mirror of
https://github.com/ceph/ceph-csi.git
synced 2025-06-14 18:53:35 +00:00
vendor update for E2E framework
Signed-off-by: Madhu Rajanna <madhupr007@gmail.com>
This commit is contained in:
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vendor/k8s.io/client-go/util/jsonpath/node.go
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vendor/k8s.io/client-go/util/jsonpath/node.go
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/*
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Copyright 2015 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package jsonpath
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import "fmt"
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// NodeType identifies the type of a parse tree node.
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type NodeType int
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// Type returns itself and provides an easy default implementation
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func (t NodeType) Type() NodeType {
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return t
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}
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func (t NodeType) String() string {
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return NodeTypeName[t]
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}
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const (
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NodeText NodeType = iota
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NodeArray
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NodeList
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NodeField
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NodeIdentifier
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NodeFilter
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NodeInt
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NodeFloat
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NodeWildcard
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NodeRecursive
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NodeUnion
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NodeBool
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)
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var NodeTypeName = map[NodeType]string{
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NodeText: "NodeText",
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NodeArray: "NodeArray",
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NodeList: "NodeList",
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NodeField: "NodeField",
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NodeIdentifier: "NodeIdentifier",
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NodeFilter: "NodeFilter",
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NodeInt: "NodeInt",
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NodeFloat: "NodeFloat",
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NodeWildcard: "NodeWildcard",
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NodeRecursive: "NodeRecursive",
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NodeUnion: "NodeUnion",
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NodeBool: "NodeBool",
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}
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type Node interface {
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Type() NodeType
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String() string
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}
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// ListNode holds a sequence of nodes.
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type ListNode struct {
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NodeType
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Nodes []Node // The element nodes in lexical order.
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}
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func newList() *ListNode {
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return &ListNode{NodeType: NodeList}
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}
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func (l *ListNode) append(n Node) {
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l.Nodes = append(l.Nodes, n)
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}
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func (l *ListNode) String() string {
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return l.Type().String()
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}
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// TextNode holds plain text.
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type TextNode struct {
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NodeType
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Text string // The text; may span newlines.
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}
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func newText(text string) *TextNode {
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return &TextNode{NodeType: NodeText, Text: text}
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}
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func (t *TextNode) String() string {
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return fmt.Sprintf("%s: %s", t.Type(), t.Text)
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}
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// FieldNode holds field of struct
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type FieldNode struct {
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NodeType
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Value string
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}
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func newField(value string) *FieldNode {
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return &FieldNode{NodeType: NodeField, Value: value}
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}
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func (f *FieldNode) String() string {
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return fmt.Sprintf("%s: %s", f.Type(), f.Value)
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}
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// IdentifierNode holds an identifier
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type IdentifierNode struct {
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NodeType
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Name string
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}
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func newIdentifier(value string) *IdentifierNode {
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return &IdentifierNode{
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NodeType: NodeIdentifier,
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Name: value,
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}
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}
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func (f *IdentifierNode) String() string {
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return fmt.Sprintf("%s: %s", f.Type(), f.Name)
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}
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// ParamsEntry holds param information for ArrayNode
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type ParamsEntry struct {
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Value int
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Known bool // whether the value is known when parse it
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Derived bool
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}
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// ArrayNode holds start, end, step information for array index selection
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type ArrayNode struct {
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NodeType
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Params [3]ParamsEntry // start, end, step
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}
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func newArray(params [3]ParamsEntry) *ArrayNode {
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return &ArrayNode{
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NodeType: NodeArray,
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Params: params,
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}
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}
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func (a *ArrayNode) String() string {
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return fmt.Sprintf("%s: %v", a.Type(), a.Params)
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}
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// FilterNode holds operand and operator information for filter
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type FilterNode struct {
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NodeType
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Left *ListNode
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Right *ListNode
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Operator string
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}
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func newFilter(left, right *ListNode, operator string) *FilterNode {
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return &FilterNode{
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NodeType: NodeFilter,
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Left: left,
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Right: right,
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Operator: operator,
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}
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}
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func (f *FilterNode) String() string {
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return fmt.Sprintf("%s: %s %s %s", f.Type(), f.Left, f.Operator, f.Right)
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}
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// IntNode holds integer value
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type IntNode struct {
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NodeType
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Value int
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}
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func newInt(num int) *IntNode {
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return &IntNode{NodeType: NodeInt, Value: num}
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}
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func (i *IntNode) String() string {
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return fmt.Sprintf("%s: %d", i.Type(), i.Value)
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}
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// FloatNode holds float value
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type FloatNode struct {
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NodeType
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Value float64
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}
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func newFloat(num float64) *FloatNode {
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return &FloatNode{NodeType: NodeFloat, Value: num}
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}
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func (i *FloatNode) String() string {
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return fmt.Sprintf("%s: %f", i.Type(), i.Value)
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}
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// WildcardNode means a wildcard
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type WildcardNode struct {
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NodeType
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}
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func newWildcard() *WildcardNode {
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return &WildcardNode{NodeType: NodeWildcard}
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}
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func (i *WildcardNode) String() string {
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return i.Type().String()
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}
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// RecursiveNode means a recursive descent operator
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type RecursiveNode struct {
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NodeType
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}
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func newRecursive() *RecursiveNode {
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return &RecursiveNode{NodeType: NodeRecursive}
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}
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func (r *RecursiveNode) String() string {
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return r.Type().String()
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}
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// UnionNode is union of ListNode
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type UnionNode struct {
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NodeType
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Nodes []*ListNode
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}
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func newUnion(nodes []*ListNode) *UnionNode {
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return &UnionNode{NodeType: NodeUnion, Nodes: nodes}
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}
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func (u *UnionNode) String() string {
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return u.Type().String()
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}
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// BoolNode holds bool value
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type BoolNode struct {
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NodeType
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Value bool
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}
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func newBool(value bool) *BoolNode {
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return &BoolNode{NodeType: NodeBool, Value: value}
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}
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func (b *BoolNode) String() string {
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return fmt.Sprintf("%s: %t", b.Type(), b.Value)
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}
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