rebase: bump google.golang.org/grpc from 1.51.0 to 1.52.0

Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.51.0 to 1.52.0.
- [Release notes](https://github.com/grpc/grpc-go/releases)
- [Commits](https://github.com/grpc/grpc-go/compare/v1.51.0...v1.52.0)

---
updated-dependencies:
- dependency-name: google.golang.org/grpc
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
dependabot[bot]
2023-01-16 20:04:31 +00:00
committed by mergify[bot]
parent c69fd4ab63
commit 36fe1450f1
27 changed files with 442 additions and 542 deletions

View File

@ -233,10 +233,11 @@ func newJoinServerOption(opts ...ServerOption) ServerOption {
return &joinServerOption{opts: opts}
}
// WriteBufferSize determines how much data can be batched before doing a write on the wire.
// The corresponding memory allocation for this buffer will be twice the size to keep syscalls low.
// The default value for this buffer is 32KB.
// Zero will disable the write buffer such that each write will be on underlying connection.
// WriteBufferSize determines how much data can be batched before doing a write
// on the wire. The corresponding memory allocation for this buffer will be
// twice the size to keep syscalls low. The default value for this buffer is
// 32KB. Zero or negative values will disable the write buffer such that each
// write will be on underlying connection.
// Note: A Send call may not directly translate to a write.
func WriteBufferSize(s int) ServerOption {
return newFuncServerOption(func(o *serverOptions) {
@ -244,11 +245,10 @@ func WriteBufferSize(s int) ServerOption {
})
}
// ReadBufferSize lets you set the size of read buffer, this determines how much data can be read at most
// for one read syscall.
// The default value for this buffer is 32KB.
// Zero will disable read buffer for a connection so data framer can access the underlying
// conn directly.
// ReadBufferSize lets you set the size of read buffer, this determines how much
// data can be read at most for one read syscall. The default value for this
// buffer is 32KB. Zero or negative values will disable read buffer for a
// connection so data framer can access the underlying conn directly.
func ReadBufferSize(s int) ServerOption {
return newFuncServerOption(func(o *serverOptions) {
o.readBufferSize = s
@ -942,7 +942,7 @@ func (s *Server) newHTTP2Transport(c net.Conn) transport.ServerTransport {
}
func (s *Server) serveStreams(st transport.ServerTransport) {
defer st.Close()
defer st.Close(errors.New("finished serving streams for the server transport"))
var wg sync.WaitGroup
var roundRobinCounter uint32
@ -1008,7 +1008,8 @@ var _ http.Handler = (*Server)(nil)
func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
st, err := transport.NewServerHandlerTransport(w, r, s.opts.statsHandlers)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
// Errors returned from transport.NewServerHandlerTransport have
// already been written to w.
return
}
if !s.addConn(listenerAddressForServeHTTP, st) {
@ -1046,7 +1047,7 @@ func (s *Server) addConn(addr string, st transport.ServerTransport) bool {
s.mu.Lock()
defer s.mu.Unlock()
if s.conns == nil {
st.Close()
st.Close(errors.New("Server.addConn called when server has already been stopped"))
return false
}
if s.drain {
@ -1150,21 +1151,16 @@ func chainUnaryServerInterceptors(s *Server) {
func chainUnaryInterceptors(interceptors []UnaryServerInterceptor) UnaryServerInterceptor {
return func(ctx context.Context, req interface{}, info *UnaryServerInfo, handler UnaryHandler) (interface{}, error) {
// the struct ensures the variables are allocated together, rather than separately, since we
// know they should be garbage collected together. This saves 1 allocation and decreases
// time/call by about 10% on the microbenchmark.
var state struct {
i int
next UnaryHandler
}
state.next = func(ctx context.Context, req interface{}) (interface{}, error) {
if state.i == len(interceptors)-1 {
return interceptors[state.i](ctx, req, info, handler)
}
state.i++
return interceptors[state.i-1](ctx, req, info, state.next)
}
return state.next(ctx, req)
return interceptors[0](ctx, req, info, getChainUnaryHandler(interceptors, 0, info, handler))
}
}
func getChainUnaryHandler(interceptors []UnaryServerInterceptor, curr int, info *UnaryServerInfo, finalHandler UnaryHandler) UnaryHandler {
if curr == len(interceptors)-1 {
return finalHandler
}
return func(ctx context.Context, req interface{}) (interface{}, error) {
return interceptors[curr+1](ctx, req, info, getChainUnaryHandler(interceptors, curr+1, info, finalHandler))
}
}
@ -1470,21 +1466,16 @@ func chainStreamServerInterceptors(s *Server) {
func chainStreamInterceptors(interceptors []StreamServerInterceptor) StreamServerInterceptor {
return func(srv interface{}, ss ServerStream, info *StreamServerInfo, handler StreamHandler) error {
// the struct ensures the variables are allocated together, rather than separately, since we
// know they should be garbage collected together. This saves 1 allocation and decreases
// time/call by about 10% on the microbenchmark.
var state struct {
i int
next StreamHandler
}
state.next = func(srv interface{}, ss ServerStream) error {
if state.i == len(interceptors)-1 {
return interceptors[state.i](srv, ss, info, handler)
}
state.i++
return interceptors[state.i-1](srv, ss, info, state.next)
}
return state.next(srv, ss)
return interceptors[0](srv, ss, info, getChainStreamHandler(interceptors, 0, info, handler))
}
}
func getChainStreamHandler(interceptors []StreamServerInterceptor, curr int, info *StreamServerInfo, finalHandler StreamHandler) StreamHandler {
if curr == len(interceptors)-1 {
return finalHandler
}
return func(srv interface{}, stream ServerStream) error {
return interceptors[curr+1](srv, stream, info, getChainStreamHandler(interceptors, curr+1, info, finalHandler))
}
}
@ -1819,7 +1810,7 @@ func (s *Server) Stop() {
}
for _, cs := range conns {
for st := range cs {
st.Close()
st.Close(errors.New("Server.Stop called"))
}
}
if s.opts.numServerWorkers > 0 {