build: move e2e dependencies into e2e/go.mod

Several packages are only used while running the e2e suite. These
packages are less important to update, as the they can not influence the
final executable that is part of the Ceph-CSI container-image.

By moving these dependencies out of the main Ceph-CSI go.mod, it is
easier to identify if a reported CVE affects Ceph-CSI, or only the
testing (like most of the Kubernetes CVEs).

Signed-off-by: Niels de Vos <ndevos@ibm.com>
This commit is contained in:
Niels de Vos
2025-03-04 08:57:28 +01:00
committed by mergify[bot]
parent 15da101b1b
commit bec6090996
8047 changed files with 1407827 additions and 3453 deletions

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e2e/vendor/go.uber.org/zap/internal/stacktrace/stack.go generated vendored Normal file
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// Copyright (c) 2023 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// Package stacktrace provides support for gathering stack traces
// efficiently.
package stacktrace
import (
"runtime"
"go.uber.org/zap/buffer"
"go.uber.org/zap/internal/bufferpool"
"go.uber.org/zap/internal/pool"
)
var _stackPool = pool.New(func() *Stack {
return &Stack{
storage: make([]uintptr, 64),
}
})
// Stack is a captured stack trace.
type Stack struct {
pcs []uintptr // program counters; always a subslice of storage
frames *runtime.Frames
// The size of pcs varies depending on requirements:
// it will be one if the only the first frame was requested,
// and otherwise it will reflect the depth of the call stack.
//
// storage decouples the slice we need (pcs) from the slice we pool.
// We will always allocate a reasonably large storage, but we'll use
// only as much of it as we need.
storage []uintptr
}
// Depth specifies how deep of a stack trace should be captured.
type Depth int
const (
// First captures only the first frame.
First Depth = iota
// Full captures the entire call stack, allocating more
// storage for it if needed.
Full
)
// Capture captures a stack trace of the specified depth, skipping
// the provided number of frames. skip=0 identifies the caller of
// Capture.
//
// The caller must call Free on the returned stacktrace after using it.
func Capture(skip int, depth Depth) *Stack {
stack := _stackPool.Get()
switch depth {
case First:
stack.pcs = stack.storage[:1]
case Full:
stack.pcs = stack.storage
}
// Unlike other "skip"-based APIs, skip=0 identifies runtime.Callers
// itself. +2 to skip captureStacktrace and runtime.Callers.
numFrames := runtime.Callers(
skip+2,
stack.pcs,
)
// runtime.Callers truncates the recorded stacktrace if there is no
// room in the provided slice. For the full stack trace, keep expanding
// storage until there are fewer frames than there is room.
if depth == Full {
pcs := stack.pcs
for numFrames == len(pcs) {
pcs = make([]uintptr, len(pcs)*2)
numFrames = runtime.Callers(skip+2, pcs)
}
// Discard old storage instead of returning it to the pool.
// This will adjust the pool size over time if stack traces are
// consistently very deep.
stack.storage = pcs
stack.pcs = pcs[:numFrames]
} else {
stack.pcs = stack.pcs[:numFrames]
}
stack.frames = runtime.CallersFrames(stack.pcs)
return stack
}
// Free releases resources associated with this stacktrace
// and returns it back to the pool.
func (st *Stack) Free() {
st.frames = nil
st.pcs = nil
_stackPool.Put(st)
}
// Count reports the total number of frames in this stacktrace.
// Count DOES NOT change as Next is called.
func (st *Stack) Count() int {
return len(st.pcs)
}
// Next returns the next frame in the stack trace,
// and a boolean indicating whether there are more after it.
func (st *Stack) Next() (_ runtime.Frame, more bool) {
return st.frames.Next()
}
// Take returns a string representation of the current stacktrace.
//
// skip is the number of frames to skip before recording the stack trace.
// skip=0 identifies the caller of Take.
func Take(skip int) string {
stack := Capture(skip+1, Full)
defer stack.Free()
buffer := bufferpool.Get()
defer buffer.Free()
stackfmt := NewFormatter(buffer)
stackfmt.FormatStack(stack)
return buffer.String()
}
// Formatter formats a stack trace into a readable string representation.
type Formatter struct {
b *buffer.Buffer
nonEmpty bool // whehther we've written at least one frame already
}
// NewFormatter builds a new Formatter.
func NewFormatter(b *buffer.Buffer) Formatter {
return Formatter{b: b}
}
// FormatStack formats all remaining frames in the provided stacktrace -- minus
// the final runtime.main/runtime.goexit frame.
func (sf *Formatter) FormatStack(stack *Stack) {
// Note: On the last iteration, frames.Next() returns false, with a valid
// frame, but we ignore this frame. The last frame is a runtime frame which
// adds noise, since it's only either runtime.main or runtime.goexit.
for frame, more := stack.Next(); more; frame, more = stack.Next() {
sf.FormatFrame(frame)
}
}
// FormatFrame formats the given frame.
func (sf *Formatter) FormatFrame(frame runtime.Frame) {
if sf.nonEmpty {
sf.b.AppendByte('\n')
}
sf.nonEmpty = true
sf.b.AppendString(frame.Function)
sf.b.AppendByte('\n')
sf.b.AppendByte('\t')
sf.b.AppendString(frame.File)
sf.b.AppendByte(':')
sf.b.AppendInt(int64(frame.Line))
}