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rebase: update golang.org/x/net to v0.14
golang.org/x/net/html v0.12 is vulnerable against CVE-2023-3978. Exploiting it through Ceph-CSI is non-trivial, but rebasing golang.org/x/net should take away any concerns. See-also: https://pkg.go.dev/vuln/GO-2023-1988 Signed-off-by: Niels de Vos <ndevos@ibm.com>
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mergify[bot]
parent
f371aa2677
commit
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28
vendor/golang.org/x/net/html/render.go
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28
vendor/golang.org/x/net/html/render.go
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@ -194,9 +194,8 @@ func render1(w writer, n *Node) error {
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}
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}
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// Render any child nodes.
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switch n.Data {
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case "iframe", "noembed", "noframes", "noscript", "plaintext", "script", "style", "xmp":
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// Render any child nodes
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if childTextNodesAreLiteral(n) {
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for c := n.FirstChild; c != nil; c = c.NextSibling {
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if c.Type == TextNode {
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if _, err := w.WriteString(c.Data); err != nil {
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@ -213,7 +212,7 @@ func render1(w writer, n *Node) error {
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// last element in the file, with no closing tag.
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return plaintextAbort
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}
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default:
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} else {
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for c := n.FirstChild; c != nil; c = c.NextSibling {
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if err := render1(w, c); err != nil {
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return err
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@ -231,6 +230,27 @@ func render1(w writer, n *Node) error {
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return w.WriteByte('>')
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}
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func childTextNodesAreLiteral(n *Node) bool {
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// Per WHATWG HTML 13.3, if the parent of the current node is a style,
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// script, xmp, iframe, noembed, noframes, or plaintext element, and the
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// current node is a text node, append the value of the node's data
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// literally. The specification is not explicit about it, but we only
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// enforce this if we are in the HTML namespace (i.e. when the namespace is
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// "").
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// NOTE: we also always include noscript elements, although the
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// specification states that they should only be rendered as such if
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// scripting is enabled for the node (which is not something we track).
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if n.Namespace != "" {
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return false
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}
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switch n.Data {
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case "iframe", "noembed", "noframes", "noscript", "plaintext", "script", "style", "xmp":
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return true
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default:
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return false
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}
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}
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// writeQuoted writes s to w surrounded by quotes. Normally it will use double
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// quotes, but if s contains a double quote, it will use single quotes.
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// It is used for writing the identifiers in a doctype declaration.
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35
vendor/golang.org/x/net/http2/transport.go
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vendor/golang.org/x/net/http2/transport.go
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@ -19,6 +19,7 @@ import (
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"io/fs"
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"log"
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"math"
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"math/bits"
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mathrand "math/rand"
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"net"
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"net/http"
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@ -518,11 +519,14 @@ func (t *Transport) RoundTrip(req *http.Request) (*http.Response, error) {
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func authorityAddr(scheme string, authority string) (addr string) {
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host, port, err := net.SplitHostPort(authority)
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if err != nil { // authority didn't have a port
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host = authority
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port = ""
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}
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if port == "" { // authority's port was empty
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port = "443"
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if scheme == "http" {
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port = "80"
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}
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host = authority
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}
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if a, err := idna.ToASCII(host); err == nil {
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host = a
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@ -1677,7 +1681,27 @@ func (cs *clientStream) frameScratchBufferLen(maxFrameSize int) int {
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return int(n) // doesn't truncate; max is 512K
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}
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var bufPool sync.Pool // of *[]byte
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// Seven bufPools manage different frame sizes. This helps to avoid scenarios where long-running
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// streaming requests using small frame sizes occupy large buffers initially allocated for prior
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// requests needing big buffers. The size ranges are as follows:
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// {0 KB, 16 KB], {16 KB, 32 KB], {32 KB, 64 KB], {64 KB, 128 KB], {128 KB, 256 KB],
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// {256 KB, 512 KB], {512 KB, infinity}
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// In practice, the maximum scratch buffer size should not exceed 512 KB due to
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// frameScratchBufferLen(maxFrameSize), thus the "infinity pool" should never be used.
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// It exists mainly as a safety measure, for potential future increases in max buffer size.
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var bufPools [7]sync.Pool // of *[]byte
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func bufPoolIndex(size int) int {
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if size <= 16384 {
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return 0
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}
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size -= 1
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bits := bits.Len(uint(size))
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index := bits - 14
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if index >= len(bufPools) {
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return len(bufPools) - 1
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}
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return index
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}
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func (cs *clientStream) writeRequestBody(req *http.Request) (err error) {
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cc := cs.cc
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@ -1695,12 +1719,13 @@ func (cs *clientStream) writeRequestBody(req *http.Request) (err error) {
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// Scratch buffer for reading into & writing from.
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scratchLen := cs.frameScratchBufferLen(maxFrameSize)
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var buf []byte
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if bp, ok := bufPool.Get().(*[]byte); ok && len(*bp) >= scratchLen {
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defer bufPool.Put(bp)
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index := bufPoolIndex(scratchLen)
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if bp, ok := bufPools[index].Get().(*[]byte); ok && len(*bp) >= scratchLen {
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defer bufPools[index].Put(bp)
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buf = *bp
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} else {
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buf = make([]byte, scratchLen)
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defer bufPool.Put(&buf)
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defer bufPools[index].Put(&buf)
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}
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var sawEOF bool
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