rebase: bump google.golang.org/grpc from 1.44.0 to 1.45.0

Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.44.0 to 1.45.0.
- [Release notes](https://github.com/grpc/grpc-go/releases)
- [Commits](https://github.com/grpc/grpc-go/compare/v1.44.0...v1.45.0)

---
updated-dependencies:
- dependency-name: google.golang.org/grpc
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
dependabot[bot]
2022-03-14 20:09:40 +00:00
committed by mergify[bot]
parent c3e35f8849
commit 13dcc89ac8
18 changed files with 238 additions and 361 deletions

View File

@ -24,6 +24,7 @@
package channelz
import (
"context"
"fmt"
"sort"
"sync"
@ -49,7 +50,8 @@ var (
// TurnOn turns on channelz data collection.
func TurnOn() {
if !IsOn() {
NewChannelzStorage()
db.set(newChannelMap())
idGen.reset()
atomic.StoreInt32(&curState, 1)
}
}
@ -94,46 +96,40 @@ func (d *dbWrapper) get() *channelMap {
return d.DB
}
// NewChannelzStorage initializes channelz data storage and id generator.
// NewChannelzStorageForTesting initializes channelz data storage and id
// generator for testing purposes.
//
// This function returns a cleanup function to wait for all channelz state to be reset by the
// grpc goroutines when those entities get closed. By using this cleanup function, we make sure tests
// don't mess up each other, i.e. lingering goroutine from previous test doing entity removal happen
// to remove some entity just register by the new test, since the id space is the same.
//
// Note: This function is exported for testing purpose only. User should not call
// it in most cases.
func NewChannelzStorage() (cleanup func() error) {
db.set(&channelMap{
topLevelChannels: make(map[int64]struct{}),
channels: make(map[int64]*channel),
listenSockets: make(map[int64]*listenSocket),
normalSockets: make(map[int64]*normalSocket),
servers: make(map[int64]*server),
subChannels: make(map[int64]*subChannel),
})
// Returns a cleanup function to be invoked by the test, which waits for up to
// 10s for all channelz state to be reset by the grpc goroutines when those
// entities get closed. This cleanup function helps with ensuring that tests
// don't mess up each other.
func NewChannelzStorageForTesting() (cleanup func() error) {
db.set(newChannelMap())
idGen.reset()
return func() error {
var err error
cm := db.get()
if cm == nil {
return nil
}
for i := 0; i < 1000; i++ {
cm.mu.Lock()
if len(cm.topLevelChannels) == 0 && len(cm.servers) == 0 && len(cm.channels) == 0 && len(cm.subChannels) == 0 && len(cm.listenSockets) == 0 && len(cm.normalSockets) == 0 {
cm.mu.Unlock()
// all things stored in the channelz map have been cleared.
ctx, cancel := context.WithTimeout(context.Background(), 10*time.Second)
defer cancel()
ticker := time.NewTicker(10 * time.Millisecond)
defer ticker.Stop()
for {
cm.mu.RLock()
topLevelChannels, servers, channels, subChannels, listenSockets, normalSockets := len(cm.topLevelChannels), len(cm.servers), len(cm.channels), len(cm.subChannels), len(cm.listenSockets), len(cm.normalSockets)
cm.mu.RUnlock()
if err := ctx.Err(); err != nil {
return fmt.Errorf("after 10s the channelz map has not been cleaned up yet, topchannels: %d, servers: %d, channels: %d, subchannels: %d, listen sockets: %d, normal sockets: %d", topLevelChannels, servers, channels, subChannels, listenSockets, normalSockets)
}
if topLevelChannels == 0 && servers == 0 && channels == 0 && subChannels == 0 && listenSockets == 0 && normalSockets == 0 {
return nil
}
cm.mu.Unlock()
time.Sleep(10 * time.Millisecond)
<-ticker.C
}
cm.mu.Lock()
err = fmt.Errorf("after 10s the channelz map has not been cleaned up yet, topchannels: %d, servers: %d, channels: %d, subchannels: %d, listen sockets: %d, normal sockets: %d", len(cm.topLevelChannels), len(cm.servers), len(cm.channels), len(cm.subChannels), len(cm.listenSockets), len(cm.normalSockets))
cm.mu.Unlock()
return err
}
}
@ -326,6 +322,17 @@ type channelMap struct {
normalSockets map[int64]*normalSocket
}
func newChannelMap() *channelMap {
return &channelMap{
topLevelChannels: make(map[int64]struct{}),
channels: make(map[int64]*channel),
listenSockets: make(map[int64]*listenSocket),
normalSockets: make(map[int64]*normalSocket),
servers: make(map[int64]*server),
subChannels: make(map[int64]*subChannel),
}
}
func (c *channelMap) addServer(id int64, s *server) {
c.mu.Lock()
s.cm = c