mirror of
https://github.com/ceph/ceph-csi.git
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rebase: bump google.golang.org/grpc from 1.65.0 to 1.66.0
Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.65.0 to 1.66.0. - [Release notes](https://github.com/grpc/grpc-go/releases) - [Commits](https://github.com/grpc/grpc-go/compare/v1.65.0...v1.66.0) --- updated-dependencies: - dependency-name: google.golang.org/grpc dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
committed by
mergify[bot]
parent
89da94cfd0
commit
56cf915dff
299
vendor/google.golang.org/grpc/rpc_util.go
generated
vendored
299
vendor/google.golang.org/grpc/rpc_util.go
generated
vendored
@ -19,7 +19,6 @@
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package grpc
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import (
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"bytes"
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"compress/gzip"
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"context"
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"encoding/binary"
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@ -35,6 +34,7 @@ import (
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"google.golang.org/grpc/encoding"
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"google.golang.org/grpc/encoding/proto"
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"google.golang.org/grpc/internal/transport"
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"google.golang.org/grpc/mem"
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"google.golang.org/grpc/metadata"
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"google.golang.org/grpc/peer"
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"google.golang.org/grpc/stats"
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@ -271,17 +271,13 @@ func (o PeerCallOption) after(c *callInfo, attempt *csAttempt) {
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}
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}
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// WaitForReady configures the action to take when an RPC is attempted on broken
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// connections or unreachable servers. If waitForReady is false and the
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// connection is in the TRANSIENT_FAILURE state, the RPC will fail
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// immediately. Otherwise, the RPC client will block the call until a
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// connection is available (or the call is canceled or times out) and will
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// retry the call if it fails due to a transient error. gRPC will not retry if
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// data was written to the wire unless the server indicates it did not process
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// the data. Please refer to
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// https://github.com/grpc/grpc/blob/master/doc/wait-for-ready.md.
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// WaitForReady configures the RPC's behavior when the client is in
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// TRANSIENT_FAILURE, which occurs when all addresses fail to connect. If
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// waitForReady is false, the RPC will fail immediately. Otherwise, the client
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// will wait until a connection becomes available or the RPC's deadline is
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// reached.
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//
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// By default, RPCs don't "wait for ready".
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// By default, RPCs do not "wait for ready".
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func WaitForReady(waitForReady bool) CallOption {
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return FailFastCallOption{FailFast: !waitForReady}
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}
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@ -515,11 +511,51 @@ type ForceCodecCallOption struct {
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}
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func (o ForceCodecCallOption) before(c *callInfo) error {
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c.codec = o.Codec
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c.codec = newCodecV1Bridge(o.Codec)
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return nil
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}
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func (o ForceCodecCallOption) after(c *callInfo, attempt *csAttempt) {}
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// ForceCodecV2 returns a CallOption that will set codec to be used for all
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// request and response messages for a call. The result of calling Name() will
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// be used as the content-subtype after converting to lowercase, unless
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// CallContentSubtype is also used.
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//
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// See Content-Type on
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// https://github.com/grpc/grpc/blob/master/doc/PROTOCOL-HTTP2.md#requests for
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// more details. Also see the documentation on RegisterCodec and
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// CallContentSubtype for more details on the interaction between Codec and
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// content-subtype.
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//
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// This function is provided for advanced users; prefer to use only
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// CallContentSubtype to select a registered codec instead.
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//
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// # Experimental
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//
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// Notice: This API is EXPERIMENTAL and may be changed or removed in a
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// later release.
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func ForceCodecV2(codec encoding.CodecV2) CallOption {
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return ForceCodecV2CallOption{CodecV2: codec}
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}
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// ForceCodecV2CallOption is a CallOption that indicates the codec used for
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// marshaling messages.
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//
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// # Experimental
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//
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// Notice: This type is EXPERIMENTAL and may be changed or removed in a
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// later release.
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type ForceCodecV2CallOption struct {
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CodecV2 encoding.CodecV2
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}
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func (o ForceCodecV2CallOption) before(c *callInfo) error {
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c.codec = o.CodecV2
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return nil
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}
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func (o ForceCodecV2CallOption) after(c *callInfo, attempt *csAttempt) {}
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// CallCustomCodec behaves like ForceCodec, but accepts a grpc.Codec instead of
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// an encoding.Codec.
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//
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@ -540,7 +576,7 @@ type CustomCodecCallOption struct {
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}
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func (o CustomCodecCallOption) before(c *callInfo) error {
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c.codec = o.Codec
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c.codec = newCodecV0Bridge(o.Codec)
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return nil
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}
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func (o CustomCodecCallOption) after(c *callInfo, attempt *csAttempt) {}
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@ -581,19 +617,28 @@ const (
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compressionMade payloadFormat = 1 // compressed
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)
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func (pf payloadFormat) isCompressed() bool {
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return pf == compressionMade
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}
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type streamReader interface {
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ReadHeader(header []byte) error
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Read(n int) (mem.BufferSlice, error)
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}
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// parser reads complete gRPC messages from the underlying reader.
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type parser struct {
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// r is the underlying reader.
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// See the comment on recvMsg for the permissible
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// error types.
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r io.Reader
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r streamReader
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// The header of a gRPC message. Find more detail at
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// https://github.com/grpc/grpc/blob/master/doc/PROTOCOL-HTTP2.md
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header [5]byte
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// recvBufferPool is the pool of shared receive buffers.
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recvBufferPool SharedBufferPool
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// bufferPool is the pool of shared receive buffers.
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bufferPool mem.BufferPool
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}
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// recvMsg reads a complete gRPC message from the stream.
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@ -608,14 +653,15 @@ type parser struct {
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// - an error from the status package
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//
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// No other error values or types must be returned, which also means
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// that the underlying io.Reader must not return an incompatible
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// that the underlying streamReader must not return an incompatible
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// error.
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func (p *parser) recvMsg(maxReceiveMessageSize int) (pf payloadFormat, msg []byte, err error) {
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if _, err := p.r.Read(p.header[:]); err != nil {
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func (p *parser) recvMsg(maxReceiveMessageSize int) (payloadFormat, mem.BufferSlice, error) {
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err := p.r.ReadHeader(p.header[:])
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if err != nil {
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return 0, nil, err
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}
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pf = payloadFormat(p.header[0])
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pf := payloadFormat(p.header[0])
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length := binary.BigEndian.Uint32(p.header[1:])
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if length == 0 {
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@ -627,20 +673,21 @@ func (p *parser) recvMsg(maxReceiveMessageSize int) (pf payloadFormat, msg []byt
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if int(length) > maxReceiveMessageSize {
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return 0, nil, status.Errorf(codes.ResourceExhausted, "grpc: received message larger than max (%d vs. %d)", length, maxReceiveMessageSize)
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}
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msg = p.recvBufferPool.Get(int(length))
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if _, err := p.r.Read(msg); err != nil {
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data, err := p.r.Read(int(length))
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if err != nil {
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if err == io.EOF {
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err = io.ErrUnexpectedEOF
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}
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return 0, nil, err
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}
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return pf, msg, nil
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return pf, data, nil
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}
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// encode serializes msg and returns a buffer containing the message, or an
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// error if it is too large to be transmitted by grpc. If msg is nil, it
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// generates an empty message.
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func encode(c baseCodec, msg any) ([]byte, error) {
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func encode(c baseCodec, msg any) (mem.BufferSlice, error) {
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if msg == nil { // NOTE: typed nils will not be caught by this check
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return nil, nil
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}
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@ -648,7 +695,8 @@ func encode(c baseCodec, msg any) ([]byte, error) {
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if err != nil {
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return nil, status.Errorf(codes.Internal, "grpc: error while marshaling: %v", err.Error())
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}
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if uint(len(b)) > math.MaxUint32 {
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if uint(b.Len()) > math.MaxUint32 {
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b.Free()
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return nil, status.Errorf(codes.ResourceExhausted, "grpc: message too large (%d bytes)", len(b))
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}
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return b, nil
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@ -659,34 +707,41 @@ func encode(c baseCodec, msg any) ([]byte, error) {
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// indicating no compression was done.
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//
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// TODO(dfawley): eliminate cp parameter by wrapping Compressor in an encoding.Compressor.
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func compress(in []byte, cp Compressor, compressor encoding.Compressor) ([]byte, error) {
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if compressor == nil && cp == nil {
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return nil, nil
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}
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if len(in) == 0 {
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return nil, nil
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func compress(in mem.BufferSlice, cp Compressor, compressor encoding.Compressor, pool mem.BufferPool) (mem.BufferSlice, payloadFormat, error) {
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if (compressor == nil && cp == nil) || in.Len() == 0 {
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return nil, compressionNone, nil
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}
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var out mem.BufferSlice
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w := mem.NewWriter(&out, pool)
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wrapErr := func(err error) error {
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out.Free()
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return status.Errorf(codes.Internal, "grpc: error while compressing: %v", err.Error())
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}
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cbuf := &bytes.Buffer{}
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if compressor != nil {
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z, err := compressor.Compress(cbuf)
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z, err := compressor.Compress(w)
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if err != nil {
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return nil, wrapErr(err)
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return nil, 0, wrapErr(err)
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}
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if _, err := z.Write(in); err != nil {
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return nil, wrapErr(err)
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for _, b := range in {
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if _, err := z.Write(b.ReadOnlyData()); err != nil {
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return nil, 0, wrapErr(err)
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}
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}
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if err := z.Close(); err != nil {
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return nil, wrapErr(err)
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return nil, 0, wrapErr(err)
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}
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} else {
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if err := cp.Do(cbuf, in); err != nil {
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return nil, wrapErr(err)
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// This is obviously really inefficient since it fully materializes the data, but
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// there is no way around this with the old Compressor API. At least it attempts
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// to return the buffer to the provider, in the hopes it can be reused (maybe
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// even by a subsequent call to this very function).
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buf := in.MaterializeToBuffer(pool)
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defer buf.Free()
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if err := cp.Do(w, buf.ReadOnlyData()); err != nil {
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return nil, 0, wrapErr(err)
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}
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}
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return cbuf.Bytes(), nil
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return out, compressionMade, nil
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}
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const (
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@ -697,33 +752,36 @@ const (
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// msgHeader returns a 5-byte header for the message being transmitted and the
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// payload, which is compData if non-nil or data otherwise.
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func msgHeader(data, compData []byte) (hdr []byte, payload []byte) {
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func msgHeader(data, compData mem.BufferSlice, pf payloadFormat) (hdr []byte, payload mem.BufferSlice) {
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hdr = make([]byte, headerLen)
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if compData != nil {
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hdr[0] = byte(compressionMade)
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data = compData
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hdr[0] = byte(pf)
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var length uint32
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if pf.isCompressed() {
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length = uint32(compData.Len())
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payload = compData
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} else {
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hdr[0] = byte(compressionNone)
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length = uint32(data.Len())
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payload = data
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}
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// Write length of payload into buf
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binary.BigEndian.PutUint32(hdr[payloadLen:], uint32(len(data)))
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return hdr, data
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binary.BigEndian.PutUint32(hdr[payloadLen:], length)
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return hdr, payload
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}
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func outPayload(client bool, msg any, data, payload []byte, t time.Time) *stats.OutPayload {
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func outPayload(client bool, msg any, dataLength, payloadLength int, t time.Time) *stats.OutPayload {
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return &stats.OutPayload{
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Client: client,
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Payload: msg,
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Data: data,
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Length: len(data),
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WireLength: len(payload) + headerLen,
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CompressedLength: len(payload),
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Length: dataLength,
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WireLength: payloadLength + headerLen,
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CompressedLength: payloadLength,
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SentTime: t,
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}
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}
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func checkRecvPayload(pf payloadFormat, recvCompress string, haveCompressor bool) *status.Status {
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func checkRecvPayload(pf payloadFormat, recvCompress string, haveCompressor bool, isServer bool) *status.Status {
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switch pf {
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case compressionNone:
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case compressionMade:
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@ -731,7 +789,11 @@ func checkRecvPayload(pf payloadFormat, recvCompress string, haveCompressor bool
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return status.New(codes.Internal, "grpc: compressed flag set with identity or empty encoding")
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}
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if !haveCompressor {
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return status.Newf(codes.Unimplemented, "grpc: Decompressor is not installed for grpc-encoding %q", recvCompress)
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if isServer {
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return status.Newf(codes.Unimplemented, "grpc: Decompressor is not installed for grpc-encoding %q", recvCompress)
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} else {
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return status.Newf(codes.Internal, "grpc: Decompressor is not installed for grpc-encoding %q", recvCompress)
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}
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}
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default:
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return status.Newf(codes.Internal, "grpc: received unexpected payload format %d", pf)
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@ -741,104 +803,129 @@ func checkRecvPayload(pf payloadFormat, recvCompress string, haveCompressor bool
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type payloadInfo struct {
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compressedLength int // The compressed length got from wire.
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uncompressedBytes []byte
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uncompressedBytes mem.BufferSlice
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}
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func (p *payloadInfo) free() {
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if p != nil && p.uncompressedBytes != nil {
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p.uncompressedBytes.Free()
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}
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}
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// recvAndDecompress reads a message from the stream, decompressing it if necessary.
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//
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// Cancelling the returned cancel function releases the buffer back to the pool. So the caller should cancel as soon as
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// the buffer is no longer needed.
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func recvAndDecompress(p *parser, s *transport.Stream, dc Decompressor, maxReceiveMessageSize int, payInfo *payloadInfo, compressor encoding.Compressor,
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) (uncompressedBuf []byte, cancel func(), err error) {
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pf, compressedBuf, err := p.recvMsg(maxReceiveMessageSize)
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// TODO: Refactor this function to reduce the number of arguments.
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// See: https://google.github.io/styleguide/go/best-practices.html#function-argument-lists
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func recvAndDecompress(p *parser, s *transport.Stream, dc Decompressor, maxReceiveMessageSize int, payInfo *payloadInfo, compressor encoding.Compressor, isServer bool,
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) (out mem.BufferSlice, err error) {
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pf, compressed, err := p.recvMsg(maxReceiveMessageSize)
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if err != nil {
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return nil, nil, err
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return nil, err
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}
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if st := checkRecvPayload(pf, s.RecvCompress(), compressor != nil || dc != nil); st != nil {
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return nil, nil, st.Err()
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compressedLength := compressed.Len()
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if st := checkRecvPayload(pf, s.RecvCompress(), compressor != nil || dc != nil, isServer); st != nil {
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compressed.Free()
|
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return nil, st.Err()
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}
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var size int
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if pf == compressionMade {
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if pf.isCompressed() {
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defer compressed.Free()
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// To match legacy behavior, if the decompressor is set by WithDecompressor or RPCDecompressor,
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// use this decompressor as the default.
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if dc != nil {
|
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uncompressedBuf, err = dc.Do(bytes.NewReader(compressedBuf))
|
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var uncompressedBuf []byte
|
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uncompressedBuf, err = dc.Do(compressed.Reader())
|
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if err == nil {
|
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out = mem.BufferSlice{mem.NewBuffer(&uncompressedBuf, nil)}
|
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}
|
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size = len(uncompressedBuf)
|
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} else {
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uncompressedBuf, size, err = decompress(compressor, compressedBuf, maxReceiveMessageSize)
|
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out, size, err = decompress(compressor, compressed, maxReceiveMessageSize, p.bufferPool)
|
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}
|
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if err != nil {
|
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return nil, nil, status.Errorf(codes.Internal, "grpc: failed to decompress the received message: %v", err)
|
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return nil, status.Errorf(codes.Internal, "grpc: failed to decompress the received message: %v", err)
|
||||
}
|
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if size > maxReceiveMessageSize {
|
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out.Free()
|
||||
// TODO: Revisit the error code. Currently keep it consistent with java
|
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// implementation.
|
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return nil, nil, status.Errorf(codes.ResourceExhausted, "grpc: received message after decompression larger than max (%d vs. %d)", size, maxReceiveMessageSize)
|
||||
return nil, status.Errorf(codes.ResourceExhausted, "grpc: received message after decompression larger than max (%d vs. %d)", size, maxReceiveMessageSize)
|
||||
}
|
||||
} else {
|
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uncompressedBuf = compressedBuf
|
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out = compressed
|
||||
}
|
||||
|
||||
if payInfo != nil {
|
||||
payInfo.compressedLength = len(compressedBuf)
|
||||
payInfo.uncompressedBytes = uncompressedBuf
|
||||
|
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cancel = func() {}
|
||||
} else {
|
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cancel = func() {
|
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p.recvBufferPool.Put(&compressedBuf)
|
||||
}
|
||||
payInfo.compressedLength = compressedLength
|
||||
out.Ref()
|
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payInfo.uncompressedBytes = out
|
||||
}
|
||||
|
||||
return uncompressedBuf, cancel, nil
|
||||
return out, nil
|
||||
}
|
||||
|
||||
// Using compressor, decompress d, returning data and size.
|
||||
// Optionally, if data will be over maxReceiveMessageSize, just return the size.
|
||||
func decompress(compressor encoding.Compressor, d []byte, maxReceiveMessageSize int) ([]byte, int, error) {
|
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dcReader, err := compressor.Decompress(bytes.NewReader(d))
|
||||
func decompress(compressor encoding.Compressor, d mem.BufferSlice, maxReceiveMessageSize int, pool mem.BufferPool) (mem.BufferSlice, int, error) {
|
||||
dcReader, err := compressor.Decompress(d.Reader())
|
||||
if err != nil {
|
||||
return nil, 0, err
|
||||
}
|
||||
if sizer, ok := compressor.(interface {
|
||||
DecompressedSize(compressedBytes []byte) int
|
||||
}); ok {
|
||||
if size := sizer.DecompressedSize(d); size >= 0 {
|
||||
if size > maxReceiveMessageSize {
|
||||
return nil, size, nil
|
||||
}
|
||||
// size is used as an estimate to size the buffer, but we
|
||||
// will read more data if available.
|
||||
// +MinRead so ReadFrom will not reallocate if size is correct.
|
||||
//
|
||||
// TODO: If we ensure that the buffer size is the same as the DecompressedSize,
|
||||
// we can also utilize the recv buffer pool here.
|
||||
buf := bytes.NewBuffer(make([]byte, 0, size+bytes.MinRead))
|
||||
bytesRead, err := buf.ReadFrom(io.LimitReader(dcReader, int64(maxReceiveMessageSize)+1))
|
||||
return buf.Bytes(), int(bytesRead), err
|
||||
}
|
||||
|
||||
// TODO: Can/should this still be preserved with the new BufferSlice API? Are
|
||||
// there any actual benefits to allocating a single large buffer instead of
|
||||
// multiple smaller ones?
|
||||
//if sizer, ok := compressor.(interface {
|
||||
// DecompressedSize(compressedBytes []byte) int
|
||||
//}); ok {
|
||||
// if size := sizer.DecompressedSize(d); size >= 0 {
|
||||
// if size > maxReceiveMessageSize {
|
||||
// return nil, size, nil
|
||||
// }
|
||||
// // size is used as an estimate to size the buffer, but we
|
||||
// // will read more data if available.
|
||||
// // +MinRead so ReadFrom will not reallocate if size is correct.
|
||||
// //
|
||||
// // TODO: If we ensure that the buffer size is the same as the DecompressedSize,
|
||||
// // we can also utilize the recv buffer pool here.
|
||||
// buf := bytes.NewBuffer(make([]byte, 0, size+bytes.MinRead))
|
||||
// bytesRead, err := buf.ReadFrom(io.LimitReader(dcReader, int64(maxReceiveMessageSize)+1))
|
||||
// return buf.Bytes(), int(bytesRead), err
|
||||
// }
|
||||
//}
|
||||
|
||||
var out mem.BufferSlice
|
||||
_, err = io.Copy(mem.NewWriter(&out, pool), io.LimitReader(dcReader, int64(maxReceiveMessageSize)+1))
|
||||
if err != nil {
|
||||
out.Free()
|
||||
return nil, 0, err
|
||||
}
|
||||
// Read from LimitReader with limit max+1. So if the underlying
|
||||
// reader is over limit, the result will be bigger than max.
|
||||
d, err = io.ReadAll(io.LimitReader(dcReader, int64(maxReceiveMessageSize)+1))
|
||||
return d, len(d), err
|
||||
return out, out.Len(), nil
|
||||
}
|
||||
|
||||
// For the two compressor parameters, both should not be set, but if they are,
|
||||
// dc takes precedence over compressor.
|
||||
// TODO(dfawley): wrap the old compressor/decompressor using the new API?
|
||||
func recv(p *parser, c baseCodec, s *transport.Stream, dc Decompressor, m any, maxReceiveMessageSize int, payInfo *payloadInfo, compressor encoding.Compressor) error {
|
||||
buf, cancel, err := recvAndDecompress(p, s, dc, maxReceiveMessageSize, payInfo, compressor)
|
||||
func recv(p *parser, c baseCodec, s *transport.Stream, dc Decompressor, m any, maxReceiveMessageSize int, payInfo *payloadInfo, compressor encoding.Compressor, isServer bool) error {
|
||||
data, err := recvAndDecompress(p, s, dc, maxReceiveMessageSize, payInfo, compressor, isServer)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer cancel()
|
||||
|
||||
if err := c.Unmarshal(buf, m); err != nil {
|
||||
// If the codec wants its own reference to the data, it can get it. Otherwise, always
|
||||
// free the buffers.
|
||||
defer data.Free()
|
||||
|
||||
if err := c.Unmarshal(data, m); err != nil {
|
||||
return status.Errorf(codes.Internal, "grpc: failed to unmarshal the received message: %v", err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -941,7 +1028,7 @@ func setCallInfoCodec(c *callInfo) error {
|
||||
// encoding.Codec (Name vs. String method name). We only support
|
||||
// setting content subtype from encoding.Codec to avoid a behavior
|
||||
// change with the deprecated version.
|
||||
if ec, ok := c.codec.(encoding.Codec); ok {
|
||||
if ec, ok := c.codec.(encoding.CodecV2); ok {
|
||||
c.contentSubtype = strings.ToLower(ec.Name())
|
||||
}
|
||||
}
|
||||
@ -950,12 +1037,12 @@ func setCallInfoCodec(c *callInfo) error {
|
||||
|
||||
if c.contentSubtype == "" {
|
||||
// No codec specified in CallOptions; use proto by default.
|
||||
c.codec = encoding.GetCodec(proto.Name)
|
||||
c.codec = getCodec(proto.Name)
|
||||
return nil
|
||||
}
|
||||
|
||||
// c.contentSubtype is already lowercased in CallContentSubtype
|
||||
c.codec = encoding.GetCodec(c.contentSubtype)
|
||||
c.codec = getCodec(c.contentSubtype)
|
||||
if c.codec == nil {
|
||||
return status.Errorf(codes.Internal, "no codec registered for content-subtype %s", c.contentSubtype)
|
||||
}
|
||||
|
Reference in New Issue
Block a user