Update to kube v1.17

Signed-off-by: Humble Chirammal <hchiramm@redhat.com>
This commit is contained in:
Humble Chirammal
2020-01-14 16:08:55 +05:30
committed by mergify[bot]
parent 327fcd1b1b
commit 3af1e26d7c
1710 changed files with 289562 additions and 168638 deletions

View File

@ -42,38 +42,64 @@ var DefaultBackoff = wait.Backoff{
Jitter: 0.1,
}
// RetryConflict executes the provided function repeatedly, retrying if the server returns a conflicting
// write. Callers should preserve previous executions if they wish to retry changes. It performs an
// exponential backoff.
//
// var pod *api.Pod
// err := RetryOnConflict(DefaultBackoff, func() (err error) {
// pod, err = c.Pods("mynamespace").UpdateStatus(podStatus)
// return
// })
// if err != nil {
// // may be conflict if max retries were hit
// return err
// }
// ...
//
// TODO: Make Backoff an interface?
func RetryOnConflict(backoff wait.Backoff, fn func() error) error {
var lastConflictErr error
// OnError allows the caller to retry fn in case the error returned by fn is retriable
// according to the provided function. backoff defines the maximum retries and the wait
// interval between two retries.
func OnError(backoff wait.Backoff, retriable func(error) bool, fn func() error) error {
var lastErr error
err := wait.ExponentialBackoff(backoff, func() (bool, error) {
err := fn()
switch {
case err == nil:
return true, nil
case errors.IsConflict(err):
lastConflictErr = err
case retriable(err):
lastErr = err
return false, nil
default:
return false, err
}
})
if err == wait.ErrWaitTimeout {
err = lastConflictErr
err = lastErr
}
return err
}
// RetryOnConflict is used to make an update to a resource when you have to worry about
// conflicts caused by other code making unrelated updates to the resource at the same
// time. fn should fetch the resource to be modified, make appropriate changes to it, try
// to update it, and return (unmodified) the error from the update function. On a
// successful update, RetryOnConflict will return nil. If the update function returns a
// "Conflict" error, RetryOnConflict will wait some amount of time as described by
// backoff, and then try again. On a non-"Conflict" error, or if it retries too many times
// and gives up, RetryOnConflict will return an error to the caller.
//
// err := retry.RetryOnConflict(retry.DefaultRetry, func() error {
// // Fetch the resource here; you need to refetch it on every try, since
// // if you got a conflict on the last update attempt then you need to get
// // the current version before making your own changes.
// pod, err := c.Pods("mynamespace").Get(name, metav1.GetOptions{})
// if err ! nil {
// return err
// }
//
// // Make whatever updates to the resource are needed
// pod.Status.Phase = v1.PodFailed
//
// // Try to update
// _, err = c.Pods("mynamespace").UpdateStatus(pod)
// // You have to return err itself here (not wrapped inside another error)
// // so that RetryOnConflict can identify it correctly.
// return err
// })
// if err != nil {
// // May be conflict if max retries were hit, or may be something unrelated
// // like permissions or a network error
// return err
// }
// ...
//
// TODO: Make Backoff an interface?
func RetryOnConflict(backoff wait.Backoff, fn func() error) error {
return OnError(backoff, errors.IsConflict, fn)
}