rebase: bump google.golang.org/grpc from 1.40.0 to 1.41.0

Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.40.0 to 1.41.0.
- [Release notes](https://github.com/grpc/grpc-go/releases)
- [Commits](https://github.com/grpc/grpc-go/compare/v1.40.0...v1.41.0)

---
updated-dependencies:
- dependency-name: google.golang.org/grpc
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
This commit is contained in:
dependabot[bot]
2021-09-28 09:47:59 +00:00
committed by mergify[bot]
parent 3480cb2c25
commit b85076365c
44 changed files with 657 additions and 517 deletions

View File

@ -133,6 +133,7 @@ func (b *baseBalancer) UpdateClientConnState(s balancer.ClientConnState) error {
}
b.subConns[aNoAttrs] = subConnInfo{subConn: sc, attrs: a.Attributes}
b.scStates[sc] = connectivity.Idle
b.csEvltr.RecordTransition(connectivity.Shutdown, connectivity.Idle)
sc.Connect()
} else {
// Always update the subconn's address in case the attributes
@ -213,10 +214,14 @@ func (b *baseBalancer) UpdateSubConnState(sc balancer.SubConn, state balancer.Su
}
return
}
if oldS == connectivity.TransientFailure && s == connectivity.Connecting {
// Once a subconn enters TRANSIENT_FAILURE, ignore subsequent
if oldS == connectivity.TransientFailure &&
(s == connectivity.Connecting || s == connectivity.Idle) {
// Once a subconn enters TRANSIENT_FAILURE, ignore subsequent IDLE or
// CONNECTING transitions to prevent the aggregated state from being
// always CONNECTING when many backends exist but are all down.
if s == connectivity.Idle {
sc.Connect()
}
return
}
b.scStates[sc] = s
@ -242,7 +247,6 @@ func (b *baseBalancer) UpdateSubConnState(sc balancer.SubConn, state balancer.Su
b.state == connectivity.TransientFailure {
b.regeneratePicker()
}
b.cc.UpdateState(balancer.State{ConnectivityState: b.state, Picker: b.picker})
}
@ -251,6 +255,11 @@ func (b *baseBalancer) UpdateSubConnState(sc balancer.SubConn, state balancer.Su
func (b *baseBalancer) Close() {
}
// ExitIdle is a nop because the base balancer attempts to stay connected to
// all SubConns at all times.
func (b *baseBalancer) ExitIdle() {
}
// NewErrPicker returns a Picker that always returns err on Pick().
func NewErrPicker(err error) balancer.Picker {
return &errPicker{err: err}