mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-11-18 20:30:23 +00:00
3af1e26d7c
Signed-off-by: Humble Chirammal <hchiramm@redhat.com>
585 lines
18 KiB
Go
585 lines
18 KiB
Go
// Copyright 2015 The etcd Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package raft
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import (
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"context"
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"errors"
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pb "go.etcd.io/etcd/raft/raftpb"
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)
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type SnapshotStatus int
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const (
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SnapshotFinish SnapshotStatus = 1
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SnapshotFailure SnapshotStatus = 2
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)
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var (
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emptyState = pb.HardState{}
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// ErrStopped is returned by methods on Nodes that have been stopped.
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ErrStopped = errors.New("raft: stopped")
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)
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// SoftState provides state that is useful for logging and debugging.
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// The state is volatile and does not need to be persisted to the WAL.
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type SoftState struct {
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Lead uint64 // must use atomic operations to access; keep 64-bit aligned.
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RaftState StateType
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}
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func (a *SoftState) equal(b *SoftState) bool {
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return a.Lead == b.Lead && a.RaftState == b.RaftState
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}
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// Ready encapsulates the entries and messages that are ready to read,
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// be saved to stable storage, committed or sent to other peers.
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// All fields in Ready are read-only.
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type Ready struct {
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// The current volatile state of a Node.
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// SoftState will be nil if there is no update.
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// It is not required to consume or store SoftState.
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*SoftState
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// The current state of a Node to be saved to stable storage BEFORE
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// Messages are sent.
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// HardState will be equal to empty state if there is no update.
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pb.HardState
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// ReadStates can be used for node to serve linearizable read requests locally
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// when its applied index is greater than the index in ReadState.
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// Note that the readState will be returned when raft receives msgReadIndex.
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// The returned is only valid for the request that requested to read.
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ReadStates []ReadState
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// Entries specifies entries to be saved to stable storage BEFORE
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// Messages are sent.
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Entries []pb.Entry
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// Snapshot specifies the snapshot to be saved to stable storage.
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Snapshot pb.Snapshot
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// CommittedEntries specifies entries to be committed to a
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// store/state-machine. These have previously been committed to stable
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// store.
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CommittedEntries []pb.Entry
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// Messages specifies outbound messages to be sent AFTER Entries are
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// committed to stable storage.
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// If it contains a MsgSnap message, the application MUST report back to raft
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// when the snapshot has been received or has failed by calling ReportSnapshot.
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Messages []pb.Message
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// MustSync indicates whether the HardState and Entries must be synchronously
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// written to disk or if an asynchronous write is permissible.
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MustSync bool
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}
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func isHardStateEqual(a, b pb.HardState) bool {
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return a.Term == b.Term && a.Vote == b.Vote && a.Commit == b.Commit
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}
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// IsEmptyHardState returns true if the given HardState is empty.
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func IsEmptyHardState(st pb.HardState) bool {
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return isHardStateEqual(st, emptyState)
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}
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// IsEmptySnap returns true if the given Snapshot is empty.
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func IsEmptySnap(sp pb.Snapshot) bool {
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return sp.Metadata.Index == 0
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}
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func (rd Ready) containsUpdates() bool {
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return rd.SoftState != nil || !IsEmptyHardState(rd.HardState) ||
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!IsEmptySnap(rd.Snapshot) || len(rd.Entries) > 0 ||
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len(rd.CommittedEntries) > 0 || len(rd.Messages) > 0 || len(rd.ReadStates) != 0
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}
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// appliedCursor extracts from the Ready the highest index the client has
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// applied (once the Ready is confirmed via Advance). If no information is
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// contained in the Ready, returns zero.
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func (rd Ready) appliedCursor() uint64 {
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if n := len(rd.CommittedEntries); n > 0 {
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return rd.CommittedEntries[n-1].Index
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}
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if index := rd.Snapshot.Metadata.Index; index > 0 {
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return index
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}
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return 0
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}
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// Node represents a node in a raft cluster.
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type Node interface {
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// Tick increments the internal logical clock for the Node by a single tick. Election
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// timeouts and heartbeat timeouts are in units of ticks.
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Tick()
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// Campaign causes the Node to transition to candidate state and start campaigning to become leader.
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Campaign(ctx context.Context) error
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// Propose proposes that data be appended to the log. Note that proposals can be lost without
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// notice, therefore it is user's job to ensure proposal retries.
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Propose(ctx context.Context, data []byte) error
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// ProposeConfChange proposes a configuration change. Like any proposal, the
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// configuration change may be dropped with or without an error being
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// returned. In particular, configuration changes are dropped unless the
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// leader has certainty that there is no prior unapplied configuration
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// change in its log.
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//
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// The method accepts either a pb.ConfChange (deprecated) or pb.ConfChangeV2
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// message. The latter allows arbitrary configuration changes via joint
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// consensus, notably including replacing a voter. Passing a ConfChangeV2
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// message is only allowed if all Nodes participating in the cluster run a
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// version of this library aware of the V2 API. See pb.ConfChangeV2 for
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// usage details and semantics.
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ProposeConfChange(ctx context.Context, cc pb.ConfChangeI) error
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// Step advances the state machine using the given message. ctx.Err() will be returned, if any.
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Step(ctx context.Context, msg pb.Message) error
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// Ready returns a channel that returns the current point-in-time state.
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// Users of the Node must call Advance after retrieving the state returned by Ready.
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//
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// NOTE: No committed entries from the next Ready may be applied until all committed entries
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// and snapshots from the previous one have finished.
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Ready() <-chan Ready
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// Advance notifies the Node that the application has saved progress up to the last Ready.
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// It prepares the node to return the next available Ready.
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//
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// The application should generally call Advance after it applies the entries in last Ready.
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//
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// However, as an optimization, the application may call Advance while it is applying the
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// commands. For example. when the last Ready contains a snapshot, the application might take
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// a long time to apply the snapshot data. To continue receiving Ready without blocking raft
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// progress, it can call Advance before finishing applying the last ready.
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Advance()
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// ApplyConfChange applies a config change (previously passed to
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// ProposeConfChange) to the node. This must be called whenever a config
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// change is observed in Ready.CommittedEntries.
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//
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// Returns an opaque non-nil ConfState protobuf which must be recorded in
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// snapshots.
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ApplyConfChange(cc pb.ConfChangeI) *pb.ConfState
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// TransferLeadership attempts to transfer leadership to the given transferee.
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TransferLeadership(ctx context.Context, lead, transferee uint64)
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// ReadIndex request a read state. The read state will be set in the ready.
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// Read state has a read index. Once the application advances further than the read
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// index, any linearizable read requests issued before the read request can be
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// processed safely. The read state will have the same rctx attached.
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ReadIndex(ctx context.Context, rctx []byte) error
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// Status returns the current status of the raft state machine.
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Status() Status
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// ReportUnreachable reports the given node is not reachable for the last send.
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ReportUnreachable(id uint64)
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// ReportSnapshot reports the status of the sent snapshot. The id is the raft ID of the follower
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// who is meant to receive the snapshot, and the status is SnapshotFinish or SnapshotFailure.
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// Calling ReportSnapshot with SnapshotFinish is a no-op. But, any failure in applying a
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// snapshot (for e.g., while streaming it from leader to follower), should be reported to the
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// leader with SnapshotFailure. When leader sends a snapshot to a follower, it pauses any raft
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// log probes until the follower can apply the snapshot and advance its state. If the follower
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// can't do that, for e.g., due to a crash, it could end up in a limbo, never getting any
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// updates from the leader. Therefore, it is crucial that the application ensures that any
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// failure in snapshot sending is caught and reported back to the leader; so it can resume raft
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// log probing in the follower.
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ReportSnapshot(id uint64, status SnapshotStatus)
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// Stop performs any necessary termination of the Node.
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Stop()
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}
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type Peer struct {
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ID uint64
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Context []byte
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}
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// StartNode returns a new Node given configuration and a list of raft peers.
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// It appends a ConfChangeAddNode entry for each given peer to the initial log.
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//
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// Peers must not be zero length; call RestartNode in that case.
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func StartNode(c *Config, peers []Peer) Node {
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if len(peers) == 0 {
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panic("no peers given; use RestartNode instead")
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}
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rn, err := NewRawNode(c)
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if err != nil {
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panic(err)
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}
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rn.Bootstrap(peers)
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n := newNode(rn)
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go n.run()
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return &n
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}
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// RestartNode is similar to StartNode but does not take a list of peers.
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// The current membership of the cluster will be restored from the Storage.
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// If the caller has an existing state machine, pass in the last log index that
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// has been applied to it; otherwise use zero.
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func RestartNode(c *Config) Node {
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rn, err := NewRawNode(c)
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if err != nil {
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panic(err)
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}
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n := newNode(rn)
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go n.run()
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return &n
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}
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type msgWithResult struct {
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m pb.Message
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result chan error
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}
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// node is the canonical implementation of the Node interface
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type node struct {
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propc chan msgWithResult
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recvc chan pb.Message
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confc chan pb.ConfChangeV2
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confstatec chan pb.ConfState
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readyc chan Ready
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advancec chan struct{}
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tickc chan struct{}
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done chan struct{}
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stop chan struct{}
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status chan chan Status
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rn *RawNode
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}
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func newNode(rn *RawNode) node {
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return node{
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propc: make(chan msgWithResult),
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recvc: make(chan pb.Message),
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confc: make(chan pb.ConfChangeV2),
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confstatec: make(chan pb.ConfState),
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readyc: make(chan Ready),
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advancec: make(chan struct{}),
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// make tickc a buffered chan, so raft node can buffer some ticks when the node
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// is busy processing raft messages. Raft node will resume process buffered
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// ticks when it becomes idle.
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tickc: make(chan struct{}, 128),
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done: make(chan struct{}),
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stop: make(chan struct{}),
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status: make(chan chan Status),
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rn: rn,
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}
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}
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func (n *node) Stop() {
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select {
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case n.stop <- struct{}{}:
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// Not already stopped, so trigger it
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case <-n.done:
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// Node has already been stopped - no need to do anything
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return
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}
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// Block until the stop has been acknowledged by run()
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<-n.done
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}
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func (n *node) run() {
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var propc chan msgWithResult
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var readyc chan Ready
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var advancec chan struct{}
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var rd Ready
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r := n.rn.raft
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lead := None
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for {
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if advancec != nil {
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readyc = nil
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} else if n.rn.HasReady() {
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// Populate a Ready. Note that this Ready is not guaranteed to
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// actually be handled. We will arm readyc, but there's no guarantee
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// that we will actually send on it. It's possible that we will
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// service another channel instead, loop around, and then populate
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// the Ready again. We could instead force the previous Ready to be
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// handled first, but it's generally good to emit larger Readys plus
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// it simplifies testing (by emitting less frequently and more
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// predictably).
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rd = n.rn.readyWithoutAccept()
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readyc = n.readyc
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}
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if lead != r.lead {
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if r.hasLeader() {
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if lead == None {
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r.logger.Infof("raft.node: %x elected leader %x at term %d", r.id, r.lead, r.Term)
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} else {
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r.logger.Infof("raft.node: %x changed leader from %x to %x at term %d", r.id, lead, r.lead, r.Term)
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}
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propc = n.propc
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} else {
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r.logger.Infof("raft.node: %x lost leader %x at term %d", r.id, lead, r.Term)
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propc = nil
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}
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lead = r.lead
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}
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select {
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// TODO: maybe buffer the config propose if there exists one (the way
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// described in raft dissertation)
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// Currently it is dropped in Step silently.
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case pm := <-propc:
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m := pm.m
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m.From = r.id
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err := r.Step(m)
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if pm.result != nil {
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pm.result <- err
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close(pm.result)
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}
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case m := <-n.recvc:
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// filter out response message from unknown From.
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if pr := r.prs.Progress[m.From]; pr != nil || !IsResponseMsg(m.Type) {
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r.Step(m)
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}
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case cc := <-n.confc:
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_, okBefore := r.prs.Progress[r.id]
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cs := r.applyConfChange(cc)
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// If the node was removed, block incoming proposals. Note that we
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// only do this if the node was in the config before. Nodes may be
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// a member of the group without knowing this (when they're catching
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// up on the log and don't have the latest config) and we don't want
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// to block the proposal channel in that case.
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//
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// NB: propc is reset when the leader changes, which, if we learn
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// about it, sort of implies that we got readded, maybe? This isn't
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// very sound and likely has bugs.
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if _, okAfter := r.prs.Progress[r.id]; okBefore && !okAfter {
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var found bool
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for _, sl := range [][]uint64{cs.Voters, cs.VotersOutgoing} {
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for _, id := range sl {
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if id == r.id {
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found = true
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}
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}
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}
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if !found {
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propc = nil
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}
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}
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select {
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case n.confstatec <- cs:
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case <-n.done:
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}
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case <-n.tickc:
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n.rn.Tick()
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case readyc <- rd:
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n.rn.acceptReady(rd)
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advancec = n.advancec
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case <-advancec:
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n.rn.Advance(rd)
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rd = Ready{}
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advancec = nil
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case c := <-n.status:
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c <- getStatus(r)
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case <-n.stop:
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close(n.done)
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return
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}
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}
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}
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// Tick increments the internal logical clock for this Node. Election timeouts
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// and heartbeat timeouts are in units of ticks.
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func (n *node) Tick() {
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select {
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case n.tickc <- struct{}{}:
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case <-n.done:
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default:
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n.rn.raft.logger.Warningf("%x (leader %v) A tick missed to fire. Node blocks too long!", n.rn.raft.id, n.rn.raft.id == n.rn.raft.lead)
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}
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}
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func (n *node) Campaign(ctx context.Context) error { return n.step(ctx, pb.Message{Type: pb.MsgHup}) }
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func (n *node) Propose(ctx context.Context, data []byte) error {
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return n.stepWait(ctx, pb.Message{Type: pb.MsgProp, Entries: []pb.Entry{{Data: data}}})
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}
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func (n *node) Step(ctx context.Context, m pb.Message) error {
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// ignore unexpected local messages receiving over network
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if IsLocalMsg(m.Type) {
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// TODO: return an error?
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return nil
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}
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return n.step(ctx, m)
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}
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func confChangeToMsg(c pb.ConfChangeI) (pb.Message, error) {
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typ, data, err := pb.MarshalConfChange(c)
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if err != nil {
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return pb.Message{}, err
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}
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return pb.Message{Type: pb.MsgProp, Entries: []pb.Entry{{Type: typ, Data: data}}}, nil
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}
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func (n *node) ProposeConfChange(ctx context.Context, cc pb.ConfChangeI) error {
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msg, err := confChangeToMsg(cc)
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if err != nil {
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return err
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}
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return n.Step(ctx, msg)
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}
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func (n *node) step(ctx context.Context, m pb.Message) error {
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return n.stepWithWaitOption(ctx, m, false)
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}
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func (n *node) stepWait(ctx context.Context, m pb.Message) error {
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return n.stepWithWaitOption(ctx, m, true)
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}
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// Step advances the state machine using msgs. The ctx.Err() will be returned,
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// if any.
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func (n *node) stepWithWaitOption(ctx context.Context, m pb.Message, wait bool) error {
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if m.Type != pb.MsgProp {
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select {
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case n.recvc <- m:
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return nil
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case <-ctx.Done():
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return ctx.Err()
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case <-n.done:
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return ErrStopped
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}
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}
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ch := n.propc
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pm := msgWithResult{m: m}
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if wait {
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pm.result = make(chan error, 1)
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}
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select {
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case ch <- pm:
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if !wait {
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return nil
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}
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case <-ctx.Done():
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return ctx.Err()
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case <-n.done:
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return ErrStopped
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}
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select {
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case err := <-pm.result:
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if err != nil {
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return err
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}
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case <-ctx.Done():
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return ctx.Err()
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case <-n.done:
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return ErrStopped
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}
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return nil
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}
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func (n *node) Ready() <-chan Ready { return n.readyc }
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func (n *node) Advance() {
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select {
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case n.advancec <- struct{}{}:
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case <-n.done:
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}
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}
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func (n *node) ApplyConfChange(cc pb.ConfChangeI) *pb.ConfState {
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var cs pb.ConfState
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select {
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case n.confc <- cc.AsV2():
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case <-n.done:
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}
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select {
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case cs = <-n.confstatec:
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case <-n.done:
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}
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return &cs
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}
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|
func (n *node) Status() Status {
|
|
c := make(chan Status)
|
|
select {
|
|
case n.status <- c:
|
|
return <-c
|
|
case <-n.done:
|
|
return Status{}
|
|
}
|
|
}
|
|
|
|
func (n *node) ReportUnreachable(id uint64) {
|
|
select {
|
|
case n.recvc <- pb.Message{Type: pb.MsgUnreachable, From: id}:
|
|
case <-n.done:
|
|
}
|
|
}
|
|
|
|
func (n *node) ReportSnapshot(id uint64, status SnapshotStatus) {
|
|
rej := status == SnapshotFailure
|
|
|
|
select {
|
|
case n.recvc <- pb.Message{Type: pb.MsgSnapStatus, From: id, Reject: rej}:
|
|
case <-n.done:
|
|
}
|
|
}
|
|
|
|
func (n *node) TransferLeadership(ctx context.Context, lead, transferee uint64) {
|
|
select {
|
|
// manually set 'from' and 'to', so that leader can voluntarily transfers its leadership
|
|
case n.recvc <- pb.Message{Type: pb.MsgTransferLeader, From: transferee, To: lead}:
|
|
case <-n.done:
|
|
case <-ctx.Done():
|
|
}
|
|
}
|
|
|
|
func (n *node) ReadIndex(ctx context.Context, rctx []byte) error {
|
|
return n.step(ctx, pb.Message{Type: pb.MsgReadIndex, Entries: []pb.Entry{{Data: rctx}}})
|
|
}
|
|
|
|
func newReady(r *raft, prevSoftSt *SoftState, prevHardSt pb.HardState) Ready {
|
|
rd := Ready{
|
|
Entries: r.raftLog.unstableEntries(),
|
|
CommittedEntries: r.raftLog.nextEnts(),
|
|
Messages: r.msgs,
|
|
}
|
|
if softSt := r.softState(); !softSt.equal(prevSoftSt) {
|
|
rd.SoftState = softSt
|
|
}
|
|
if hardSt := r.hardState(); !isHardStateEqual(hardSt, prevHardSt) {
|
|
rd.HardState = hardSt
|
|
}
|
|
if r.raftLog.unstable.snapshot != nil {
|
|
rd.Snapshot = *r.raftLog.unstable.snapshot
|
|
}
|
|
if len(r.readStates) != 0 {
|
|
rd.ReadStates = r.readStates
|
|
}
|
|
rd.MustSync = MustSync(r.hardState(), prevHardSt, len(rd.Entries))
|
|
return rd
|
|
}
|
|
|
|
// MustSync returns true if the hard state and count of Raft entries indicate
|
|
// that a synchronous write to persistent storage is required.
|
|
func MustSync(st, prevst pb.HardState, entsnum int) bool {
|
|
// Persistent state on all servers:
|
|
// (Updated on stable storage before responding to RPCs)
|
|
// currentTerm
|
|
// votedFor
|
|
// log entries[]
|
|
return entsnum != 0 || st.Vote != prevst.Vote || st.Term != prevst.Term
|
|
}
|