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rebase: Bump google.golang.org/grpc from 1.58.3 to 1.59.0
Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.58.3 to 1.59.0. - [Release notes](https://github.com/grpc/grpc-go/releases) - [Commits](https://github.com/grpc/grpc-go/compare/v1.58.3...v1.59.0) --- updated-dependencies: - dependency-name: google.golang.org/grpc dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
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mergify[bot]
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commit
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27
vendor/google.golang.org/grpc/resolver/manual/manual.go
generated
vendored
27
vendor/google.golang.org/grpc/resolver/manual/manual.go
generated
vendored
@ -26,7 +26,9 @@ import (
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"google.golang.org/grpc/resolver"
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)
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// NewBuilderWithScheme creates a new test resolver builder with the given scheme.
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// NewBuilderWithScheme creates a new manual resolver builder with the given
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// scheme. Every instance of the manual resolver may only ever be used with a
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// single grpc.ClientConn. Otherwise, bad things will happen.
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func NewBuilderWithScheme(scheme string) *Resolver {
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return &Resolver{
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BuildCallback: func(resolver.Target, resolver.ClientConn, resolver.BuildOptions) {},
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@ -58,30 +60,34 @@ type Resolver struct {
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scheme string
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// Fields actually belong to the resolver.
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mu sync.Mutex // Guards access to CC.
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CC resolver.ClientConn
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bootstrapState *resolver.State
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// Guards access to below fields.
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mu sync.Mutex
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CC resolver.ClientConn
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// Storing the most recent state update makes this resolver resilient to
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// restarts, which is possible with channel idleness.
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lastSeenState *resolver.State
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}
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// InitialState adds initial state to the resolver so that UpdateState doesn't
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// need to be explicitly called after Dial.
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func (r *Resolver) InitialState(s resolver.State) {
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r.bootstrapState = &s
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r.lastSeenState = &s
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}
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// Build returns itself for Resolver, because it's both a builder and a resolver.
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func (r *Resolver) Build(target resolver.Target, cc resolver.ClientConn, opts resolver.BuildOptions) (resolver.Resolver, error) {
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r.BuildCallback(target, cc, opts)
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r.mu.Lock()
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r.CC = cc
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r.mu.Unlock()
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r.BuildCallback(target, cc, opts)
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if r.bootstrapState != nil {
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r.UpdateState(*r.bootstrapState)
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if r.lastSeenState != nil {
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err := r.CC.UpdateState(*r.lastSeenState)
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go r.UpdateStateCallback(err)
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}
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r.mu.Unlock()
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return r, nil
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}
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// Scheme returns the test scheme.
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// Scheme returns the manual resolver's scheme.
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func (r *Resolver) Scheme() string {
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return r.scheme
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}
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@ -100,6 +106,7 @@ func (r *Resolver) Close() {
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func (r *Resolver) UpdateState(s resolver.State) {
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r.mu.Lock()
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err := r.CC.UpdateState(s)
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r.lastSeenState = &s
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r.mu.Unlock()
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r.UpdateStateCallback(err)
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}
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