mirror of
https://github.com/ceph/ceph-csi.git
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build: move e2e dependencies into e2e/go.mod
Several packages are only used while running the e2e suite. These packages are less important to update, as the they can not influence the final executable that is part of the Ceph-CSI container-image. By moving these dependencies out of the main Ceph-CSI go.mod, it is easier to identify if a reported CVE affects Ceph-CSI, or only the testing (like most of the Kubernetes CVEs). Signed-off-by: Niels de Vos <ndevos@ibm.com>
This commit is contained in:
committed by
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parent
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commit
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10
e2e/vendor/github.com/google/gofuzz/.travis.yml
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e2e/vendor/github.com/google/gofuzz/.travis.yml
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|
||||
language: go
|
||||
|
||||
go:
|
||||
- 1.11.x
|
||||
- 1.12.x
|
||||
- 1.13.x
|
||||
- master
|
||||
|
||||
script:
|
||||
- go test -cover
|
67
e2e/vendor/github.com/google/gofuzz/CONTRIBUTING.md
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67
e2e/vendor/github.com/google/gofuzz/CONTRIBUTING.md
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vendored
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@ -0,0 +1,67 @@
|
||||
# How to contribute #
|
||||
|
||||
We'd love to accept your patches and contributions to this project. There are
|
||||
just a few small guidelines you need to follow.
|
||||
|
||||
|
||||
## Contributor License Agreement ##
|
||||
|
||||
Contributions to any Google project must be accompanied by a Contributor
|
||||
License Agreement. This is not a copyright **assignment**, it simply gives
|
||||
Google permission to use and redistribute your contributions as part of the
|
||||
project.
|
||||
|
||||
* If you are an individual writing original source code and you're sure you
|
||||
own the intellectual property, then you'll need to sign an [individual
|
||||
CLA][].
|
||||
|
||||
* If you work for a company that wants to allow you to contribute your work,
|
||||
then you'll need to sign a [corporate CLA][].
|
||||
|
||||
You generally only need to submit a CLA once, so if you've already submitted
|
||||
one (even if it was for a different project), you probably don't need to do it
|
||||
again.
|
||||
|
||||
[individual CLA]: https://developers.google.com/open-source/cla/individual
|
||||
[corporate CLA]: https://developers.google.com/open-source/cla/corporate
|
||||
|
||||
|
||||
## Submitting a patch ##
|
||||
|
||||
1. It's generally best to start by opening a new issue describing the bug or
|
||||
feature you're intending to fix. Even if you think it's relatively minor,
|
||||
it's helpful to know what people are working on. Mention in the initial
|
||||
issue that you are planning to work on that bug or feature so that it can
|
||||
be assigned to you.
|
||||
|
||||
1. Follow the normal process of [forking][] the project, and setup a new
|
||||
branch to work in. It's important that each group of changes be done in
|
||||
separate branches in order to ensure that a pull request only includes the
|
||||
commits related to that bug or feature.
|
||||
|
||||
1. Go makes it very simple to ensure properly formatted code, so always run
|
||||
`go fmt` on your code before committing it. You should also run
|
||||
[golint][] over your code. As noted in the [golint readme][], it's not
|
||||
strictly necessary that your code be completely "lint-free", but this will
|
||||
help you find common style issues.
|
||||
|
||||
1. Any significant changes should almost always be accompanied by tests. The
|
||||
project already has good test coverage, so look at some of the existing
|
||||
tests if you're unsure how to go about it. [gocov][] and [gocov-html][]
|
||||
are invaluable tools for seeing which parts of your code aren't being
|
||||
exercised by your tests.
|
||||
|
||||
1. Do your best to have [well-formed commit messages][] for each change.
|
||||
This provides consistency throughout the project, and ensures that commit
|
||||
messages are able to be formatted properly by various git tools.
|
||||
|
||||
1. Finally, push the commits to your fork and submit a [pull request][].
|
||||
|
||||
[forking]: https://help.github.com/articles/fork-a-repo
|
||||
[golint]: https://github.com/golang/lint
|
||||
[golint readme]: https://github.com/golang/lint/blob/master/README
|
||||
[gocov]: https://github.com/axw/gocov
|
||||
[gocov-html]: https://github.com/matm/gocov-html
|
||||
[well-formed commit messages]: http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html
|
||||
[squash]: http://git-scm.com/book/en/Git-Tools-Rewriting-History#Squashing-Commits
|
||||
[pull request]: https://help.github.com/articles/creating-a-pull-request
|
202
e2e/vendor/github.com/google/gofuzz/LICENSE
generated
vendored
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202
e2e/vendor/github.com/google/gofuzz/LICENSE
generated
vendored
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@ -0,0 +1,202 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
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exercising permissions granted by this License.
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|
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"Source" form shall mean the preferred form for making modifications,
|
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including but not limited to software source code, documentation
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|
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"Object" form shall mean any form resulting from mechanical
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transformation or translation of a Source form, including but
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"Work" shall mean the work of authorship, whether in Source or
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"Derivative Works" shall mean any work, whether in Source or Object
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"Contribution" shall mean any work of authorship, including
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|
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|
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2. Grant of Copyright License. Subject to the terms and conditions of
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this License, each Contributor hereby grants to You a perpetual,
|
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worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
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|
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with the Work to which such Contribution(s) was submitted. If You
|
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institute patent litigation against any entity (including a
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|
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or a Contribution incorporated within the Work constitutes direct
|
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or contributory patent infringement, then any patent licenses
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4. Redistribution. You may reproduce and distribute copies of the
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|
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(a) You must give any other recipients of the Work or
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(b) You must cause any modified files to carry prominent notices
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|
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(c) You must retain, in the Source form of any Derivative Works
|
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|
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excluding those notices that do not pertain to any part of
|
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|
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(d) If the Work includes a "NOTICE" text file as part of its
|
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distribution, then any Derivative Works that You distribute must
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include a readable copy of the attribution notices contained
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pertain to any part of the Derivative Works, in at least one
|
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|
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wherever such third-party notices normally appear. The contents
|
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of the NOTICE file are for informational purposes only and
|
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do not modify the License. You may add Your own attribution
|
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notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
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that such additional attribution notices cannot be construed
|
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as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
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replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
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comment syntax for the file format. We also recommend that a
|
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file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
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||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
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||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
89
e2e/vendor/github.com/google/gofuzz/README.md
generated
vendored
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89
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|
||||
gofuzz
|
||||
======
|
||||
|
||||
gofuzz is a library for populating go objects with random values.
|
||||
|
||||
[](https://godoc.org/github.com/google/gofuzz)
|
||||
[](https://travis-ci.org/google/gofuzz)
|
||||
|
||||
This is useful for testing:
|
||||
|
||||
* Do your project's objects really serialize/unserialize correctly in all cases?
|
||||
* Is there an incorrectly formatted object that will cause your project to panic?
|
||||
|
||||
Import with ```import "github.com/google/gofuzz"```
|
||||
|
||||
You can use it on single variables:
|
||||
```go
|
||||
f := fuzz.New()
|
||||
var myInt int
|
||||
f.Fuzz(&myInt) // myInt gets a random value.
|
||||
```
|
||||
|
||||
You can use it on maps:
|
||||
```go
|
||||
f := fuzz.New().NilChance(0).NumElements(1, 1)
|
||||
var myMap map[ComplexKeyType]string
|
||||
f.Fuzz(&myMap) // myMap will have exactly one element.
|
||||
```
|
||||
|
||||
Customize the chance of getting a nil pointer:
|
||||
```go
|
||||
f := fuzz.New().NilChance(.5)
|
||||
var fancyStruct struct {
|
||||
A, B, C, D *string
|
||||
}
|
||||
f.Fuzz(&fancyStruct) // About half the pointers should be set.
|
||||
```
|
||||
|
||||
You can even customize the randomization completely if needed:
|
||||
```go
|
||||
type MyEnum string
|
||||
const (
|
||||
A MyEnum = "A"
|
||||
B MyEnum = "B"
|
||||
)
|
||||
type MyInfo struct {
|
||||
Type MyEnum
|
||||
AInfo *string
|
||||
BInfo *string
|
||||
}
|
||||
|
||||
f := fuzz.New().NilChance(0).Funcs(
|
||||
func(e *MyInfo, c fuzz.Continue) {
|
||||
switch c.Intn(2) {
|
||||
case 0:
|
||||
e.Type = A
|
||||
c.Fuzz(&e.AInfo)
|
||||
case 1:
|
||||
e.Type = B
|
||||
c.Fuzz(&e.BInfo)
|
||||
}
|
||||
},
|
||||
)
|
||||
|
||||
var myObject MyInfo
|
||||
f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
|
||||
```
|
||||
|
||||
See more examples in ```example_test.go```.
|
||||
|
||||
You can use this library for easier [go-fuzz](https://github.com/dvyukov/go-fuzz)ing.
|
||||
go-fuzz provides the user a byte-slice, which should be converted to different inputs
|
||||
for the tested function. This library can help convert the byte slice. Consider for
|
||||
example a fuzz test for a the function `mypackage.MyFunc` that takes an int arguments:
|
||||
```go
|
||||
// +build gofuzz
|
||||
package mypackage
|
||||
|
||||
import fuzz "github.com/google/gofuzz"
|
||||
|
||||
func Fuzz(data []byte) int {
|
||||
var i int
|
||||
fuzz.NewFromGoFuzz(data).Fuzz(&i)
|
||||
MyFunc(i)
|
||||
return 0
|
||||
}
|
||||
```
|
||||
|
||||
Happy testing!
|
81
e2e/vendor/github.com/google/gofuzz/bytesource/bytesource.go
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81
e2e/vendor/github.com/google/gofuzz/bytesource/bytesource.go
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vendored
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@ -0,0 +1,81 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Package bytesource provides a rand.Source64 that is determined by a slice of bytes.
|
||||
package bytesource
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"encoding/binary"
|
||||
"io"
|
||||
"math/rand"
|
||||
)
|
||||
|
||||
// ByteSource implements rand.Source64 determined by a slice of bytes. The random numbers are
|
||||
// generated from each 8 bytes in the slice, until the last bytes are consumed, from which a
|
||||
// fallback pseudo random source is created in case more random numbers are required.
|
||||
// It also exposes a `bytes.Reader` API, which lets callers consume the bytes directly.
|
||||
type ByteSource struct {
|
||||
*bytes.Reader
|
||||
fallback rand.Source
|
||||
}
|
||||
|
||||
// New returns a new ByteSource from a given slice of bytes.
|
||||
func New(input []byte) *ByteSource {
|
||||
s := &ByteSource{
|
||||
Reader: bytes.NewReader(input),
|
||||
fallback: rand.NewSource(0),
|
||||
}
|
||||
if len(input) > 0 {
|
||||
s.fallback = rand.NewSource(int64(s.consumeUint64()))
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
func (s *ByteSource) Uint64() uint64 {
|
||||
// Return from input if it was not exhausted.
|
||||
if s.Len() > 0 {
|
||||
return s.consumeUint64()
|
||||
}
|
||||
|
||||
// Input was exhausted, return random number from fallback (in this case fallback should not be
|
||||
// nil). Try first having a Uint64 output (Should work in current rand implementation),
|
||||
// otherwise return a conversion of Int63.
|
||||
if s64, ok := s.fallback.(rand.Source64); ok {
|
||||
return s64.Uint64()
|
||||
}
|
||||
return uint64(s.fallback.Int63())
|
||||
}
|
||||
|
||||
func (s *ByteSource) Int63() int64 {
|
||||
return int64(s.Uint64() >> 1)
|
||||
}
|
||||
|
||||
func (s *ByteSource) Seed(seed int64) {
|
||||
s.fallback = rand.NewSource(seed)
|
||||
s.Reader = bytes.NewReader(nil)
|
||||
}
|
||||
|
||||
// consumeUint64 reads 8 bytes from the input and convert them to a uint64. It assumes that the the
|
||||
// bytes reader is not empty.
|
||||
func (s *ByteSource) consumeUint64() uint64 {
|
||||
var bytes [8]byte
|
||||
_, err := s.Read(bytes[:])
|
||||
if err != nil && err != io.EOF {
|
||||
panic("failed reading source") // Should not happen.
|
||||
}
|
||||
return binary.BigEndian.Uint64(bytes[:])
|
||||
}
|
18
e2e/vendor/github.com/google/gofuzz/doc.go
generated
vendored
Normal file
18
e2e/vendor/github.com/google/gofuzz/doc.go
generated
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Package fuzz is a library for populating go objects with random values.
|
||||
package fuzz
|
605
e2e/vendor/github.com/google/gofuzz/fuzz.go
generated
vendored
Normal file
605
e2e/vendor/github.com/google/gofuzz/fuzz.go
generated
vendored
Normal file
@ -0,0 +1,605 @@
|
||||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package fuzz
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"regexp"
|
||||
"time"
|
||||
|
||||
"github.com/google/gofuzz/bytesource"
|
||||
"strings"
|
||||
)
|
||||
|
||||
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
|
||||
type fuzzFuncMap map[reflect.Type]reflect.Value
|
||||
|
||||
// Fuzzer knows how to fill any object with random fields.
|
||||
type Fuzzer struct {
|
||||
fuzzFuncs fuzzFuncMap
|
||||
defaultFuzzFuncs fuzzFuncMap
|
||||
r *rand.Rand
|
||||
nilChance float64
|
||||
minElements int
|
||||
maxElements int
|
||||
maxDepth int
|
||||
skipFieldPatterns []*regexp.Regexp
|
||||
}
|
||||
|
||||
// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
|
||||
// RandSource, NilChance, or NumElements in any order.
|
||||
func New() *Fuzzer {
|
||||
return NewWithSeed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
func NewWithSeed(seed int64) *Fuzzer {
|
||||
f := &Fuzzer{
|
||||
defaultFuzzFuncs: fuzzFuncMap{
|
||||
reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
|
||||
},
|
||||
|
||||
fuzzFuncs: fuzzFuncMap{},
|
||||
r: rand.New(rand.NewSource(seed)),
|
||||
nilChance: .2,
|
||||
minElements: 1,
|
||||
maxElements: 10,
|
||||
maxDepth: 100,
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// NewFromGoFuzz is a helper function that enables using gofuzz (this
|
||||
// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
|
||||
// fuzzing. Essentially, it enables translating the fuzzing bytes from
|
||||
// go-fuzz to any Go object using this library.
|
||||
//
|
||||
// This implementation promises a constant translation from a given slice of
|
||||
// bytes to the fuzzed objects. This promise will remain over future
|
||||
// versions of Go and of this library.
|
||||
//
|
||||
// Note: the returned Fuzzer should not be shared between multiple goroutines,
|
||||
// as its deterministic output will no longer be available.
|
||||
//
|
||||
// Example: use go-fuzz to test the function `MyFunc(int)` in the package
|
||||
// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
|
||||
//
|
||||
// // +build gofuzz
|
||||
// package mypacakge
|
||||
// import fuzz "github.com/google/gofuzz"
|
||||
// func Fuzz(data []byte) int {
|
||||
// var i int
|
||||
// fuzz.NewFromGoFuzz(data).Fuzz(&i)
|
||||
// MyFunc(i)
|
||||
// return 0
|
||||
// }
|
||||
func NewFromGoFuzz(data []byte) *Fuzzer {
|
||||
return New().RandSource(bytesource.New(data))
|
||||
}
|
||||
|
||||
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
|
||||
//
|
||||
// Each entry in fuzzFuncs must be a function taking two parameters.
|
||||
// The first parameter must be a pointer or map. It is the variable that
|
||||
// function will fill with random data. The second parameter must be a
|
||||
// fuzz.Continue, which will provide a source of randomness and a way
|
||||
// to automatically continue fuzzing smaller pieces of the first parameter.
|
||||
//
|
||||
// These functions are called sensibly, e.g., if you wanted custom string
|
||||
// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
|
||||
// called and passed the address of strings. Maps and pointers will always
|
||||
// be made/new'd for you, ignoring the NilChange option. For slices, it
|
||||
// doesn't make much sense to pre-create them--Fuzzer doesn't know how
|
||||
// long you want your slice--so take a pointer to a slice, and make it
|
||||
// yourself. (If you don't want your map/pointer type pre-made, take a
|
||||
// pointer to it, and make it yourself.) See the examples for a range of
|
||||
// custom functions.
|
||||
func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
|
||||
for i := range fuzzFuncs {
|
||||
v := reflect.ValueOf(fuzzFuncs[i])
|
||||
if v.Kind() != reflect.Func {
|
||||
panic("Need only funcs!")
|
||||
}
|
||||
t := v.Type()
|
||||
if t.NumIn() != 2 || t.NumOut() != 0 {
|
||||
panic("Need 2 in and 0 out params!")
|
||||
}
|
||||
argT := t.In(0)
|
||||
switch argT.Kind() {
|
||||
case reflect.Ptr, reflect.Map:
|
||||
default:
|
||||
panic("fuzzFunc must take pointer or map type")
|
||||
}
|
||||
if t.In(1) != reflect.TypeOf(Continue{}) {
|
||||
panic("fuzzFunc's second parameter must be type fuzz.Continue")
|
||||
}
|
||||
f.fuzzFuncs[argT] = v
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// RandSource causes f to get values from the given source of randomness.
|
||||
// Use if you want deterministic fuzzing.
|
||||
func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
|
||||
f.r = rand.New(s)
|
||||
return f
|
||||
}
|
||||
|
||||
// NilChance sets the probability of creating a nil pointer, map, or slice to
|
||||
// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
|
||||
func (f *Fuzzer) NilChance(p float64) *Fuzzer {
|
||||
if p < 0 || p > 1 {
|
||||
panic("p should be between 0 and 1, inclusive.")
|
||||
}
|
||||
f.nilChance = p
|
||||
return f
|
||||
}
|
||||
|
||||
// NumElements sets the minimum and maximum number of elements that will be
|
||||
// added to a non-nil map or slice.
|
||||
func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
|
||||
if atLeast > atMost {
|
||||
panic("atLeast must be <= atMost")
|
||||
}
|
||||
if atLeast < 0 {
|
||||
panic("atLeast must be >= 0")
|
||||
}
|
||||
f.minElements = atLeast
|
||||
f.maxElements = atMost
|
||||
return f
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genElementCount() int {
|
||||
if f.minElements == f.maxElements {
|
||||
return f.minElements
|
||||
}
|
||||
return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genShouldFill() bool {
|
||||
return f.r.Float64() >= f.nilChance
|
||||
}
|
||||
|
||||
// MaxDepth sets the maximum number of recursive fuzz calls that will be made
|
||||
// before stopping. This includes struct members, pointers, and map and slice
|
||||
// elements.
|
||||
func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
|
||||
f.maxDepth = d
|
||||
return f
|
||||
}
|
||||
|
||||
// Skip fields which match the supplied pattern. Call this multiple times if needed
|
||||
// This is useful to skip XXX_ fields generated by protobuf
|
||||
func (f *Fuzzer) SkipFieldsWithPattern(pattern *regexp.Regexp) *Fuzzer {
|
||||
f.skipFieldPatterns = append(f.skipFieldPatterns, pattern)
|
||||
return f
|
||||
}
|
||||
|
||||
// Fuzz recursively fills all of obj's fields with something random. First
|
||||
// this tries to find a custom fuzz function (see Funcs). If there is no
|
||||
// custom function this tests whether the object implements fuzz.Interface and,
|
||||
// if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
|
||||
// there is a default fuzz function provided by this package. If all of that
|
||||
// fails, this will generate random values for all primitive fields and then
|
||||
// recurse for all non-primitives.
|
||||
//
|
||||
// This is safe for cyclic or tree-like structs, up to a limit. Use the
|
||||
// MaxDepth method to adjust how deep you need it to recurse.
|
||||
//
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks,
|
||||
// golang :/ ) Intended for tests, so will panic on bad input or unimplemented
|
||||
// fields.
|
||||
func (f *Fuzzer) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
// Not safe for cyclic or tree-like structs!
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
|
||||
// Intended for tests, so will panic on bad input or unimplemented fields.
|
||||
func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.fuzzWithContext(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
const (
|
||||
// Do not try to find a custom fuzz function. Does not apply recursively.
|
||||
flagNoCustomFuzz uint64 = 1 << iota
|
||||
)
|
||||
|
||||
func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
|
||||
fc := &fuzzerContext{fuzzer: f}
|
||||
fc.doFuzz(v, flags)
|
||||
}
|
||||
|
||||
// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
|
||||
// be thread-safe.
|
||||
type fuzzerContext struct {
|
||||
fuzzer *Fuzzer
|
||||
curDepth int
|
||||
}
|
||||
|
||||
func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
|
||||
if fc.curDepth >= fc.fuzzer.maxDepth {
|
||||
return
|
||||
}
|
||||
fc.curDepth++
|
||||
defer func() { fc.curDepth-- }()
|
||||
|
||||
if !v.CanSet() {
|
||||
return
|
||||
}
|
||||
|
||||
if flags&flagNoCustomFuzz == 0 {
|
||||
// Check for both pointer and non-pointer custom functions.
|
||||
if v.CanAddr() && fc.tryCustom(v.Addr()) {
|
||||
return
|
||||
}
|
||||
if fc.tryCustom(v) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if fn, ok := fillFuncMap[v.Kind()]; ok {
|
||||
fn(v, fc.fuzzer.r)
|
||||
return
|
||||
}
|
||||
|
||||
switch v.Kind() {
|
||||
case reflect.Map:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
n := fc.fuzzer.genElementCount()
|
||||
for i := 0; i < n; i++ {
|
||||
key := reflect.New(v.Type().Key()).Elem()
|
||||
fc.doFuzz(key, 0)
|
||||
val := reflect.New(v.Type().Elem()).Elem()
|
||||
fc.doFuzz(val, 0)
|
||||
v.SetMapIndex(key, val)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Ptr:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
fc.doFuzz(v.Elem(), 0)
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Slice:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := fc.fuzzer.genElementCount()
|
||||
v.Set(reflect.MakeSlice(v.Type(), n, n))
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Array:
|
||||
if fc.fuzzer.genShouldFill() {
|
||||
n := v.Len()
|
||||
for i := 0; i < n; i++ {
|
||||
fc.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Struct:
|
||||
for i := 0; i < v.NumField(); i++ {
|
||||
skipField := false
|
||||
fieldName := v.Type().Field(i).Name
|
||||
for _, pattern := range fc.fuzzer.skipFieldPatterns {
|
||||
if pattern.MatchString(fieldName) {
|
||||
skipField = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !skipField {
|
||||
fc.doFuzz(v.Field(i), 0)
|
||||
}
|
||||
}
|
||||
case reflect.Chan:
|
||||
fallthrough
|
||||
case reflect.Func:
|
||||
fallthrough
|
||||
case reflect.Interface:
|
||||
fallthrough
|
||||
default:
|
||||
panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
|
||||
}
|
||||
}
|
||||
|
||||
// tryCustom searches for custom handlers, and returns true iff it finds a match
|
||||
// and successfully randomizes v.
|
||||
func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
|
||||
// First: see if we have a fuzz function for it.
|
||||
doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
// Second: see if it can fuzz itself.
|
||||
if v.CanInterface() {
|
||||
intf := v.Interface()
|
||||
if fuzzable, ok := intf.(Interface); ok {
|
||||
fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
|
||||
return true
|
||||
}
|
||||
}
|
||||
// Finally: see if there is a default fuzz function.
|
||||
doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
switch v.Kind() {
|
||||
case reflect.Ptr:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
}
|
||||
case reflect.Map:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
}
|
||||
default:
|
||||
return false
|
||||
}
|
||||
|
||||
doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
|
||||
fc: fc,
|
||||
Rand: fc.fuzzer.r,
|
||||
})})
|
||||
return true
|
||||
}
|
||||
|
||||
// Interface represents an object that knows how to fuzz itself. Any time we
|
||||
// find a type that implements this interface we will delegate the act of
|
||||
// fuzzing itself.
|
||||
type Interface interface {
|
||||
Fuzz(c Continue)
|
||||
}
|
||||
|
||||
// Continue can be passed to custom fuzzing functions to allow them to use
|
||||
// the correct source of randomness and to continue fuzzing their members.
|
||||
type Continue struct {
|
||||
fc *fuzzerContext
|
||||
|
||||
// For convenience, Continue implements rand.Rand via embedding.
|
||||
// Use this for generating any randomness if you want your fuzzing
|
||||
// to be repeatable for a given seed.
|
||||
*rand.Rand
|
||||
}
|
||||
|
||||
// Fuzz continues fuzzing obj. obj must be a pointer.
|
||||
func (c Continue) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
func (c Continue) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.fc.doFuzz(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
// RandString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func (c Continue) RandString() string {
|
||||
return randString(c.Rand)
|
||||
}
|
||||
|
||||
// RandUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func (c Continue) RandUint64() uint64 {
|
||||
return randUint64(c.Rand)
|
||||
}
|
||||
|
||||
// RandBool returns true or false randomly.
|
||||
func (c Continue) RandBool() bool {
|
||||
return randBool(c.Rand)
|
||||
}
|
||||
|
||||
func fuzzInt(v reflect.Value, r *rand.Rand) {
|
||||
v.SetInt(int64(randUint64(r)))
|
||||
}
|
||||
|
||||
func fuzzUint(v reflect.Value, r *rand.Rand) {
|
||||
v.SetUint(randUint64(r))
|
||||
}
|
||||
|
||||
func fuzzTime(t *time.Time, c Continue) {
|
||||
var sec, nsec int64
|
||||
// Allow for about 1000 years of random time values, which keeps things
|
||||
// like JSON parsing reasonably happy.
|
||||
sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
|
||||
c.Fuzz(&nsec)
|
||||
*t = time.Unix(sec, nsec)
|
||||
}
|
||||
|
||||
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
|
||||
reflect.Bool: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetBool(randBool(r))
|
||||
},
|
||||
reflect.Int: fuzzInt,
|
||||
reflect.Int8: fuzzInt,
|
||||
reflect.Int16: fuzzInt,
|
||||
reflect.Int32: fuzzInt,
|
||||
reflect.Int64: fuzzInt,
|
||||
reflect.Uint: fuzzUint,
|
||||
reflect.Uint8: fuzzUint,
|
||||
reflect.Uint16: fuzzUint,
|
||||
reflect.Uint32: fuzzUint,
|
||||
reflect.Uint64: fuzzUint,
|
||||
reflect.Uintptr: fuzzUint,
|
||||
reflect.Float32: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(float64(r.Float32()))
|
||||
},
|
||||
reflect.Float64: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(r.Float64())
|
||||
},
|
||||
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
|
||||
},
|
||||
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetComplex(complex(r.Float64(), r.Float64()))
|
||||
},
|
||||
reflect.String: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetString(randString(r))
|
||||
},
|
||||
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
}
|
||||
|
||||
// randBool returns true or false randomly.
|
||||
func randBool(r *rand.Rand) bool {
|
||||
return r.Int31()&(1<<30) == 0
|
||||
}
|
||||
|
||||
type int63nPicker interface {
|
||||
Int63n(int64) int64
|
||||
}
|
||||
|
||||
// UnicodeRange describes a sequential range of unicode characters.
|
||||
// Last must be numerically greater than First.
|
||||
type UnicodeRange struct {
|
||||
First, Last rune
|
||||
}
|
||||
|
||||
// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
|
||||
// To be useful, each range must have at least one character (First <= Last) and
|
||||
// there must be at least one range.
|
||||
type UnicodeRanges []UnicodeRange
|
||||
|
||||
// choose returns a random unicode character from the given range, using the
|
||||
// given randomness source.
|
||||
func (ur UnicodeRange) choose(r int63nPicker) rune {
|
||||
count := int64(ur.Last - ur.First + 1)
|
||||
return ur.First + rune(r.Int63n(count))
|
||||
}
|
||||
|
||||
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
|
||||
// Each character is selected from the range ur. If there are no characters
|
||||
// in the range (cr.Last < cr.First), this will panic.
|
||||
func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
|
||||
ur.check()
|
||||
return func(s *string, c Continue) {
|
||||
*s = ur.randString(c.Rand)
|
||||
}
|
||||
}
|
||||
|
||||
// check is a function that used to check whether the first of ur(UnicodeRange)
|
||||
// is greater than the last one.
|
||||
func (ur UnicodeRange) check() {
|
||||
if ur.Last < ur.First {
|
||||
panic("The last encoding must be greater than the first one.")
|
||||
}
|
||||
}
|
||||
|
||||
// randString of UnicodeRange makes a random string up to 20 characters long.
|
||||
// Each character is selected form ur(UnicodeRange).
|
||||
func (ur UnicodeRange) randString(r *rand.Rand) string {
|
||||
n := r.Intn(20)
|
||||
sb := strings.Builder{}
|
||||
sb.Grow(n)
|
||||
for i := 0; i < n; i++ {
|
||||
sb.WriteRune(ur.choose(r))
|
||||
}
|
||||
return sb.String()
|
||||
}
|
||||
|
||||
// defaultUnicodeRanges sets a default unicode range when user do not set
|
||||
// CustomStringFuzzFunc() but wants fuzz string.
|
||||
var defaultUnicodeRanges = UnicodeRanges{
|
||||
{' ', '~'}, // ASCII characters
|
||||
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
|
||||
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
|
||||
}
|
||||
|
||||
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
|
||||
// Each character is selected from one of the ranges of ur(UnicodeRanges).
|
||||
// Each range has an equal probability of being chosen. If there are no ranges,
|
||||
// or a selected range has no characters (.Last < .First), this will panic.
|
||||
// Do not modify any of the ranges in ur after calling this function.
|
||||
func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
|
||||
// Check unicode ranges slice is empty.
|
||||
if len(ur) == 0 {
|
||||
panic("UnicodeRanges is empty.")
|
||||
}
|
||||
// if not empty, each range should be checked.
|
||||
for i := range ur {
|
||||
ur[i].check()
|
||||
}
|
||||
return func(s *string, c Continue) {
|
||||
*s = ur.randString(c.Rand)
|
||||
}
|
||||
}
|
||||
|
||||
// randString of UnicodeRanges makes a random string up to 20 characters long.
|
||||
// Each character is selected form one of the ranges of ur(UnicodeRanges),
|
||||
// and each range has an equal probability of being chosen.
|
||||
func (ur UnicodeRanges) randString(r *rand.Rand) string {
|
||||
n := r.Intn(20)
|
||||
sb := strings.Builder{}
|
||||
sb.Grow(n)
|
||||
for i := 0; i < n; i++ {
|
||||
sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
|
||||
}
|
||||
return sb.String()
|
||||
}
|
||||
|
||||
// randString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func randString(r *rand.Rand) string {
|
||||
return defaultUnicodeRanges.randString(r)
|
||||
}
|
||||
|
||||
// randUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func randUint64(r *rand.Rand) uint64 {
|
||||
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
|
||||
}
|
Reference in New Issue
Block a user