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rebase: bump github.com/onsi/gomega from 1.22.1 to 1.23.0
Bumps [github.com/onsi/gomega](https://github.com/onsi/gomega) from 1.22.1 to 1.23.0. - [Release notes](https://github.com/onsi/gomega/releases) - [Changelog](https://github.com/onsi/gomega/blob/master/CHANGELOG.md) - [Commits](https://github.com/onsi/gomega/compare/v1.22.1...v1.23.0) --- updated-dependencies: - dependency-name: github.com/onsi/gomega dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
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mergify[bot]
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44
vendor/github.com/google/go-cmp/cmp/internal/diff/diff.go
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vendored
44
vendor/github.com/google/go-cmp/cmp/internal/diff/diff.go
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@ -127,9 +127,9 @@ var randBool = rand.New(rand.NewSource(time.Now().Unix())).Intn(2) == 0
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// This function returns an edit-script, which is a sequence of operations
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// needed to convert one list into the other. The following invariants for
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// the edit-script are maintained:
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// • eq == (es.Dist()==0)
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// • nx == es.LenX()
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// • ny == es.LenY()
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// - eq == (es.Dist()==0)
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// - nx == es.LenX()
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// - ny == es.LenY()
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//
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// This algorithm is not guaranteed to be an optimal solution (i.e., one that
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// produces an edit-script with a minimal Levenshtein distance). This algorithm
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@ -169,12 +169,13 @@ func Difference(nx, ny int, f EqualFunc) (es EditScript) {
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// A diagonal edge is equivalent to a matching symbol between both X and Y.
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// Invariants:
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// • 0 ≤ fwdPath.X ≤ (fwdFrontier.X, revFrontier.X) ≤ revPath.X ≤ nx
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// • 0 ≤ fwdPath.Y ≤ (fwdFrontier.Y, revFrontier.Y) ≤ revPath.Y ≤ ny
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// - 0 ≤ fwdPath.X ≤ (fwdFrontier.X, revFrontier.X) ≤ revPath.X ≤ nx
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// - 0 ≤ fwdPath.Y ≤ (fwdFrontier.Y, revFrontier.Y) ≤ revPath.Y ≤ ny
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//
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// In general:
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// • fwdFrontier.X < revFrontier.X
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// • fwdFrontier.Y < revFrontier.Y
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// - fwdFrontier.X < revFrontier.X
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// - fwdFrontier.Y < revFrontier.Y
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//
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// Unless, it is time for the algorithm to terminate.
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fwdPath := path{+1, point{0, 0}, make(EditScript, 0, (nx+ny)/2)}
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revPath := path{-1, point{nx, ny}, make(EditScript, 0)}
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@ -195,19 +196,21 @@ func Difference(nx, ny int, f EqualFunc) (es EditScript) {
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// computing sub-optimal edit-scripts between two lists.
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//
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// The algorithm is approximately as follows:
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// • Searching for differences switches back-and-forth between
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// a search that starts at the beginning (the top-left corner), and
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// a search that starts at the end (the bottom-right corner). The goal of
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// the search is connect with the search from the opposite corner.
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// • As we search, we build a path in a greedy manner, where the first
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// match seen is added to the path (this is sub-optimal, but provides a
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// decent result in practice). When matches are found, we try the next pair
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// of symbols in the lists and follow all matches as far as possible.
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// • When searching for matches, we search along a diagonal going through
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// through the "frontier" point. If no matches are found, we advance the
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// frontier towards the opposite corner.
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// • This algorithm terminates when either the X coordinates or the
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// Y coordinates of the forward and reverse frontier points ever intersect.
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// - Searching for differences switches back-and-forth between
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// a search that starts at the beginning (the top-left corner), and
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// a search that starts at the end (the bottom-right corner).
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// The goal of the search is connect with the search
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// from the opposite corner.
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// - As we search, we build a path in a greedy manner,
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// where the first match seen is added to the path (this is sub-optimal,
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// but provides a decent result in practice). When matches are found,
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// we try the next pair of symbols in the lists and follow all matches
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// as far as possible.
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// - When searching for matches, we search along a diagonal going through
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// through the "frontier" point. If no matches are found,
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// we advance the frontier towards the opposite corner.
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// - This algorithm terminates when either the X coordinates or the
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// Y coordinates of the forward and reverse frontier points ever intersect.
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// This algorithm is correct even if searching only in the forward direction
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// or in the reverse direction. We do both because it is commonly observed
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@ -389,6 +392,7 @@ type point struct{ X, Y int }
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func (p *point) add(dx, dy int) { p.X += dx; p.Y += dy }
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// zigzag maps a consecutive sequence of integers to a zig-zag sequence.
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//
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// [0 1 2 3 4 5 ...] => [0 -1 +1 -2 +2 ...]
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func zigzag(x int) int {
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if x&1 != 0 {
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