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1
vendor/github.com/google/btree/.travis.yml
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language: go
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202
vendor/github.com/google/btree/LICENSE
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202
vendor/github.com/google/btree/LICENSE
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|
||||
Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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12
vendor/github.com/google/btree/README.md
generated
vendored
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12
vendor/github.com/google/btree/README.md
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|
||||
# BTree implementation for Go
|
||||
|
||||

|
||||
|
||||
This package provides an in-memory B-Tree implementation for Go, useful as
|
||||
an ordered, mutable data structure.
|
||||
|
||||
The API is based off of the wonderful
|
||||
http://godoc.org/github.com/petar/GoLLRB/llrb, and is meant to allow btree to
|
||||
act as a drop-in replacement for gollrb trees.
|
||||
|
||||
See http://godoc.org/github.com/google/btree for documentation.
|
821
vendor/github.com/google/btree/btree.go
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821
vendor/github.com/google/btree/btree.go
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|
||||
// Copyright 2014 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Package btree implements in-memory B-Trees of arbitrary degree.
|
||||
//
|
||||
// btree implements an in-memory B-Tree for use as an ordered data structure.
|
||||
// It is not meant for persistent storage solutions.
|
||||
//
|
||||
// It has a flatter structure than an equivalent red-black or other binary tree,
|
||||
// which in some cases yields better memory usage and/or performance.
|
||||
// See some discussion on the matter here:
|
||||
// http://google-opensource.blogspot.com/2013/01/c-containers-that-save-memory-and-time.html
|
||||
// Note, though, that this project is in no way related to the C++ B-Tree
|
||||
// implementation written about there.
|
||||
//
|
||||
// Within this tree, each node contains a slice of items and a (possibly nil)
|
||||
// slice of children. For basic numeric values or raw structs, this can cause
|
||||
// efficiency differences when compared to equivalent C++ template code that
|
||||
// stores values in arrays within the node:
|
||||
// * Due to the overhead of storing values as interfaces (each
|
||||
// value needs to be stored as the value itself, then 2 words for the
|
||||
// interface pointing to that value and its type), resulting in higher
|
||||
// memory use.
|
||||
// * Since interfaces can point to values anywhere in memory, values are
|
||||
// most likely not stored in contiguous blocks, resulting in a higher
|
||||
// number of cache misses.
|
||||
// These issues don't tend to matter, though, when working with strings or other
|
||||
// heap-allocated structures, since C++-equivalent structures also must store
|
||||
// pointers and also distribute their values across the heap.
|
||||
//
|
||||
// This implementation is designed to be a drop-in replacement to gollrb.LLRB
|
||||
// trees, (http://github.com/petar/gollrb), an excellent and probably the most
|
||||
// widely used ordered tree implementation in the Go ecosystem currently.
|
||||
// Its functions, therefore, exactly mirror those of
|
||||
// llrb.LLRB where possible. Unlike gollrb, though, we currently don't
|
||||
// support storing multiple equivalent values.
|
||||
package btree
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"io"
|
||||
"sort"
|
||||
"strings"
|
||||
"sync"
|
||||
)
|
||||
|
||||
// Item represents a single object in the tree.
|
||||
type Item interface {
|
||||
// Less tests whether the current item is less than the given argument.
|
||||
//
|
||||
// This must provide a strict weak ordering.
|
||||
// If !a.Less(b) && !b.Less(a), we treat this to mean a == b (i.e. we can only
|
||||
// hold one of either a or b in the tree).
|
||||
Less(than Item) bool
|
||||
}
|
||||
|
||||
const (
|
||||
DefaultFreeListSize = 32
|
||||
)
|
||||
|
||||
var (
|
||||
nilItems = make(items, 16)
|
||||
nilChildren = make(children, 16)
|
||||
)
|
||||
|
||||
// FreeList represents a free list of btree nodes. By default each
|
||||
// BTree has its own FreeList, but multiple BTrees can share the same
|
||||
// FreeList.
|
||||
// Two Btrees using the same freelist are safe for concurrent write access.
|
||||
type FreeList struct {
|
||||
mu sync.Mutex
|
||||
freelist []*node
|
||||
}
|
||||
|
||||
// NewFreeList creates a new free list.
|
||||
// size is the maximum size of the returned free list.
|
||||
func NewFreeList(size int) *FreeList {
|
||||
return &FreeList{freelist: make([]*node, 0, size)}
|
||||
}
|
||||
|
||||
func (f *FreeList) newNode() (n *node) {
|
||||
f.mu.Lock()
|
||||
index := len(f.freelist) - 1
|
||||
if index < 0 {
|
||||
f.mu.Unlock()
|
||||
return new(node)
|
||||
}
|
||||
n = f.freelist[index]
|
||||
f.freelist[index] = nil
|
||||
f.freelist = f.freelist[:index]
|
||||
f.mu.Unlock()
|
||||
return
|
||||
}
|
||||
|
||||
func (f *FreeList) freeNode(n *node) {
|
||||
f.mu.Lock()
|
||||
if len(f.freelist) < cap(f.freelist) {
|
||||
f.freelist = append(f.freelist, n)
|
||||
}
|
||||
f.mu.Unlock()
|
||||
}
|
||||
|
||||
// ItemIterator allows callers of Ascend* to iterate in-order over portions of
|
||||
// the tree. When this function returns false, iteration will stop and the
|
||||
// associated Ascend* function will immediately return.
|
||||
type ItemIterator func(i Item) bool
|
||||
|
||||
// New creates a new B-Tree with the given degree.
|
||||
//
|
||||
// New(2), for example, will create a 2-3-4 tree (each node contains 1-3 items
|
||||
// and 2-4 children).
|
||||
func New(degree int) *BTree {
|
||||
return NewWithFreeList(degree, NewFreeList(DefaultFreeListSize))
|
||||
}
|
||||
|
||||
// NewWithFreeList creates a new B-Tree that uses the given node free list.
|
||||
func NewWithFreeList(degree int, f *FreeList) *BTree {
|
||||
if degree <= 1 {
|
||||
panic("bad degree")
|
||||
}
|
||||
return &BTree{
|
||||
degree: degree,
|
||||
cow: ©OnWriteContext{freelist: f},
|
||||
}
|
||||
}
|
||||
|
||||
// items stores items in a node.
|
||||
type items []Item
|
||||
|
||||
// insertAt inserts a value into the given index, pushing all subsequent values
|
||||
// forward.
|
||||
func (s *items) insertAt(index int, item Item) {
|
||||
*s = append(*s, nil)
|
||||
if index < len(*s) {
|
||||
copy((*s)[index+1:], (*s)[index:])
|
||||
}
|
||||
(*s)[index] = item
|
||||
}
|
||||
|
||||
// removeAt removes a value at a given index, pulling all subsequent values
|
||||
// back.
|
||||
func (s *items) removeAt(index int) Item {
|
||||
item := (*s)[index]
|
||||
copy((*s)[index:], (*s)[index+1:])
|
||||
(*s)[len(*s)-1] = nil
|
||||
*s = (*s)[:len(*s)-1]
|
||||
return item
|
||||
}
|
||||
|
||||
// pop removes and returns the last element in the list.
|
||||
func (s *items) pop() (out Item) {
|
||||
index := len(*s) - 1
|
||||
out = (*s)[index]
|
||||
(*s)[index] = nil
|
||||
*s = (*s)[:index]
|
||||
return
|
||||
}
|
||||
|
||||
// truncate truncates this instance at index so that it contains only the
|
||||
// first index items. index must be less than or equal to length.
|
||||
func (s *items) truncate(index int) {
|
||||
var toClear items
|
||||
*s, toClear = (*s)[:index], (*s)[index:]
|
||||
for len(toClear) > 0 {
|
||||
toClear = toClear[copy(toClear, nilItems):]
|
||||
}
|
||||
}
|
||||
|
||||
// find returns the index where the given item should be inserted into this
|
||||
// list. 'found' is true if the item already exists in the list at the given
|
||||
// index.
|
||||
func (s items) find(item Item) (index int, found bool) {
|
||||
i := sort.Search(len(s), func(i int) bool {
|
||||
return item.Less(s[i])
|
||||
})
|
||||
if i > 0 && !s[i-1].Less(item) {
|
||||
return i - 1, true
|
||||
}
|
||||
return i, false
|
||||
}
|
||||
|
||||
// children stores child nodes in a node.
|
||||
type children []*node
|
||||
|
||||
// insertAt inserts a value into the given index, pushing all subsequent values
|
||||
// forward.
|
||||
func (s *children) insertAt(index int, n *node) {
|
||||
*s = append(*s, nil)
|
||||
if index < len(*s) {
|
||||
copy((*s)[index+1:], (*s)[index:])
|
||||
}
|
||||
(*s)[index] = n
|
||||
}
|
||||
|
||||
// removeAt removes a value at a given index, pulling all subsequent values
|
||||
// back.
|
||||
func (s *children) removeAt(index int) *node {
|
||||
n := (*s)[index]
|
||||
copy((*s)[index:], (*s)[index+1:])
|
||||
(*s)[len(*s)-1] = nil
|
||||
*s = (*s)[:len(*s)-1]
|
||||
return n
|
||||
}
|
||||
|
||||
// pop removes and returns the last element in the list.
|
||||
func (s *children) pop() (out *node) {
|
||||
index := len(*s) - 1
|
||||
out = (*s)[index]
|
||||
(*s)[index] = nil
|
||||
*s = (*s)[:index]
|
||||
return
|
||||
}
|
||||
|
||||
// truncate truncates this instance at index so that it contains only the
|
||||
// first index children. index must be less than or equal to length.
|
||||
func (s *children) truncate(index int) {
|
||||
var toClear children
|
||||
*s, toClear = (*s)[:index], (*s)[index:]
|
||||
for len(toClear) > 0 {
|
||||
toClear = toClear[copy(toClear, nilChildren):]
|
||||
}
|
||||
}
|
||||
|
||||
// node is an internal node in a tree.
|
||||
//
|
||||
// It must at all times maintain the invariant that either
|
||||
// * len(children) == 0, len(items) unconstrained
|
||||
// * len(children) == len(items) + 1
|
||||
type node struct {
|
||||
items items
|
||||
children children
|
||||
cow *copyOnWriteContext
|
||||
}
|
||||
|
||||
func (n *node) mutableFor(cow *copyOnWriteContext) *node {
|
||||
if n.cow == cow {
|
||||
return n
|
||||
}
|
||||
out := cow.newNode()
|
||||
if cap(out.items) >= len(n.items) {
|
||||
out.items = out.items[:len(n.items)]
|
||||
} else {
|
||||
out.items = make(items, len(n.items), cap(n.items))
|
||||
}
|
||||
copy(out.items, n.items)
|
||||
// Copy children
|
||||
if cap(out.children) >= len(n.children) {
|
||||
out.children = out.children[:len(n.children)]
|
||||
} else {
|
||||
out.children = make(children, len(n.children), cap(n.children))
|
||||
}
|
||||
copy(out.children, n.children)
|
||||
return out
|
||||
}
|
||||
|
||||
func (n *node) mutableChild(i int) *node {
|
||||
c := n.children[i].mutableFor(n.cow)
|
||||
n.children[i] = c
|
||||
return c
|
||||
}
|
||||
|
||||
// split splits the given node at the given index. The current node shrinks,
|
||||
// and this function returns the item that existed at that index and a new node
|
||||
// containing all items/children after it.
|
||||
func (n *node) split(i int) (Item, *node) {
|
||||
item := n.items[i]
|
||||
next := n.cow.newNode()
|
||||
next.items = append(next.items, n.items[i+1:]...)
|
||||
n.items.truncate(i)
|
||||
if len(n.children) > 0 {
|
||||
next.children = append(next.children, n.children[i+1:]...)
|
||||
n.children.truncate(i + 1)
|
||||
}
|
||||
return item, next
|
||||
}
|
||||
|
||||
// maybeSplitChild checks if a child should be split, and if so splits it.
|
||||
// Returns whether or not a split occurred.
|
||||
func (n *node) maybeSplitChild(i, maxItems int) bool {
|
||||
if len(n.children[i].items) < maxItems {
|
||||
return false
|
||||
}
|
||||
first := n.mutableChild(i)
|
||||
item, second := first.split(maxItems / 2)
|
||||
n.items.insertAt(i, item)
|
||||
n.children.insertAt(i+1, second)
|
||||
return true
|
||||
}
|
||||
|
||||
// insert inserts an item into the subtree rooted at this node, making sure
|
||||
// no nodes in the subtree exceed maxItems items. Should an equivalent item be
|
||||
// be found/replaced by insert, it will be returned.
|
||||
func (n *node) insert(item Item, maxItems int) Item {
|
||||
i, found := n.items.find(item)
|
||||
if found {
|
||||
out := n.items[i]
|
||||
n.items[i] = item
|
||||
return out
|
||||
}
|
||||
if len(n.children) == 0 {
|
||||
n.items.insertAt(i, item)
|
||||
return nil
|
||||
}
|
||||
if n.maybeSplitChild(i, maxItems) {
|
||||
inTree := n.items[i]
|
||||
switch {
|
||||
case item.Less(inTree):
|
||||
// no change, we want first split node
|
||||
case inTree.Less(item):
|
||||
i++ // we want second split node
|
||||
default:
|
||||
out := n.items[i]
|
||||
n.items[i] = item
|
||||
return out
|
||||
}
|
||||
}
|
||||
return n.mutableChild(i).insert(item, maxItems)
|
||||
}
|
||||
|
||||
// get finds the given key in the subtree and returns it.
|
||||
func (n *node) get(key Item) Item {
|
||||
i, found := n.items.find(key)
|
||||
if found {
|
||||
return n.items[i]
|
||||
} else if len(n.children) > 0 {
|
||||
return n.children[i].get(key)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// min returns the first item in the subtree.
|
||||
func min(n *node) Item {
|
||||
if n == nil {
|
||||
return nil
|
||||
}
|
||||
for len(n.children) > 0 {
|
||||
n = n.children[0]
|
||||
}
|
||||
if len(n.items) == 0 {
|
||||
return nil
|
||||
}
|
||||
return n.items[0]
|
||||
}
|
||||
|
||||
// max returns the last item in the subtree.
|
||||
func max(n *node) Item {
|
||||
if n == nil {
|
||||
return nil
|
||||
}
|
||||
for len(n.children) > 0 {
|
||||
n = n.children[len(n.children)-1]
|
||||
}
|
||||
if len(n.items) == 0 {
|
||||
return nil
|
||||
}
|
||||
return n.items[len(n.items)-1]
|
||||
}
|
||||
|
||||
// toRemove details what item to remove in a node.remove call.
|
||||
type toRemove int
|
||||
|
||||
const (
|
||||
removeItem toRemove = iota // removes the given item
|
||||
removeMin // removes smallest item in the subtree
|
||||
removeMax // removes largest item in the subtree
|
||||
)
|
||||
|
||||
// remove removes an item from the subtree rooted at this node.
|
||||
func (n *node) remove(item Item, minItems int, typ toRemove) Item {
|
||||
var i int
|
||||
var found bool
|
||||
switch typ {
|
||||
case removeMax:
|
||||
if len(n.children) == 0 {
|
||||
return n.items.pop()
|
||||
}
|
||||
i = len(n.items)
|
||||
case removeMin:
|
||||
if len(n.children) == 0 {
|
||||
return n.items.removeAt(0)
|
||||
}
|
||||
i = 0
|
||||
case removeItem:
|
||||
i, found = n.items.find(item)
|
||||
if len(n.children) == 0 {
|
||||
if found {
|
||||
return n.items.removeAt(i)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
default:
|
||||
panic("invalid type")
|
||||
}
|
||||
// If we get to here, we have children.
|
||||
if len(n.children[i].items) <= minItems {
|
||||
return n.growChildAndRemove(i, item, minItems, typ)
|
||||
}
|
||||
child := n.mutableChild(i)
|
||||
// Either we had enough items to begin with, or we've done some
|
||||
// merging/stealing, because we've got enough now and we're ready to return
|
||||
// stuff.
|
||||
if found {
|
||||
// The item exists at index 'i', and the child we've selected can give us a
|
||||
// predecessor, since if we've gotten here it's got > minItems items in it.
|
||||
out := n.items[i]
|
||||
// We use our special-case 'remove' call with typ=maxItem to pull the
|
||||
// predecessor of item i (the rightmost leaf of our immediate left child)
|
||||
// and set it into where we pulled the item from.
|
||||
n.items[i] = child.remove(nil, minItems, removeMax)
|
||||
return out
|
||||
}
|
||||
// Final recursive call. Once we're here, we know that the item isn't in this
|
||||
// node and that the child is big enough to remove from.
|
||||
return child.remove(item, minItems, typ)
|
||||
}
|
||||
|
||||
// growChildAndRemove grows child 'i' to make sure it's possible to remove an
|
||||
// item from it while keeping it at minItems, then calls remove to actually
|
||||
// remove it.
|
||||
//
|
||||
// Most documentation says we have to do two sets of special casing:
|
||||
// 1) item is in this node
|
||||
// 2) item is in child
|
||||
// In both cases, we need to handle the two subcases:
|
||||
// A) node has enough values that it can spare one
|
||||
// B) node doesn't have enough values
|
||||
// For the latter, we have to check:
|
||||
// a) left sibling has node to spare
|
||||
// b) right sibling has node to spare
|
||||
// c) we must merge
|
||||
// To simplify our code here, we handle cases #1 and #2 the same:
|
||||
// If a node doesn't have enough items, we make sure it does (using a,b,c).
|
||||
// We then simply redo our remove call, and the second time (regardless of
|
||||
// whether we're in case 1 or 2), we'll have enough items and can guarantee
|
||||
// that we hit case A.
|
||||
func (n *node) growChildAndRemove(i int, item Item, minItems int, typ toRemove) Item {
|
||||
if i > 0 && len(n.children[i-1].items) > minItems {
|
||||
// Steal from left child
|
||||
child := n.mutableChild(i)
|
||||
stealFrom := n.mutableChild(i - 1)
|
||||
stolenItem := stealFrom.items.pop()
|
||||
child.items.insertAt(0, n.items[i-1])
|
||||
n.items[i-1] = stolenItem
|
||||
if len(stealFrom.children) > 0 {
|
||||
child.children.insertAt(0, stealFrom.children.pop())
|
||||
}
|
||||
} else if i < len(n.items) && len(n.children[i+1].items) > minItems {
|
||||
// steal from right child
|
||||
child := n.mutableChild(i)
|
||||
stealFrom := n.mutableChild(i + 1)
|
||||
stolenItem := stealFrom.items.removeAt(0)
|
||||
child.items = append(child.items, n.items[i])
|
||||
n.items[i] = stolenItem
|
||||
if len(stealFrom.children) > 0 {
|
||||
child.children = append(child.children, stealFrom.children.removeAt(0))
|
||||
}
|
||||
} else {
|
||||
if i >= len(n.items) {
|
||||
i--
|
||||
}
|
||||
child := n.mutableChild(i)
|
||||
// merge with right child
|
||||
mergeItem := n.items.removeAt(i)
|
||||
mergeChild := n.children.removeAt(i + 1)
|
||||
child.items = append(child.items, mergeItem)
|
||||
child.items = append(child.items, mergeChild.items...)
|
||||
child.children = append(child.children, mergeChild.children...)
|
||||
n.cow.freeNode(mergeChild)
|
||||
}
|
||||
return n.remove(item, minItems, typ)
|
||||
}
|
||||
|
||||
type direction int
|
||||
|
||||
const (
|
||||
descend = direction(-1)
|
||||
ascend = direction(+1)
|
||||
)
|
||||
|
||||
// iterate provides a simple method for iterating over elements in the tree.
|
||||
//
|
||||
// When ascending, the 'start' should be less than 'stop' and when descending,
|
||||
// the 'start' should be greater than 'stop'. Setting 'includeStart' to true
|
||||
// will force the iterator to include the first item when it equals 'start',
|
||||
// thus creating a "greaterOrEqual" or "lessThanEqual" rather than just a
|
||||
// "greaterThan" or "lessThan" queries.
|
||||
func (n *node) iterate(dir direction, start, stop Item, includeStart bool, hit bool, iter ItemIterator) (bool, bool) {
|
||||
var ok bool
|
||||
switch dir {
|
||||
case ascend:
|
||||
for i := 0; i < len(n.items); i++ {
|
||||
if start != nil && n.items[i].Less(start) {
|
||||
continue
|
||||
}
|
||||
if len(n.children) > 0 {
|
||||
if hit, ok = n.children[i].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
if !includeStart && !hit && start != nil && !start.Less(n.items[i]) {
|
||||
hit = true
|
||||
continue
|
||||
}
|
||||
hit = true
|
||||
if stop != nil && !n.items[i].Less(stop) {
|
||||
return hit, false
|
||||
}
|
||||
if !iter(n.items[i]) {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
if len(n.children) > 0 {
|
||||
if hit, ok = n.children[len(n.children)-1].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
case descend:
|
||||
for i := len(n.items) - 1; i >= 0; i-- {
|
||||
if start != nil && !n.items[i].Less(start) {
|
||||
if !includeStart || hit || start.Less(n.items[i]) {
|
||||
continue
|
||||
}
|
||||
}
|
||||
if len(n.children) > 0 {
|
||||
if hit, ok = n.children[i+1].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
if stop != nil && !stop.Less(n.items[i]) {
|
||||
return hit, false // continue
|
||||
}
|
||||
hit = true
|
||||
if !iter(n.items[i]) {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
if len(n.children) > 0 {
|
||||
if hit, ok = n.children[0].iterate(dir, start, stop, includeStart, hit, iter); !ok {
|
||||
return hit, false
|
||||
}
|
||||
}
|
||||
}
|
||||
return hit, true
|
||||
}
|
||||
|
||||
// Used for testing/debugging purposes.
|
||||
func (n *node) print(w io.Writer, level int) {
|
||||
fmt.Fprintf(w, "%sNODE:%v\n", strings.Repeat(" ", level), n.items)
|
||||
for _, c := range n.children {
|
||||
c.print(w, level+1)
|
||||
}
|
||||
}
|
||||
|
||||
// BTree is an implementation of a B-Tree.
|
||||
//
|
||||
// BTree stores Item instances in an ordered structure, allowing easy insertion,
|
||||
// removal, and iteration.
|
||||
//
|
||||
// Write operations are not safe for concurrent mutation by multiple
|
||||
// goroutines, but Read operations are.
|
||||
type BTree struct {
|
||||
degree int
|
||||
length int
|
||||
root *node
|
||||
cow *copyOnWriteContext
|
||||
}
|
||||
|
||||
// copyOnWriteContext pointers determine node ownership... a tree with a write
|
||||
// context equivalent to a node's write context is allowed to modify that node.
|
||||
// A tree whose write context does not match a node's is not allowed to modify
|
||||
// it, and must create a new, writable copy (IE: it's a Clone).
|
||||
//
|
||||
// When doing any write operation, we maintain the invariant that the current
|
||||
// node's context is equal to the context of the tree that requested the write.
|
||||
// We do this by, before we descend into any node, creating a copy with the
|
||||
// correct context if the contexts don't match.
|
||||
//
|
||||
// Since the node we're currently visiting on any write has the requesting
|
||||
// tree's context, that node is modifiable in place. Children of that node may
|
||||
// not share context, but before we descend into them, we'll make a mutable
|
||||
// copy.
|
||||
type copyOnWriteContext struct {
|
||||
freelist *FreeList
|
||||
}
|
||||
|
||||
// Clone clones the btree, lazily. Clone should not be called concurrently,
|
||||
// but the original tree (t) and the new tree (t2) can be used concurrently
|
||||
// once the Clone call completes.
|
||||
//
|
||||
// The internal tree structure of b is marked read-only and shared between t and
|
||||
// t2. Writes to both t and t2 use copy-on-write logic, creating new nodes
|
||||
// whenever one of b's original nodes would have been modified. Read operations
|
||||
// should have no performance degredation. Write operations for both t and t2
|
||||
// will initially experience minor slow-downs caused by additional allocs and
|
||||
// copies due to the aforementioned copy-on-write logic, but should converge to
|
||||
// the original performance characteristics of the original tree.
|
||||
func (t *BTree) Clone() (t2 *BTree) {
|
||||
// Create two entirely new copy-on-write contexts.
|
||||
// This operation effectively creates three trees:
|
||||
// the original, shared nodes (old b.cow)
|
||||
// the new b.cow nodes
|
||||
// the new out.cow nodes
|
||||
cow1, cow2 := *t.cow, *t.cow
|
||||
out := *t
|
||||
t.cow = &cow1
|
||||
out.cow = &cow2
|
||||
return &out
|
||||
}
|
||||
|
||||
// maxItems returns the max number of items to allow per node.
|
||||
func (t *BTree) maxItems() int {
|
||||
return t.degree*2 - 1
|
||||
}
|
||||
|
||||
// minItems returns the min number of items to allow per node (ignored for the
|
||||
// root node).
|
||||
func (t *BTree) minItems() int {
|
||||
return t.degree - 1
|
||||
}
|
||||
|
||||
func (c *copyOnWriteContext) newNode() (n *node) {
|
||||
n = c.freelist.newNode()
|
||||
n.cow = c
|
||||
return
|
||||
}
|
||||
|
||||
func (c *copyOnWriteContext) freeNode(n *node) {
|
||||
if n.cow == c {
|
||||
// clear to allow GC
|
||||
n.items.truncate(0)
|
||||
n.children.truncate(0)
|
||||
n.cow = nil
|
||||
c.freelist.freeNode(n)
|
||||
}
|
||||
}
|
||||
|
||||
// ReplaceOrInsert adds the given item to the tree. If an item in the tree
|
||||
// already equals the given one, it is removed from the tree and returned.
|
||||
// Otherwise, nil is returned.
|
||||
//
|
||||
// nil cannot be added to the tree (will panic).
|
||||
func (t *BTree) ReplaceOrInsert(item Item) Item {
|
||||
if item == nil {
|
||||
panic("nil item being added to BTree")
|
||||
}
|
||||
if t.root == nil {
|
||||
t.root = t.cow.newNode()
|
||||
t.root.items = append(t.root.items, item)
|
||||
t.length++
|
||||
return nil
|
||||
} else {
|
||||
t.root = t.root.mutableFor(t.cow)
|
||||
if len(t.root.items) >= t.maxItems() {
|
||||
item2, second := t.root.split(t.maxItems() / 2)
|
||||
oldroot := t.root
|
||||
t.root = t.cow.newNode()
|
||||
t.root.items = append(t.root.items, item2)
|
||||
t.root.children = append(t.root.children, oldroot, second)
|
||||
}
|
||||
}
|
||||
out := t.root.insert(item, t.maxItems())
|
||||
if out == nil {
|
||||
t.length++
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// Delete removes an item equal to the passed in item from the tree, returning
|
||||
// it. If no such item exists, returns nil.
|
||||
func (t *BTree) Delete(item Item) Item {
|
||||
return t.deleteItem(item, removeItem)
|
||||
}
|
||||
|
||||
// DeleteMin removes the smallest item in the tree and returns it.
|
||||
// If no such item exists, returns nil.
|
||||
func (t *BTree) DeleteMin() Item {
|
||||
return t.deleteItem(nil, removeMin)
|
||||
}
|
||||
|
||||
// DeleteMax removes the largest item in the tree and returns it.
|
||||
// If no such item exists, returns nil.
|
||||
func (t *BTree) DeleteMax() Item {
|
||||
return t.deleteItem(nil, removeMax)
|
||||
}
|
||||
|
||||
func (t *BTree) deleteItem(item Item, typ toRemove) Item {
|
||||
if t.root == nil || len(t.root.items) == 0 {
|
||||
return nil
|
||||
}
|
||||
t.root = t.root.mutableFor(t.cow)
|
||||
out := t.root.remove(item, t.minItems(), typ)
|
||||
if len(t.root.items) == 0 && len(t.root.children) > 0 {
|
||||
oldroot := t.root
|
||||
t.root = t.root.children[0]
|
||||
t.cow.freeNode(oldroot)
|
||||
}
|
||||
if out != nil {
|
||||
t.length--
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// AscendRange calls the iterator for every value in the tree within the range
|
||||
// [greaterOrEqual, lessThan), until iterator returns false.
|
||||
func (t *BTree) AscendRange(greaterOrEqual, lessThan Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(ascend, greaterOrEqual, lessThan, true, false, iterator)
|
||||
}
|
||||
|
||||
// AscendLessThan calls the iterator for every value in the tree within the range
|
||||
// [first, pivot), until iterator returns false.
|
||||
func (t *BTree) AscendLessThan(pivot Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(ascend, nil, pivot, false, false, iterator)
|
||||
}
|
||||
|
||||
// AscendGreaterOrEqual calls the iterator for every value in the tree within
|
||||
// the range [pivot, last], until iterator returns false.
|
||||
func (t *BTree) AscendGreaterOrEqual(pivot Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(ascend, pivot, nil, true, false, iterator)
|
||||
}
|
||||
|
||||
// Ascend calls the iterator for every value in the tree within the range
|
||||
// [first, last], until iterator returns false.
|
||||
func (t *BTree) Ascend(iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(ascend, nil, nil, false, false, iterator)
|
||||
}
|
||||
|
||||
// DescendRange calls the iterator for every value in the tree within the range
|
||||
// [lessOrEqual, greaterThan), until iterator returns false.
|
||||
func (t *BTree) DescendRange(lessOrEqual, greaterThan Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(descend, lessOrEqual, greaterThan, true, false, iterator)
|
||||
}
|
||||
|
||||
// DescendLessOrEqual calls the iterator for every value in the tree within the range
|
||||
// [pivot, first], until iterator returns false.
|
||||
func (t *BTree) DescendLessOrEqual(pivot Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(descend, pivot, nil, true, false, iterator)
|
||||
}
|
||||
|
||||
// DescendGreaterThan calls the iterator for every value in the tree within
|
||||
// the range (pivot, last], until iterator returns false.
|
||||
func (t *BTree) DescendGreaterThan(pivot Item, iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(descend, nil, pivot, false, false, iterator)
|
||||
}
|
||||
|
||||
// Descend calls the iterator for every value in the tree within the range
|
||||
// [last, first], until iterator returns false.
|
||||
func (t *BTree) Descend(iterator ItemIterator) {
|
||||
if t.root == nil {
|
||||
return
|
||||
}
|
||||
t.root.iterate(descend, nil, nil, false, false, iterator)
|
||||
}
|
||||
|
||||
// Get looks for the key item in the tree, returning it. It returns nil if
|
||||
// unable to find that item.
|
||||
func (t *BTree) Get(key Item) Item {
|
||||
if t.root == nil {
|
||||
return nil
|
||||
}
|
||||
return t.root.get(key)
|
||||
}
|
||||
|
||||
// Min returns the smallest item in the tree, or nil if the tree is empty.
|
||||
func (t *BTree) Min() Item {
|
||||
return min(t.root)
|
||||
}
|
||||
|
||||
// Max returns the largest item in the tree, or nil if the tree is empty.
|
||||
func (t *BTree) Max() Item {
|
||||
return max(t.root)
|
||||
}
|
||||
|
||||
// Has returns true if the given key is in the tree.
|
||||
func (t *BTree) Has(key Item) bool {
|
||||
return t.Get(key) != nil
|
||||
}
|
||||
|
||||
// Len returns the number of items currently in the tree.
|
||||
func (t *BTree) Len() int {
|
||||
return t.length
|
||||
}
|
||||
|
||||
// Int implements the Item interface for integers.
|
||||
type Int int
|
||||
|
||||
// Less returns true if int(a) < int(b).
|
||||
func (a Int) Less(b Item) bool {
|
||||
return a < b.(Int)
|
||||
}
|
76
vendor/github.com/google/btree/btree_mem.go
generated
vendored
Normal file
76
vendor/github.com/google/btree/btree_mem.go
generated
vendored
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright 2014 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build ignore
|
||||
|
||||
// This binary compares memory usage between btree and gollrb.
|
||||
package main
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"runtime"
|
||||
"time"
|
||||
|
||||
"github.com/google/btree"
|
||||
"github.com/petar/GoLLRB/llrb"
|
||||
)
|
||||
|
||||
var (
|
||||
size = flag.Int("size", 1000000, "size of the tree to build")
|
||||
degree = flag.Int("degree", 8, "degree of btree")
|
||||
gollrb = flag.Bool("llrb", false, "use llrb instead of btree")
|
||||
)
|
||||
|
||||
func main() {
|
||||
flag.Parse()
|
||||
vals := rand.Perm(*size)
|
||||
var t, v interface{}
|
||||
v = vals
|
||||
var stats runtime.MemStats
|
||||
for i := 0; i < 10; i++ {
|
||||
runtime.GC()
|
||||
}
|
||||
fmt.Println("-------- BEFORE ----------")
|
||||
runtime.ReadMemStats(&stats)
|
||||
fmt.Printf("%+v\n", stats)
|
||||
start := time.Now()
|
||||
if *gollrb {
|
||||
tr := llrb.New()
|
||||
for _, v := range vals {
|
||||
tr.ReplaceOrInsert(llrb.Int(v))
|
||||
}
|
||||
t = tr // keep it around
|
||||
} else {
|
||||
tr := btree.New(*degree)
|
||||
for _, v := range vals {
|
||||
tr.ReplaceOrInsert(btree.Int(v))
|
||||
}
|
||||
t = tr // keep it around
|
||||
}
|
||||
fmt.Printf("%v inserts in %v\n", *size, time.Since(start))
|
||||
fmt.Println("-------- AFTER ----------")
|
||||
runtime.ReadMemStats(&stats)
|
||||
fmt.Printf("%+v\n", stats)
|
||||
for i := 0; i < 10; i++ {
|
||||
runtime.GC()
|
||||
}
|
||||
fmt.Println("-------- AFTER GC ----------")
|
||||
runtime.ReadMemStats(&stats)
|
||||
fmt.Printf("%+v\n", stats)
|
||||
if t == v {
|
||||
fmt.Println("to make sure vals and tree aren't GC'd")
|
||||
}
|
||||
}
|
689
vendor/github.com/google/btree/btree_test.go
generated
vendored
Normal file
689
vendor/github.com/google/btree/btree_test.go
generated
vendored
Normal file
@ -0,0 +1,689 @@
|
||||
// Copyright 2014 Google Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package btree
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"sort"
|
||||
"sync"
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
func init() {
|
||||
seed := time.Now().Unix()
|
||||
fmt.Println(seed)
|
||||
rand.Seed(seed)
|
||||
}
|
||||
|
||||
// perm returns a random permutation of n Int items in the range [0, n).
|
||||
func perm(n int) (out []Item) {
|
||||
for _, v := range rand.Perm(n) {
|
||||
out = append(out, Int(v))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// rang returns an ordered list of Int items in the range [0, n).
|
||||
func rang(n int) (out []Item) {
|
||||
for i := 0; i < n; i++ {
|
||||
out = append(out, Int(i))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// all extracts all items from a tree in order as a slice.
|
||||
func all(t *BTree) (out []Item) {
|
||||
t.Ascend(func(a Item) bool {
|
||||
out = append(out, a)
|
||||
return true
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// rangerev returns a reversed ordered list of Int items in the range [0, n).
|
||||
func rangrev(n int) (out []Item) {
|
||||
for i := n - 1; i >= 0; i-- {
|
||||
out = append(out, Int(i))
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// allrev extracts all items from a tree in reverse order as a slice.
|
||||
func allrev(t *BTree) (out []Item) {
|
||||
t.Descend(func(a Item) bool {
|
||||
out = append(out, a)
|
||||
return true
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
var btreeDegree = flag.Int("degree", 32, "B-Tree degree")
|
||||
|
||||
func TestBTree(t *testing.T) {
|
||||
tr := New(*btreeDegree)
|
||||
const treeSize = 10000
|
||||
for i := 0; i < 10; i++ {
|
||||
if min := tr.Min(); min != nil {
|
||||
t.Fatalf("empty min, got %+v", min)
|
||||
}
|
||||
if max := tr.Max(); max != nil {
|
||||
t.Fatalf("empty max, got %+v", max)
|
||||
}
|
||||
for _, item := range perm(treeSize) {
|
||||
if x := tr.ReplaceOrInsert(item); x != nil {
|
||||
t.Fatal("insert found item", item)
|
||||
}
|
||||
}
|
||||
for _, item := range perm(treeSize) {
|
||||
if x := tr.ReplaceOrInsert(item); x == nil {
|
||||
t.Fatal("insert didn't find item", item)
|
||||
}
|
||||
}
|
||||
if min, want := tr.Min(), Item(Int(0)); min != want {
|
||||
t.Fatalf("min: want %+v, got %+v", want, min)
|
||||
}
|
||||
if max, want := tr.Max(), Item(Int(treeSize-1)); max != want {
|
||||
t.Fatalf("max: want %+v, got %+v", want, max)
|
||||
}
|
||||
got := all(tr)
|
||||
want := rang(treeSize)
|
||||
if !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("mismatch:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
|
||||
gotrev := allrev(tr)
|
||||
wantrev := rangrev(treeSize)
|
||||
if !reflect.DeepEqual(gotrev, wantrev) {
|
||||
t.Fatalf("mismatch:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
|
||||
for _, item := range perm(treeSize) {
|
||||
if x := tr.Delete(item); x == nil {
|
||||
t.Fatalf("didn't find %v", item)
|
||||
}
|
||||
}
|
||||
if got = all(tr); len(got) > 0 {
|
||||
t.Fatalf("some left!: %v", got)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func ExampleBTree() {
|
||||
tr := New(*btreeDegree)
|
||||
for i := Int(0); i < 10; i++ {
|
||||
tr.ReplaceOrInsert(i)
|
||||
}
|
||||
fmt.Println("len: ", tr.Len())
|
||||
fmt.Println("get3: ", tr.Get(Int(3)))
|
||||
fmt.Println("get100: ", tr.Get(Int(100)))
|
||||
fmt.Println("del4: ", tr.Delete(Int(4)))
|
||||
fmt.Println("del100: ", tr.Delete(Int(100)))
|
||||
fmt.Println("replace5: ", tr.ReplaceOrInsert(Int(5)))
|
||||
fmt.Println("replace100:", tr.ReplaceOrInsert(Int(100)))
|
||||
fmt.Println("min: ", tr.Min())
|
||||
fmt.Println("delmin: ", tr.DeleteMin())
|
||||
fmt.Println("max: ", tr.Max())
|
||||
fmt.Println("delmax: ", tr.DeleteMax())
|
||||
fmt.Println("len: ", tr.Len())
|
||||
// Output:
|
||||
// len: 10
|
||||
// get3: 3
|
||||
// get100: <nil>
|
||||
// del4: 4
|
||||
// del100: <nil>
|
||||
// replace5: 5
|
||||
// replace100: <nil>
|
||||
// min: 0
|
||||
// delmin: 0
|
||||
// max: 100
|
||||
// delmax: 100
|
||||
// len: 8
|
||||
}
|
||||
|
||||
func TestDeleteMin(t *testing.T) {
|
||||
tr := New(3)
|
||||
for _, v := range perm(100) {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
var got []Item
|
||||
for v := tr.DeleteMin(); v != nil; v = tr.DeleteMin() {
|
||||
got = append(got, v)
|
||||
}
|
||||
if want := rang(100); !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("ascendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestDeleteMax(t *testing.T) {
|
||||
tr := New(3)
|
||||
for _, v := range perm(100) {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
var got []Item
|
||||
for v := tr.DeleteMax(); v != nil; v = tr.DeleteMax() {
|
||||
got = append(got, v)
|
||||
}
|
||||
// Reverse our list.
|
||||
for i := 0; i < len(got)/2; i++ {
|
||||
got[i], got[len(got)-i-1] = got[len(got)-i-1], got[i]
|
||||
}
|
||||
if want := rang(100); !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("ascendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestAscendRange(t *testing.T) {
|
||||
tr := New(2)
|
||||
for _, v := range perm(100) {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
var got []Item
|
||||
tr.AscendRange(Int(40), Int(60), func(a Item) bool {
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rang(100)[40:60]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("ascendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
got = got[:0]
|
||||
tr.AscendRange(Int(40), Int(60), func(a Item) bool {
|
||||
if a.(Int) > 50 {
|
||||
return false
|
||||
}
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rang(100)[40:51]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("ascendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestDescendRange(t *testing.T) {
|
||||
tr := New(2)
|
||||
for _, v := range perm(100) {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
var got []Item
|
||||
tr.DescendRange(Int(60), Int(40), func(a Item) bool {
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rangrev(100)[39:59]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("descendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
got = got[:0]
|
||||
tr.DescendRange(Int(60), Int(40), func(a Item) bool {
|
||||
if a.(Int) < 50 {
|
||||
return false
|
||||
}
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rangrev(100)[39:50]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("descendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
}
|
||||
func TestAscendLessThan(t *testing.T) {
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range perm(100) {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
var got []Item
|
||||
tr.AscendLessThan(Int(60), func(a Item) bool {
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rang(100)[:60]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("ascendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
got = got[:0]
|
||||
tr.AscendLessThan(Int(60), func(a Item) bool {
|
||||
if a.(Int) > 50 {
|
||||
return false
|
||||
}
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rang(100)[:51]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("ascendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestDescendLessOrEqual(t *testing.T) {
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range perm(100) {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
var got []Item
|
||||
tr.DescendLessOrEqual(Int(40), func(a Item) bool {
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rangrev(100)[59:]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("descendlessorequal:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
got = got[:0]
|
||||
tr.DescendLessOrEqual(Int(60), func(a Item) bool {
|
||||
if a.(Int) < 50 {
|
||||
return false
|
||||
}
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rangrev(100)[39:50]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("descendlessorequal:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
}
|
||||
func TestAscendGreaterOrEqual(t *testing.T) {
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range perm(100) {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
var got []Item
|
||||
tr.AscendGreaterOrEqual(Int(40), func(a Item) bool {
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rang(100)[40:]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("ascendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
got = got[:0]
|
||||
tr.AscendGreaterOrEqual(Int(40), func(a Item) bool {
|
||||
if a.(Int) > 50 {
|
||||
return false
|
||||
}
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rang(100)[40:51]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("ascendrange:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
func TestDescendGreaterThan(t *testing.T) {
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range perm(100) {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
var got []Item
|
||||
tr.DescendGreaterThan(Int(40), func(a Item) bool {
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rangrev(100)[:59]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("descendgreaterthan:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
got = got[:0]
|
||||
tr.DescendGreaterThan(Int(40), func(a Item) bool {
|
||||
if a.(Int) < 50 {
|
||||
return false
|
||||
}
|
||||
got = append(got, a)
|
||||
return true
|
||||
})
|
||||
if want := rangrev(100)[:50]; !reflect.DeepEqual(got, want) {
|
||||
t.Fatalf("descendgreaterthan:\n got: %v\nwant: %v", got, want)
|
||||
}
|
||||
}
|
||||
|
||||
const benchmarkTreeSize = 10000
|
||||
|
||||
func BenchmarkInsert(b *testing.B) {
|
||||
b.StopTimer()
|
||||
insertP := perm(benchmarkTreeSize)
|
||||
b.StartTimer()
|
||||
i := 0
|
||||
for i < b.N {
|
||||
tr := New(*btreeDegree)
|
||||
for _, item := range insertP {
|
||||
tr.ReplaceOrInsert(item)
|
||||
i++
|
||||
if i >= b.N {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkDeleteInsert(b *testing.B) {
|
||||
b.StopTimer()
|
||||
insertP := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, item := range insertP {
|
||||
tr.ReplaceOrInsert(item)
|
||||
}
|
||||
b.StartTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
tr.Delete(insertP[i%benchmarkTreeSize])
|
||||
tr.ReplaceOrInsert(insertP[i%benchmarkTreeSize])
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkDeleteInsertCloneOnce(b *testing.B) {
|
||||
b.StopTimer()
|
||||
insertP := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, item := range insertP {
|
||||
tr.ReplaceOrInsert(item)
|
||||
}
|
||||
tr = tr.Clone()
|
||||
b.StartTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
tr.Delete(insertP[i%benchmarkTreeSize])
|
||||
tr.ReplaceOrInsert(insertP[i%benchmarkTreeSize])
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkDeleteInsertCloneEachTime(b *testing.B) {
|
||||
b.StopTimer()
|
||||
insertP := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, item := range insertP {
|
||||
tr.ReplaceOrInsert(item)
|
||||
}
|
||||
b.StartTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
tr = tr.Clone()
|
||||
tr.Delete(insertP[i%benchmarkTreeSize])
|
||||
tr.ReplaceOrInsert(insertP[i%benchmarkTreeSize])
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkDelete(b *testing.B) {
|
||||
b.StopTimer()
|
||||
insertP := perm(benchmarkTreeSize)
|
||||
removeP := perm(benchmarkTreeSize)
|
||||
b.StartTimer()
|
||||
i := 0
|
||||
for i < b.N {
|
||||
b.StopTimer()
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range insertP {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
b.StartTimer()
|
||||
for _, item := range removeP {
|
||||
tr.Delete(item)
|
||||
i++
|
||||
if i >= b.N {
|
||||
return
|
||||
}
|
||||
}
|
||||
if tr.Len() > 0 {
|
||||
panic(tr.Len())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkGet(b *testing.B) {
|
||||
b.StopTimer()
|
||||
insertP := perm(benchmarkTreeSize)
|
||||
removeP := perm(benchmarkTreeSize)
|
||||
b.StartTimer()
|
||||
i := 0
|
||||
for i < b.N {
|
||||
b.StopTimer()
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range insertP {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
b.StartTimer()
|
||||
for _, item := range removeP {
|
||||
tr.Get(item)
|
||||
i++
|
||||
if i >= b.N {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkGetCloneEachTime(b *testing.B) {
|
||||
b.StopTimer()
|
||||
insertP := perm(benchmarkTreeSize)
|
||||
removeP := perm(benchmarkTreeSize)
|
||||
b.StartTimer()
|
||||
i := 0
|
||||
for i < b.N {
|
||||
b.StopTimer()
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range insertP {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
b.StartTimer()
|
||||
for _, item := range removeP {
|
||||
tr = tr.Clone()
|
||||
tr.Get(item)
|
||||
i++
|
||||
if i >= b.N {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type byInts []Item
|
||||
|
||||
func (a byInts) Len() int {
|
||||
return len(a)
|
||||
}
|
||||
|
||||
func (a byInts) Less(i, j int) bool {
|
||||
return a[i].(Int) < a[j].(Int)
|
||||
}
|
||||
|
||||
func (a byInts) Swap(i, j int) {
|
||||
a[i], a[j] = a[j], a[i]
|
||||
}
|
||||
|
||||
func BenchmarkAscend(b *testing.B) {
|
||||
arr := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range arr {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
sort.Sort(byInts(arr))
|
||||
b.ResetTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
j := 0
|
||||
tr.Ascend(func(item Item) bool {
|
||||
if item.(Int) != arr[j].(Int) {
|
||||
b.Fatalf("mismatch: expected: %v, got %v", arr[j].(Int), item.(Int))
|
||||
}
|
||||
j++
|
||||
return true
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkDescend(b *testing.B) {
|
||||
arr := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range arr {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
sort.Sort(byInts(arr))
|
||||
b.ResetTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
j := len(arr) - 1
|
||||
tr.Descend(func(item Item) bool {
|
||||
if item.(Int) != arr[j].(Int) {
|
||||
b.Fatalf("mismatch: expected: %v, got %v", arr[j].(Int), item.(Int))
|
||||
}
|
||||
j--
|
||||
return true
|
||||
})
|
||||
}
|
||||
}
|
||||
func BenchmarkAscendRange(b *testing.B) {
|
||||
arr := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range arr {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
sort.Sort(byInts(arr))
|
||||
b.ResetTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
j := 100
|
||||
tr.AscendRange(Int(100), arr[len(arr)-100], func(item Item) bool {
|
||||
if item.(Int) != arr[j].(Int) {
|
||||
b.Fatalf("mismatch: expected: %v, got %v", arr[j].(Int), item.(Int))
|
||||
}
|
||||
j++
|
||||
return true
|
||||
})
|
||||
if j != len(arr)-100 {
|
||||
b.Fatalf("expected: %v, got %v", len(arr)-100, j)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func BenchmarkDescendRange(b *testing.B) {
|
||||
arr := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range arr {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
sort.Sort(byInts(arr))
|
||||
b.ResetTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
j := len(arr) - 100
|
||||
tr.DescendRange(arr[len(arr)-100], Int(100), func(item Item) bool {
|
||||
if item.(Int) != arr[j].(Int) {
|
||||
b.Fatalf("mismatch: expected: %v, got %v", arr[j].(Int), item.(Int))
|
||||
}
|
||||
j--
|
||||
return true
|
||||
})
|
||||
if j != 100 {
|
||||
b.Fatalf("expected: %v, got %v", len(arr)-100, j)
|
||||
}
|
||||
}
|
||||
}
|
||||
func BenchmarkAscendGreaterOrEqual(b *testing.B) {
|
||||
arr := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range arr {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
sort.Sort(byInts(arr))
|
||||
b.ResetTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
j := 100
|
||||
k := 0
|
||||
tr.AscendGreaterOrEqual(Int(100), func(item Item) bool {
|
||||
if item.(Int) != arr[j].(Int) {
|
||||
b.Fatalf("mismatch: expected: %v, got %v", arr[j].(Int), item.(Int))
|
||||
}
|
||||
j++
|
||||
k++
|
||||
return true
|
||||
})
|
||||
if j != len(arr) {
|
||||
b.Fatalf("expected: %v, got %v", len(arr), j)
|
||||
}
|
||||
if k != len(arr)-100 {
|
||||
b.Fatalf("expected: %v, got %v", len(arr)-100, k)
|
||||
}
|
||||
}
|
||||
}
|
||||
func BenchmarkDescendLessOrEqual(b *testing.B) {
|
||||
arr := perm(benchmarkTreeSize)
|
||||
tr := New(*btreeDegree)
|
||||
for _, v := range arr {
|
||||
tr.ReplaceOrInsert(v)
|
||||
}
|
||||
sort.Sort(byInts(arr))
|
||||
b.ResetTimer()
|
||||
for i := 0; i < b.N; i++ {
|
||||
j := len(arr) - 100
|
||||
k := len(arr)
|
||||
tr.DescendLessOrEqual(arr[len(arr)-100], func(item Item) bool {
|
||||
if item.(Int) != arr[j].(Int) {
|
||||
b.Fatalf("mismatch: expected: %v, got %v", arr[j].(Int), item.(Int))
|
||||
}
|
||||
j--
|
||||
k--
|
||||
return true
|
||||
})
|
||||
if j != -1 {
|
||||
b.Fatalf("expected: %v, got %v", -1, j)
|
||||
}
|
||||
if k != 99 {
|
||||
b.Fatalf("expected: %v, got %v", 99, k)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const cloneTestSize = 10000
|
||||
|
||||
func cloneTest(t *testing.T, b *BTree, start int, p []Item, wg *sync.WaitGroup, trees *[]*BTree) {
|
||||
t.Logf("Starting new clone at %v", start)
|
||||
*trees = append(*trees, b)
|
||||
for i := start; i < cloneTestSize; i++ {
|
||||
b.ReplaceOrInsert(p[i])
|
||||
if i%(cloneTestSize/5) == 0 {
|
||||
wg.Add(1)
|
||||
go cloneTest(t, b.Clone(), i+1, p, wg, trees)
|
||||
}
|
||||
}
|
||||
wg.Done()
|
||||
}
|
||||
|
||||
func TestCloneConcurrentOperations(t *testing.T) {
|
||||
b := New(*btreeDegree)
|
||||
trees := []*BTree{}
|
||||
p := perm(cloneTestSize)
|
||||
var wg sync.WaitGroup
|
||||
wg.Add(1)
|
||||
go cloneTest(t, b, 0, p, &wg, &trees)
|
||||
wg.Wait()
|
||||
want := rang(cloneTestSize)
|
||||
t.Logf("Starting equality checks on %d trees", len(trees))
|
||||
for i, tree := range trees {
|
||||
if !reflect.DeepEqual(want, all(tree)) {
|
||||
t.Errorf("tree %v mismatch", i)
|
||||
}
|
||||
}
|
||||
t.Log("Removing half from first half")
|
||||
toRemove := rang(cloneTestSize)[cloneTestSize/2:]
|
||||
for i := 0; i < len(trees)/2; i++ {
|
||||
tree := trees[i]
|
||||
wg.Add(1)
|
||||
go func() {
|
||||
for _, item := range toRemove {
|
||||
tree.Delete(item)
|
||||
}
|
||||
wg.Done()
|
||||
}()
|
||||
}
|
||||
wg.Wait()
|
||||
t.Log("Checking all values again")
|
||||
for i, tree := range trees {
|
||||
var wantpart []Item
|
||||
if i < len(trees)/2 {
|
||||
wantpart = want[:cloneTestSize/2]
|
||||
} else {
|
||||
wantpart = want
|
||||
}
|
||||
if got := all(tree); !reflect.DeepEqual(wantpart, got) {
|
||||
t.Errorf("tree %v mismatch, want %v got %v", i, len(want), len(got))
|
||||
}
|
||||
}
|
||||
}
|
13
vendor/github.com/google/gofuzz/.travis.yml
generated
vendored
Normal file
13
vendor/github.com/google/gofuzz/.travis.yml
generated
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
language: go
|
||||
|
||||
go:
|
||||
- 1.4
|
||||
- 1.3
|
||||
- 1.2
|
||||
- tip
|
||||
|
||||
install:
|
||||
- if ! go get code.google.com/p/go.tools/cmd/cover; then go get golang.org/x/tools/cmd/cover; fi
|
||||
|
||||
script:
|
||||
- go test -cover
|
67
vendor/github.com/google/gofuzz/CONTRIBUTING.md
generated
vendored
Normal file
67
vendor/github.com/google/gofuzz/CONTRIBUTING.md
generated
vendored
Normal file
@ -0,0 +1,67 @@
|
||||
# How to contribute #
|
||||
|
||||
We'd love to accept your patches and contributions to this project. There are
|
||||
a just a few small guidelines you need to follow.
|
||||
|
||||
|
||||
## Contributor License Agreement ##
|
||||
|
||||
Contributions to any Google project must be accompanied by a Contributor
|
||||
License Agreement. This is not a copyright **assignment**, it simply gives
|
||||
Google permission to use and redistribute your contributions as part of the
|
||||
project.
|
||||
|
||||
* If you are an individual writing original source code and you're sure you
|
||||
own the intellectual property, then you'll need to sign an [individual
|
||||
CLA][].
|
||||
|
||||
* If you work for a company that wants to allow you to contribute your work,
|
||||
then you'll need to sign a [corporate CLA][].
|
||||
|
||||
You generally only need to submit a CLA once, so if you've already submitted
|
||||
one (even if it was for a different project), you probably don't need to do it
|
||||
again.
|
||||
|
||||
[individual CLA]: https://developers.google.com/open-source/cla/individual
|
||||
[corporate CLA]: https://developers.google.com/open-source/cla/corporate
|
||||
|
||||
|
||||
## Submitting a patch ##
|
||||
|
||||
1. It's generally best to start by opening a new issue describing the bug or
|
||||
feature you're intending to fix. Even if you think it's relatively minor,
|
||||
it's helpful to know what people are working on. Mention in the initial
|
||||
issue that you are planning to work on that bug or feature so that it can
|
||||
be assigned to you.
|
||||
|
||||
1. Follow the normal process of [forking][] the project, and setup a new
|
||||
branch to work in. It's important that each group of changes be done in
|
||||
separate branches in order to ensure that a pull request only includes the
|
||||
commits related to that bug or feature.
|
||||
|
||||
1. Go makes it very simple to ensure properly formatted code, so always run
|
||||
`go fmt` on your code before committing it. You should also run
|
||||
[golint][] over your code. As noted in the [golint readme][], it's not
|
||||
strictly necessary that your code be completely "lint-free", but this will
|
||||
help you find common style issues.
|
||||
|
||||
1. Any significant changes should almost always be accompanied by tests. The
|
||||
project already has good test coverage, so look at some of the existing
|
||||
tests if you're unsure how to go about it. [gocov][] and [gocov-html][]
|
||||
are invaluable tools for seeing which parts of your code aren't being
|
||||
exercised by your tests.
|
||||
|
||||
1. Do your best to have [well-formed commit messages][] for each change.
|
||||
This provides consistency throughout the project, and ensures that commit
|
||||
messages are able to be formatted properly by various git tools.
|
||||
|
||||
1. Finally, push the commits to your fork and submit a [pull request][].
|
||||
|
||||
[forking]: https://help.github.com/articles/fork-a-repo
|
||||
[golint]: https://github.com/golang/lint
|
||||
[golint readme]: https://github.com/golang/lint/blob/master/README
|
||||
[gocov]: https://github.com/axw/gocov
|
||||
[gocov-html]: https://github.com/matm/gocov-html
|
||||
[well-formed commit messages]: http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html
|
||||
[squash]: http://git-scm.com/book/en/Git-Tools-Rewriting-History#Squashing-Commits
|
||||
[pull request]: https://help.github.com/articles/creating-a-pull-request
|
202
vendor/github.com/google/gofuzz/LICENSE
generated
vendored
Normal file
202
vendor/github.com/google/gofuzz/LICENSE
generated
vendored
Normal file
@ -0,0 +1,202 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
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including but not limited to software source code, documentation
|
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source, and configuration files.
|
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|
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"Object" form shall mean any form resulting from mechanical
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transformation or translation of a Source form, including but
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not limited to compiled object code, generated documentation,
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and conversions to other media types.
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"Work" shall mean the work of authorship, whether in Source or
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Object form, made available under the License, as indicated by a
|
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|
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|
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"Derivative Works" shall mean any work, whether in Source or Object
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editorial revisions, annotations, elaborations, or other modifications
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the Work and Derivative Works thereof.
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"Contribution" shall mean any work of authorship, including
|
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the original version of the Work and any modifications or additions
|
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to that Work or Derivative Works thereof, that is intentionally
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excluding communication that is conspicuously marked or otherwise
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"Contributor" shall mean Licensor and any individual or Legal Entity
|
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on behalf of whom a Contribution has been received by Licensor and
|
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subsequently incorporated within the Work.
|
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|
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2. Grant of Copyright License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
|
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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3. Grant of Patent License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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|
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institute patent litigation against any entity (including a
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cross-claim or counterclaim in a lawsuit) alleging that the Work
|
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or a Contribution incorporated within the Work constitutes direct
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or contributory patent infringement, then any patent licenses
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granted to You under this License for that Work shall terminate
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as of the date such litigation is filed.
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4. Redistribution. You may reproduce and distribute copies of the
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Work or Derivative Works thereof in any medium, with or without
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modifications, and in Source or Object form, provided that You
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|
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(a) You must give any other recipients of the Work or
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Derivative Works a copy of this License; and
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|
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(b) You must cause any modified files to carry prominent notices
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stating that You changed the files; and
|
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|
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(c) You must retain, in the Source form of any Derivative Works
|
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that You distribute, all copyright, patent, trademark, and
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attribution notices from the Source form of the Work,
|
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excluding those notices that do not pertain to any part of
|
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|
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|
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(d) If the Work includes a "NOTICE" text file as part of its
|
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distribution, then any Derivative Works that You distribute must
|
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include a readable copy of the attribution notices contained
|
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pertain to any part of the Derivative Works, in at least one
|
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of the following places: within a NOTICE text file distributed
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wherever such third-party notices normally appear. The contents
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of the NOTICE file are for informational purposes only and
|
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do not modify the License. You may add Your own attribution
|
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notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
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that such additional attribution notices cannot be construed
|
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as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
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reproduction, and distribution of the Work otherwise complies with
|
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the conditions stated in this License.
|
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|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
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Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
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with Licensor regarding such Contributions.
|
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|
||||
6. Trademarks. This License does not grant permission to use the trade
|
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names, trademarks, service marks, or product names of the Licensor,
|
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except as required for reasonable and customary use in describing the
|
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origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
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7. Disclaimer of Warranty. Unless required by applicable law or
|
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agreed to in writing, Licensor provides the Work (and each
|
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Contributor provides its Contributions) on an "AS IS" BASIS,
|
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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implied, including, without limitation, any warranties or conditions
|
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|
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PARTICULAR PURPOSE. You are solely responsible for determining the
|
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appropriateness of using or redistributing the Work and assume any
|
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|
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whether in tort (including negligence), contract, or otherwise,
|
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unless required by applicable law (such as deliberate and grossly
|
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|
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|
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|
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|
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|
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|
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9. Accepting Warranty or Additional Liability. While redistributing
|
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|
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defend, and hold each Contributor harmless for any liability
|
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|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
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||||
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||||
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||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
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||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
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||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
71
vendor/github.com/google/gofuzz/README.md
generated
vendored
Normal file
71
vendor/github.com/google/gofuzz/README.md
generated
vendored
Normal file
@ -0,0 +1,71 @@
|
||||
gofuzz
|
||||
======
|
||||
|
||||
gofuzz is a library for populating go objects with random values.
|
||||
|
||||
[](https://godoc.org/github.com/google/gofuzz)
|
||||
[](https://travis-ci.org/google/gofuzz)
|
||||
|
||||
This is useful for testing:
|
||||
|
||||
* Do your project's objects really serialize/unserialize correctly in all cases?
|
||||
* Is there an incorrectly formatted object that will cause your project to panic?
|
||||
|
||||
Import with ```import "github.com/google/gofuzz"```
|
||||
|
||||
You can use it on single variables:
|
||||
```go
|
||||
f := fuzz.New()
|
||||
var myInt int
|
||||
f.Fuzz(&myInt) // myInt gets a random value.
|
||||
```
|
||||
|
||||
You can use it on maps:
|
||||
```go
|
||||
f := fuzz.New().NilChance(0).NumElements(1, 1)
|
||||
var myMap map[ComplexKeyType]string
|
||||
f.Fuzz(&myMap) // myMap will have exactly one element.
|
||||
```
|
||||
|
||||
Customize the chance of getting a nil pointer:
|
||||
```go
|
||||
f := fuzz.New().NilChance(.5)
|
||||
var fancyStruct struct {
|
||||
A, B, C, D *string
|
||||
}
|
||||
f.Fuzz(&fancyStruct) // About half the pointers should be set.
|
||||
```
|
||||
|
||||
You can even customize the randomization completely if needed:
|
||||
```go
|
||||
type MyEnum string
|
||||
const (
|
||||
A MyEnum = "A"
|
||||
B MyEnum = "B"
|
||||
)
|
||||
type MyInfo struct {
|
||||
Type MyEnum
|
||||
AInfo *string
|
||||
BInfo *string
|
||||
}
|
||||
|
||||
f := fuzz.New().NilChance(0).Funcs(
|
||||
func(e *MyInfo, c fuzz.Continue) {
|
||||
switch c.Intn(2) {
|
||||
case 0:
|
||||
e.Type = A
|
||||
c.Fuzz(&e.AInfo)
|
||||
case 1:
|
||||
e.Type = B
|
||||
c.Fuzz(&e.BInfo)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
var myObject MyInfo
|
||||
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
|
||||
```
|
||||
|
||||
See more examples in ```example_test.go```.
|
||||
|
||||
Happy testing!
|
18
vendor/github.com/google/gofuzz/doc.go
generated
vendored
Normal file
18
vendor/github.com/google/gofuzz/doc.go
generated
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Package fuzz is a library for populating go objects with random values.
|
||||
package fuzz
|
225
vendor/github.com/google/gofuzz/example_test.go
generated
vendored
Normal file
225
vendor/github.com/google/gofuzz/example_test.go
generated
vendored
Normal file
@ -0,0 +1,225 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package fuzz_test
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"math/rand"
|
||||
|
||||
"github.com/google/gofuzz"
|
||||
)
|
||||
|
||||
func ExampleSimple() {
|
||||
type MyType struct {
|
||||
A string
|
||||
B string
|
||||
C int
|
||||
D struct {
|
||||
E float64
|
||||
}
|
||||
}
|
||||
|
||||
f := fuzz.New()
|
||||
object := MyType{}
|
||||
|
||||
uniqueObjects := map[MyType]int{}
|
||||
|
||||
for i := 0; i < 1000; i++ {
|
||||
f.Fuzz(&object)
|
||||
uniqueObjects[object]++
|
||||
}
|
||||
fmt.Printf("Got %v unique objects.\n", len(uniqueObjects))
|
||||
// Output:
|
||||
// Got 1000 unique objects.
|
||||
}
|
||||
|
||||
func ExampleCustom() {
|
||||
type MyType struct {
|
||||
A int
|
||||
B string
|
||||
}
|
||||
|
||||
counter := 0
|
||||
f := fuzz.New().Funcs(
|
||||
func(i *int, c fuzz.Continue) {
|
||||
*i = counter
|
||||
counter++
|
||||
},
|
||||
)
|
||||
object := MyType{}
|
||||
|
||||
uniqueObjects := map[MyType]int{}
|
||||
|
||||
for i := 0; i < 100; i++ {
|
||||
f.Fuzz(&object)
|
||||
if object.A != i {
|
||||
fmt.Printf("Unexpected value: %#v\n", object)
|
||||
}
|
||||
uniqueObjects[object]++
|
||||
}
|
||||
fmt.Printf("Got %v unique objects.\n", len(uniqueObjects))
|
||||
// Output:
|
||||
// Got 100 unique objects.
|
||||
}
|
||||
|
||||
func ExampleComplex() {
|
||||
type OtherType struct {
|
||||
A string
|
||||
B string
|
||||
}
|
||||
type MyType struct {
|
||||
Pointer *OtherType
|
||||
Map map[string]OtherType
|
||||
PointerMap *map[string]OtherType
|
||||
Slice []OtherType
|
||||
SlicePointer []*OtherType
|
||||
PointerSlicePointer *[]*OtherType
|
||||
}
|
||||
|
||||
f := fuzz.New().RandSource(rand.NewSource(0)).NilChance(0).NumElements(1, 1).Funcs(
|
||||
func(o *OtherType, c fuzz.Continue) {
|
||||
o.A = "Foo"
|
||||
o.B = "Bar"
|
||||
},
|
||||
func(op **OtherType, c fuzz.Continue) {
|
||||
*op = &OtherType{"A", "B"}
|
||||
},
|
||||
func(m map[string]OtherType, c fuzz.Continue) {
|
||||
m["Works Because"] = OtherType{
|
||||
"Fuzzer",
|
||||
"Preallocated",
|
||||
}
|
||||
},
|
||||
)
|
||||
object := MyType{}
|
||||
f.Fuzz(&object)
|
||||
bytes, err := json.MarshalIndent(&object, "", " ")
|
||||
if err != nil {
|
||||
fmt.Printf("error: %v\n", err)
|
||||
}
|
||||
fmt.Printf("%s\n", string(bytes))
|
||||
// Output:
|
||||
// {
|
||||
// "Pointer": {
|
||||
// "A": "A",
|
||||
// "B": "B"
|
||||
// },
|
||||
// "Map": {
|
||||
// "Works Because": {
|
||||
// "A": "Fuzzer",
|
||||
// "B": "Preallocated"
|
||||
// }
|
||||
// },
|
||||
// "PointerMap": {
|
||||
// "Works Because": {
|
||||
// "A": "Fuzzer",
|
||||
// "B": "Preallocated"
|
||||
// }
|
||||
// },
|
||||
// "Slice": [
|
||||
// {
|
||||
// "A": "Foo",
|
||||
// "B": "Bar"
|
||||
// }
|
||||
// ],
|
||||
// "SlicePointer": [
|
||||
// {
|
||||
// "A": "A",
|
||||
// "B": "B"
|
||||
// }
|
||||
// ],
|
||||
// "PointerSlicePointer": [
|
||||
// {
|
||||
// "A": "A",
|
||||
// "B": "B"
|
||||
// }
|
||||
// ]
|
||||
// }
|
||||
}
|
||||
|
||||
func ExampleMap() {
|
||||
f := fuzz.New().NilChance(0).NumElements(1, 1)
|
||||
var myMap map[struct{ A, B, C int }]string
|
||||
f.Fuzz(&myMap)
|
||||
fmt.Printf("myMap has %v element(s).\n", len(myMap))
|
||||
// Output:
|
||||
// myMap has 1 element(s).
|
||||
}
|
||||
|
||||
func ExampleSingle() {
|
||||
f := fuzz.New()
|
||||
var i int
|
||||
f.Fuzz(&i)
|
||||
|
||||
// Technically, we'd expect this to fail one out of 2 billion attempts...
|
||||
fmt.Printf("(i == 0) == %v", i == 0)
|
||||
// Output:
|
||||
// (i == 0) == false
|
||||
}
|
||||
|
||||
func ExampleEnum() {
|
||||
type MyEnum string
|
||||
const (
|
||||
A MyEnum = "A"
|
||||
B MyEnum = "B"
|
||||
)
|
||||
type MyInfo struct {
|
||||
Type MyEnum
|
||||
AInfo *string
|
||||
BInfo *string
|
||||
}
|
||||
|
||||
f := fuzz.New().NilChance(0).Funcs(
|
||||
func(e *MyInfo, c fuzz.Continue) {
|
||||
// Note c's embedded Rand allows for direct use.
|
||||
// We could also use c.RandBool() here.
|
||||
switch c.Intn(2) {
|
||||
case 0:
|
||||
e.Type = A
|
||||
c.Fuzz(&e.AInfo)
|
||||
case 1:
|
||||
e.Type = B
|
||||
c.Fuzz(&e.BInfo)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
for i := 0; i < 100; i++ {
|
||||
var myObject MyInfo
|
||||
f.Fuzz(&myObject)
|
||||
switch myObject.Type {
|
||||
case A:
|
||||
if myObject.AInfo == nil {
|
||||
fmt.Println("AInfo should have been set!")
|
||||
}
|
||||
if myObject.BInfo != nil {
|
||||
fmt.Println("BInfo should NOT have been set!")
|
||||
}
|
||||
case B:
|
||||
if myObject.BInfo == nil {
|
||||
fmt.Println("BInfo should have been set!")
|
||||
}
|
||||
if myObject.AInfo != nil {
|
||||
fmt.Println("AInfo should NOT have been set!")
|
||||
}
|
||||
default:
|
||||
fmt.Println("Invalid enum value!")
|
||||
}
|
||||
}
|
||||
// Output:
|
||||
}
|
487
vendor/github.com/google/gofuzz/fuzz.go
generated
vendored
Normal file
487
vendor/github.com/google/gofuzz/fuzz.go
generated
vendored
Normal file
@ -0,0 +1,487 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package fuzz
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"time"
|
||||
)
|
||||
|
||||
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
|
||||
type fuzzFuncMap map[reflect.Type]reflect.Value
|
||||
|
||||
// Fuzzer knows how to fill any object with random fields.
|
||||
type Fuzzer struct {
|
||||
fuzzFuncs fuzzFuncMap
|
||||
defaultFuzzFuncs fuzzFuncMap
|
||||
r *rand.Rand
|
||||
nilChance float64
|
||||
minElements int
|
||||
maxElements int
|
||||
maxDepth int
|
||||
}
|
||||
|
||||
// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
|
||||
// RandSource, NilChance, or NumElements in any order.
|
||||
func New() *Fuzzer {
|
||||
return NewWithSeed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
func NewWithSeed(seed int64) *Fuzzer {
|
||||
f := &Fuzzer{
|
||||
defaultFuzzFuncs: fuzzFuncMap{
|
||||
reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
|
||||
},
|
||||
|
||||
fuzzFuncs: fuzzFuncMap{},
|
||||
r: rand.New(rand.NewSource(seed)),
|
||||
nilChance: .2,
|
||||
minElements: 1,
|
||||
maxElements: 10,
|
||||
maxDepth: 100,
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
|
||||
//
|
||||
// Each entry in fuzzFuncs must be a function taking two parameters.
|
||||
// The first parameter must be a pointer or map. It is the variable that
|
||||
// function will fill with random data. The second parameter must be a
|
||||
// fuzz.Continue, which will provide a source of randomness and a way
|
||||
// to automatically continue fuzzing smaller pieces of the first parameter.
|
||||
//
|
||||
// These functions are called sensibly, e.g., if you wanted custom string
|
||||
// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
|
||||
// called and passed the address of strings. Maps and pointers will always
|
||||
// be made/new'd for you, ignoring the NilChange option. For slices, it
|
||||
// doesn't make much sense to pre-create them--Fuzzer doesn't know how
|
||||
// long you want your slice--so take a pointer to a slice, and make it
|
||||
// yourself. (If you don't want your map/pointer type pre-made, take a
|
||||
// pointer to it, and make it yourself.) See the examples for a range of
|
||||
// custom functions.
|
||||
func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
|
||||
for i := range fuzzFuncs {
|
||||
v := reflect.ValueOf(fuzzFuncs[i])
|
||||
if v.Kind() != reflect.Func {
|
||||
panic("Need only funcs!")
|
||||
}
|
||||
t := v.Type()
|
||||
if t.NumIn() != 2 || t.NumOut() != 0 {
|
||||
panic("Need 2 in and 0 out params!")
|
||||
}
|
||||
argT := t.In(0)
|
||||
switch argT.Kind() {
|
||||
case reflect.Ptr, reflect.Map:
|
||||
default:
|
||||
panic("fuzzFunc must take pointer or map type")
|
||||
}
|
||||
if t.In(1) != reflect.TypeOf(Continue{}) {
|
||||
panic("fuzzFunc's second parameter must be type fuzz.Continue")
|
||||
}
|
||||
f.fuzzFuncs[argT] = v
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// RandSource causes f to get values from the given source of randomness.
|
||||
// Use if you want deterministic fuzzing.
|
||||
func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
|
||||
f.r = rand.New(s)
|
||||
return f
|
||||
}
|
||||
|
||||
// NilChance sets the probability of creating a nil pointer, map, or slice to
|
||||
// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
|
||||
func (f *Fuzzer) NilChance(p float64) *Fuzzer {
|
||||
if p < 0 || p > 1 {
|
||||
panic("p should be between 0 and 1, inclusive.")
|
||||
}
|
||||
f.nilChance = p
|
||||
return f
|
||||
}
|
||||
|
||||
// NumElements sets the minimum and maximum number of elements that will be
|
||||
// added to a non-nil map or slice.
|
||||
func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
|
||||
if atLeast > atMost {
|
||||
panic("atLeast must be <= atMost")
|
||||
}
|
||||
if atLeast < 0 {
|
||||
panic("atLeast must be >= 0")
|
||||
}
|
||||
f.minElements = atLeast
|
||||
f.maxElements = atMost
|
||||
return f
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genElementCount() int {
|
||||
if f.minElements == f.maxElements {
|
||||
return f.minElements
|
||||
}
|
||||
return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genShouldFill() bool {
|
||||
return f.r.Float64() > f.nilChance
|
||||
}
|
||||
|
||||
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
|
||||
// before stopping. This includes struct members, pointers, and map and slice
|
||||
// elements.
|
||||
func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
|
||||
f.maxDepth = d
|
||||
return f
|
||||
}
|
||||
|
||||
// Fuzz recursively fills all of obj's fields with something random. First
|
||||
// this tries to find a custom fuzz function (see Funcs). If there is no
|
||||
// custom function this tests whether the object implements fuzz.Interface and,
|
||||
// if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
|
||||
// there is a default fuzz function provided by this package. If all of that
|
||||
// fails, this will generate random values for all primitive fields and then
|
||||
// recurse for all non-primitives.
|
||||
//
|
||||
// This is safe for cyclic or tree-like structs, up to a limit. Use the
|
||||
// MaxDepth method to adjust how deep you need it to recurse.
|
||||
//
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks,
|
||||
// golang :/ ) Intended for tests, so will panic on bad input or unimplemented
|
||||
// fields.
|
||||
func (f *Fuzzer) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
// Not safe for cyclic or tree-like structs!
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
|
||||
// Intended for tests, so will panic on bad input or unimplemented fields.
|
||||
func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
const (
|
||||
// Do not try to find a custom fuzz function. Does not apply recursively.
|
||||
flagNoCustomFuzz uint64 = 1 << iota
|
||||
)
|
||||
|
||||
func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
|
||||
fc := &fuzzerContext{fuzzer: f}
|
||||
fc.doFuzz(v, flags)
|
||||
}
|
||||
|
||||
// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
|
||||
// be thread-safe.
|
||||
type fuzzerContext struct {
|
||||
fuzzer *Fuzzer
|
||||
curDepth int
|
||||
}
|
||||
|
||||
func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
|
||||
if fc.curDepth >= fc.fuzzer.maxDepth {
|
||||
return
|
||||
}
|
||||
fc.curDepth++
|
||||
defer func() { fc.curDepth-- }()
|
||||
|
||||
if !v.CanSet() {
|
||||
return
|
||||
}
|
||||
|
||||
if flags&flagNoCustomFuzz == 0 {
|
||||
// Check for both pointer and non-pointer custom functions.
|
||||
if v.CanAddr() && fc.tryCustom(v.Addr()) {
|
||||
return
|
||||
}
|
||||
if fc.tryCustom(v) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if fn, ok := fillFuncMap[v.Kind()]; ok {
|
||||
fn(v, fc.fuzzer.r)
|
||||
return
|
||||
}
|
||||
switch v.Kind() {
|
||||
case reflect.Map:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
n := fc.fuzzer.genElementCount()
|
||||
for i := 0; i < n; i++ {
|
||||
key := reflect.New(v.Type().Key()).Elem()
|
||||
fc.doFuzz(key, 0)
|
||||
val := reflect.New(v.Type().Elem()).Elem()
|
||||
fc.doFuzz(val, 0)
|
||||
v.SetMapIndex(key, val)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Ptr:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
fc.doFuzz(v.Elem(), 0)
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Slice:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := fc.fuzzer.genElementCount()
|
||||
v.Set(reflect.MakeSlice(v.Type(), n, n))
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Array:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := v.Len()
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Struct:
|
||||
for i := 0; i < v.NumField(); i++ {
|
||||
fc.doFuzz(v.Field(i), 0)
|
||||
}
|
||||
case reflect.Chan:
|
||||
fallthrough
|
||||
case reflect.Func:
|
||||
fallthrough
|
||||
case reflect.Interface:
|
||||
fallthrough
|
||||
default:
|
||||
panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
|
||||
}
|
||||
}
|
||||
|
||||
// tryCustom searches for custom handlers, and returns true iff it finds a match
|
||||
// and successfully randomizes v.
|
||||
func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
|
||||
// First: see if we have a fuzz function for it.
|
||||
doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
// Second: see if it can fuzz itself.
|
||||
if v.CanInterface() {
|
||||
intf := v.Interface()
|
||||
if fuzzable, ok := intf.(Interface); ok {
|
||||
fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
|
||||
return true
|
||||
}
|
||||
}
|
||||
// Finally: see if there is a default fuzz function.
|
||||
doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
switch v.Kind() {
|
||||
case reflect.Ptr:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
}
|
||||
case reflect.Map:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
}
|
||||
default:
|
||||
return false
|
||||
}
|
||||
|
||||
doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
|
||||
fc: fc,
|
||||
Rand: fc.fuzzer.r,
|
||||
})})
|
||||
return true
|
||||
}
|
||||
|
||||
// Interface represents an object that knows how to fuzz itself. Any time we
|
||||
// find a type that implements this interface we will delegate the act of
|
||||
// fuzzing itself.
|
||||
type Interface interface {
|
||||
Fuzz(c Continue)
|
||||
}
|
||||
|
||||
// Continue can be passed to custom fuzzing functions to allow them to use
|
||||
// the correct source of randomness and to continue fuzzing their members.
|
||||
type Continue struct {
|
||||
fc *fuzzerContext
|
||||
|
||||
// For convenience, Continue implements rand.Rand via embedding.
|
||||
// Use this for generating any randomness if you want your fuzzing
|
||||
// to be repeatable for a given seed.
|
||||
*rand.Rand
|
||||
}
|
||||
|
||||
// Fuzz continues fuzzing obj. obj must be a pointer.
|
||||
func (c Continue) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
func (c Continue) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
// RandString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func (c Continue) RandString() string {
|
||||
return randString(c.Rand)
|
||||
}
|
||||
|
||||
// RandUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func (c Continue) RandUint64() uint64 {
|
||||
return randUint64(c.Rand)
|
||||
}
|
||||
|
||||
// RandBool returns true or false randomly.
|
||||
func (c Continue) RandBool() bool {
|
||||
return randBool(c.Rand)
|
||||
}
|
||||
|
||||
func fuzzInt(v reflect.Value, r *rand.Rand) {
|
||||
v.SetInt(int64(randUint64(r)))
|
||||
}
|
||||
|
||||
func fuzzUint(v reflect.Value, r *rand.Rand) {
|
||||
v.SetUint(randUint64(r))
|
||||
}
|
||||
|
||||
func fuzzTime(t *time.Time, c Continue) {
|
||||
var sec, nsec int64
|
||||
// Allow for about 1000 years of random time values, which keeps things
|
||||
// like JSON parsing reasonably happy.
|
||||
sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
|
||||
c.Fuzz(&nsec)
|
||||
*t = time.Unix(sec, nsec)
|
||||
}
|
||||
|
||||
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
|
||||
reflect.Bool: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetBool(randBool(r))
|
||||
},
|
||||
reflect.Int: fuzzInt,
|
||||
reflect.Int8: fuzzInt,
|
||||
reflect.Int16: fuzzInt,
|
||||
reflect.Int32: fuzzInt,
|
||||
reflect.Int64: fuzzInt,
|
||||
reflect.Uint: fuzzUint,
|
||||
reflect.Uint8: fuzzUint,
|
||||
reflect.Uint16: fuzzUint,
|
||||
reflect.Uint32: fuzzUint,
|
||||
reflect.Uint64: fuzzUint,
|
||||
reflect.Uintptr: fuzzUint,
|
||||
reflect.Float32: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(float64(r.Float32()))
|
||||
},
|
||||
reflect.Float64: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(r.Float64())
|
||||
},
|
||||
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
reflect.String: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetString(randString(r))
|
||||
},
|
||||
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
}
|
||||
|
||||
// randBool returns true or false randomly.
|
||||
func randBool(r *rand.Rand) bool {
|
||||
if r.Int()&1 == 1 {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type charRange struct {
|
||||
first, last rune
|
||||
}
|
||||
|
||||
// choose returns a random unicode character from the given range, using the
|
||||
// given randomness source.
|
||||
func (r *charRange) choose(rand *rand.Rand) rune {
|
||||
count := int64(r.last - r.first)
|
||||
return r.first + rune(rand.Int63n(count))
|
||||
}
|
||||
|
||||
var unicodeRanges = []charRange{
|
||||
{' ', '~'}, // ASCII characters
|
||||
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
|
||||
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
|
||||
}
|
||||
|
||||
// randString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func randString(r *rand.Rand) string {
|
||||
n := r.Intn(20)
|
||||
runes := make([]rune, n)
|
||||
for i := range runes {
|
||||
runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
|
||||
}
|
||||
return string(runes)
|
||||
}
|
||||
|
||||
// randUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func randUint64(r *rand.Rand) uint64 {
|
||||
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
|
||||
}
|
472
vendor/github.com/google/gofuzz/fuzz_test.go
generated
vendored
Normal file
472
vendor/github.com/google/gofuzz/fuzz_test.go
generated
vendored
Normal file
@ -0,0 +1,472 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package fuzz
|
||||
|
||||
import (
|
||||
"reflect"
|
||||
"testing"
|
||||
"time"
|
||||
)
|
||||
|
||||
func TestFuzz_basic(t *testing.T) {
|
||||
obj := &struct {
|
||||
I int
|
||||
I8 int8
|
||||
I16 int16
|
||||
I32 int32
|
||||
I64 int64
|
||||
U uint
|
||||
U8 uint8
|
||||
U16 uint16
|
||||
U32 uint32
|
||||
U64 uint64
|
||||
Uptr uintptr
|
||||
S string
|
||||
B bool
|
||||
T time.Time
|
||||
}{}
|
||||
|
||||
failed := map[string]int{}
|
||||
for i := 0; i < 10; i++ {
|
||||
New().Fuzz(obj)
|
||||
|
||||
if n, v := "i", obj.I; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "i8", obj.I8; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "i16", obj.I16; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "i32", obj.I32; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "i64", obj.I64; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "u", obj.U; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "u8", obj.U8; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "u16", obj.U16; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "u32", obj.U32; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "u64", obj.U64; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "uptr", obj.Uptr; v == 0 {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "s", obj.S; v == "" {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "b", obj.B; v == false {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "t", obj.T; v.IsZero() {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
}
|
||||
checkFailed(t, failed)
|
||||
}
|
||||
|
||||
func checkFailed(t *testing.T, failed map[string]int) {
|
||||
for k, v := range failed {
|
||||
if v > 8 {
|
||||
t.Errorf("%v seems to not be getting set, was zero value %v times", k, v)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestFuzz_structptr(t *testing.T) {
|
||||
obj := &struct {
|
||||
A *struct {
|
||||
S string
|
||||
}
|
||||
}{}
|
||||
|
||||
f := New().NilChance(.5)
|
||||
failed := map[string]int{}
|
||||
for i := 0; i < 10; i++ {
|
||||
f.Fuzz(obj)
|
||||
|
||||
if n, v := "a not nil", obj.A; v == nil {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "a nil", obj.A; v != nil {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
if n, v := "as", obj.A; v == nil || v.S == "" {
|
||||
failed[n] = failed[n] + 1
|
||||
}
|
||||
}
|
||||
checkFailed(t, failed)
|
||||
}
|
||||
|
||||
// tryFuzz tries fuzzing up to 20 times. Fail if check() never passes, report the highest
|
||||
// stage it ever got to.
|
||||
func tryFuzz(t *testing.T, f *Fuzzer, obj interface{}, check func() (stage int, passed bool)) {
|
||||
maxStage := 0
|
||||
for i := 0; i < 20; i++ {
|
||||
f.Fuzz(obj)
|
||||
stage, passed := check()
|
||||
if stage > maxStage {
|
||||
maxStage = stage
|
||||
}
|
||||
if passed {
|
||||
return
|
||||
}
|
||||
}
|
||||
t.Errorf("Only ever got to stage %v", maxStage)
|
||||
}
|
||||
|
||||
func TestFuzz_structmap(t *testing.T) {
|
||||
obj := &struct {
|
||||
A map[struct {
|
||||
S string
|
||||
}]struct {
|
||||
S2 string
|
||||
}
|
||||
B map[string]string
|
||||
}{}
|
||||
|
||||
tryFuzz(t, New(), obj, func() (int, bool) {
|
||||
if obj.A == nil {
|
||||
return 1, false
|
||||
}
|
||||
if len(obj.A) == 0 {
|
||||
return 2, false
|
||||
}
|
||||
for k, v := range obj.A {
|
||||
if k.S == "" {
|
||||
return 3, false
|
||||
}
|
||||
if v.S2 == "" {
|
||||
return 4, false
|
||||
}
|
||||
}
|
||||
|
||||
if obj.B == nil {
|
||||
return 5, false
|
||||
}
|
||||
if len(obj.B) == 0 {
|
||||
return 6, false
|
||||
}
|
||||
for k, v := range obj.B {
|
||||
if k == "" {
|
||||
return 7, false
|
||||
}
|
||||
if v == "" {
|
||||
return 8, false
|
||||
}
|
||||
}
|
||||
return 9, true
|
||||
})
|
||||
}
|
||||
|
||||
func TestFuzz_structslice(t *testing.T) {
|
||||
obj := &struct {
|
||||
A []struct {
|
||||
S string
|
||||
}
|
||||
B []string
|
||||
}{}
|
||||
|
||||
tryFuzz(t, New(), obj, func() (int, bool) {
|
||||
if obj.A == nil {
|
||||
return 1, false
|
||||
}
|
||||
if len(obj.A) == 0 {
|
||||
return 2, false
|
||||
}
|
||||
for _, v := range obj.A {
|
||||
if v.S == "" {
|
||||
return 3, false
|
||||
}
|
||||
}
|
||||
|
||||
if obj.B == nil {
|
||||
return 4, false
|
||||
}
|
||||
if len(obj.B) == 0 {
|
||||
return 5, false
|
||||
}
|
||||
for _, v := range obj.B {
|
||||
if v == "" {
|
||||
return 6, false
|
||||
}
|
||||
}
|
||||
return 7, true
|
||||
})
|
||||
}
|
||||
|
||||
func TestFuzz_structarray(t *testing.T) {
|
||||
obj := &struct {
|
||||
A [3]struct {
|
||||
S string
|
||||
}
|
||||
B [2]int
|
||||
}{}
|
||||
|
||||
tryFuzz(t, New(), obj, func() (int, bool) {
|
||||
for _, v := range obj.A {
|
||||
if v.S == "" {
|
||||
return 1, false
|
||||
}
|
||||
}
|
||||
|
||||
for _, v := range obj.B {
|
||||
if v == 0 {
|
||||
return 2, false
|
||||
}
|
||||
}
|
||||
return 3, true
|
||||
})
|
||||
}
|
||||
|
||||
func TestFuzz_custom(t *testing.T) {
|
||||
obj := &struct {
|
||||
A string
|
||||
B *string
|
||||
C map[string]string
|
||||
D *map[string]string
|
||||
}{}
|
||||
|
||||
testPhrase := "gotcalled"
|
||||
testMap := map[string]string{"C": "D"}
|
||||
f := New().Funcs(
|
||||
func(s *string, c Continue) {
|
||||
*s = testPhrase
|
||||
},
|
||||
func(m map[string]string, c Continue) {
|
||||
m["C"] = "D"
|
||||
},
|
||||
)
|
||||
|
||||
tryFuzz(t, f, obj, func() (int, bool) {
|
||||
if obj.A != testPhrase {
|
||||
return 1, false
|
||||
}
|
||||
if obj.B == nil {
|
||||
return 2, false
|
||||
}
|
||||
if *obj.B != testPhrase {
|
||||
return 3, false
|
||||
}
|
||||
if e, a := testMap, obj.C; !reflect.DeepEqual(e, a) {
|
||||
return 4, false
|
||||
}
|
||||
if obj.D == nil {
|
||||
return 5, false
|
||||
}
|
||||
if e, a := testMap, *obj.D; !reflect.DeepEqual(e, a) {
|
||||
return 6, false
|
||||
}
|
||||
return 7, true
|
||||
})
|
||||
}
|
||||
|
||||
type SelfFuzzer string
|
||||
|
||||
// Implement fuzz.Interface.
|
||||
func (sf *SelfFuzzer) Fuzz(c Continue) {
|
||||
*sf = selfFuzzerTestPhrase
|
||||
}
|
||||
|
||||
const selfFuzzerTestPhrase = "was fuzzed"
|
||||
|
||||
func TestFuzz_interface(t *testing.T) {
|
||||
f := New()
|
||||
|
||||
var obj1 SelfFuzzer
|
||||
tryFuzz(t, f, &obj1, func() (int, bool) {
|
||||
if obj1 != selfFuzzerTestPhrase {
|
||||
return 1, false
|
||||
}
|
||||
return 1, true
|
||||
})
|
||||
|
||||
var obj2 map[int]SelfFuzzer
|
||||
tryFuzz(t, f, &obj2, func() (int, bool) {
|
||||
for _, v := range obj2 {
|
||||
if v != selfFuzzerTestPhrase {
|
||||
return 1, false
|
||||
}
|
||||
}
|
||||
return 1, true
|
||||
})
|
||||
}
|
||||
|
||||
func TestFuzz_interfaceAndFunc(t *testing.T) {
|
||||
const privateTestPhrase = "private phrase"
|
||||
f := New().Funcs(
|
||||
// This should take precedence over SelfFuzzer.Fuzz().
|
||||
func(s *SelfFuzzer, c Continue) {
|
||||
*s = privateTestPhrase
|
||||
},
|
||||
)
|
||||
|
||||
var obj1 SelfFuzzer
|
||||
tryFuzz(t, f, &obj1, func() (int, bool) {
|
||||
if obj1 != privateTestPhrase {
|
||||
return 1, false
|
||||
}
|
||||
return 1, true
|
||||
})
|
||||
|
||||
var obj2 map[int]SelfFuzzer
|
||||
tryFuzz(t, f, &obj2, func() (int, bool) {
|
||||
for _, v := range obj2 {
|
||||
if v != privateTestPhrase {
|
||||
return 1, false
|
||||
}
|
||||
}
|
||||
return 1, true
|
||||
})
|
||||
}
|
||||
|
||||
func TestFuzz_noCustom(t *testing.T) {
|
||||
type Inner struct {
|
||||
Str string
|
||||
}
|
||||
type Outer struct {
|
||||
Str string
|
||||
In Inner
|
||||
}
|
||||
|
||||
testPhrase := "gotcalled"
|
||||
f := New().Funcs(
|
||||
func(outer *Outer, c Continue) {
|
||||
outer.Str = testPhrase
|
||||
c.Fuzz(&outer.In)
|
||||
},
|
||||
func(inner *Inner, c Continue) {
|
||||
inner.Str = testPhrase
|
||||
},
|
||||
)
|
||||
c := Continue{fc: &fuzzerContext{fuzzer: f}, Rand: f.r}
|
||||
|
||||
// Fuzzer.Fuzz()
|
||||
obj1 := Outer{}
|
||||
f.Fuzz(&obj1)
|
||||
if obj1.Str != testPhrase {
|
||||
t.Errorf("expected Outer custom function to have been called")
|
||||
}
|
||||
if obj1.In.Str != testPhrase {
|
||||
t.Errorf("expected Inner custom function to have been called")
|
||||
}
|
||||
|
||||
// Continue.Fuzz()
|
||||
obj2 := Outer{}
|
||||
c.Fuzz(&obj2)
|
||||
if obj2.Str != testPhrase {
|
||||
t.Errorf("expected Outer custom function to have been called")
|
||||
}
|
||||
if obj2.In.Str != testPhrase {
|
||||
t.Errorf("expected Inner custom function to have been called")
|
||||
}
|
||||
|
||||
// Fuzzer.FuzzNoCustom()
|
||||
obj3 := Outer{}
|
||||
f.FuzzNoCustom(&obj3)
|
||||
if obj3.Str == testPhrase {
|
||||
t.Errorf("expected Outer custom function to not have been called")
|
||||
}
|
||||
if obj3.In.Str != testPhrase {
|
||||
t.Errorf("expected Inner custom function to have been called")
|
||||
}
|
||||
|
||||
// Continue.FuzzNoCustom()
|
||||
obj4 := Outer{}
|
||||
c.FuzzNoCustom(&obj4)
|
||||
if obj4.Str == testPhrase {
|
||||
t.Errorf("expected Outer custom function to not have been called")
|
||||
}
|
||||
if obj4.In.Str != testPhrase {
|
||||
t.Errorf("expected Inner custom function to have been called")
|
||||
}
|
||||
}
|
||||
|
||||
func TestFuzz_NumElements(t *testing.T) {
|
||||
f := New().NilChance(0).NumElements(0, 1)
|
||||
obj := &struct {
|
||||
A []int
|
||||
}{}
|
||||
|
||||
tryFuzz(t, f, obj, func() (int, bool) {
|
||||
if obj.A == nil {
|
||||
return 1, false
|
||||
}
|
||||
return 2, len(obj.A) == 0
|
||||
})
|
||||
tryFuzz(t, f, obj, func() (int, bool) {
|
||||
if obj.A == nil {
|
||||
return 3, false
|
||||
}
|
||||
return 4, len(obj.A) == 1
|
||||
})
|
||||
}
|
||||
|
||||
func TestFuzz_Maxdepth(t *testing.T) {
|
||||
type S struct {
|
||||
S *S
|
||||
}
|
||||
|
||||
f := New().NilChance(0)
|
||||
|
||||
f.MaxDepth(1)
|
||||
for i := 0; i < 100; i++ {
|
||||
obj := S{}
|
||||
f.Fuzz(&obj)
|
||||
|
||||
if obj.S != nil {
|
||||
t.Errorf("Expected nil")
|
||||
}
|
||||
}
|
||||
|
||||
f.MaxDepth(3) // field, ptr
|
||||
for i := 0; i < 100; i++ {
|
||||
obj := S{}
|
||||
f.Fuzz(&obj)
|
||||
|
||||
if obj.S == nil {
|
||||
t.Errorf("Expected obj.S not nil")
|
||||
} else if obj.S.S != nil {
|
||||
t.Errorf("Expected obj.S.S nil")
|
||||
}
|
||||
}
|
||||
|
||||
f.MaxDepth(5) // field, ptr, field, ptr
|
||||
for i := 0; i < 100; i++ {
|
||||
obj := S{}
|
||||
f.Fuzz(&obj)
|
||||
|
||||
if obj.S == nil {
|
||||
t.Errorf("Expected obj.S not nil")
|
||||
} else if obj.S.S == nil {
|
||||
t.Errorf("Expected obj.S.S not nil")
|
||||
} else if obj.S.S.S != nil {
|
||||
t.Errorf("Expected obj.S.S.S nil")
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user