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https://github.com/ceph/ceph-csi.git
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Several packages are only used while running the e2e suite. These packages are less important to update, as the they can not influence the final executable that is part of the Ceph-CSI container-image. By moving these dependencies out of the main Ceph-CSI go.mod, it is easier to identify if a reported CVE affects Ceph-CSI, or only the testing (like most of the Kubernetes CVEs). Signed-off-by: Niels de Vos <ndevos@ibm.com>
89 lines
3.0 KiB
Go
89 lines
3.0 KiB
Go
package pflag
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import "strconv"
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// -- uint32 value
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type uint32Value uint32
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func newUint32Value(val uint32, p *uint32) *uint32Value {
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*p = val
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return (*uint32Value)(p)
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}
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func (i *uint32Value) Set(s string) error {
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v, err := strconv.ParseUint(s, 0, 32)
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*i = uint32Value(v)
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return err
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}
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func (i *uint32Value) Type() string {
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return "uint32"
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}
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func (i *uint32Value) String() string { return strconv.FormatUint(uint64(*i), 10) }
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func uint32Conv(sval string) (interface{}, error) {
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v, err := strconv.ParseUint(sval, 0, 32)
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if err != nil {
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return 0, err
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}
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return uint32(v), nil
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}
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// GetUint32 return the uint32 value of a flag with the given name
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func (f *FlagSet) GetUint32(name string) (uint32, error) {
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val, err := f.getFlagType(name, "uint32", uint32Conv)
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if err != nil {
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return 0, err
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}
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return val.(uint32), nil
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}
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// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
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// The argument p points to a uint32 variable in which to store the value of the flag.
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func (f *FlagSet) Uint32Var(p *uint32, name string, value uint32, usage string) {
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f.VarP(newUint32Value(value, p), name, "", usage)
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}
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// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
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f.VarP(newUint32Value(value, p), name, shorthand, usage)
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}
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// Uint32Var defines a uint32 flag with specified name, default value, and usage string.
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// The argument p points to a uint32 variable in which to store the value of the flag.
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func Uint32Var(p *uint32, name string, value uint32, usage string) {
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CommandLine.VarP(newUint32Value(value, p), name, "", usage)
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}
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// Uint32VarP is like Uint32Var, but accepts a shorthand letter that can be used after a single dash.
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func Uint32VarP(p *uint32, name, shorthand string, value uint32, usage string) {
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CommandLine.VarP(newUint32Value(value, p), name, shorthand, usage)
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}
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// Uint32 defines a uint32 flag with specified name, default value, and usage string.
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// The return value is the address of a uint32 variable that stores the value of the flag.
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func (f *FlagSet) Uint32(name string, value uint32, usage string) *uint32 {
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p := new(uint32)
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f.Uint32VarP(p, name, "", value, usage)
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return p
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}
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// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
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func (f *FlagSet) Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
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p := new(uint32)
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f.Uint32VarP(p, name, shorthand, value, usage)
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return p
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}
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// Uint32 defines a uint32 flag with specified name, default value, and usage string.
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// The return value is the address of a uint32 variable that stores the value of the flag.
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func Uint32(name string, value uint32, usage string) *uint32 {
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return CommandLine.Uint32P(name, "", value, usage)
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}
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// Uint32P is like Uint32, but accepts a shorthand letter that can be used after a single dash.
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func Uint32P(name, shorthand string, value uint32, usage string) *uint32 {
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return CommandLine.Uint32P(name, shorthand, value, usage)
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}
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