09:47:11 +00:00
committed by mergify[bot]
parent f0cc5a0ef8
commit 0f0957164e
14 changed files with 391 additions and 52 deletions

View File

@ -22,6 +22,9 @@ import (
"reflect"
"regexp"
"time"
"github.com/google/gofuzz/bytesource"
"strings"
)
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
@ -61,6 +64,34 @@ func NewWithSeed(seed int64) *Fuzzer {
return f
}
// NewFromGoFuzz is a helper function that enables using gofuzz (this
// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
// fuzzing. Essentially, it enables translating the fuzzing bytes from
// go-fuzz to any Go object using this library.
//
// This implementation promises a constant translation from a given slice of
// bytes to the fuzzed objects. This promise will remain over future
// versions of Go and of this library.
//
// Note: the returned Fuzzer should not be shared between multiple goroutines,
// as its deterministic output will no longer be available.
//
// Example: use go-fuzz to test the function `MyFunc(int)` in the package
// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
//
// // +build gofuzz
// package mypacakge
// import fuzz "github.com/google/gofuzz"
// func Fuzz(data []byte) int {
// var i int
// fuzz.NewFromGoFuzz(data).Fuzz(&i)
// MyFunc(i)
// return 0
// }
func NewFromGoFuzz(data []byte) *Fuzzer {
return New().RandSource(bytesource.New(data))
}
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
//
// Each entry in fuzzFuncs must be a function taking two parameters.
@ -141,7 +172,7 @@ func (f *Fuzzer) genElementCount() int {
}
func (f *Fuzzer) genShouldFill() bool {
return f.r.Float64() > f.nilChance
return f.r.Float64() >= f.nilChance
}
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
@ -240,6 +271,7 @@ func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
fn(v, fc.fuzzer.r)
return
}
switch v.Kind() {
case reflect.Map:
if fc.fuzzer.genShouldFill() {
@ -450,10 +482,10 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
v.SetFloat(r.Float64())
},
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
panic("unimplemented")
v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
},
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
panic("unimplemented")
v.SetComplex(complex(r.Float64(), r.Float64()))
},
reflect.String: func(v reflect.Value, r *rand.Rand) {
v.SetString(randString(r))
@ -465,38 +497,105 @@ var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
// randBool returns true or false randomly.
func randBool(r *rand.Rand) bool {
if r.Int()&1 == 1 {
return true
}
return false
return r.Int31()&(1<<30) == 0
}
type charRange struct {
first, last rune
type int63nPicker interface {
Int63n(int64) int64
}
// UnicodeRange describes a sequential range of unicode characters.
// Last must be numerically greater than First.
type UnicodeRange struct {
First, Last rune
}
// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
// To be useful, each range must have at least one character (First <= Last) and
// there must be at least one range.
type UnicodeRanges []UnicodeRange
// choose returns a random unicode character from the given range, using the
// given randomness source.
func (r *charRange) choose(rand *rand.Rand) rune {
count := int64(r.last - r.first)
return r.first + rune(rand.Int63n(count))
func (ur UnicodeRange) choose(r int63nPicker) rune {
count := int64(ur.Last - ur.First + 1)
return ur.First + rune(r.Int63n(count))
}
var unicodeRanges = []charRange{
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
// Each character is selected from the range ur. If there are no characters
// in the range (cr.Last < cr.First), this will panic.
func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
ur.check()
return func(s *string, c Continue) {
*s = ur.randString(c.Rand)
}
}
// check is a function that used to check whether the first of ur(UnicodeRange)
// is greater than the last one.
func (ur UnicodeRange) check() {
if ur.Last < ur.First {
panic("The last encoding must be greater than the first one.")
}
}
// randString of UnicodeRange makes a random string up to 20 characters long.
// Each character is selected form ur(UnicodeRange).
func (ur UnicodeRange) randString(r *rand.Rand) string {
n := r.Intn(20)
sb := strings.Builder{}
sb.Grow(n)
for i := 0; i < n; i++ {
sb.WriteRune(ur.choose(r))
}
return sb.String()
}
// defaultUnicodeRanges sets a default unicode range when user do not set
// CustomStringFuzzFunc() but wants fuzz string.
var defaultUnicodeRanges = UnicodeRanges{
{' ', '~'}, // ASCII characters
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
}
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
// Each character is selected from one of the ranges of ur(UnicodeRanges).
// Each range has an equal probability of being chosen. If there are no ranges,
// or a selected range has no characters (.Last < .First), this will panic.
// Do not modify any of the ranges in ur after calling this function.
func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
// Check unicode ranges slice is empty.
if len(ur) == 0 {
panic("UnicodeRanges is empty.")
}
// if not empty, each range should be checked.
for i := range ur {
ur[i].check()
}
return func(s *string, c Continue) {
*s = ur.randString(c.Rand)
}
}
// randString of UnicodeRanges makes a random string up to 20 characters long.
// Each character is selected form one of the ranges of ur(UnicodeRanges),
// and each range has an equal probability of being chosen.
func (ur UnicodeRanges) randString(r *rand.Rand) string {
n := r.Intn(20)
sb := strings.Builder{}
sb.Grow(n)
for i := 0; i < n; i++ {
sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
}
return sb.String()
}
// randString makes a random string up to 20 characters long. The returned string
// may include a variety of (valid) UTF-8 encodings.
func randString(r *rand.Rand) string {
n := r.Intn(20)
runes := make([]rune, n)
for i := range runes {
runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
}
return string(runes)
return defaultUnicodeRanges.randString(r)
}
// randUint64 makes random 64 bit numbers.