rebase: bump k8s.io/kubernetes in the k8s-dependencies group

Bumps the k8s-dependencies group with 1 update: [k8s.io/kubernetes](https://github.com/kubernetes/kubernetes).

Updates `k8s.io/kubernetes` from 1.32.3 to 1.33.0
- [Release notes](https://github.com/kubernetes/kubernetes/releases)
- [Commits](https://github.com/kubernetes/kubernetes/compare/v1.32.3...v1.33.0)

---
updated-dependencies:
- dependency-name: k8s.io/kubernetes
  dependency-version: 1.33.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
  dependency-group: k8s-dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Signed-off-by: Niels de Vos <ndevos@ibm.com>
This commit is contained in:
dependabot[bot]
2025-04-28 22:16:28 +00:00
committed by mergify[bot]
parent 4147d5d15a
commit 51895f8619
699 changed files with 51590 additions and 17096 deletions

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# Contributing Guidelines
Welcome to Kubernetes. We are excited about the prospect of you joining our [community](https://git.k8s.io/community)! The Kubernetes community abides by the CNCF [code of conduct](code-of-conduct.md). Here is an excerpt:
_As contributors and maintainers of this project, and in the interest of fostering an open and welcoming community, we pledge to respect all people who contribute through reporting issues, posting feature requests, updating documentation, submitting pull requests or patches, and other activities._
## Getting Started
We have full documentation on how to get started contributing here:
<!---
If your repo has certain guidelines for contribution, put them here ahead of the general k8s resources
-->
- [Contributor License Agreement](https://git.k8s.io/community/CLA.md) Kubernetes projects require that you sign a Contributor License Agreement (CLA) before we can accept your pull requests
- [Kubernetes Contributor Guide](https://git.k8s.io/community/contributors/guide) - Main contributor documentation, or you can just jump directly to the [contributing section](https://git.k8s.io/community/contributors/guide#contributing)
- [Contributor Cheat Sheet](https://git.k8s.io/community/contributors/guide/contributor-cheatsheet) - Common resources for existing developers
## Mentorship
- [Mentoring Initiatives](https://git.k8s.io/community/mentoring) - We have a diverse set of mentorship programs available that are always looking for volunteers!
<!---
Custom Information - if you're copying this template for the first time you can add custom content here, for example:
## Contact Information
- [Slack channel](https://kubernetes.slack.com/messages/kubernetes-users) - Replace `kubernetes-users` with your slack channel string, this will send users directly to your channel.
- [Mailing list](URL)
-->
## Project Management
The [maintainers](https://github.com/kubernetes-sigs/randfill/blob/main/OWNERS_ALIASES#L12) of this project (and often others who have official positions on the [contributor ladder](https://github.com/kubernetes-sigs/randfill/blob/main/OWNERS_ALIASES)) are responsible for performing project management which oversees development and maintenance of the API, tests, tools, e.t.c. While we try to be generally flexible when it comes to the management of individual pieces (such as Issues or PRs), we have some rules and guidelines which help us plan, coordinate and reduce waste. In this section you'll find some rules/guidelines for contributors related to project management which may extend or go beyond what you would find in the standard [Kubernetes Contributor Guide](https://git.k8s.io/community/contributors/guide).
### Bumping stale and closed Issues & PRs
Maintainers are ultimately responsible for triaging new issues and PRs, accepting or declining them, deciding priority and fitting them into milestones intended for future releases. Bots are responsible for marking issues and PRs which stagnate as stale, or closing them if progress does not continue for a long period of time. Due to the nature of this community-driven development effort (we do not have dedicated engineering resources, we rely on the community which is effectively "volunteer time") **not all issues can be accepted, prioritized or completed**.
You may find times when an issue you're subscribed to and interested in seems to stagnate, or perhaps gets auto-closed. Prior to bumping or directly re-opening issues yourself, we generally ask that you bring these up for discussion on the agenda for one of our community syncs if possible, or bring them up for discussion in Slack or the mailing list as this gives us a better opportunity to discuss the issue and determine viability and logistics. If feasible we **highly recommend being ready to contribute directly** to any stale or unprioritized effort that you want to see move forward, as **the best way to ensure progress is to engage with the community and personally invest time**.
We (the community) aren't opposed to making exceptions in some cases, but when in doubt please follow the above guidelines before bumping closed or stale issues if you're not ready to personally invest time in them. We are responsible for managing these and without further context or engagement we may set these back to how they were previously organized.

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work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
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APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
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Copyright 2014 The gofuzz Authors
Copyright 2025 The Kubernetes Authors
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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When donating the randfill project to the CNCF, we could not reach all the
gofuzz contributors to sign the CNCF CLA. As such, according to the CNCF rules
to donate a repository, we must add a NOTICE referencing section 7 of the CLA
with a list of developers who could not be reached.
`7. Should You wish to submit work that is not Your original creation, You may
submit it to the Foundation separately from any Contribution, identifying the
complete details of its source and of any license or other restriction
(including, but not limited to, related patents, trademarks, and license
agreements) of which you are personally aware, and conspicuously marking the
work as "Submitted on behalf of a third-party: [named here]".`
Submitted on behalf of a third-party: @dnephin (Daniel Nephin)
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Submitted on behalf of a third-party: @STRRL (Zhiqiang ZHOU)
Submitted on behalf of a third-party: @disconnect3d (Disconnect3d)

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# See the OWNERS docs at https://go.k8s.io/owners
# See the OWNERS_ALIASES file at https://github.com/kubernetes-sigs/randfill/blob/main/OWNERS_ALIASES for a list of members for each alias.
approvers:
- sig-testing-leads
- thockin
reviewers: []

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# See the OWNERS docs: https://git.k8s.io/community/contributors/guide/owners.md
# This file should be kept in sync with k/org.
aliases:
# Reference: https://github.com/kubernetes/org/blob/main/OWNERS_ALIASES
sig-testing-leads:
- BenTheElder
- alvaroaleman
- aojea
- cjwagner
- jbpratt
- michelle192837
- pohly
- xmcqueen

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randfill
======
randfill is a library for populating go objects with random values.
This is a fork of github.com/google/gofuzz, which was archived.
NOTE: This repo is supported only for use within Kubernetes. It is not our
intention to support general use. That said, if it works for you, that's
great! If you have a problem, please feel free to file an issue, but be aware
that it may not be a priority for us to fix it unless it is affecting
Kubernetes. PRs are welcome, within reason.
[![GoDoc](https://godoc.org/sigs.k8s.io/randfill?status.svg)](https://godoc.org/sigs.k8s.io/randfill)
This is useful for testing:
* Do your project's objects really serialize/unserialize correctly in all cases?
* Is there an incorrectly formatted object that will cause your project to panic?
Import with ```import "sigs.k8s.io/randfill"```
You can use it on single variables:
```go
f := randfill.New()
var myInt int
f.Fill(&myInt) // myInt gets a random value.
```
You can use it on maps:
```go
f := randfill.New().NilChance(0).NumElements(1, 1)
var myMap map[ComplexKeyType]string
f.Fill(&myMap) // myMap will have exactly one element.
```
Customize the chance of getting a nil pointer:
```go
f := randfill.New().NilChance(.5)
var fancyStruct struct {
A, B, C, D *string
}
f.Fill(&fancyStruct) // About half the pointers should be set.
```
You can even customize the randomization completely if needed:
```go
type MyEnum string
const (
A MyEnum = "A"
B MyEnum = "B"
)
type MyInfo struct {
Type MyEnum
AInfo *string
BInfo *string
}
f := randfill.New().NilChance(0).Funcs(
func(e *MyInfo, c randfill.Continue) {
switch c.Intn(2) {
case 0:
e.Type = A
c.Fill(&e.AInfo)
case 1:
e.Type = B
c.Fill(&e.BInfo)
}
},
)
var myObject MyInfo
f.Fill(&myObject) // Type will correspond to whether A or B info is set.
```
See more examples in ```example_test.go```.
## dvyukov/go-fuzz integration
You can use this library for easier [go-fuzz](https://github.com/dvyukov/go-fuzz)ing.
go-fuzz provides the user a byte-slice, which should be converted to different inputs
for the tested function. This library can help convert the byte slice. Consider for
example a fuzz test for a the function `mypackage.MyFunc` that takes an int arguments:
```go
// +build gofuzz
package mypackage
import "sigs.k8s.io/randfill"
func Fuzz(data []byte) int {
var i int
randfill.NewFromGoFuzz(data).Fill(&i)
MyFunc(i)
return 0
}
```
Happy testing!

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# Defined below are the security contacts for this repo.
#
# They are the contact point for the Product Security Committee to reach out
# to for triaging and handling of incoming issues.
#
# The below names agree to abide by the
# [Embargo Policy](https://git.k8s.io/security/private-distributors-list.md#embargo-policy)
# and will be removed and replaced if they violate that agreement.
#
# DO NOT REPORT SECURITY VULNERABILITIES DIRECTLY TO THESE NAMES, FOLLOW THE
# INSTRUCTIONS AT https://kubernetes.io/security/
thockin
BenTheElder
aojea
pohly

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/*
Copyright 2014 Google Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Package bytesource provides a rand.Source64 that is determined by a slice of bytes.
package bytesource
import (
"bytes"
"encoding/binary"
"io"
"math/rand"
)
// ByteSource implements rand.Source64 determined by a slice of bytes. The random numbers are
// generated from each 8 bytes in the slice, until the last bytes are consumed, from which a
// fallback pseudo random source is created in case more random numbers are required.
// It also exposes a `bytes.Reader` API, which lets callers consume the bytes directly.
type ByteSource struct {
*bytes.Reader
fallback rand.Source
}
// New returns a new ByteSource from a given slice of bytes.
func New(input []byte) *ByteSource {
s := &ByteSource{
Reader: bytes.NewReader(input),
fallback: rand.NewSource(0),
}
if len(input) > 0 {
s.fallback = rand.NewSource(int64(s.consumeUint64()))
}
return s
}
func (s *ByteSource) Uint64() uint64 {
// Return from input if it was not exhausted.
if s.Len() > 0 {
return s.consumeUint64()
}
// Input was exhausted, return random number from fallback (in this case fallback should not be
// nil). Try first having a Uint64 output (Should work in current rand implementation),
// otherwise return a conversion of Int63.
if s64, ok := s.fallback.(rand.Source64); ok {
return s64.Uint64()
}
return uint64(s.fallback.Int63())
}
func (s *ByteSource) Int63() int64 {
return int64(s.Uint64() >> 1)
}
func (s *ByteSource) Seed(seed int64) {
s.fallback = rand.NewSource(seed)
s.Reader = bytes.NewReader(nil)
}
// consumeUint64 reads 8 bytes from the input and convert them to a uint64. It assumes that the the
// bytes reader is not empty.
func (s *ByteSource) consumeUint64() uint64 {
var bytes [8]byte
_, err := s.Read(bytes[:])
if err != nil && err != io.EOF {
panic("failed reading source") // Should not happen.
}
return binary.BigEndian.Uint64(bytes[:])
}

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# Kubernetes Community Code of Conduct
Please refer to our [Kubernetes Community Code of Conduct](https://git.k8s.io/community/code-of-conduct.md)

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/*
Copyright 2014 Google Inc. All rights reserved.
Copyright 2014 The gofuzz Authors.
Copyright 2025 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Package randfill is a library for populating go objects with random values.
package randfill
import (
"fmt"
"math/rand"
"reflect"
"regexp"
"sync"
"time"
"unsafe"
"strings"
"sigs.k8s.io/randfill/bytesource"
)
// funcMap is a map from a type to a function that randfills that type. The
// function is a reflect.Value because the type being filled is different for
// each func.
type funcMap map[reflect.Type]reflect.Value
// Filler knows how to fill any object with random fields.
type Filler struct {
customFuncs funcMap
defaultFuncs funcMap
r *rand.Rand
nilChance float64
minElements int
maxElements int
maxDepth int
allowUnexportedFields bool
skipFieldPatterns []*regexp.Regexp
lock sync.Mutex
}
// New returns a new Filler. Customize your Filler further by calling Funcs,
// RandSource, NilChance, or NumElements in any order.
func New() *Filler {
return NewWithSeed(time.Now().UnixNano())
}
func NewWithSeed(seed int64) *Filler {
f := &Filler{
defaultFuncs: funcMap{
reflect.TypeOf(&time.Time{}): reflect.ValueOf(randfillTime),
},
customFuncs: funcMap{},
r: rand.New(rand.NewSource(seed)),
nilChance: .2,
minElements: 1,
maxElements: 10,
maxDepth: 100,
allowUnexportedFields: false,
}
return f
}
// NewFromGoFuzz is a helper function that enables using randfill (this
// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
// fuzzing. Essentially, it enables translating the fuzzing bytes from
// go-fuzz to any Go object using this library.
//
// This implementation promises a constant translation from a given slice of
// bytes to the fuzzed objects. This promise will remain over future
// versions of Go and of this library.
//
// Note: the returned Filler should not be shared between multiple goroutines,
// as its deterministic output will no longer be available.
//
// Example: use go-fuzz to test the function `MyFunc(int)` in the package
// `mypackage`. Add the file: "mypackage_fuzz.go" with the content:
//
// // +build gofuzz
// package mypackage
// import "sigs.k8s.io/randfill"
//
// func Fuzz(data []byte) int {
// var i int
// randfill.NewFromGoFuzz(data).Fill(&i)
// MyFunc(i)
// return 0
// }
func NewFromGoFuzz(data []byte) *Filler {
return New().RandSource(bytesource.New(data))
}
// Funcs registers custom fill functions for this Filler.
//
// Each entry in customFuncs must be a function taking two parameters.
// The first parameter must be a pointer or map. It is the variable that
// function will fill with random data. The second parameter must be a
// randfill.Continue, which will provide a source of randomness and a way
// to automatically continue filling smaller pieces of the first parameter.
//
// These functions are called sensibly, e.g., if you wanted custom string
// filling, the function `func(s *string, c randfill.Continue)` would get
// called and passed the address of strings. Maps and pointers will always
// be made/new'd for you, ignoring the NilChance option. For slices, it
// doesn't make much sense to pre-create them--Filler doesn't know how
// long you want your slice--so take a pointer to a slice, and make it
// yourself. (If you don't want your map/pointer type pre-made, take a
// pointer to it, and make it yourself.) See the examples for a range of
// custom functions.
//
// If a function is already registered for a type, and a new function is
// provided, the previous function will be replaced with the new one.
func (f *Filler) Funcs(customFuncs ...interface{}) *Filler {
for i := range customFuncs {
v := reflect.ValueOf(customFuncs[i])
if v.Kind() != reflect.Func {
panic("Filler.Funcs: all arguments must be functions")
}
t := v.Type()
if t.NumIn() != 2 || t.NumOut() != 0 {
panic("Filler.Funcs: all customFuncs must have 2 arguments and 0 returns")
}
argT := t.In(0)
switch argT.Kind() {
case reflect.Ptr, reflect.Map:
default:
panic("Filler.Funcs: customFuncs' first argument must be a pointer or map type")
}
if t.In(1) != reflect.TypeOf(Continue{}) {
panic("Filler.Funcs: customFuncs' second argument must be a randfill.Continue")
}
f.customFuncs[argT] = v
}
return f
}
// RandSource causes this Filler to get values from the given source of
// randomness. Use this if you want deterministic filling.
func (f *Filler) RandSource(s rand.Source) *Filler {
f.r = rand.New(s)
return f
}
// NilChance sets the probability of creating a nil pointer, map, or slice to
// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
func (f *Filler) NilChance(p float64) *Filler {
if p < 0 || p > 1 {
panic("Filler.NilChance: p must be between 0 and 1, inclusive")
}
f.nilChance = p
return f
}
// NumElements sets the minimum and maximum number of elements that will be
// added to a non-nil map or slice.
func (f *Filler) NumElements(min, max int) *Filler {
if min < 0 {
panic("Filler.NumElements: min must be >= 0")
}
if min > max {
panic("Filler.NumElements: min must be <= max")
}
f.minElements = min
f.maxElements = max
return f
}
func (f *Filler) genElementCount() int {
if f.minElements == f.maxElements {
return f.minElements
}
return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
}
func (f *Filler) genShouldFill() bool {
return f.r.Float64() >= f.nilChance
}
// MaxDepth sets the maximum number of recursive fill calls that will be made
// before stopping. This includes struct members, pointers, and map and slice
// elements.
func (f *Filler) MaxDepth(d int) *Filler {
f.maxDepth = d
return f
}
// AllowUnexportedFields defines whether to fill unexported fields.
func (f *Filler) AllowUnexportedFields(flag bool) *Filler {
f.allowUnexportedFields = flag
return f
}
// SkipFieldsWithPattern tells this Filler to skip any field whose name matches
// the supplied pattern. Call this multiple times if needed. This is useful to
// skip XXX_ fields generated by protobuf.
func (f *Filler) SkipFieldsWithPattern(pattern *regexp.Regexp) *Filler {
f.skipFieldPatterns = append(f.skipFieldPatterns, pattern)
return f
}
// SimpleSelfFiller represents an object that knows how to randfill itself.
//
// Unlike NativeSelfFiller, this interface does not cause the type in question
// to depend on the randfill package. This is most useful for simple types. For
// more complex types, consider using NativeSelfFiller.
type SimpleSelfFiller interface {
// RandFill fills the current object with random data.
RandFill(r *rand.Rand)
}
// NativeSelfFiller represents an object that knows how to randfill itself.
//
// Unlike SimpleSelfFiller, this interface allows for recursive filling of
// child objects with the same rules as the parent Filler.
type NativeSelfFiller interface {
// RandFill fills the current object with random data.
RandFill(c Continue)
}
// Fill recursively fills all of obj's fields with something random. First
// this tries to find a custom fill function (see Funcs). If there is no
// custom function, this tests whether the object implements SimpleSelfFiller
// or NativeSelfFiller and if so, calls RandFill on it to fill itself. If that
// fails, this will see if there is a default fill function provided by this
// package. If all of that fails, this will generate random values for all
// primitive fields and then recurse for all non-primitives.
//
// This is safe for cyclic or tree-like structs, up to a limit. Use the
// MaxDepth method to adjust how deep you need it to recurse.
//
// obj must be a pointer. Exported (public) fields can always be set, and if
// the AllowUnexportedFields() modifier was called it can try to set unexported
// (private) fields, too.
//
// This is intended for tests, so will panic on bad input or unimplemented
// types. This method takes a lock for the whole Filler, so it is not
// reentrant. See Continue.
func (f *Filler) Fill(obj interface{}) {
f.lock.Lock()
defer f.lock.Unlock()
v := reflect.ValueOf(obj)
if v.Kind() != reflect.Ptr {
panic("Filler.Fill: obj must be a pointer")
}
v = v.Elem()
f.fillWithContext(v, 0)
}
// FillNoCustom is just like Fill, except that any custom fill function for
// obj's type will not be called and obj will not be tested for
// SimpleSelfFiller or NativeSelfFiller. This applies only to obj and not other
// instances of obj's type or to obj's child fields.
//
// obj must be a pointer. Exported (public) fields can always be set, and if
// the AllowUnexportedFields() modifier was called it can try to set unexported
// (private) fields, too.
//
// This is intended for tests, so will panic on bad input or unimplemented
// types. This method takes a lock for the whole Filler, so it is not
// reentrant. See Continue.
func (f *Filler) FillNoCustom(obj interface{}) {
f.lock.Lock()
defer f.lock.Unlock()
v := reflect.ValueOf(obj)
if v.Kind() != reflect.Ptr {
panic("Filler.FillNoCustom: obj must be a pointer")
}
v = v.Elem()
f.fillWithContext(v, flagNoCustomFill)
}
const (
// Do not try to find a custom fill function. Does not apply recursively.
flagNoCustomFill uint64 = 1 << iota
)
func (f *Filler) fillWithContext(v reflect.Value, flags uint64) {
fc := &fillerContext{filler: f}
fc.doFill(v, flags)
}
// fillerContext carries context about a single filling run, which lets Filler
// be thread-safe.
type fillerContext struct {
filler *Filler
curDepth int
}
func (fc *fillerContext) doFill(v reflect.Value, flags uint64) {
if fc.curDepth >= fc.filler.maxDepth {
return
}
fc.curDepth++
defer func() { fc.curDepth-- }()
if !v.CanSet() {
if !fc.filler.allowUnexportedFields || !v.CanAddr() {
return
}
v = reflect.NewAt(v.Type(), unsafe.Pointer(v.UnsafeAddr())).Elem()
}
if flags&flagNoCustomFill == 0 {
// Check for both pointer and non-pointer custom functions.
if v.CanAddr() && fc.tryCustom(v.Addr()) {
return
}
if fc.tryCustom(v) {
return
}
}
if fn, ok := fillFuncMap[v.Kind()]; ok {
fn(v, fc.filler.r)
return
}
switch v.Kind() {
case reflect.Map:
if fc.filler.genShouldFill() {
v.Set(reflect.MakeMap(v.Type()))
n := fc.filler.genElementCount()
for i := 0; i < n; i++ {
key := reflect.New(v.Type().Key()).Elem()
fc.doFill(key, 0)
val := reflect.New(v.Type().Elem()).Elem()
fc.doFill(val, 0)
v.SetMapIndex(key, val)
}
return
}
v.Set(reflect.Zero(v.Type()))
case reflect.Ptr:
if fc.filler.genShouldFill() {
v.Set(reflect.New(v.Type().Elem()))
fc.doFill(v.Elem(), 0)
return
}
v.Set(reflect.Zero(v.Type()))
case reflect.Slice:
if fc.filler.genShouldFill() {
n := fc.filler.genElementCount()
v.Set(reflect.MakeSlice(v.Type(), n, n))
for i := 0; i < n; i++ {
fc.doFill(v.Index(i), 0)
}
return
}
v.Set(reflect.Zero(v.Type()))
case reflect.Array:
if fc.filler.genShouldFill() {
n := v.Len()
for i := 0; i < n; i++ {
fc.doFill(v.Index(i), 0)
}
return
}
v.Set(reflect.Zero(v.Type()))
case reflect.Struct:
for i := 0; i < v.NumField(); i++ {
skipField := false
fieldName := v.Type().Field(i).Name
for _, pattern := range fc.filler.skipFieldPatterns {
if pattern.MatchString(fieldName) {
skipField = true
break
}
}
if !skipField {
fc.doFill(v.Field(i), 0)
}
}
case reflect.Chan:
fallthrough
case reflect.Func:
fallthrough
case reflect.Interface:
fallthrough
default:
panic(fmt.Sprintf("can't fill type %v, kind %v", v.Type(), v.Kind()))
}
}
// tryCustom searches for custom handlers, and returns true iff it finds a match
// and successfully randomizes v.
func (fc *fillerContext) tryCustom(v reflect.Value) bool {
// First: see if we have a fill function for it.
doCustom, ok := fc.filler.customFuncs[v.Type()]
if !ok {
// Second: see if it can fill itself.
if v.CanInterface() {
intf := v.Interface()
if fillable, ok := intf.(SimpleSelfFiller); ok {
fillable.RandFill(fc.filler.r)
return true
}
if fillable, ok := intf.(NativeSelfFiller); ok {
fillable.RandFill(Continue{fc: fc, Rand: fc.filler.r})
return true
}
}
// Finally: see if there is a default fill function.
doCustom, ok = fc.filler.defaultFuncs[v.Type()]
if !ok {
return false
}
}
switch v.Kind() {
case reflect.Ptr:
if v.IsNil() {
if !v.CanSet() {
return false
}
v.Set(reflect.New(v.Type().Elem()))
}
case reflect.Map:
if v.IsNil() {
if !v.CanSet() {
return false
}
v.Set(reflect.MakeMap(v.Type()))
}
default:
return false
}
doCustom.Call([]reflect.Value{
v,
reflect.ValueOf(Continue{
fc: fc,
Rand: fc.filler.r,
}),
})
return true
}
// Continue can be passed to custom fill functions to allow them to use
// the correct source of randomness and to continue filling their members.
type Continue struct {
fc *fillerContext
// For convenience, Continue implements rand.Rand via embedding.
// Use this for generating any randomness if you want your filling
// to be repeatable for a given seed.
*rand.Rand
}
// Fill continues filling obj. obj must be a pointer or a reflect.Value of a
// pointer. See Filler.Fill.
func (c Continue) Fill(obj interface{}) {
v, ok := obj.(reflect.Value)
if !ok {
v = reflect.ValueOf(obj)
}
if v.Kind() != reflect.Ptr {
panic("Continue.Fill: obj must be a pointer")
}
v = v.Elem()
c.fc.doFill(v, 0)
}
// FillNoCustom continues filling obj, except that any custom fill function for
// obj's type will not be called and obj will not be tested for
// SimpleSelfFiller or NativeSelfFiller. See Filler.FillNoCustom.
func (c Continue) FillNoCustom(obj interface{}) {
v, ok := obj.(reflect.Value)
if !ok {
v = reflect.ValueOf(obj)
}
if v.Kind() != reflect.Ptr {
panic("Continue.FillNoCustom: obj must be a pointer")
}
v = v.Elem()
c.fc.doFill(v, flagNoCustomFill)
}
const defaultStringMaxLen = 20
// String makes a random string up to n characters long. If n is 0, the default
// size range is [0-20). The returned string may include a variety of (valid)
// UTF-8 encodings.
func (c Continue) String(n int) string {
return randString(c.Rand, n)
}
// Uint64 makes random 64 bit numbers.
// Weirdly, rand doesn't have a function that gives you 64 random bits.
func (c Continue) Uint64() uint64 {
return randUint64(c.Rand)
}
// Bool returns true or false randomly.
func (c Continue) Bool() bool {
return randBool(c.Rand)
}
func fillInt(v reflect.Value, r *rand.Rand) {
v.SetInt(int64(randUint64(r)))
}
func fillUint(v reflect.Value, r *rand.Rand) {
v.SetUint(randUint64(r))
}
func randfillTime(t *time.Time, c Continue) {
var sec, nsec int64
// Allow for about 1000 years of random time values, which keeps things
// like JSON parsing reasonably happy.
sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
// Nanosecond values greater than 1Bn are technically allowed but result in
// time.Time values with invalid timezone offsets.
nsec = c.Rand.Int63n(999999999)
*t = time.Unix(sec, nsec)
}
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
reflect.Bool: func(v reflect.Value, r *rand.Rand) {
v.SetBool(randBool(r))
},
reflect.Int: fillInt,
reflect.Int8: fillInt,
reflect.Int16: fillInt,
reflect.Int32: fillInt,
reflect.Int64: fillInt,
reflect.Uint: fillUint,
reflect.Uint8: fillUint,
reflect.Uint16: fillUint,
reflect.Uint32: fillUint,
reflect.Uint64: fillUint,
reflect.Uintptr: fillUint,
reflect.Float32: func(v reflect.Value, r *rand.Rand) {
v.SetFloat(float64(r.Float32()))
},
reflect.Float64: func(v reflect.Value, r *rand.Rand) {
v.SetFloat(r.Float64())
},
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
},
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
v.SetComplex(complex(r.Float64(), r.Float64()))
},
reflect.String: func(v reflect.Value, r *rand.Rand) {
v.SetString(randString(r, 0))
},
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
panic("filling of UnsafePointers is not implemented")
},
}
// randBool returns true or false randomly.
func randBool(r *rand.Rand) bool {
return r.Int31()&(1<<30) == 0
}
type int63nPicker interface {
Int63n(int64) int64
}
// UnicodeRange describes a sequential range of unicode characters.
// Last must be numerically greater than First.
type UnicodeRange struct {
First, Last rune
}
// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
// To be useful, each range must have at least one character (First <= Last) and
// there must be at least one range.
type UnicodeRanges []UnicodeRange
// choose returns a random unicode character from the given range, using the
// given randomness source.
func (ur UnicodeRange) choose(r int63nPicker) rune {
count := int64(ur.Last - ur.First + 1)
return ur.First + rune(r.Int63n(count))
}
// CustomStringFillFunc constructs a FillFunc which produces random strings.
// Each character is selected from the range ur. If there are no characters
// in the range (cr.Last < cr.First), this will panic.
func (ur UnicodeRange) CustomStringFillFunc(n int) func(s *string, c Continue) {
ur.check()
return func(s *string, c Continue) {
*s = ur.randString(c.Rand, n)
}
}
// check is a function that used to check whether the first of ur(UnicodeRange)
// is greater than the last one.
func (ur UnicodeRange) check() {
if ur.Last < ur.First {
panic("UnicodeRange.check: the last encoding must be greater than the first")
}
}
// randString of UnicodeRange makes a random string up to 20 characters long.
// Each character is selected form ur(UnicodeRange).
func (ur UnicodeRange) randString(r *rand.Rand, max int) string {
if max == 0 {
max = defaultStringMaxLen
}
n := r.Intn(max)
sb := strings.Builder{}
sb.Grow(n)
for i := 0; i < n; i++ {
sb.WriteRune(ur.choose(r))
}
return sb.String()
}
// defaultUnicodeRanges sets a default unicode range when users do not set
// CustomStringFillFunc() but want to fill strings.
var defaultUnicodeRanges = UnicodeRanges{
{' ', '~'}, // ASCII characters
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
}
// CustomStringFillFunc constructs a FillFunc which produces random strings.
// Each character is selected from one of the ranges of ur(UnicodeRanges).
// Each range has an equal probability of being chosen. If there are no ranges,
// or a selected range has no characters (.Last < .First), this will panic.
// Do not modify any of the ranges in ur after calling this function.
func (ur UnicodeRanges) CustomStringFillFunc(n int) func(s *string, c Continue) {
// Check unicode ranges slice is empty.
if len(ur) == 0 {
panic("UnicodeRanges is empty")
}
// if not empty, each range should be checked.
for i := range ur {
ur[i].check()
}
return func(s *string, c Continue) {
*s = ur.randString(c.Rand, n)
}
}
// randString of UnicodeRanges makes a random string up to 20 characters long.
// Each character is selected form one of the ranges of ur(UnicodeRanges),
// and each range has an equal probability of being chosen.
func (ur UnicodeRanges) randString(r *rand.Rand, max int) string {
if max == 0 {
max = defaultStringMaxLen
}
n := r.Intn(max)
sb := strings.Builder{}
sb.Grow(n)
for i := 0; i < n; i++ {
sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
}
return sb.String()
}
// randString makes a random string up to 20 characters long. The returned string
// may include a variety of (valid) UTF-8 encodings.
func randString(r *rand.Rand, max int) string {
return defaultUnicodeRanges.randString(r, max)
}
// randUint64 makes random 64 bit numbers.
// Weirdly, rand doesn't have a function that gives you 64 random bits.
func randUint64(r *rand.Rand) uint64 {
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
}