Update to kube v1.17

Signed-off-by: Humble Chirammal <hchiramm@redhat.com>
This commit is contained in:
Humble Chirammal
2020-01-14 16:08:55 +05:30
committed by mergify[bot]
parent 327fcd1b1b
commit 3af1e26d7c
1710 changed files with 289562 additions and 168638 deletions

View File

@ -25,6 +25,8 @@ import (
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/grpclog"
"google.golang.org/grpc/internal/buffer"
"google.golang.org/grpc/internal/grpcsync"
"google.golang.org/grpc/resolver"
)
@ -32,64 +34,17 @@ import (
type scStateUpdate struct {
sc balancer.SubConn
state connectivity.State
}
// scStateUpdateBuffer is an unbounded channel for scStateChangeTuple.
// TODO make a general purpose buffer that uses interface{}.
type scStateUpdateBuffer struct {
c chan *scStateUpdate
mu sync.Mutex
backlog []*scStateUpdate
}
func newSCStateUpdateBuffer() *scStateUpdateBuffer {
return &scStateUpdateBuffer{
c: make(chan *scStateUpdate, 1),
}
}
func (b *scStateUpdateBuffer) put(t *scStateUpdate) {
b.mu.Lock()
defer b.mu.Unlock()
if len(b.backlog) == 0 {
select {
case b.c <- t:
return
default:
}
}
b.backlog = append(b.backlog, t)
}
func (b *scStateUpdateBuffer) load() {
b.mu.Lock()
defer b.mu.Unlock()
if len(b.backlog) > 0 {
select {
case b.c <- b.backlog[0]:
b.backlog[0] = nil
b.backlog = b.backlog[1:]
default:
}
}
}
// get returns the channel that the scStateUpdate will be sent to.
//
// Upon receiving, the caller should call load to send another
// scStateChangeTuple onto the channel if there is any.
func (b *scStateUpdateBuffer) get() <-chan *scStateUpdate {
return b.c
err error
}
// ccBalancerWrapper is a wrapper on top of cc for balancers.
// It implements balancer.ClientConn interface.
type ccBalancerWrapper struct {
cc *ClientConn
balancer balancer.Balancer
stateChangeQueue *scStateUpdateBuffer
ccUpdateCh chan *balancer.ClientConnState
done chan struct{}
cc *ClientConn
balancerMu sync.Mutex // synchronizes calls to the balancer
balancer balancer.Balancer
scBuffer *buffer.Unbounded
done *grpcsync.Event
mu sync.Mutex
subConns map[*acBalancerWrapper]struct{}
@ -97,11 +52,10 @@ type ccBalancerWrapper struct {
func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
ccb := &ccBalancerWrapper{
cc: cc,
stateChangeQueue: newSCStateUpdateBuffer(),
ccUpdateCh: make(chan *balancer.ClientConnState, 1),
done: make(chan struct{}),
subConns: make(map[*acBalancerWrapper]struct{}),
cc: cc,
scBuffer: buffer.NewUnbounded(),
done: grpcsync.NewEvent(),
subConns: make(map[*acBalancerWrapper]struct{}),
}
go ccb.watcher()
ccb.balancer = b.Build(ccb, bopts)
@ -113,36 +67,23 @@ func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.Bui
func (ccb *ccBalancerWrapper) watcher() {
for {
select {
case t := <-ccb.stateChangeQueue.get():
ccb.stateChangeQueue.load()
select {
case <-ccb.done:
ccb.balancer.Close()
return
default:
case t := <-ccb.scBuffer.Get():
ccb.scBuffer.Load()
if ccb.done.HasFired() {
break
}
ccb.balancerMu.Lock()
su := t.(*scStateUpdate)
if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
ub.UpdateSubConnState(t.sc, balancer.SubConnState{ConnectivityState: t.state})
ub.UpdateSubConnState(su.sc, balancer.SubConnState{ConnectivityState: su.state, ConnectionError: su.err})
} else {
ccb.balancer.HandleSubConnStateChange(t.sc, t.state)
ccb.balancer.HandleSubConnStateChange(su.sc, su.state)
}
case s := <-ccb.ccUpdateCh:
select {
case <-ccb.done:
ccb.balancer.Close()
return
default:
}
if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
ub.UpdateClientConnState(*s)
} else {
ccb.balancer.HandleResolvedAddrs(s.ResolverState.Addresses, nil)
}
case <-ccb.done:
ccb.balancerMu.Unlock()
case <-ccb.done.Done():
}
select {
case <-ccb.done:
if ccb.done.HasFired() {
ccb.balancer.Close()
ccb.mu.Lock()
scs := ccb.subConns
@ -151,19 +92,17 @@ func (ccb *ccBalancerWrapper) watcher() {
for acbw := range scs {
ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
}
ccb.UpdateBalancerState(connectivity.Connecting, nil)
ccb.UpdateState(balancer.State{ConnectivityState: connectivity.Connecting, Picker: nil})
return
default:
}
ccb.cc.firstResolveEvent.Fire()
}
}
func (ccb *ccBalancerWrapper) close() {
close(ccb.done)
ccb.done.Fire()
}
func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State, err error) {
// When updating addresses for a SubConn, if the address in use is not in
// the new addresses, the old ac will be tearDown() and a new ac will be
// created. tearDown() generates a state change with Shutdown state, we
@ -174,30 +113,29 @@ func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s co
if sc == nil {
return
}
ccb.stateChangeQueue.put(&scStateUpdate{
ccb.scBuffer.Put(&scStateUpdate{
sc: sc,
state: s,
err: err,
})
}
func (ccb *ccBalancerWrapper) updateClientConnState(ccs *balancer.ClientConnState) {
if ccb.cc.curBalancerName != grpclbName {
// Filter any grpclb addresses since we don't have the grpclb balancer.
s := &ccs.ResolverState
for i := 0; i < len(s.Addresses); {
if s.Addresses[i].Type == resolver.GRPCLB {
copy(s.Addresses[i:], s.Addresses[i+1:])
s.Addresses = s.Addresses[:len(s.Addresses)-1]
continue
}
i++
}
func (ccb *ccBalancerWrapper) updateClientConnState(ccs *balancer.ClientConnState) error {
ccb.balancerMu.Lock()
defer ccb.balancerMu.Unlock()
if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
return ub.UpdateClientConnState(*ccs)
}
select {
case <-ccb.ccUpdateCh:
default:
ccb.balancer.HandleResolvedAddrs(ccs.ResolverState.Addresses, nil)
return nil
}
func (ccb *ccBalancerWrapper) resolverError(err error) {
if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
ccb.balancerMu.Lock()
ub.ResolverError(err)
ccb.balancerMu.Unlock()
}
ccb.ccUpdateCh <- ccs
}
func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
@ -250,7 +188,22 @@ func (ccb *ccBalancerWrapper) UpdateBalancerState(s connectivity.State, p balanc
ccb.cc.csMgr.updateState(s)
}
func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOption) {
func (ccb *ccBalancerWrapper) UpdateState(s balancer.State) {
ccb.mu.Lock()
defer ccb.mu.Unlock()
if ccb.subConns == nil {
return
}
// Update picker before updating state. Even though the ordering here does
// not matter, it can lead to multiple calls of Pick in the common start-up
// case where we wait for ready and then perform an RPC. If the picker is
// updated later, we could call the "connecting" picker when the state is
// updated, and then call the "ready" picker after the picker gets updated.
ccb.cc.blockingpicker.updatePickerV2(s.Picker)
ccb.cc.csMgr.updateState(s.ConnectivityState)
}
func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOptions) {
ccb.cc.resolveNow(o)
}