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146
vendor/golang.org/x/net/http2/databuffer.go
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146
vendor/golang.org/x/net/http2/databuffer.go
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// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package http2
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import (
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"errors"
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"fmt"
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"sync"
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)
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// Buffer chunks are allocated from a pool to reduce pressure on GC.
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// The maximum wasted space per dataBuffer is 2x the largest size class,
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// which happens when the dataBuffer has multiple chunks and there is
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// one unread byte in both the first and last chunks. We use a few size
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// classes to minimize overheads for servers that typically receive very
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// small request bodies.
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//
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// TODO: Benchmark to determine if the pools are necessary. The GC may have
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// improved enough that we can instead allocate chunks like this:
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// make([]byte, max(16<<10, expectedBytesRemaining))
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var (
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dataChunkSizeClasses = []int{
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1 << 10,
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2 << 10,
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4 << 10,
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8 << 10,
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16 << 10,
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}
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dataChunkPools = [...]sync.Pool{
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{New: func() interface{} { return make([]byte, 1<<10) }},
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{New: func() interface{} { return make([]byte, 2<<10) }},
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{New: func() interface{} { return make([]byte, 4<<10) }},
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{New: func() interface{} { return make([]byte, 8<<10) }},
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{New: func() interface{} { return make([]byte, 16<<10) }},
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}
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)
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func getDataBufferChunk(size int64) []byte {
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i := 0
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for ; i < len(dataChunkSizeClasses)-1; i++ {
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if size <= int64(dataChunkSizeClasses[i]) {
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break
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}
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}
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return dataChunkPools[i].Get().([]byte)
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}
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func putDataBufferChunk(p []byte) {
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for i, n := range dataChunkSizeClasses {
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if len(p) == n {
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dataChunkPools[i].Put(p)
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return
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}
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}
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panic(fmt.Sprintf("unexpected buffer len=%v", len(p)))
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}
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// dataBuffer is an io.ReadWriter backed by a list of data chunks.
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// Each dataBuffer is used to read DATA frames on a single stream.
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// The buffer is divided into chunks so the server can limit the
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// total memory used by a single connection without limiting the
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// request body size on any single stream.
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type dataBuffer struct {
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chunks [][]byte
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r int // next byte to read is chunks[0][r]
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w int // next byte to write is chunks[len(chunks)-1][w]
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size int // total buffered bytes
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expected int64 // we expect at least this many bytes in future Write calls (ignored if <= 0)
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}
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var errReadEmpty = errors.New("read from empty dataBuffer")
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// Read copies bytes from the buffer into p.
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// It is an error to read when no data is available.
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func (b *dataBuffer) Read(p []byte) (int, error) {
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if b.size == 0 {
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return 0, errReadEmpty
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}
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var ntotal int
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for len(p) > 0 && b.size > 0 {
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readFrom := b.bytesFromFirstChunk()
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n := copy(p, readFrom)
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p = p[n:]
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ntotal += n
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b.r += n
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b.size -= n
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// If the first chunk has been consumed, advance to the next chunk.
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if b.r == len(b.chunks[0]) {
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putDataBufferChunk(b.chunks[0])
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end := len(b.chunks) - 1
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copy(b.chunks[:end], b.chunks[1:])
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b.chunks[end] = nil
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b.chunks = b.chunks[:end]
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b.r = 0
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}
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}
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return ntotal, nil
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}
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func (b *dataBuffer) bytesFromFirstChunk() []byte {
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if len(b.chunks) == 1 {
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return b.chunks[0][b.r:b.w]
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}
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return b.chunks[0][b.r:]
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}
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// Len returns the number of bytes of the unread portion of the buffer.
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func (b *dataBuffer) Len() int {
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return b.size
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}
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// Write appends p to the buffer.
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func (b *dataBuffer) Write(p []byte) (int, error) {
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ntotal := len(p)
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for len(p) > 0 {
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// If the last chunk is empty, allocate a new chunk. Try to allocate
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// enough to fully copy p plus any additional bytes we expect to
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// receive. However, this may allocate less than len(p).
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want := int64(len(p))
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if b.expected > want {
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want = b.expected
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}
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chunk := b.lastChunkOrAlloc(want)
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n := copy(chunk[b.w:], p)
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p = p[n:]
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b.w += n
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b.size += n
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b.expected -= int64(n)
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}
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return ntotal, nil
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}
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func (b *dataBuffer) lastChunkOrAlloc(want int64) []byte {
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if len(b.chunks) != 0 {
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last := b.chunks[len(b.chunks)-1]
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if b.w < len(last) {
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return last
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}
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}
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chunk := getDataBufferChunk(want)
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b.chunks = append(b.chunks, chunk)
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b.w = 0
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return chunk
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}
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