Changes to accommodate client-go changes and kube vendor update

to v1.18.0

Signed-off-by: Humble Chirammal <hchiramm@redhat.com>
This commit is contained in:
Humble Chirammal
2020-04-14 12:34:33 +05:30
committed by mergify[bot]
parent 4c96ad3c85
commit 34fc1d847e
1083 changed files with 50505 additions and 155846 deletions

61
vendor/sigs.k8s.io/yaml/yaml.go generated vendored
View File

@ -317,3 +317,64 @@ func convertToJSONableObject(yamlObj interface{}, jsonTarget *reflect.Value) (in
return yamlObj, nil
}
}
// JSONObjectToYAMLObject converts an in-memory JSON object into a YAML in-memory MapSlice,
// without going through a byte representation. A nil or empty map[string]interface{} input is
// converted to an empty map, i.e. yaml.MapSlice(nil).
//
// interface{} slices stay interface{} slices. map[string]interface{} becomes yaml.MapSlice.
//
// int64 and float64 are down casted following the logic of github.com/go-yaml/yaml:
// - float64s are down-casted as far as possible without data-loss to int, int64, uint64.
// - int64s are down-casted to int if possible without data-loss.
//
// Big int/int64/uint64 do not lose precision as in the json-yaml roundtripping case.
//
// string, bool and any other types are unchanged.
func JSONObjectToYAMLObject(j map[string]interface{}) yaml.MapSlice {
if len(j) == 0 {
return nil
}
ret := make(yaml.MapSlice, 0, len(j))
for k, v := range j {
ret = append(ret, yaml.MapItem{Key: k, Value: jsonToYAMLValue(v)})
}
return ret
}
func jsonToYAMLValue(j interface{}) interface{} {
switch j := j.(type) {
case map[string]interface{}:
if j == nil {
return interface{}(nil)
}
return JSONObjectToYAMLObject(j)
case []interface{}:
if j == nil {
return interface{}(nil)
}
ret := make([]interface{}, len(j))
for i := range j {
ret[i] = jsonToYAMLValue(j[i])
}
return ret
case float64:
// replicate the logic in https://github.com/go-yaml/yaml/blob/51d6538a90f86fe93ac480b35f37b2be17fef232/resolve.go#L151
if i64 := int64(j); j == float64(i64) {
if i := int(i64); i64 == int64(i) {
return i
}
return i64
}
if ui64 := uint64(j); j == float64(ui64) {
return ui64
}
return j
case int64:
if i := int(j); j == int64(i) {
return i
}
return j
}
return j
}