rebase: bump google.golang.org/grpc from 1.45.0 to 1.46.0

Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.45.0 to 1.46.0.
- [Release notes](https://github.com/grpc/grpc-go/releases)
- [Commits](https://github.com/grpc/grpc-go/compare/v1.45.0...v1.46.0)

---
updated-dependencies:
- dependency-name: google.golang.org/grpc
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
dependabot[bot]
2022-04-25 20:18:40 +00:00
committed by mergify[bot]
parent 70fc6db2cf
commit b11951a710
30 changed files with 1396 additions and 607 deletions

View File

@ -44,79 +44,107 @@ func (*pickfirstBuilder) Name() string {
}
type pickfirstBalancer struct {
state connectivity.State
cc balancer.ClientConn
sc balancer.SubConn
state connectivity.State
cc balancer.ClientConn
subConn balancer.SubConn
}
func (b *pickfirstBalancer) ResolverError(err error) {
switch b.state {
case connectivity.TransientFailure, connectivity.Idle, connectivity.Connecting:
// Set a failing picker if we don't have a good picker.
b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.TransientFailure,
Picker: &picker{err: fmt.Errorf("name resolver error: %v", err)},
})
}
if logger.V(2) {
logger.Infof("pickfirstBalancer: ResolverError called with error %v", err)
}
if b.subConn == nil {
b.state = connectivity.TransientFailure
}
if b.state != connectivity.TransientFailure {
// The picker will not change since the balancer does not currently
// report an error.
return
}
b.cc.UpdateState(balancer.State{
ConnectivityState: connectivity.TransientFailure,
Picker: &picker{err: fmt.Errorf("name resolver error: %v", err)},
})
}
func (b *pickfirstBalancer) UpdateClientConnState(cs balancer.ClientConnState) error {
if len(cs.ResolverState.Addresses) == 0 {
func (b *pickfirstBalancer) UpdateClientConnState(state balancer.ClientConnState) error {
if len(state.ResolverState.Addresses) == 0 {
// The resolver reported an empty address list. Treat it like an error by
// calling b.ResolverError.
if b.subConn != nil {
// Remove the old subConn. All addresses were removed, so it is no longer
// valid.
b.cc.RemoveSubConn(b.subConn)
b.subConn = nil
}
b.ResolverError(errors.New("produced zero addresses"))
return balancer.ErrBadResolverState
}
if b.sc == nil {
var err error
b.sc, err = b.cc.NewSubConn(cs.ResolverState.Addresses, balancer.NewSubConnOptions{})
if err != nil {
if logger.V(2) {
logger.Errorf("pickfirstBalancer: failed to NewSubConn: %v", err)
}
b.state = connectivity.TransientFailure
b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.TransientFailure,
Picker: &picker{err: fmt.Errorf("error creating connection: %v", err)},
})
return balancer.ErrBadResolverState
}
b.state = connectivity.Idle
b.cc.UpdateState(balancer.State{ConnectivityState: connectivity.Idle, Picker: &picker{result: balancer.PickResult{SubConn: b.sc}}})
b.sc.Connect()
} else {
b.cc.UpdateAddresses(b.sc, cs.ResolverState.Addresses)
b.sc.Connect()
if b.subConn != nil {
b.cc.UpdateAddresses(b.subConn, state.ResolverState.Addresses)
return nil
}
subConn, err := b.cc.NewSubConn(state.ResolverState.Addresses, balancer.NewSubConnOptions{})
if err != nil {
if logger.V(2) {
logger.Errorf("pickfirstBalancer: failed to NewSubConn: %v", err)
}
b.state = connectivity.TransientFailure
b.cc.UpdateState(balancer.State{
ConnectivityState: connectivity.TransientFailure,
Picker: &picker{err: fmt.Errorf("error creating connection: %v", err)},
})
return balancer.ErrBadResolverState
}
b.subConn = subConn
b.state = connectivity.Idle
b.cc.UpdateState(balancer.State{
ConnectivityState: connectivity.Idle,
Picker: &picker{result: balancer.PickResult{SubConn: b.subConn}},
})
b.subConn.Connect()
return nil
}
func (b *pickfirstBalancer) UpdateSubConnState(sc balancer.SubConn, s balancer.SubConnState) {
func (b *pickfirstBalancer) UpdateSubConnState(subConn balancer.SubConn, state balancer.SubConnState) {
if logger.V(2) {
logger.Infof("pickfirstBalancer: UpdateSubConnState: %p, %v", sc, s)
logger.Infof("pickfirstBalancer: UpdateSubConnState: %p, %v", subConn, state)
}
if b.sc != sc {
if b.subConn != subConn {
if logger.V(2) {
logger.Infof("pickfirstBalancer: ignored state change because sc is not recognized")
logger.Infof("pickfirstBalancer: ignored state change because subConn is not recognized")
}
return
}
b.state = s.ConnectivityState
if s.ConnectivityState == connectivity.Shutdown {
b.sc = nil
b.state = state.ConnectivityState
if state.ConnectivityState == connectivity.Shutdown {
b.subConn = nil
return
}
switch s.ConnectivityState {
switch state.ConnectivityState {
case connectivity.Ready:
b.cc.UpdateState(balancer.State{ConnectivityState: s.ConnectivityState, Picker: &picker{result: balancer.PickResult{SubConn: sc}}})
b.cc.UpdateState(balancer.State{
ConnectivityState: state.ConnectivityState,
Picker: &picker{result: balancer.PickResult{SubConn: subConn}},
})
case connectivity.Connecting:
b.cc.UpdateState(balancer.State{ConnectivityState: s.ConnectivityState, Picker: &picker{err: balancer.ErrNoSubConnAvailable}})
b.cc.UpdateState(balancer.State{
ConnectivityState: state.ConnectivityState,
Picker: &picker{err: balancer.ErrNoSubConnAvailable},
})
case connectivity.Idle:
b.cc.UpdateState(balancer.State{ConnectivityState: s.ConnectivityState, Picker: &idlePicker{sc: sc}})
b.cc.UpdateState(balancer.State{
ConnectivityState: state.ConnectivityState,
Picker: &idlePicker{subConn: subConn},
})
case connectivity.TransientFailure:
b.cc.UpdateState(balancer.State{
ConnectivityState: s.ConnectivityState,
Picker: &picker{err: s.ConnectionError},
ConnectivityState: state.ConnectivityState,
Picker: &picker{err: state.ConnectionError},
})
}
}
@ -125,8 +153,8 @@ func (b *pickfirstBalancer) Close() {
}
func (b *pickfirstBalancer) ExitIdle() {
if b.sc != nil && b.state == connectivity.Idle {
b.sc.Connect()
if b.subConn != nil && b.state == connectivity.Idle {
b.subConn.Connect()
}
}
@ -135,18 +163,18 @@ type picker struct {
err error
}
func (p *picker) Pick(info balancer.PickInfo) (balancer.PickResult, error) {
func (p *picker) Pick(balancer.PickInfo) (balancer.PickResult, error) {
return p.result, p.err
}
// idlePicker is used when the SubConn is IDLE and kicks the SubConn into
// CONNECTING when Pick is called.
type idlePicker struct {
sc balancer.SubConn
subConn balancer.SubConn
}
func (i *idlePicker) Pick(info balancer.PickInfo) (balancer.PickResult, error) {
i.sc.Connect()
func (i *idlePicker) Pick(balancer.PickInfo) (balancer.PickResult, error) {
i.subConn.Connect()
return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
}