rebase: update K8s packages to v0.32.1

Update K8s packages in go.mod to v0.32.1

Signed-off-by: Praveen M <m.praveen@ibm.com>
This commit is contained in:
Praveen M
2025-01-16 09:41:46 +05:30
committed by mergify[bot]
parent 5aef21ea4e
commit 7eb99fc6c9
2442 changed files with 273386 additions and 47788 deletions

266
vendor/github.com/coreos/go-systemd/v22/dbus/dbus.go generated vendored Normal file
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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Integration with the systemd D-Bus API. See http://www.freedesktop.org/wiki/Software/systemd/dbus/
package dbus
import (
"context"
"encoding/hex"
"fmt"
"os"
"strconv"
"strings"
"sync"
"github.com/godbus/dbus/v5"
)
const (
alpha = `abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ`
num = `0123456789`
alphanum = alpha + num
signalBuffer = 100
)
// needsEscape checks whether a byte in a potential dbus ObjectPath needs to be escaped
func needsEscape(i int, b byte) bool {
// Escape everything that is not a-z-A-Z-0-9
// Also escape 0-9 if it's the first character
return strings.IndexByte(alphanum, b) == -1 ||
(i == 0 && strings.IndexByte(num, b) != -1)
}
// PathBusEscape sanitizes a constituent string of a dbus ObjectPath using the
// rules that systemd uses for serializing special characters.
func PathBusEscape(path string) string {
// Special case the empty string
if len(path) == 0 {
return "_"
}
n := []byte{}
for i := 0; i < len(path); i++ {
c := path[i]
if needsEscape(i, c) {
e := fmt.Sprintf("_%x", c)
n = append(n, []byte(e)...)
} else {
n = append(n, c)
}
}
return string(n)
}
// pathBusUnescape is the inverse of PathBusEscape.
func pathBusUnescape(path string) string {
if path == "_" {
return ""
}
n := []byte{}
for i := 0; i < len(path); i++ {
c := path[i]
if c == '_' && i+2 < len(path) {
res, err := hex.DecodeString(path[i+1 : i+3])
if err == nil {
n = append(n, res...)
}
i += 2
} else {
n = append(n, c)
}
}
return string(n)
}
// Conn is a connection to systemd's dbus endpoint.
type Conn struct {
// sysconn/sysobj are only used to call dbus methods
sysconn *dbus.Conn
sysobj dbus.BusObject
// sigconn/sigobj are only used to receive dbus signals
sigconn *dbus.Conn
sigobj dbus.BusObject
jobListener struct {
jobs map[dbus.ObjectPath]chan<- string
sync.Mutex
}
subStateSubscriber struct {
updateCh chan<- *SubStateUpdate
errCh chan<- error
sync.Mutex
ignore map[dbus.ObjectPath]int64
cleanIgnore int64
}
propertiesSubscriber struct {
updateCh chan<- *PropertiesUpdate
errCh chan<- error
sync.Mutex
}
}
// Deprecated: use NewWithContext instead.
func New() (*Conn, error) {
return NewWithContext(context.Background())
}
// NewWithContext establishes a connection to any available bus and authenticates.
// Callers should call Close() when done with the connection.
func NewWithContext(ctx context.Context) (*Conn, error) {
conn, err := NewSystemConnectionContext(ctx)
if err != nil && os.Geteuid() == 0 {
return NewSystemdConnectionContext(ctx)
}
return conn, err
}
// Deprecated: use NewSystemConnectionContext instead.
func NewSystemConnection() (*Conn, error) {
return NewSystemConnectionContext(context.Background())
}
// NewSystemConnectionContext establishes a connection to the system bus and authenticates.
// Callers should call Close() when done with the connection.
func NewSystemConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
return dbusAuthHelloConnection(ctx, dbus.SystemBusPrivate)
})
}
// Deprecated: use NewUserConnectionContext instead.
func NewUserConnection() (*Conn, error) {
return NewUserConnectionContext(context.Background())
}
// NewUserConnectionContext establishes a connection to the session bus and
// authenticates. This can be used to connect to systemd user instances.
// Callers should call Close() when done with the connection.
func NewUserConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
return dbusAuthHelloConnection(ctx, dbus.SessionBusPrivate)
})
}
// Deprecated: use NewSystemdConnectionContext instead.
func NewSystemdConnection() (*Conn, error) {
return NewSystemdConnectionContext(context.Background())
}
// NewSystemdConnectionContext establishes a private, direct connection to systemd.
// This can be used for communicating with systemd without a dbus daemon.
// Callers should call Close() when done with the connection.
func NewSystemdConnectionContext(ctx context.Context) (*Conn, error) {
return NewConnection(func() (*dbus.Conn, error) {
// We skip Hello when talking directly to systemd.
return dbusAuthConnection(ctx, func(opts ...dbus.ConnOption) (*dbus.Conn, error) {
return dbus.Dial("unix:path=/run/systemd/private", opts...)
})
})
}
// Close closes an established connection.
func (c *Conn) Close() {
c.sysconn.Close()
c.sigconn.Close()
}
// Connected returns whether conn is connected
func (c *Conn) Connected() bool {
return c.sysconn.Connected() && c.sigconn.Connected()
}
// NewConnection establishes a connection to a bus using a caller-supplied function.
// This allows connecting to remote buses through a user-supplied mechanism.
// The supplied function may be called multiple times, and should return independent connections.
// The returned connection must be fully initialised: the org.freedesktop.DBus.Hello call must have succeeded,
// and any authentication should be handled by the function.
func NewConnection(dialBus func() (*dbus.Conn, error)) (*Conn, error) {
sysconn, err := dialBus()
if err != nil {
return nil, err
}
sigconn, err := dialBus()
if err != nil {
sysconn.Close()
return nil, err
}
c := &Conn{
sysconn: sysconn,
sysobj: systemdObject(sysconn),
sigconn: sigconn,
sigobj: systemdObject(sigconn),
}
c.subStateSubscriber.ignore = make(map[dbus.ObjectPath]int64)
c.jobListener.jobs = make(map[dbus.ObjectPath]chan<- string)
// Setup the listeners on jobs so that we can get completions
c.sigconn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
"type='signal', interface='org.freedesktop.systemd1.Manager', member='JobRemoved'")
c.dispatch()
return c, nil
}
// GetManagerProperty returns the value of a property on the org.freedesktop.systemd1.Manager
// interface. The value is returned in its string representation, as defined at
// https://developer.gnome.org/glib/unstable/gvariant-text.html.
func (c *Conn) GetManagerProperty(prop string) (string, error) {
variant, err := c.sysobj.GetProperty("org.freedesktop.systemd1.Manager." + prop)
if err != nil {
return "", err
}
return variant.String(), nil
}
func dbusAuthConnection(ctx context.Context, createBus func(opts ...dbus.ConnOption) (*dbus.Conn, error)) (*dbus.Conn, error) {
conn, err := createBus(dbus.WithContext(ctx))
if err != nil {
return nil, err
}
// Only use EXTERNAL method, and hardcode the uid (not username)
// to avoid a username lookup (which requires a dynamically linked
// libc)
methods := []dbus.Auth{dbus.AuthExternal(strconv.Itoa(os.Getuid()))}
err = conn.Auth(methods)
if err != nil {
conn.Close()
return nil, err
}
return conn, nil
}
func dbusAuthHelloConnection(ctx context.Context, createBus func(opts ...dbus.ConnOption) (*dbus.Conn, error)) (*dbus.Conn, error) {
conn, err := dbusAuthConnection(ctx, createBus)
if err != nil {
return nil, err
}
if err = conn.Hello(); err != nil {
conn.Close()
return nil, err
}
return conn, nil
}
func systemdObject(conn *dbus.Conn) dbus.BusObject {
return conn.Object("org.freedesktop.systemd1", dbus.ObjectPath("/org/freedesktop/systemd1"))
}

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// Copyright 2015, 2018 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"context"
"errors"
"fmt"
"path"
"strconv"
"github.com/godbus/dbus/v5"
)
// Who can be used to specify which process to kill in the unit via the KillUnitWithTarget API
type Who string
const (
// All sends the signal to all processes in the unit
All Who = "all"
// Main sends the signal to the main process of the unit
Main Who = "main"
// Control sends the signal to the control process of the unit
Control Who = "control"
)
func (c *Conn) jobComplete(signal *dbus.Signal) {
var id uint32
var job dbus.ObjectPath
var unit string
var result string
dbus.Store(signal.Body, &id, &job, &unit, &result)
c.jobListener.Lock()
out, ok := c.jobListener.jobs[job]
if ok {
out <- result
delete(c.jobListener.jobs, job)
}
c.jobListener.Unlock()
}
func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args ...interface{}) (int, error) {
if ch != nil {
c.jobListener.Lock()
defer c.jobListener.Unlock()
}
var p dbus.ObjectPath
err := c.sysobj.CallWithContext(ctx, job, 0, args...).Store(&p)
if err != nil {
return 0, err
}
if ch != nil {
c.jobListener.jobs[p] = ch
}
// ignore error since 0 is fine if conversion fails
jobID, _ := strconv.Atoi(path.Base(string(p)))
return jobID, nil
}
// Deprecated: use StartUnitContext instead.
func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StartUnitContext(context.Background(), name, mode, ch)
}
// StartUnitContext enqueues a start job and depending jobs, if any (unless otherwise
// specified by the mode string).
//
// Takes the unit to activate, plus a mode string. The mode needs to be one of
// replace, fail, isolate, ignore-dependencies, ignore-requirements. If
// "replace" the call will start the unit and its dependencies, possibly
// replacing already queued jobs that conflict with this. If "fail" the call
// will start the unit and its dependencies, but will fail if this would change
// an already queued job. If "isolate" the call will start the unit in question
// and terminate all units that aren't dependencies of it. If
// "ignore-dependencies" it will start a unit but ignore all its dependencies.
// If "ignore-requirements" it will start a unit but only ignore the
// requirement dependencies. It is not recommended to make use of the latter
// two options.
//
// If the provided channel is non-nil, a result string will be sent to it upon
// job completion: one of done, canceled, timeout, failed, dependency, skipped.
// done indicates successful execution of a job. canceled indicates that a job
// has been canceled before it finished execution. timeout indicates that the
// job timeout was reached. failed indicates that the job failed. dependency
// indicates that a job this job has been depending on failed and the job hence
// has been removed too. skipped indicates that a job was skipped because it
// didn't apply to the units current state.
//
// If no error occurs, the ID of the underlying systemd job will be returned. There
// does exist the possibility for no error to be returned, but for the returned job
// ID to be 0. In this case, the actual underlying ID is not 0 and this datapoint
// should not be considered authoritative.
//
// If an error does occur, it will be returned to the user alongside a job ID of 0.
func (c *Conn) StartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartUnit", name, mode)
}
// Deprecated: use StopUnitContext instead.
func (c *Conn) StopUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StopUnitContext(context.Background(), name, mode, ch)
}
// StopUnitContext is similar to StartUnitContext, but stops the specified unit
// rather than starting it.
func (c *Conn) StopUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StopUnit", name, mode)
}
// Deprecated: use ReloadUnitContext instead.
func (c *Conn) ReloadUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadUnitContext(context.Background(), name, mode, ch)
}
// ReloadUnitContext reloads a unit. Reloading is done only if the unit
// is already running, and fails otherwise.
func (c *Conn) ReloadUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadUnit", name, mode)
}
// Deprecated: use RestartUnitContext instead.
func (c *Conn) RestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.RestartUnitContext(context.Background(), name, mode, ch)
}
// RestartUnitContext restarts a service. If a service is restarted that isn't
// running it will be started.
func (c *Conn) RestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.RestartUnit", name, mode)
}
// Deprecated: use TryRestartUnitContext instead.
func (c *Conn) TryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.TryRestartUnitContext(context.Background(), name, mode, ch)
}
// TryRestartUnitContext is like RestartUnitContext, except that a service that
// isn't running is not affected by the restart.
func (c *Conn) TryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.TryRestartUnit", name, mode)
}
// Deprecated: use ReloadOrRestartUnitContext instead.
func (c *Conn) ReloadOrRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadOrRestartUnitContext(context.Background(), name, mode, ch)
}
// ReloadOrRestartUnitContext attempts a reload if the unit supports it and use
// a restart otherwise.
func (c *Conn) ReloadOrRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrRestartUnit", name, mode)
}
// Deprecated: use ReloadOrTryRestartUnitContext instead.
func (c *Conn) ReloadOrTryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadOrTryRestartUnitContext(context.Background(), name, mode, ch)
}
// ReloadOrTryRestartUnitContext attempts a reload if the unit supports it,
// and use a "Try" flavored restart otherwise.
func (c *Conn) ReloadOrTryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrTryRestartUnit", name, mode)
}
// Deprecated: use StartTransientUnitContext instead.
func (c *Conn) StartTransientUnit(name string, mode string, properties []Property, ch chan<- string) (int, error) {
return c.StartTransientUnitContext(context.Background(), name, mode, properties, ch)
}
// StartTransientUnitContext may be used to create and start a transient unit, which
// will be released as soon as it is not running or referenced anymore or the
// system is rebooted. name is the unit name including suffix, and must be
// unique. mode is the same as in StartUnitContext, properties contains properties
// of the unit.
func (c *Conn) StartTransientUnitContext(ctx context.Context, name string, mode string, properties []Property, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartTransientUnit", name, mode, properties, make([]PropertyCollection, 0))
}
// Deprecated: use KillUnitContext instead.
func (c *Conn) KillUnit(name string, signal int32) {
c.KillUnitContext(context.Background(), name, signal)
}
// KillUnitContext takes the unit name and a UNIX signal number to send.
// All of the unit's processes are killed.
func (c *Conn) KillUnitContext(ctx context.Context, name string, signal int32) {
c.KillUnitWithTarget(ctx, name, All, signal)
}
// KillUnitWithTarget is like KillUnitContext, but allows you to specify which
// process in the unit to send the signal to.
func (c *Conn) KillUnitWithTarget(ctx context.Context, name string, target Who, signal int32) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.KillUnit", 0, name, string(target), signal).Store()
}
// Deprecated: use ResetFailedUnitContext instead.
func (c *Conn) ResetFailedUnit(name string) error {
return c.ResetFailedUnitContext(context.Background(), name)
}
// ResetFailedUnitContext resets the "failed" state of a specific unit.
func (c *Conn) ResetFailedUnitContext(ctx context.Context, name string) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ResetFailedUnit", 0, name).Store()
}
// Deprecated: use SystemStateContext instead.
func (c *Conn) SystemState() (*Property, error) {
return c.SystemStateContext(context.Background())
}
// SystemStateContext returns the systemd state. Equivalent to
// systemctl is-system-running.
func (c *Conn) SystemStateContext(ctx context.Context) (*Property, error) {
var err error
var prop dbus.Variant
obj := c.sysconn.Object("org.freedesktop.systemd1", "/org/freedesktop/systemd1")
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.Get", 0, "org.freedesktop.systemd1.Manager", "SystemState").Store(&prop)
if err != nil {
return nil, err
}
return &Property{Name: "SystemState", Value: prop}, nil
}
// getProperties takes the unit path and returns all of its dbus object properties, for the given dbus interface.
func (c *Conn) getProperties(ctx context.Context, path dbus.ObjectPath, dbusInterface string) (map[string]interface{}, error) {
var err error
var props map[string]dbus.Variant
if !path.IsValid() {
return nil, fmt.Errorf("invalid unit name: %v", path)
}
obj := c.sysconn.Object("org.freedesktop.systemd1", path)
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.GetAll", 0, dbusInterface).Store(&props)
if err != nil {
return nil, err
}
out := make(map[string]interface{}, len(props))
for k, v := range props {
out[k] = v.Value()
}
return out, nil
}
// Deprecated: use GetUnitPropertiesContext instead.
func (c *Conn) GetUnitProperties(unit string) (map[string]interface{}, error) {
return c.GetUnitPropertiesContext(context.Background(), unit)
}
// GetUnitPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetUnitPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
}
// Deprecated: use GetUnitPathPropertiesContext instead.
func (c *Conn) GetUnitPathProperties(path dbus.ObjectPath) (map[string]interface{}, error) {
return c.GetUnitPathPropertiesContext(context.Background(), path)
}
// GetUnitPathPropertiesContext takes the (escaped) unit path and returns all
// of its dbus object properties.
func (c *Conn) GetUnitPathPropertiesContext(ctx context.Context, path dbus.ObjectPath) (map[string]interface{}, error) {
return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
}
// Deprecated: use GetAllPropertiesContext instead.
func (c *Conn) GetAllProperties(unit string) (map[string]interface{}, error) {
return c.GetAllPropertiesContext(context.Background(), unit)
}
// GetAllPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetAllPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "")
}
func (c *Conn) getProperty(ctx context.Context, unit string, dbusInterface string, propertyName string) (*Property, error) {
var err error
var prop dbus.Variant
path := unitPath(unit)
if !path.IsValid() {
return nil, errors.New("invalid unit name: " + unit)
}
obj := c.sysconn.Object("org.freedesktop.systemd1", path)
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.Get", 0, dbusInterface, propertyName).Store(&prop)
if err != nil {
return nil, err
}
return &Property{Name: propertyName, Value: prop}, nil
}
// Deprecated: use GetUnitPropertyContext instead.
func (c *Conn) GetUnitProperty(unit string, propertyName string) (*Property, error) {
return c.GetUnitPropertyContext(context.Background(), unit, propertyName)
}
// GetUnitPropertyContext takes an (unescaped) unit name, and a property name,
// and returns the property value.
func (c *Conn) GetUnitPropertyContext(ctx context.Context, unit string, propertyName string) (*Property, error) {
return c.getProperty(ctx, unit, "org.freedesktop.systemd1.Unit", propertyName)
}
// Deprecated: use GetServicePropertyContext instead.
func (c *Conn) GetServiceProperty(service string, propertyName string) (*Property, error) {
return c.GetServicePropertyContext(context.Background(), service, propertyName)
}
// GetServiceProperty returns property for given service name and property name.
func (c *Conn) GetServicePropertyContext(ctx context.Context, service string, propertyName string) (*Property, error) {
return c.getProperty(ctx, service, "org.freedesktop.systemd1.Service", propertyName)
}
// Deprecated: use GetUnitTypePropertiesContext instead.
func (c *Conn) GetUnitTypeProperties(unit string, unitType string) (map[string]interface{}, error) {
return c.GetUnitTypePropertiesContext(context.Background(), unit, unitType)
}
// GetUnitTypePropertiesContext returns the extra properties for a unit, specific to the unit type.
// Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope.
// Returns "dbus.Error: Unknown interface" error if the unitType is not the correct type of the unit.
func (c *Conn) GetUnitTypePropertiesContext(ctx context.Context, unit string, unitType string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "org.freedesktop.systemd1."+unitType)
}
// Deprecated: use SetUnitPropertiesContext instead.
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error {
return c.SetUnitPropertiesContext(context.Background(), name, runtime, properties...)
}
// SetUnitPropertiesContext may be used to modify certain unit properties at runtime.
// Not all properties may be changed at runtime, but many resource management
// settings (primarily those in systemd.cgroup(5)) may. The changes are applied
// instantly, and stored on disk for future boots, unless runtime is true, in which
// case the settings only apply until the next reboot. name is the name of the unit
// to modify. properties are the settings to set, encoded as an array of property
// name and value pairs.
func (c *Conn) SetUnitPropertiesContext(ctx context.Context, name string, runtime bool, properties ...Property) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.SetUnitProperties", 0, name, runtime, properties).Store()
}
// Deprecated: use GetUnitTypePropertyContext instead.
func (c *Conn) GetUnitTypeProperty(unit string, unitType string, propertyName string) (*Property, error) {
return c.GetUnitTypePropertyContext(context.Background(), unit, unitType, propertyName)
}
// GetUnitTypePropertyContext takes a property name, a unit name, and a unit type,
// and returns a property value. For valid values of unitType, see GetUnitTypePropertiesContext.
func (c *Conn) GetUnitTypePropertyContext(ctx context.Context, unit string, unitType string, propertyName string) (*Property, error) {
return c.getProperty(ctx, unit, "org.freedesktop.systemd1."+unitType, propertyName)
}
type UnitStatus struct {
Name string // The primary unit name as string
Description string // The human readable description string
LoadState string // The load state (i.e. whether the unit file has been loaded successfully)
ActiveState string // The active state (i.e. whether the unit is currently started or not)
SubState string // The sub state (a more fine-grained version of the active state that is specific to the unit type, which the active state is not)
Followed string // A unit that is being followed in its state by this unit, if there is any, otherwise the empty string.
Path dbus.ObjectPath // The unit object path
JobId uint32 // If there is a job queued for the job unit the numeric job id, 0 otherwise
JobType string // The job type as string
JobPath dbus.ObjectPath // The job object path
}
type storeFunc func(retvalues ...interface{}) error
func (c *Conn) listUnitsInternal(f storeFunc) ([]UnitStatus, error) {
result := make([][]interface{}, 0)
err := f(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
status := make([]UnitStatus, len(result))
statusInterface := make([]interface{}, len(status))
for i := range status {
statusInterface[i] = &status[i]
}
err = dbus.Store(resultInterface, statusInterface...)
if err != nil {
return nil, err
}
return status, nil
}
// GetUnitByPID returns the unit object path of the unit a process ID
// belongs to. It takes a UNIX PID and returns the object path. The PID must
// refer to an existing system process
func (c *Conn) GetUnitByPID(ctx context.Context, pid uint32) (dbus.ObjectPath, error) {
var result dbus.ObjectPath
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.GetUnitByPID", 0, pid).Store(&result)
return result, err
}
// GetUnitNameByPID returns the name of the unit a process ID belongs to. It
// takes a UNIX PID and returns the object path. The PID must refer to an
// existing system process
func (c *Conn) GetUnitNameByPID(ctx context.Context, pid uint32) (string, error) {
path, err := c.GetUnitByPID(ctx, pid)
if err != nil {
return "", err
}
return unitName(path), nil
}
// Deprecated: use ListUnitsContext instead.
func (c *Conn) ListUnits() ([]UnitStatus, error) {
return c.ListUnitsContext(context.Background())
}
// ListUnitsContext returns an array with all currently loaded units. Note that
// units may be known by multiple names at the same time, and hence there might
// be more unit names loaded than actual units behind them.
// Also note that a unit is only loaded if it is active and/or enabled.
// Units that are both disabled and inactive will thus not be returned.
func (c *Conn) ListUnitsContext(ctx context.Context) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnits", 0).Store)
}
// Deprecated: use ListUnitsFilteredContext instead.
func (c *Conn) ListUnitsFiltered(states []string) ([]UnitStatus, error) {
return c.ListUnitsFilteredContext(context.Background(), states)
}
// ListUnitsFilteredContext returns an array with units filtered by state.
// It takes a list of units' statuses to filter.
func (c *Conn) ListUnitsFilteredContext(ctx context.Context, states []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsFiltered", 0, states).Store)
}
// Deprecated: use ListUnitsByPatternsContext instead.
func (c *Conn) ListUnitsByPatterns(states []string, patterns []string) ([]UnitStatus, error) {
return c.ListUnitsByPatternsContext(context.Background(), states, patterns)
}
// ListUnitsByPatternsContext returns an array with units.
// It takes a list of units' statuses and names to filter.
// Note that units may be known by multiple names at the same time,
// and hence there might be more unit names loaded than actual units behind them.
func (c *Conn) ListUnitsByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByPatterns", 0, states, patterns).Store)
}
// Deprecated: use ListUnitsByNamesContext instead.
func (c *Conn) ListUnitsByNames(units []string) ([]UnitStatus, error) {
return c.ListUnitsByNamesContext(context.Background(), units)
}
// ListUnitsByNamesContext returns an array with units. It takes a list of units'
// names and returns an UnitStatus array. Comparing to ListUnitsByPatternsContext
// method, this method returns statuses even for inactive or non-existing
// units. Input array should contain exact unit names, but not patterns.
//
// Requires systemd v230 or higher.
func (c *Conn) ListUnitsByNamesContext(ctx context.Context, units []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByNames", 0, units).Store)
}
type UnitFile struct {
Path string
Type string
}
func (c *Conn) listUnitFilesInternal(f storeFunc) ([]UnitFile, error) {
result := make([][]interface{}, 0)
err := f(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
files := make([]UnitFile, len(result))
fileInterface := make([]interface{}, len(files))
for i := range files {
fileInterface[i] = &files[i]
}
err = dbus.Store(resultInterface, fileInterface...)
if err != nil {
return nil, err
}
return files, nil
}
// Deprecated: use ListUnitFilesContext instead.
func (c *Conn) ListUnitFiles() ([]UnitFile, error) {
return c.ListUnitFilesContext(context.Background())
}
// ListUnitFiles returns an array of all available units on disk.
func (c *Conn) ListUnitFilesContext(ctx context.Context) ([]UnitFile, error) {
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFiles", 0).Store)
}
// Deprecated: use ListUnitFilesByPatternsContext instead.
func (c *Conn) ListUnitFilesByPatterns(states []string, patterns []string) ([]UnitFile, error) {
return c.ListUnitFilesByPatternsContext(context.Background(), states, patterns)
}
// ListUnitFilesByPatternsContext returns an array of all available units on disk matched the patterns.
func (c *Conn) ListUnitFilesByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitFile, error) {
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFilesByPatterns", 0, states, patterns).Store)
}
type LinkUnitFileChange EnableUnitFileChange
// Deprecated: use LinkUnitFilesContext instead.
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
return c.LinkUnitFilesContext(context.Background(), files, runtime, force)
}
// LinkUnitFilesContext links unit files (that are located outside of the
// usual unit search paths) into the unit search path.
//
// It takes a list of absolute paths to unit files to link and two
// booleans.
//
// The first boolean controls whether the unit shall be
// enabled for runtime only (true, /run), or persistently (false,
// /etc).
//
// The second controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
// This call returns a list of the changes made. The list consists of
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.LinkUnitFiles", 0, files, runtime, force).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]LinkUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
// Deprecated: use EnableUnitFilesContext instead.
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
return c.EnableUnitFilesContext(context.Background(), files, runtime, force)
}
// EnableUnitFilesContext may be used to enable one or more units in the system
// (by creating symlinks to them in /etc or /run).
//
// It takes a list of unit files to enable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
// search paths), and two booleans: the first controls whether the unit shall
// be enabled for runtime only (true, /run), or persistently (false, /etc).
// The second one controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
// This call returns one boolean and an array with the changes made. The
// boolean signals whether the unit files contained any enablement
// information (i.e. an [Install]) section. The changes list consists of
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) EnableUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
var carries_install_info bool
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.EnableUnitFiles", 0, files, runtime, force).Store(&carries_install_info, &result)
if err != nil {
return false, nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]EnableUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return false, nil, err
}
return carries_install_info, changes, nil
}
type EnableUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use DisableUnitFilesContext instead.
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error) {
return c.DisableUnitFilesContext(context.Background(), files, runtime)
}
// DisableUnitFilesContext may be used to disable one or more units in the
// system (by removing symlinks to them from /etc or /run).
//
// It takes a list of unit files to disable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
// search paths), and one boolean: whether the unit was enabled for runtime
// only (true, /run), or persistently (false, /etc).
//
// This call returns an array with the changes made. The changes list
// consists of structures with three strings: the type of the change (one of
// symlink or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) DisableUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]DisableUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.DisableUnitFiles", 0, files, runtime).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]DisableUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type DisableUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use MaskUnitFilesContext instead.
func (c *Conn) MaskUnitFiles(files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
return c.MaskUnitFilesContext(context.Background(), files, runtime, force)
}
// MaskUnitFilesContext masks one or more units in the system.
//
// The files argument contains a list of units to mask (either just file names
// or full absolute paths if the unit files are residing outside the usual unit
// search paths).
//
// The runtime argument is used to specify whether the unit was enabled for
// runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) MaskUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.MaskUnitFiles", 0, files, runtime, force).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]MaskUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type MaskUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use UnmaskUnitFilesContext instead.
func (c *Conn) UnmaskUnitFiles(files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
return c.UnmaskUnitFilesContext(context.Background(), files, runtime)
}
// UnmaskUnitFilesContext unmasks one or more units in the system.
//
// It takes the list of unit files to mask (either just file names or full
// absolute paths if the unit files are residing outside the usual unit search
// paths), and a boolean runtime flag to specify whether the unit was enabled
// for runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) UnmaskUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.UnmaskUnitFiles", 0, files, runtime).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]UnmaskUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type UnmaskUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use ReloadContext instead.
func (c *Conn) Reload() error {
return c.ReloadContext(context.Background())
}
// ReloadContext instructs systemd to scan for and reload unit files. This is
// an equivalent to systemctl daemon-reload.
func (c *Conn) ReloadContext(ctx context.Context) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.Reload", 0).Store()
}
func unitPath(name string) dbus.ObjectPath {
return dbus.ObjectPath("/org/freedesktop/systemd1/unit/" + PathBusEscape(name))
}
// unitName returns the unescaped base element of the supplied escaped path.
func unitName(dpath dbus.ObjectPath) string {
return pathBusUnescape(path.Base(string(dpath)))
}
// JobStatus holds a currently queued job definition.
type JobStatus struct {
Id uint32 // The numeric job id
Unit string // The primary unit name for this job
JobType string // The job type as string
Status string // The job state as string
JobPath dbus.ObjectPath // The job object path
UnitPath dbus.ObjectPath // The unit object path
}
// Deprecated: use ListJobsContext instead.
func (c *Conn) ListJobs() ([]JobStatus, error) {
return c.ListJobsContext(context.Background())
}
// ListJobsContext returns an array with all currently queued jobs.
func (c *Conn) ListJobsContext(ctx context.Context) ([]JobStatus, error) {
return c.listJobsInternal(ctx)
}
func (c *Conn) listJobsInternal(ctx context.Context) ([]JobStatus, error) {
result := make([][]interface{}, 0)
if err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListJobs", 0).Store(&result); err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
status := make([]JobStatus, len(result))
statusInterface := make([]interface{}, len(status))
for i := range status {
statusInterface[i] = &status[i]
}
if err := dbus.Store(resultInterface, statusInterface...); err != nil {
return nil, err
}
return status, nil
}
// Freeze the cgroup associated with the unit.
// Note that FreezeUnit and ThawUnit are only supported on systems running with cgroup v2.
func (c *Conn) FreezeUnit(ctx context.Context, unit string) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.FreezeUnit", 0, unit).Store()
}
// Unfreeze the cgroup associated with the unit.
func (c *Conn) ThawUnit(ctx context.Context, unit string) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ThawUnit", 0, unit).Store()
}

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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"github.com/godbus/dbus/v5"
)
// From the systemd docs:
//
// The properties array of StartTransientUnit() may take many of the settings
// that may also be configured in unit files. Not all parameters are currently
// accepted though, but we plan to cover more properties with future release.
// Currently you may set the Description, Slice and all dependency types of
// units, as well as RemainAfterExit, ExecStart for service units,
// TimeoutStopUSec and PIDs for scope units, and CPUAccounting, CPUShares,
// BlockIOAccounting, BlockIOWeight, BlockIOReadBandwidth,
// BlockIOWriteBandwidth, BlockIODeviceWeight, MemoryAccounting, MemoryLimit,
// DevicePolicy, DeviceAllow for services/scopes/slices. These fields map
// directly to their counterparts in unit files and as normal D-Bus object
// properties. The exception here is the PIDs field of scope units which is
// used for construction of the scope only and specifies the initial PIDs to
// add to the scope object.
type Property struct {
Name string
Value dbus.Variant
}
type PropertyCollection struct {
Name string
Properties []Property
}
type execStart struct {
Path string // the binary path to execute
Args []string // an array with all arguments to pass to the executed command, starting with argument 0
UncleanIsFailure bool // a boolean whether it should be considered a failure if the process exits uncleanly
}
// PropExecStart sets the ExecStart service property. The first argument is a
// slice with the binary path to execute followed by the arguments to pass to
// the executed command. See
// http://www.freedesktop.org/software/systemd/man/systemd.service.html#ExecStart=
func PropExecStart(command []string, uncleanIsFailure bool) Property {
execStarts := []execStart{
{
Path: command[0],
Args: command,
UncleanIsFailure: uncleanIsFailure,
},
}
return Property{
Name: "ExecStart",
Value: dbus.MakeVariant(execStarts),
}
}
// PropRemainAfterExit sets the RemainAfterExit service property. See
// http://www.freedesktop.org/software/systemd/man/systemd.service.html#RemainAfterExit=
func PropRemainAfterExit(b bool) Property {
return Property{
Name: "RemainAfterExit",
Value: dbus.MakeVariant(b),
}
}
// PropType sets the Type service property. See
// http://www.freedesktop.org/software/systemd/man/systemd.service.html#Type=
func PropType(t string) Property {
return Property{
Name: "Type",
Value: dbus.MakeVariant(t),
}
}
// PropDescription sets the Description unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit#Description=
func PropDescription(desc string) Property {
return Property{
Name: "Description",
Value: dbus.MakeVariant(desc),
}
}
func propDependency(name string, units []string) Property {
return Property{
Name: name,
Value: dbus.MakeVariant(units),
}
}
// PropRequires sets the Requires unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Requires=
func PropRequires(units ...string) Property {
return propDependency("Requires", units)
}
// PropRequiresOverridable sets the RequiresOverridable unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiresOverridable=
func PropRequiresOverridable(units ...string) Property {
return propDependency("RequiresOverridable", units)
}
// PropRequisite sets the Requisite unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Requisite=
func PropRequisite(units ...string) Property {
return propDependency("Requisite", units)
}
// PropRequisiteOverridable sets the RequisiteOverridable unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequisiteOverridable=
func PropRequisiteOverridable(units ...string) Property {
return propDependency("RequisiteOverridable", units)
}
// PropWants sets the Wants unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Wants=
func PropWants(units ...string) Property {
return propDependency("Wants", units)
}
// PropBindsTo sets the BindsTo unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#BindsTo=
func PropBindsTo(units ...string) Property {
return propDependency("BindsTo", units)
}
// PropRequiredBy sets the RequiredBy unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiredBy=
func PropRequiredBy(units ...string) Property {
return propDependency("RequiredBy", units)
}
// PropRequiredByOverridable sets the RequiredByOverridable unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiredByOverridable=
func PropRequiredByOverridable(units ...string) Property {
return propDependency("RequiredByOverridable", units)
}
// PropWantedBy sets the WantedBy unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#WantedBy=
func PropWantedBy(units ...string) Property {
return propDependency("WantedBy", units)
}
// PropBoundBy sets the BoundBy unit property. See
// http://www.freedesktop.org/software/systemd/main/systemd.unit.html#BoundBy=
func PropBoundBy(units ...string) Property {
return propDependency("BoundBy", units)
}
// PropConflicts sets the Conflicts unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Conflicts=
func PropConflicts(units ...string) Property {
return propDependency("Conflicts", units)
}
// PropConflictedBy sets the ConflictedBy unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#ConflictedBy=
func PropConflictedBy(units ...string) Property {
return propDependency("ConflictedBy", units)
}
// PropBefore sets the Before unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Before=
func PropBefore(units ...string) Property {
return propDependency("Before", units)
}
// PropAfter sets the After unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#After=
func PropAfter(units ...string) Property {
return propDependency("After", units)
}
// PropOnFailure sets the OnFailure unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#OnFailure=
func PropOnFailure(units ...string) Property {
return propDependency("OnFailure", units)
}
// PropTriggers sets the Triggers unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#Triggers=
func PropTriggers(units ...string) Property {
return propDependency("Triggers", units)
}
// PropTriggeredBy sets the TriggeredBy unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#TriggeredBy=
func PropTriggeredBy(units ...string) Property {
return propDependency("TriggeredBy", units)
}
// PropPropagatesReloadTo sets the PropagatesReloadTo unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#PropagatesReloadTo=
func PropPropagatesReloadTo(units ...string) Property {
return propDependency("PropagatesReloadTo", units)
}
// PropRequiresMountsFor sets the RequiresMountsFor unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.unit.html#RequiresMountsFor=
func PropRequiresMountsFor(units ...string) Property {
return propDependency("RequiresMountsFor", units)
}
// PropSlice sets the Slice unit property. See
// http://www.freedesktop.org/software/systemd/man/systemd.resource-control.html#Slice=
func PropSlice(slice string) Property {
return Property{
Name: "Slice",
Value: dbus.MakeVariant(slice),
}
}
// PropPids sets the PIDs field of scope units used in the initial construction
// of the scope only and specifies the initial PIDs to add to the scope object.
// See https://www.freedesktop.org/wiki/Software/systemd/ControlGroupInterface/#properties
func PropPids(pids ...uint32) Property {
return Property{
Name: "PIDs",
Value: dbus.MakeVariant(pids),
}
}

47
vendor/github.com/coreos/go-systemd/v22/dbus/set.go generated vendored Normal file
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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
type set struct {
data map[string]bool
}
func (s *set) Add(value string) {
s.data[value] = true
}
func (s *set) Remove(value string) {
delete(s.data, value)
}
func (s *set) Contains(value string) (exists bool) {
_, exists = s.data[value]
return
}
func (s *set) Length() int {
return len(s.data)
}
func (s *set) Values() (values []string) {
for val := range s.data {
values = append(values, val)
}
return
}
func newSet() *set {
return &set{make(map[string]bool)}
}

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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"errors"
"log"
"time"
"github.com/godbus/dbus/v5"
)
const (
cleanIgnoreInterval = int64(10 * time.Second)
ignoreInterval = int64(30 * time.Millisecond)
)
// Subscribe sets up this connection to subscribe to all systemd dbus events.
// This is required before calling SubscribeUnits. When the connection closes
// systemd will automatically stop sending signals so there is no need to
// explicitly call Unsubscribe().
func (c *Conn) Subscribe() error {
c.sigconn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
"type='signal',interface='org.freedesktop.systemd1.Manager',member='UnitNew'")
c.sigconn.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
"type='signal',interface='org.freedesktop.DBus.Properties',member='PropertiesChanged'")
return c.sigobj.Call("org.freedesktop.systemd1.Manager.Subscribe", 0).Store()
}
// Unsubscribe this connection from systemd dbus events.
func (c *Conn) Unsubscribe() error {
return c.sigobj.Call("org.freedesktop.systemd1.Manager.Unsubscribe", 0).Store()
}
func (c *Conn) dispatch() {
ch := make(chan *dbus.Signal, signalBuffer)
c.sigconn.Signal(ch)
go func() {
for {
signal, ok := <-ch
if !ok {
return
}
if signal.Name == "org.freedesktop.systemd1.Manager.JobRemoved" {
c.jobComplete(signal)
}
if c.subStateSubscriber.updateCh == nil &&
c.propertiesSubscriber.updateCh == nil {
continue
}
var unitPath dbus.ObjectPath
switch signal.Name {
case "org.freedesktop.systemd1.Manager.JobRemoved":
unitName := signal.Body[2].(string)
c.sysobj.Call("org.freedesktop.systemd1.Manager.GetUnit", 0, unitName).Store(&unitPath)
case "org.freedesktop.systemd1.Manager.UnitNew":
unitPath = signal.Body[1].(dbus.ObjectPath)
case "org.freedesktop.DBus.Properties.PropertiesChanged":
if signal.Body[0].(string) == "org.freedesktop.systemd1.Unit" {
unitPath = signal.Path
if len(signal.Body) >= 2 {
if changed, ok := signal.Body[1].(map[string]dbus.Variant); ok {
c.sendPropertiesUpdate(unitPath, changed)
}
}
}
}
if unitPath == dbus.ObjectPath("") {
continue
}
c.sendSubStateUpdate(unitPath)
}
}()
}
// SubscribeUnits returns two unbuffered channels which will receive all changed units every
// interval. Deleted units are sent as nil.
func (c *Conn) SubscribeUnits(interval time.Duration) (<-chan map[string]*UnitStatus, <-chan error) {
return c.SubscribeUnitsCustom(interval, 0, func(u1, u2 *UnitStatus) bool { return *u1 != *u2 }, nil)
}
// SubscribeUnitsCustom is like SubscribeUnits but lets you specify the buffer
// size of the channels, the comparison function for detecting changes and a filter
// function for cutting down on the noise that your channel receives.
func (c *Conn) SubscribeUnitsCustom(interval time.Duration, buffer int, isChanged func(*UnitStatus, *UnitStatus) bool, filterUnit func(string) bool) (<-chan map[string]*UnitStatus, <-chan error) {
old := make(map[string]*UnitStatus)
statusChan := make(chan map[string]*UnitStatus, buffer)
errChan := make(chan error, buffer)
go func() {
for {
timerChan := time.After(interval)
units, err := c.ListUnits()
if err == nil {
cur := make(map[string]*UnitStatus)
for i := range units {
if filterUnit != nil && filterUnit(units[i].Name) {
continue
}
cur[units[i].Name] = &units[i]
}
// add all new or changed units
changed := make(map[string]*UnitStatus)
for n, u := range cur {
if oldU, ok := old[n]; !ok || isChanged(oldU, u) {
changed[n] = u
}
delete(old, n)
}
// add all deleted units
for oldN := range old {
changed[oldN] = nil
}
old = cur
if len(changed) != 0 {
statusChan <- changed
}
} else {
errChan <- err
}
<-timerChan
}
}()
return statusChan, errChan
}
type SubStateUpdate struct {
UnitName string
SubState string
}
// SetSubStateSubscriber writes to updateCh when any unit's substate changes.
// Although this writes to updateCh on every state change, the reported state
// may be more recent than the change that generated it (due to an unavoidable
// race in the systemd dbus interface). That is, this method provides a good
// way to keep a current view of all units' states, but is not guaranteed to
// show every state transition they go through. Furthermore, state changes
// will only be written to the channel with non-blocking writes. If updateCh
// is full, it attempts to write an error to errCh; if errCh is full, the error
// passes silently.
func (c *Conn) SetSubStateSubscriber(updateCh chan<- *SubStateUpdate, errCh chan<- error) {
if c == nil {
msg := "nil receiver"
select {
case errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", msg)
}
return
}
c.subStateSubscriber.Lock()
defer c.subStateSubscriber.Unlock()
c.subStateSubscriber.updateCh = updateCh
c.subStateSubscriber.errCh = errCh
}
func (c *Conn) sendSubStateUpdate(unitPath dbus.ObjectPath) {
c.subStateSubscriber.Lock()
defer c.subStateSubscriber.Unlock()
if c.subStateSubscriber.updateCh == nil {
return
}
isIgnored := c.shouldIgnore(unitPath)
defer c.cleanIgnore()
if isIgnored {
return
}
info, err := c.GetUnitPathProperties(unitPath)
if err != nil {
select {
case c.subStateSubscriber.errCh <- err:
default:
log.Printf("full error channel while reporting: %s\n", err)
}
return
}
defer c.updateIgnore(unitPath, info)
name, ok := info["Id"].(string)
if !ok {
msg := "failed to cast info.Id"
select {
case c.subStateSubscriber.errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", err)
}
return
}
substate, ok := info["SubState"].(string)
if !ok {
msg := "failed to cast info.SubState"
select {
case c.subStateSubscriber.errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", msg)
}
return
}
update := &SubStateUpdate{name, substate}
select {
case c.subStateSubscriber.updateCh <- update:
default:
msg := "update channel is full"
select {
case c.subStateSubscriber.errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", msg)
}
return
}
}
// The ignore functions work around a wart in the systemd dbus interface.
// Requesting the properties of an unloaded unit will cause systemd to send a
// pair of UnitNew/UnitRemoved signals. Because we need to get a unit's
// properties on UnitNew (as that's the only indication of a new unit coming up
// for the first time), we would enter an infinite loop if we did not attempt
// to detect and ignore these spurious signals. The signal themselves are
// indistinguishable from relevant ones, so we (somewhat hackishly) ignore an
// unloaded unit's signals for a short time after requesting its properties.
// This means that we will miss e.g. a transient unit being restarted
// *immediately* upon failure and also a transient unit being started
// immediately after requesting its status (with systemctl status, for example,
// because this causes a UnitNew signal to be sent which then causes us to fetch
// the properties).
func (c *Conn) shouldIgnore(path dbus.ObjectPath) bool {
t, ok := c.subStateSubscriber.ignore[path]
return ok && t >= time.Now().UnixNano()
}
func (c *Conn) updateIgnore(path dbus.ObjectPath, info map[string]interface{}) {
loadState, ok := info["LoadState"].(string)
if !ok {
return
}
// unit is unloaded - it will trigger bad systemd dbus behavior
if loadState == "not-found" {
c.subStateSubscriber.ignore[path] = time.Now().UnixNano() + ignoreInterval
}
}
// without this, ignore would grow unboundedly over time
func (c *Conn) cleanIgnore() {
now := time.Now().UnixNano()
if c.subStateSubscriber.cleanIgnore < now {
c.subStateSubscriber.cleanIgnore = now + cleanIgnoreInterval
for p, t := range c.subStateSubscriber.ignore {
if t < now {
delete(c.subStateSubscriber.ignore, p)
}
}
}
}
// PropertiesUpdate holds a map of a unit's changed properties
type PropertiesUpdate struct {
UnitName string
Changed map[string]dbus.Variant
}
// SetPropertiesSubscriber writes to updateCh when any unit's properties
// change. Every property change reported by systemd will be sent; that is, no
// transitions will be "missed" (as they might be with SetSubStateSubscriber).
// However, state changes will only be written to the channel with non-blocking
// writes. If updateCh is full, it attempts to write an error to errCh; if
// errCh is full, the error passes silently.
func (c *Conn) SetPropertiesSubscriber(updateCh chan<- *PropertiesUpdate, errCh chan<- error) {
c.propertiesSubscriber.Lock()
defer c.propertiesSubscriber.Unlock()
c.propertiesSubscriber.updateCh = updateCh
c.propertiesSubscriber.errCh = errCh
}
// we don't need to worry about shouldIgnore() here because
// sendPropertiesUpdate doesn't call GetProperties()
func (c *Conn) sendPropertiesUpdate(unitPath dbus.ObjectPath, changedProps map[string]dbus.Variant) {
c.propertiesSubscriber.Lock()
defer c.propertiesSubscriber.Unlock()
if c.propertiesSubscriber.updateCh == nil {
return
}
update := &PropertiesUpdate{unitName(unitPath), changedProps}
select {
case c.propertiesSubscriber.updateCh <- update:
default:
msg := "update channel is full"
select {
case c.propertiesSubscriber.errCh <- errors.New(msg):
default:
log.Printf("full error channel while reporting: %s\n", msg)
}
return
}
}

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// Copyright 2015 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"time"
)
// SubscriptionSet returns a subscription set which is like conn.Subscribe but
// can filter to only return events for a set of units.
type SubscriptionSet struct {
*set
conn *Conn
}
func (s *SubscriptionSet) filter(unit string) bool {
return !s.Contains(unit)
}
// Subscribe starts listening for dbus events for all of the units in the set.
// Returns channels identical to conn.SubscribeUnits.
func (s *SubscriptionSet) Subscribe() (<-chan map[string]*UnitStatus, <-chan error) {
// TODO: Make fully evented by using systemd 209 with properties changed values
return s.conn.SubscribeUnitsCustom(time.Second, 0,
mismatchUnitStatus,
func(unit string) bool { return s.filter(unit) },
)
}
// NewSubscriptionSet returns a new subscription set.
func (conn *Conn) NewSubscriptionSet() *SubscriptionSet {
return &SubscriptionSet{newSet(), conn}
}
// mismatchUnitStatus returns true if the provided UnitStatus objects
// are not equivalent. false is returned if the objects are equivalent.
// Only the Name, Description and state-related fields are used in
// the comparison.
func mismatchUnitStatus(u1, u2 *UnitStatus) bool {
return u1.Name != u2.Name ||
u1.Description != u2.Description ||
u1.LoadState != u2.LoadState ||
u1.ActiveState != u2.ActiveState ||
u1.SubState != u2.SubState
}