rebase: update kubernetes to 1.28.0 in main

updating kubernetes to 1.28.0
in the main repo.

Signed-off-by: Madhu Rajanna <madhupr007@gmail.com>
This commit is contained in:
Madhu Rajanna
2023-08-17 07:15:28 +02:00
committed by mergify[bot]
parent b2fdc269c3
commit ff3e84ad67
706 changed files with 45252 additions and 16346 deletions

View File

@ -0,0 +1,350 @@
/*
Copyright 2015 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package wsstream
import (
"encoding/base64"
"fmt"
"io"
"net/http"
"regexp"
"strings"
"time"
"golang.org/x/net/websocket"
"k8s.io/klog/v2"
"k8s.io/apimachinery/pkg/util/runtime"
)
// The Websocket subprotocol "channel.k8s.io" prepends each binary message with a byte indicating
// the channel number (zero indexed) the message was sent on. Messages in both directions should
// prefix their messages with this channel byte. When used for remote execution, the channel numbers
// are by convention defined to match the POSIX file-descriptors assigned to STDIN, STDOUT, and STDERR
// (0, 1, and 2). No other conversion is performed on the raw subprotocol - writes are sent as they
// are received by the server.
//
// Example client session:
//
// CONNECT http://server.com with subprotocol "channel.k8s.io"
// WRITE []byte{0, 102, 111, 111, 10} # send "foo\n" on channel 0 (STDIN)
// READ []byte{1, 10} # receive "\n" on channel 1 (STDOUT)
// CLOSE
const ChannelWebSocketProtocol = "channel.k8s.io"
// The Websocket subprotocol "base64.channel.k8s.io" base64 encodes each message with a character
// indicating the channel number (zero indexed) the message was sent on. Messages in both directions
// should prefix their messages with this channel char. When used for remote execution, the channel
// numbers are by convention defined to match the POSIX file-descriptors assigned to STDIN, STDOUT,
// and STDERR ('0', '1', and '2'). The data received on the server is base64 decoded (and must be
// be valid) and data written by the server to the client is base64 encoded.
//
// Example client session:
//
// CONNECT http://server.com with subprotocol "base64.channel.k8s.io"
// WRITE []byte{48, 90, 109, 57, 118, 67, 103, 111, 61} # send "foo\n" (base64: "Zm9vCgo=") on channel '0' (STDIN)
// READ []byte{49, 67, 103, 61, 61} # receive "\n" (base64: "Cg==") on channel '1' (STDOUT)
// CLOSE
const Base64ChannelWebSocketProtocol = "base64.channel.k8s.io"
type codecType int
const (
rawCodec codecType = iota
base64Codec
)
type ChannelType int
const (
IgnoreChannel ChannelType = iota
ReadChannel
WriteChannel
ReadWriteChannel
)
var (
// connectionUpgradeRegex matches any Connection header value that includes upgrade
connectionUpgradeRegex = regexp.MustCompile("(^|.*,\\s*)upgrade($|\\s*,)")
)
// IsWebSocketRequest returns true if the incoming request contains connection upgrade headers
// for WebSockets.
func IsWebSocketRequest(req *http.Request) bool {
if !strings.EqualFold(req.Header.Get("Upgrade"), "websocket") {
return false
}
return connectionUpgradeRegex.MatchString(strings.ToLower(req.Header.Get("Connection")))
}
// IgnoreReceives reads from a WebSocket until it is closed, then returns. If timeout is set, the
// read and write deadlines are pushed every time a new message is received.
func IgnoreReceives(ws *websocket.Conn, timeout time.Duration) {
defer runtime.HandleCrash()
var data []byte
for {
resetTimeout(ws, timeout)
if err := websocket.Message.Receive(ws, &data); err != nil {
return
}
}
}
// handshake ensures the provided user protocol matches one of the allowed protocols. It returns
// no error if no protocol is specified.
func handshake(config *websocket.Config, req *http.Request, allowed []string) error {
protocols := config.Protocol
if len(protocols) == 0 {
protocols = []string{""}
}
for _, protocol := range protocols {
for _, allow := range allowed {
if allow == protocol {
config.Protocol = []string{protocol}
return nil
}
}
}
return fmt.Errorf("requested protocol(s) are not supported: %v; supports %v", config.Protocol, allowed)
}
// ChannelProtocolConfig describes a websocket subprotocol with channels.
type ChannelProtocolConfig struct {
Binary bool
Channels []ChannelType
}
// NewDefaultChannelProtocols returns a channel protocol map with the
// subprotocols "", "channel.k8s.io", "base64.channel.k8s.io" and the given
// channels.
func NewDefaultChannelProtocols(channels []ChannelType) map[string]ChannelProtocolConfig {
return map[string]ChannelProtocolConfig{
"": {Binary: true, Channels: channels},
ChannelWebSocketProtocol: {Binary: true, Channels: channels},
Base64ChannelWebSocketProtocol: {Binary: false, Channels: channels},
}
}
// Conn supports sending multiple binary channels over a websocket connection.
type Conn struct {
protocols map[string]ChannelProtocolConfig
selectedProtocol string
channels []*websocketChannel
codec codecType
ready chan struct{}
ws *websocket.Conn
timeout time.Duration
}
// NewConn creates a WebSocket connection that supports a set of channels. Channels begin each
// web socket message with a single byte indicating the channel number (0-N). 255 is reserved for
// future use. The channel types for each channel are passed as an array, supporting the different
// duplex modes. Read and Write refer to whether the channel can be used as a Reader or Writer.
//
// The protocols parameter maps subprotocol names to ChannelProtocols. The empty string subprotocol
// name is used if websocket.Config.Protocol is empty.
func NewConn(protocols map[string]ChannelProtocolConfig) *Conn {
return &Conn{
ready: make(chan struct{}),
protocols: protocols,
}
}
// SetIdleTimeout sets the interval for both reads and writes before timeout. If not specified,
// there is no timeout on the connection.
func (conn *Conn) SetIdleTimeout(duration time.Duration) {
conn.timeout = duration
}
// Open the connection and create channels for reading and writing. It returns
// the selected subprotocol, a slice of channels and an error.
func (conn *Conn) Open(w http.ResponseWriter, req *http.Request) (string, []io.ReadWriteCloser, error) {
go func() {
defer runtime.HandleCrash()
defer conn.Close()
websocket.Server{Handshake: conn.handshake, Handler: conn.handle}.ServeHTTP(w, req)
}()
<-conn.ready
rwc := make([]io.ReadWriteCloser, len(conn.channels))
for i := range conn.channels {
rwc[i] = conn.channels[i]
}
return conn.selectedProtocol, rwc, nil
}
func (conn *Conn) initialize(ws *websocket.Conn) {
negotiated := ws.Config().Protocol
conn.selectedProtocol = negotiated[0]
p := conn.protocols[conn.selectedProtocol]
if p.Binary {
conn.codec = rawCodec
} else {
conn.codec = base64Codec
}
conn.ws = ws
conn.channels = make([]*websocketChannel, len(p.Channels))
for i, t := range p.Channels {
switch t {
case ReadChannel:
conn.channels[i] = newWebsocketChannel(conn, byte(i), true, false)
case WriteChannel:
conn.channels[i] = newWebsocketChannel(conn, byte(i), false, true)
case ReadWriteChannel:
conn.channels[i] = newWebsocketChannel(conn, byte(i), true, true)
case IgnoreChannel:
conn.channels[i] = newWebsocketChannel(conn, byte(i), false, false)
}
}
close(conn.ready)
}
func (conn *Conn) handshake(config *websocket.Config, req *http.Request) error {
supportedProtocols := make([]string, 0, len(conn.protocols))
for p := range conn.protocols {
supportedProtocols = append(supportedProtocols, p)
}
return handshake(config, req, supportedProtocols)
}
func (conn *Conn) resetTimeout() {
if conn.timeout > 0 {
conn.ws.SetDeadline(time.Now().Add(conn.timeout))
}
}
// Close is only valid after Open has been called
func (conn *Conn) Close() error {
<-conn.ready
for _, s := range conn.channels {
s.Close()
}
conn.ws.Close()
return nil
}
// handle implements a websocket handler.
func (conn *Conn) handle(ws *websocket.Conn) {
defer conn.Close()
conn.initialize(ws)
for {
conn.resetTimeout()
var data []byte
if err := websocket.Message.Receive(ws, &data); err != nil {
if err != io.EOF {
klog.Errorf("Error on socket receive: %v", err)
}
break
}
if len(data) == 0 {
continue
}
channel := data[0]
if conn.codec == base64Codec {
channel = channel - '0'
}
data = data[1:]
if int(channel) >= len(conn.channels) {
klog.V(6).Infof("Frame is targeted for a reader %d that is not valid, possible protocol error", channel)
continue
}
if _, err := conn.channels[channel].DataFromSocket(data); err != nil {
klog.Errorf("Unable to write frame to %d: %v\n%s", channel, err, string(data))
continue
}
}
}
// write multiplexes the specified channel onto the websocket
func (conn *Conn) write(num byte, data []byte) (int, error) {
conn.resetTimeout()
switch conn.codec {
case rawCodec:
frame := make([]byte, len(data)+1)
frame[0] = num
copy(frame[1:], data)
if err := websocket.Message.Send(conn.ws, frame); err != nil {
return 0, err
}
case base64Codec:
frame := string('0'+num) + base64.StdEncoding.EncodeToString(data)
if err := websocket.Message.Send(conn.ws, frame); err != nil {
return 0, err
}
}
return len(data), nil
}
// websocketChannel represents a channel in a connection
type websocketChannel struct {
conn *Conn
num byte
r io.Reader
w io.WriteCloser
read, write bool
}
// newWebsocketChannel creates a pipe for writing to a websocket. Do not write to this pipe
// prior to the connection being opened. It may be no, half, or full duplex depending on
// read and write.
func newWebsocketChannel(conn *Conn, num byte, read, write bool) *websocketChannel {
r, w := io.Pipe()
return &websocketChannel{conn, num, r, w, read, write}
}
func (p *websocketChannel) Write(data []byte) (int, error) {
if !p.write {
return len(data), nil
}
return p.conn.write(p.num, data)
}
// DataFromSocket is invoked by the connection receiver to move data from the connection
// into a specific channel.
func (p *websocketChannel) DataFromSocket(data []byte) (int, error) {
if !p.read {
return len(data), nil
}
switch p.conn.codec {
case rawCodec:
return p.w.Write(data)
case base64Codec:
dst := make([]byte, len(data))
n, err := base64.StdEncoding.Decode(dst, data)
if err != nil {
return 0, err
}
return p.w.Write(dst[:n])
}
return 0, nil
}
func (p *websocketChannel) Read(data []byte) (int, error) {
if !p.read {
return 0, io.EOF
}
return p.r.Read(data)
}
func (p *websocketChannel) Close() error {
return p.w.Close()
}

View File

@ -0,0 +1,21 @@
/*
Copyright 2015 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Package wsstream contains utilities for streaming content over WebSockets.
// The Conn type allows callers to multiplex multiple read/write channels over
// a single websocket. The Reader type allows an io.Reader to be copied over
// a websocket channel as binary content.
package wsstream // import "k8s.io/apimachinery/pkg/util/httpstream/wsstream"

View File

@ -0,0 +1,177 @@
/*
Copyright 2015 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package wsstream
import (
"encoding/base64"
"io"
"net/http"
"sync"
"time"
"golang.org/x/net/websocket"
"k8s.io/apimachinery/pkg/util/runtime"
)
// The WebSocket subprotocol "binary.k8s.io" will only send messages to the
// client and ignore messages sent to the server. The received messages are
// the exact bytes written to the stream. Zero byte messages are possible.
const binaryWebSocketProtocol = "binary.k8s.io"
// The WebSocket subprotocol "base64.binary.k8s.io" will only send messages to the
// client and ignore messages sent to the server. The received messages are
// a base64 version of the bytes written to the stream. Zero byte messages are
// possible.
const base64BinaryWebSocketProtocol = "base64.binary.k8s.io"
// ReaderProtocolConfig describes a websocket subprotocol with one stream.
type ReaderProtocolConfig struct {
Binary bool
}
// NewDefaultReaderProtocols returns a stream protocol map with the
// subprotocols "", "channel.k8s.io", "base64.channel.k8s.io".
func NewDefaultReaderProtocols() map[string]ReaderProtocolConfig {
return map[string]ReaderProtocolConfig{
"": {Binary: true},
binaryWebSocketProtocol: {Binary: true},
base64BinaryWebSocketProtocol: {Binary: false},
}
}
// Reader supports returning an arbitrary byte stream over a websocket channel.
type Reader struct {
err chan error
r io.Reader
ping bool
timeout time.Duration
protocols map[string]ReaderProtocolConfig
selectedProtocol string
handleCrash func(additionalHandlers ...func(interface{})) // overridable for testing
}
// NewReader creates a WebSocket pipe that will copy the contents of r to a provided
// WebSocket connection. If ping is true, a zero length message will be sent to the client
// before the stream begins reading.
//
// The protocols parameter maps subprotocol names to StreamProtocols. The empty string
// subprotocol name is used if websocket.Config.Protocol is empty.
func NewReader(r io.Reader, ping bool, protocols map[string]ReaderProtocolConfig) *Reader {
return &Reader{
r: r,
err: make(chan error),
ping: ping,
protocols: protocols,
handleCrash: runtime.HandleCrash,
}
}
// SetIdleTimeout sets the interval for both reads and writes before timeout. If not specified,
// there is no timeout on the reader.
func (r *Reader) SetIdleTimeout(duration time.Duration) {
r.timeout = duration
}
func (r *Reader) handshake(config *websocket.Config, req *http.Request) error {
supportedProtocols := make([]string, 0, len(r.protocols))
for p := range r.protocols {
supportedProtocols = append(supportedProtocols, p)
}
return handshake(config, req, supportedProtocols)
}
// Copy the reader to the response. The created WebSocket is closed after this
// method completes.
func (r *Reader) Copy(w http.ResponseWriter, req *http.Request) error {
go func() {
defer r.handleCrash()
websocket.Server{Handshake: r.handshake, Handler: r.handle}.ServeHTTP(w, req)
}()
return <-r.err
}
// handle implements a WebSocket handler.
func (r *Reader) handle(ws *websocket.Conn) {
// Close the connection when the client requests it, or when we finish streaming, whichever happens first
closeConnOnce := &sync.Once{}
closeConn := func() {
closeConnOnce.Do(func() {
ws.Close()
})
}
negotiated := ws.Config().Protocol
r.selectedProtocol = negotiated[0]
defer close(r.err)
defer closeConn()
go func() {
defer runtime.HandleCrash()
// This blocks until the connection is closed.
// Client should not send anything.
IgnoreReceives(ws, r.timeout)
// Once the client closes, we should also close
closeConn()
}()
r.err <- messageCopy(ws, r.r, !r.protocols[r.selectedProtocol].Binary, r.ping, r.timeout)
}
func resetTimeout(ws *websocket.Conn, timeout time.Duration) {
if timeout > 0 {
ws.SetDeadline(time.Now().Add(timeout))
}
}
func messageCopy(ws *websocket.Conn, r io.Reader, base64Encode, ping bool, timeout time.Duration) error {
buf := make([]byte, 2048)
if ping {
resetTimeout(ws, timeout)
if base64Encode {
if err := websocket.Message.Send(ws, ""); err != nil {
return err
}
} else {
if err := websocket.Message.Send(ws, []byte{}); err != nil {
return err
}
}
}
for {
resetTimeout(ws, timeout)
n, err := r.Read(buf)
if err != nil {
if err == io.EOF {
return nil
}
return err
}
if n > 0 {
if base64Encode {
if err := websocket.Message.Send(ws, base64.StdEncoding.EncodeToString(buf[:n])); err != nil {
return err
}
} else {
if err := websocket.Message.Send(ws, buf[:n]); err != nil {
return err
}
}
}
}
}