mirror of
https://github.com/ceph/ceph-csi.git
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Several packages are only used while running the e2e suite. These packages are less important to update, as the they can not influence the final executable that is part of the Ceph-CSI container-image. By moving these dependencies out of the main Ceph-CSI go.mod, it is easier to identify if a reported CVE affects Ceph-CSI, or only the testing (like most of the Kubernetes CVEs). Signed-off-by: Niels de Vos <ndevos@ibm.com>
115 lines
2.3 KiB
Go
115 lines
2.3 KiB
Go
/*
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Copyright 2014-2021 Docker Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package spdystream
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import (
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"container/heap"
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"sync"
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"github.com/moby/spdystream/spdy"
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)
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type prioritizedFrame struct {
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frame spdy.Frame
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priority uint8
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insertId uint64
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}
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type frameQueue []*prioritizedFrame
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func (fq frameQueue) Len() int {
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return len(fq)
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}
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func (fq frameQueue) Less(i, j int) bool {
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if fq[i].priority == fq[j].priority {
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return fq[i].insertId < fq[j].insertId
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}
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return fq[i].priority < fq[j].priority
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}
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func (fq frameQueue) Swap(i, j int) {
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fq[i], fq[j] = fq[j], fq[i]
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}
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func (fq *frameQueue) Push(x interface{}) {
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*fq = append(*fq, x.(*prioritizedFrame))
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}
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func (fq *frameQueue) Pop() interface{} {
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old := *fq
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n := len(old)
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*fq = old[0 : n-1]
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return old[n-1]
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}
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type PriorityFrameQueue struct {
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queue *frameQueue
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c *sync.Cond
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size int
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nextInsertId uint64
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drain bool
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}
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func NewPriorityFrameQueue(size int) *PriorityFrameQueue {
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queue := make(frameQueue, 0, size)
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heap.Init(&queue)
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return &PriorityFrameQueue{
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queue: &queue,
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size: size,
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c: sync.NewCond(&sync.Mutex{}),
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}
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}
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func (q *PriorityFrameQueue) Push(frame spdy.Frame, priority uint8) {
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q.c.L.Lock()
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defer q.c.L.Unlock()
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for q.queue.Len() >= q.size {
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q.c.Wait()
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}
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pFrame := &prioritizedFrame{
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frame: frame,
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priority: priority,
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insertId: q.nextInsertId,
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}
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q.nextInsertId = q.nextInsertId + 1
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heap.Push(q.queue, pFrame)
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q.c.Signal()
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}
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func (q *PriorityFrameQueue) Pop() spdy.Frame {
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q.c.L.Lock()
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defer q.c.L.Unlock()
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for q.queue.Len() == 0 {
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if q.drain {
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return nil
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}
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q.c.Wait()
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}
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frame := heap.Pop(q.queue).(*prioritizedFrame).frame
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q.c.Signal()
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return frame
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}
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func (q *PriorityFrameQueue) Drain() {
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q.c.L.Lock()
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defer q.c.L.Unlock()
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q.drain = true
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q.c.Broadcast()
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}
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