rebase: update kubernetes to v1.23.0

updating go dependency to latest kubernetes
released version i.e v1.23.0

Signed-off-by: Madhu Rajanna <madhupr007@gmail.com>
This commit is contained in:
Madhu Rajanna
2021-12-08 19:20:47 +05:30
committed by mergify[bot]
parent 42403e2ba7
commit 5762da3e91
789 changed files with 49781 additions and 11501 deletions

View File

@ -27,7 +27,7 @@ import (
type RateLimiter interface {
// When gets an item and gets to decide how long that item should wait
When(item interface{}) time.Duration
// Forget indicates that an item is finished being retried. Doesn't matter whether its for perm failing
// Forget indicates that an item is finished being retried. Doesn't matter whether it's for failing
// or for success, we'll stop tracking it
Forget(item interface{})
// NumRequeues returns back how many failures the item has had
@ -209,3 +209,30 @@ func (r *MaxOfRateLimiter) Forget(item interface{}) {
limiter.Forget(item)
}
}
// WithMaxWaitRateLimiter have maxDelay which avoids waiting too long
type WithMaxWaitRateLimiter struct {
limiter RateLimiter
maxDelay time.Duration
}
func NewWithMaxWaitRateLimiter(limiter RateLimiter, maxDelay time.Duration) RateLimiter {
return &WithMaxWaitRateLimiter{limiter: limiter, maxDelay: maxDelay}
}
func (w WithMaxWaitRateLimiter) When(item interface{}) time.Duration {
delay := w.limiter.When(item)
if delay > w.maxDelay {
return w.maxDelay
}
return delay
}
func (w WithMaxWaitRateLimiter) Forget(item interface{}) {
w.limiter.Forget(item)
}
func (w WithMaxWaitRateLimiter) NumRequeues(item interface{}) int {
return w.limiter.NumRequeues(item)
}

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@ -21,8 +21,8 @@ import (
"sync"
"time"
"k8s.io/apimachinery/pkg/util/clock"
utilruntime "k8s.io/apimachinery/pkg/util/runtime"
"k8s.io/utils/clock"
)
// DelayingInterface is an Interface that can Add an item at a later time. This makes it easier to
@ -51,11 +51,11 @@ func NewNamedDelayingQueue(name string) DelayingInterface {
// NewDelayingQueueWithCustomClock constructs a new named workqueue
// with ability to inject real or fake clock for testing purposes
func NewDelayingQueueWithCustomClock(clock clock.Clock, name string) DelayingInterface {
func NewDelayingQueueWithCustomClock(clock clock.WithTicker, name string) DelayingInterface {
return newDelayingQueue(clock, NewNamed(name), name)
}
func newDelayingQueue(clock clock.Clock, q Interface, name string) *delayingType {
func newDelayingQueue(clock clock.WithTicker, q Interface, name string) *delayingType {
ret := &delayingType{
Interface: q,
clock: clock,

View File

@ -20,7 +20,7 @@ import (
"sync"
"time"
"k8s.io/apimachinery/pkg/util/clock"
"k8s.io/utils/clock"
)
// This file provides abstractions for setting the provider (e.g., prometheus)

View File

@ -20,7 +20,7 @@ import (
"sync"
"time"
"k8s.io/apimachinery/pkg/util/clock"
"k8s.io/utils/clock"
)
type Interface interface {
@ -29,6 +29,7 @@ type Interface interface {
Get() (item interface{}, shutdown bool)
Done(item interface{})
ShutDown()
ShutDownWithDrain()
ShuttingDown() bool
}
@ -46,7 +47,7 @@ func NewNamed(name string) *Type {
)
}
func newQueue(c clock.Clock, metrics queueMetrics, updatePeriod time.Duration) *Type {
func newQueue(c clock.WithTicker, metrics queueMetrics, updatePeriod time.Duration) *Type {
t := &Type{
clock: c,
dirty: set{},
@ -86,11 +87,12 @@ type Type struct {
cond *sync.Cond
shuttingDown bool
drain bool
metrics queueMetrics
unfinishedWorkUpdatePeriod time.Duration
clock clock.Clock
clock clock.WithTicker
}
type empty struct{}
@ -110,6 +112,10 @@ func (s set) delete(item t) {
delete(s, item)
}
func (s set) len() int {
return len(s)
}
// Add marks item as needing processing.
func (q *Type) Add(item interface{}) {
q.cond.L.Lock()
@ -155,7 +161,10 @@ func (q *Type) Get() (item interface{}, shutdown bool) {
return nil, true
}
item, q.queue = q.queue[0], q.queue[1:]
item = q.queue[0]
// The underlying array still exists and reference this object, so the object will not be garbage collected.
q.queue[0] = nil
q.queue = q.queue[1:]
q.metrics.get(item)
@ -178,13 +187,71 @@ func (q *Type) Done(item interface{}) {
if q.dirty.has(item) {
q.queue = append(q.queue, item)
q.cond.Signal()
} else if q.processing.len() == 0 {
q.cond.Signal()
}
}
// ShutDown will cause q to ignore all new items added to it. As soon as the
// worker goroutines have drained the existing items in the queue, they will be
// instructed to exit.
// ShutDown will cause q to ignore all new items added to it and
// immediately instruct the worker goroutines to exit.
func (q *Type) ShutDown() {
q.setDrain(false)
q.shutdown()
}
// ShutDownWithDrain will cause q to ignore all new items added to it. As soon
// as the worker goroutines have "drained", i.e: finished processing and called
// Done on all existing items in the queue; they will be instructed to exit and
// ShutDownWithDrain will return. Hence: a strict requirement for using this is;
// your workers must ensure that Done is called on all items in the queue once
// the shut down has been initiated, if that is not the case: this will block
// indefinitely. It is, however, safe to call ShutDown after having called
// ShutDownWithDrain, as to force the queue shut down to terminate immediately
// without waiting for the drainage.
func (q *Type) ShutDownWithDrain() {
q.setDrain(true)
q.shutdown()
for q.isProcessing() && q.shouldDrain() {
q.waitForProcessing()
}
}
// isProcessing indicates if there are still items on the work queue being
// processed. It's used to drain the work queue on an eventual shutdown.
func (q *Type) isProcessing() bool {
q.cond.L.Lock()
defer q.cond.L.Unlock()
return q.processing.len() != 0
}
// waitForProcessing waits for the worker goroutines to finish processing items
// and call Done on them.
func (q *Type) waitForProcessing() {
q.cond.L.Lock()
defer q.cond.L.Unlock()
// Ensure that we do not wait on a queue which is already empty, as that
// could result in waiting for Done to be called on items in an empty queue
// which has already been shut down, which will result in waiting
// indefinitely.
if q.processing.len() == 0 {
return
}
q.cond.Wait()
}
func (q *Type) setDrain(shouldDrain bool) {
q.cond.L.Lock()
defer q.cond.L.Unlock()
q.drain = shouldDrain
}
func (q *Type) shouldDrain() bool {
q.cond.L.Lock()
defer q.cond.L.Unlock()
return q.drain
}
func (q *Type) shutdown() {
q.cond.L.Lock()
defer q.cond.L.Unlock()
q.shuttingDown = true