rebase: bump google.golang.org/grpc from 1.65.0 to 1.66.0

Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.65.0 to 1.66.0.
- [Release notes](https://github.com/grpc/grpc-go/releases)
- [Commits](https://github.com/grpc/grpc-go/compare/v1.65.0...v1.66.0)

---
updated-dependencies:
- dependency-name: google.golang.org/grpc
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
dependabot[bot]
2024-09-02 20:06:42 +00:00
committed by mergify[bot]
parent 89da94cfd0
commit 56cf915dff
59 changed files with 2807 additions and 1294 deletions

View File

@ -21,18 +21,73 @@ package grpc
import (
"google.golang.org/grpc/encoding"
_ "google.golang.org/grpc/encoding/proto" // to register the Codec for "proto"
"google.golang.org/grpc/mem"
)
// baseCodec contains the functionality of both Codec and encoding.Codec, but
// omits the name/string, which vary between the two and are not needed for
// anything besides the registry in the encoding package.
// baseCodec captures the new encoding.CodecV2 interface without the Name
// function, allowing it to be implemented by older Codec and encoding.Codec
// implementations. The omitted Name function is only needed for the register in
// the encoding package and is not part of the core functionality.
type baseCodec interface {
Marshal(v any) ([]byte, error)
Unmarshal(data []byte, v any) error
Marshal(v any) (mem.BufferSlice, error)
Unmarshal(data mem.BufferSlice, v any) error
}
var _ baseCodec = Codec(nil)
var _ baseCodec = encoding.Codec(nil)
// getCodec returns an encoding.CodecV2 for the codec of the given name (if
// registered). Initially checks the V2 registry with encoding.GetCodecV2 and
// returns the V2 codec if it is registered. Otherwise, it checks the V1 registry
// with encoding.GetCodec and if it is registered wraps it with newCodecV1Bridge
// to turn it into an encoding.CodecV2. Returns nil otherwise.
func getCodec(name string) encoding.CodecV2 {
if codecV1 := encoding.GetCodec(name); codecV1 != nil {
return newCodecV1Bridge(codecV1)
}
return encoding.GetCodecV2(name)
}
func newCodecV0Bridge(c Codec) baseCodec {
return codecV0Bridge{codec: c}
}
func newCodecV1Bridge(c encoding.Codec) encoding.CodecV2 {
return codecV1Bridge{
codecV0Bridge: codecV0Bridge{codec: c},
name: c.Name(),
}
}
var _ baseCodec = codecV0Bridge{}
type codecV0Bridge struct {
codec interface {
Marshal(v any) ([]byte, error)
Unmarshal(data []byte, v any) error
}
}
func (c codecV0Bridge) Marshal(v any) (mem.BufferSlice, error) {
data, err := c.codec.Marshal(v)
if err != nil {
return nil, err
}
return mem.BufferSlice{mem.NewBuffer(&data, nil)}, nil
}
func (c codecV0Bridge) Unmarshal(data mem.BufferSlice, v any) (err error) {
return c.codec.Unmarshal(data.Materialize(), v)
}
var _ encoding.CodecV2 = codecV1Bridge{}
type codecV1Bridge struct {
codecV0Bridge
name string
}
func (c codecV1Bridge) Name() string {
return c.name
}
// Codec defines the interface gRPC uses to encode and decode messages.
// Note that implementations of this interface must be thread safe;