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Several packages are only used while running the e2e suite. These packages are less important to update, as the they can not influence the final executable that is part of the Ceph-CSI container-image. By moving these dependencies out of the main Ceph-CSI go.mod, it is easier to identify if a reported CVE affects Ceph-CSI, or only the testing (like most of the Kubernetes CVEs). Signed-off-by: Niels de Vos <ndevos@ibm.com>
380 lines
15 KiB
Go
380 lines
15 KiB
Go
package godirwalk
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import (
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"errors"
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"fmt"
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"os"
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"path/filepath"
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)
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// Options provide parameters for how the Walk function operates.
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type Options struct {
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// ErrorCallback specifies a function to be invoked in the case of an error
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// that could potentially be ignored while walking a file system
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// hierarchy. When set to nil or left as its zero-value, any error condition
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// causes Walk to immediately return the error describing what took
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// place. When non-nil, this user supplied function is invoked with the OS
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// pathname of the file system object that caused the error along with the
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// error that took place. The return value of the supplied ErrorCallback
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// function determines whether the error will cause Walk to halt immediately
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// as it would were no ErrorCallback value provided, or skip this file
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// system node yet continue on with the remaining nodes in the file system
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// hierarchy.
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//
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// ErrorCallback is invoked both for errors that are returned by the
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// runtime, and for errors returned by other user supplied callback
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// functions.
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ErrorCallback func(string, error) ErrorAction
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// FollowSymbolicLinks specifies whether Walk will follow symbolic links
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// that refer to directories. When set to false or left as its zero-value,
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// Walk will still invoke the callback function with symbolic link nodes,
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// but if the symbolic link refers to a directory, it will not recurse on
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// that directory. When set to true, Walk will recurse on symbolic links
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// that refer to a directory.
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FollowSymbolicLinks bool
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// Unsorted controls whether or not Walk will sort the immediate descendants
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// of a directory by their relative names prior to visiting each of those
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// entries.
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//
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// When set to false or left at its zero-value, Walk will get the list of
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// immediate descendants of a particular directory, sort that list by
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// lexical order of their names, and then visit each node in the list in
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// sorted order. This will cause Walk to always traverse the same directory
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// tree in the same order, however may be inefficient for directories with
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// many immediate descendants.
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//
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// When set to true, Walk skips sorting the list of immediate descendants
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// for a directory, and simply visits each node in the order the operating
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// system enumerated them. This will be more fast, but with the side effect
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// that the traversal order may be different from one invocation to the
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// next.
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Unsorted bool
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// Callback is a required function that Walk will invoke for every file
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// system node it encounters.
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Callback WalkFunc
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// PostChildrenCallback is an option function that Walk will invoke for
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// every file system directory it encounters after its children have been
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// processed.
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PostChildrenCallback WalkFunc
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// ScratchBuffer is an optional byte slice to use as a scratch buffer for
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// Walk to use when reading directory entries, to reduce amount of garbage
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// generation. Not all architectures take advantage of the scratch
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// buffer. If omitted or the provided buffer has fewer bytes than
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// MinimumScratchBufferSize, then a buffer with MinimumScratchBufferSize
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// bytes will be created and used once per Walk invocation.
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ScratchBuffer []byte
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// AllowNonDirectory causes Walk to bypass the check that ensures it is
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// being called on a directory node, or when FollowSymbolicLinks is true, a
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// symbolic link that points to a directory. Leave this value false to have
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// Walk return an error when called on a non-directory. Set this true to
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// have Walk run even when called on a non-directory node.
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AllowNonDirectory bool
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}
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// ErrorAction defines a set of actions the Walk function could take based on
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// the occurrence of an error while walking the file system. See the
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// documentation for the ErrorCallback field of the Options structure for more
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// information.
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type ErrorAction int
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const (
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// Halt is the ErrorAction return value when the upstream code wants to halt
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// the walk process when a runtime error takes place. It matches the default
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// action the Walk function would take were no ErrorCallback provided.
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Halt ErrorAction = iota
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// SkipNode is the ErrorAction return value when the upstream code wants to
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// ignore the runtime error for the current file system node, skip
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// processing of the node that caused the error, and continue walking the
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// file system hierarchy with the remaining nodes.
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SkipNode
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)
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// SkipThis is used as a return value from WalkFuncs to indicate that the file
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// system entry named in the call is to be skipped. It is not returned as an
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// error by any function.
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var SkipThis = errors.New("skip this directory entry")
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// WalkFunc is the type of the function called for each file system node visited
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// by Walk. The pathname argument will contain the argument to Walk as a prefix;
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// that is, if Walk is called with "dir", which is a directory containing the
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// file "a", the provided WalkFunc will be invoked with the argument "dir/a",
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// using the correct os.PathSeparator for the Go Operating System architecture,
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// GOOS. The directory entry argument is a pointer to a Dirent for the node,
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// providing access to both the basename and the mode type of the file system
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// node.
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//
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// If an error is returned by the Callback or PostChildrenCallback functions,
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// and no ErrorCallback function is provided, processing stops. If an
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// ErrorCallback function is provided, then it is invoked with the OS pathname
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// of the node that caused the error along along with the error. The return
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// value of the ErrorCallback function determines whether to halt processing, or
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// skip this node and continue processing remaining file system nodes.
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//
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// The exception is when the function returns the special value
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// filepath.SkipDir. If the function returns filepath.SkipDir when invoked on a
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// directory, Walk skips the directory's contents entirely. If the function
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// returns filepath.SkipDir when invoked on a non-directory file system node,
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// Walk skips the remaining files in the containing directory. Note that any
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// supplied ErrorCallback function is not invoked with filepath.SkipDir when the
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// Callback or PostChildrenCallback functions return that special value.
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//
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// One arguably confusing aspect of the filepath.WalkFunc API that this library
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// must emulate is how a caller tells Walk to skip file system entries or
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// directories. With both filepath.Walk and this Walk, when a callback function
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// wants to skip a directory and not descend into its children, it returns
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// filepath.SkipDir. If the callback function returns filepath.SkipDir for a
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// non-directory, filepath.Walk and this library will stop processing any more
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// entries in the current directory, which is what many people do not want. If
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// you want to simply skip a particular non-directory entry but continue
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// processing entries in the directory, a callback function must return nil. The
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// implications of this API is when you want to walk a file system hierarchy and
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// skip an entry, when the entry is a directory, you must return one value,
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// namely filepath.SkipDir, but when the entry is a non-directory, you must
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// return a different value, namely nil. In other words, to get identical
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// behavior for two file system entry types you need to send different token
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// values.
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//
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// Here is an example callback function that adheres to filepath.Walk API to
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// have it skip any file system entry whose full pathname includes a particular
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// substring, optSkip:
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//
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// func callback1(osPathname string, de *godirwalk.Dirent) error {
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// if optSkip != "" && strings.Contains(osPathname, optSkip) {
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// if b, err := de.IsDirOrSymlinkToDir(); b == true && err == nil {
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// return filepath.SkipDir
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// }
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// return nil
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// }
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// // Process file like normal...
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// return nil
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// }
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//
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// This library attempts to eliminate some of that logic boilerplate by
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// providing a new token error value, SkipThis, which a callback function may
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// return to skip the current file system entry regardless of what type of entry
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// it is. If the current entry is a directory, its children will not be
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// enumerated, exactly as if the callback returned filepath.SkipDir. If the
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// current entry is a non-directory, the next file system entry in the current
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// directory will be enumerated, exactly as if the callback returned nil. The
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// following example callback function has identical behavior as the previous,
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// but has less boilerplate, and admittedly more simple logic.
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//
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// func callback2(osPathname string, de *godirwalk.Dirent) error {
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// if optSkip != "" && strings.Contains(osPathname, optSkip) {
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// return godirwalk.SkipThis
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// }
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// // Process file like normal...
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// return nil
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// }
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type WalkFunc func(osPathname string, directoryEntry *Dirent) error
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// Walk walks the file tree rooted at the specified directory, calling the
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// specified callback function for each file system node in the tree, including
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// root, symbolic links, and other node types.
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//
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// This function is often much faster than filepath.Walk because it does not
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// invoke os.Stat for every node it encounters, but rather obtains the file
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// system node type when it reads the parent directory.
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//
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// If a runtime error occurs, either from the operating system or from the
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// upstream Callback or PostChildrenCallback functions, processing typically
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// halts. However, when an ErrorCallback function is provided in the provided
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// Options structure, that function is invoked with the error along with the OS
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// pathname of the file system node that caused the error. The ErrorCallback
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// function's return value determines the action that Walk will then take.
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//
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// func main() {
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// dirname := "."
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// if len(os.Args) > 1 {
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// dirname = os.Args[1]
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// }
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// err := godirwalk.Walk(dirname, &godirwalk.Options{
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// Callback: func(osPathname string, de *godirwalk.Dirent) error {
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// fmt.Printf("%s %s\n", de.ModeType(), osPathname)
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// return nil
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// },
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// ErrorCallback: func(osPathname string, err error) godirwalk.ErrorAction {
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// // Your program may want to log the error somehow.
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// fmt.Fprintf(os.Stderr, "ERROR: %s\n", err)
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//
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// // For the purposes of this example, a simple SkipNode will suffice,
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// // although in reality perhaps additional logic might be called for.
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// return godirwalk.SkipNode
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// },
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// })
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// if err != nil {
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// fmt.Fprintf(os.Stderr, "%s\n", err)
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// os.Exit(1)
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// }
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// }
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func Walk(pathname string, options *Options) error {
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if options == nil || options.Callback == nil {
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return errors.New("cannot walk without non-nil options and Callback function")
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}
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pathname = filepath.Clean(pathname)
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var fi os.FileInfo
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var err error
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if options.FollowSymbolicLinks {
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fi, err = os.Stat(pathname)
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} else {
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fi, err = os.Lstat(pathname)
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}
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if err != nil {
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return err
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}
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mode := fi.Mode()
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if !options.AllowNonDirectory && mode&os.ModeDir == 0 {
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return fmt.Errorf("cannot Walk non-directory: %s", pathname)
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}
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dirent := &Dirent{
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name: filepath.Base(pathname),
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path: filepath.Dir(pathname),
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modeType: mode & os.ModeType,
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}
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if len(options.ScratchBuffer) < MinimumScratchBufferSize {
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options.ScratchBuffer = newScratchBuffer()
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}
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// If ErrorCallback is nil, set to a default value that halts the walk
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// process on all operating system errors. This is done to allow error
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// handling to be more succinct in the walk code.
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if options.ErrorCallback == nil {
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options.ErrorCallback = defaultErrorCallback
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}
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err = walk(pathname, dirent, options)
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switch err {
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case nil, SkipThis, filepath.SkipDir:
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// silence SkipThis and filepath.SkipDir for top level
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debug("no error of significance: %v\n", err)
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return nil
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default:
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return err
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}
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}
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// defaultErrorCallback always returns Halt because if the upstream code did not
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// provide an ErrorCallback function, walking the file system hierarchy ought to
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// halt upon any operating system error.
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func defaultErrorCallback(_ string, _ error) ErrorAction { return Halt }
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// walk recursively traverses the file system node specified by pathname and the
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// Dirent.
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func walk(osPathname string, dirent *Dirent, options *Options) error {
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err := options.Callback(osPathname, dirent)
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if err != nil {
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if err == SkipThis || err == filepath.SkipDir {
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return err
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}
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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if dirent.IsSymlink() {
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if !options.FollowSymbolicLinks {
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return nil
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}
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// Does this symlink point to a directory?
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info, err := os.Stat(osPathname)
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if err != nil {
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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if !info.IsDir() {
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return nil
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}
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} else if !dirent.IsDir() {
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return nil
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}
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// If get here, then specified pathname refers to a directory or a
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// symbolic link to a directory.
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var ds scanner
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if options.Unsorted {
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// When upstream does not request a sorted iteration, it's more memory
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// efficient to read a single child at a time from the file system.
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ds, err = NewScanner(osPathname)
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} else {
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// When upstream wants a sorted iteration, we must read the entire
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// directory and sort through the child names, and then iterate on each
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// child.
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ds, err = newSortedScanner(osPathname, options.ScratchBuffer)
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}
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if err != nil {
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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for ds.Scan() {
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deChild, err := ds.Dirent()
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osChildname := filepath.Join(osPathname, deChild.name)
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if err != nil {
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if action := options.ErrorCallback(osChildname, err); action == SkipNode {
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return nil
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}
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return err
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}
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err = walk(osChildname, deChild, options)
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debug("osChildname: %q; error: %v\n", osChildname, err)
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if err == nil || err == SkipThis {
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continue
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}
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if err != filepath.SkipDir {
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return err
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}
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// When received SkipDir on a directory or a symbolic link to a
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// directory, stop processing that directory but continue processing
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// siblings. When received on a non-directory, stop processing
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// remaining siblings.
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isDir, err := deChild.IsDirOrSymlinkToDir()
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if err != nil {
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if action := options.ErrorCallback(osChildname, err); action == SkipNode {
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continue // ignore and continue with next sibling
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}
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return err // caller does not approve of this error
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}
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if !isDir {
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break // stop processing remaining siblings, but allow post children callback
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}
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// continue processing remaining siblings
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}
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if err = ds.Err(); err != nil {
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return err
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}
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if options.PostChildrenCallback == nil {
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return nil
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}
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err = options.PostChildrenCallback(osPathname, dirent)
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if err == nil || err == filepath.SkipDir {
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return err
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}
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if action := options.ErrorCallback(osPathname, err); action == SkipNode {
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return nil
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}
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return err
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}
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