mirror of
https://github.com/ceph/ceph-csi.git
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0f0957164e
Bumps [github.com/aws/aws-sdk-go-v2/service/sts](https://github.com/aws/aws-sdk-go-v2) from 1.17.1 to 1.17.3. - [Release notes](https://github.com/aws/aws-sdk-go-v2/releases) - [Changelog](https://github.com/aws/aws-sdk-go-v2/blob/main/CHANGELOG.md) - [Commits](https://github.com/aws/aws-sdk-go-v2/compare/v1.17.1...config/v1.17.3) --- updated-dependencies: - dependency-name: github.com/aws/aws-sdk-go-v2/service/sts dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
606 lines
17 KiB
Go
606 lines
17 KiB
Go
/*
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Copyright 2014 Google Inc. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package fuzz
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import (
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"fmt"
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"math/rand"
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"reflect"
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"regexp"
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"time"
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"github.com/google/gofuzz/bytesource"
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"strings"
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)
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// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
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type fuzzFuncMap map[reflect.Type]reflect.Value
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// Fuzzer knows how to fill any object with random fields.
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type Fuzzer struct {
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fuzzFuncs fuzzFuncMap
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defaultFuzzFuncs fuzzFuncMap
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r *rand.Rand
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nilChance float64
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minElements int
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maxElements int
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maxDepth int
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skipFieldPatterns []*regexp.Regexp
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}
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// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
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// RandSource, NilChance, or NumElements in any order.
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func New() *Fuzzer {
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return NewWithSeed(time.Now().UnixNano())
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}
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func NewWithSeed(seed int64) *Fuzzer {
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f := &Fuzzer{
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defaultFuzzFuncs: fuzzFuncMap{
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reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
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},
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fuzzFuncs: fuzzFuncMap{},
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r: rand.New(rand.NewSource(seed)),
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nilChance: .2,
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minElements: 1,
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maxElements: 10,
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maxDepth: 100,
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}
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return f
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}
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// NewFromGoFuzz is a helper function that enables using gofuzz (this
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// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
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// fuzzing. Essentially, it enables translating the fuzzing bytes from
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// go-fuzz to any Go object using this library.
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//
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// This implementation promises a constant translation from a given slice of
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// bytes to the fuzzed objects. This promise will remain over future
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// versions of Go and of this library.
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//
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// Note: the returned Fuzzer should not be shared between multiple goroutines,
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// as its deterministic output will no longer be available.
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//
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// Example: use go-fuzz to test the function `MyFunc(int)` in the package
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// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
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//
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// // +build gofuzz
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// package mypacakge
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// import fuzz "github.com/google/gofuzz"
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// func Fuzz(data []byte) int {
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// var i int
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// fuzz.NewFromGoFuzz(data).Fuzz(&i)
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// MyFunc(i)
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// return 0
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// }
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func NewFromGoFuzz(data []byte) *Fuzzer {
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return New().RandSource(bytesource.New(data))
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}
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// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
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//
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// Each entry in fuzzFuncs must be a function taking two parameters.
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// The first parameter must be a pointer or map. It is the variable that
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// function will fill with random data. The second parameter must be a
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// fuzz.Continue, which will provide a source of randomness and a way
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// to automatically continue fuzzing smaller pieces of the first parameter.
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//
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// These functions are called sensibly, e.g., if you wanted custom string
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// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
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// called and passed the address of strings. Maps and pointers will always
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// be made/new'd for you, ignoring the NilChange option. For slices, it
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// doesn't make much sense to pre-create them--Fuzzer doesn't know how
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// long you want your slice--so take a pointer to a slice, and make it
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// yourself. (If you don't want your map/pointer type pre-made, take a
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// pointer to it, and make it yourself.) See the examples for a range of
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// custom functions.
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func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
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for i := range fuzzFuncs {
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v := reflect.ValueOf(fuzzFuncs[i])
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if v.Kind() != reflect.Func {
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panic("Need only funcs!")
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}
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t := v.Type()
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if t.NumIn() != 2 || t.NumOut() != 0 {
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panic("Need 2 in and 0 out params!")
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}
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argT := t.In(0)
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switch argT.Kind() {
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case reflect.Ptr, reflect.Map:
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default:
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panic("fuzzFunc must take pointer or map type")
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}
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if t.In(1) != reflect.TypeOf(Continue{}) {
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panic("fuzzFunc's second parameter must be type fuzz.Continue")
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}
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f.fuzzFuncs[argT] = v
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}
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return f
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}
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// RandSource causes f to get values from the given source of randomness.
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// Use if you want deterministic fuzzing.
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func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
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f.r = rand.New(s)
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return f
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}
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// NilChance sets the probability of creating a nil pointer, map, or slice to
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// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
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func (f *Fuzzer) NilChance(p float64) *Fuzzer {
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if p < 0 || p > 1 {
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panic("p should be between 0 and 1, inclusive.")
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}
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f.nilChance = p
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return f
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}
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// NumElements sets the minimum and maximum number of elements that will be
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// added to a non-nil map or slice.
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func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
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if atLeast > atMost {
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panic("atLeast must be <= atMost")
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}
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if atLeast < 0 {
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panic("atLeast must be >= 0")
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}
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f.minElements = atLeast
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f.maxElements = atMost
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return f
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}
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func (f *Fuzzer) genElementCount() int {
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if f.minElements == f.maxElements {
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return f.minElements
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}
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return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
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}
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func (f *Fuzzer) genShouldFill() bool {
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return f.r.Float64() >= f.nilChance
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}
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// MaxDepth sets the maximum number of recursive fuzz calls that will be made
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// before stopping. This includes struct members, pointers, and map and slice
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// elements.
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func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
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f.maxDepth = d
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return f
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}
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// Skip fields which match the supplied pattern. Call this multiple times if needed
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// This is useful to skip XXX_ fields generated by protobuf
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func (f *Fuzzer) SkipFieldsWithPattern(pattern *regexp.Regexp) *Fuzzer {
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f.skipFieldPatterns = append(f.skipFieldPatterns, pattern)
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return f
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}
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// Fuzz recursively fills all of obj's fields with something random. First
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// this tries to find a custom fuzz function (see Funcs). If there is no
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// custom function this tests whether the object implements fuzz.Interface and,
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// if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
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// there is a default fuzz function provided by this package. If all of that
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// fails, this will generate random values for all primitive fields and then
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// recurse for all non-primitives.
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//
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// This is safe for cyclic or tree-like structs, up to a limit. Use the
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// MaxDepth method to adjust how deep you need it to recurse.
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//
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// obj must be a pointer. Only exported (public) fields can be set (thanks,
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// golang :/ ) Intended for tests, so will panic on bad input or unimplemented
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// fields.
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func (f *Fuzzer) Fuzz(obj interface{}) {
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v := reflect.ValueOf(obj)
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if v.Kind() != reflect.Ptr {
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panic("needed ptr!")
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}
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v = v.Elem()
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f.fuzzWithContext(v, 0)
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}
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// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
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// obj's type will not be called and obj will not be tested for fuzz.Interface
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// conformance. This applies only to obj and not other instances of obj's
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// type.
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// Not safe for cyclic or tree-like structs!
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// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
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// Intended for tests, so will panic on bad input or unimplemented fields.
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func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
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v := reflect.ValueOf(obj)
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if v.Kind() != reflect.Ptr {
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panic("needed ptr!")
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}
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v = v.Elem()
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f.fuzzWithContext(v, flagNoCustomFuzz)
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}
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const (
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// Do not try to find a custom fuzz function. Does not apply recursively.
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flagNoCustomFuzz uint64 = 1 << iota
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)
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func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
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fc := &fuzzerContext{fuzzer: f}
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fc.doFuzz(v, flags)
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}
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// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
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// be thread-safe.
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type fuzzerContext struct {
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fuzzer *Fuzzer
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curDepth int
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}
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func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
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if fc.curDepth >= fc.fuzzer.maxDepth {
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return
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}
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fc.curDepth++
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defer func() { fc.curDepth-- }()
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if !v.CanSet() {
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return
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}
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if flags&flagNoCustomFuzz == 0 {
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// Check for both pointer and non-pointer custom functions.
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if v.CanAddr() && fc.tryCustom(v.Addr()) {
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return
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}
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if fc.tryCustom(v) {
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return
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}
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}
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if fn, ok := fillFuncMap[v.Kind()]; ok {
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fn(v, fc.fuzzer.r)
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return
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}
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switch v.Kind() {
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case reflect.Map:
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if fc.fuzzer.genShouldFill() {
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v.Set(reflect.MakeMap(v.Type()))
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n := fc.fuzzer.genElementCount()
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for i := 0; i < n; i++ {
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key := reflect.New(v.Type().Key()).Elem()
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fc.doFuzz(key, 0)
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val := reflect.New(v.Type().Elem()).Elem()
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fc.doFuzz(val, 0)
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v.SetMapIndex(key, val)
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}
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return
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}
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v.Set(reflect.Zero(v.Type()))
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case reflect.Ptr:
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if fc.fuzzer.genShouldFill() {
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v.Set(reflect.New(v.Type().Elem()))
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fc.doFuzz(v.Elem(), 0)
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return
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}
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v.Set(reflect.Zero(v.Type()))
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case reflect.Slice:
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if fc.fuzzer.genShouldFill() {
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n := fc.fuzzer.genElementCount()
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v.Set(reflect.MakeSlice(v.Type(), n, n))
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for i := 0; i < n; i++ {
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fc.doFuzz(v.Index(i), 0)
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}
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return
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}
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v.Set(reflect.Zero(v.Type()))
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case reflect.Array:
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if fc.fuzzer.genShouldFill() {
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n := v.Len()
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for i := 0; i < n; i++ {
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fc.doFuzz(v.Index(i), 0)
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}
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return
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}
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v.Set(reflect.Zero(v.Type()))
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case reflect.Struct:
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for i := 0; i < v.NumField(); i++ {
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skipField := false
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fieldName := v.Type().Field(i).Name
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for _, pattern := range fc.fuzzer.skipFieldPatterns {
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if pattern.MatchString(fieldName) {
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skipField = true
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break
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}
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}
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if !skipField {
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fc.doFuzz(v.Field(i), 0)
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}
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}
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case reflect.Chan:
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fallthrough
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case reflect.Func:
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fallthrough
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case reflect.Interface:
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fallthrough
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default:
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panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
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}
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}
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// tryCustom searches for custom handlers, and returns true iff it finds a match
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// and successfully randomizes v.
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func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
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// First: see if we have a fuzz function for it.
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doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
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if !ok {
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// Second: see if it can fuzz itself.
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if v.CanInterface() {
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intf := v.Interface()
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if fuzzable, ok := intf.(Interface); ok {
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fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
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return true
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}
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}
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// Finally: see if there is a default fuzz function.
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doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
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if !ok {
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return false
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}
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}
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switch v.Kind() {
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case reflect.Ptr:
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if v.IsNil() {
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if !v.CanSet() {
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return false
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}
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v.Set(reflect.New(v.Type().Elem()))
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}
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case reflect.Map:
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if v.IsNil() {
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if !v.CanSet() {
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return false
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}
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v.Set(reflect.MakeMap(v.Type()))
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}
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default:
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return false
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}
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doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
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fc: fc,
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Rand: fc.fuzzer.r,
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})})
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return true
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}
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// Interface represents an object that knows how to fuzz itself. Any time we
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// find a type that implements this interface we will delegate the act of
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// fuzzing itself.
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type Interface interface {
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Fuzz(c Continue)
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}
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// Continue can be passed to custom fuzzing functions to allow them to use
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// the correct source of randomness and to continue fuzzing their members.
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type Continue struct {
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fc *fuzzerContext
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// For convenience, Continue implements rand.Rand via embedding.
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// Use this for generating any randomness if you want your fuzzing
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// to be repeatable for a given seed.
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*rand.Rand
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}
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// Fuzz continues fuzzing obj. obj must be a pointer.
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func (c Continue) Fuzz(obj interface{}) {
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v := reflect.ValueOf(obj)
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if v.Kind() != reflect.Ptr {
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panic("needed ptr!")
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}
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v = v.Elem()
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c.fc.doFuzz(v, 0)
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}
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// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
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// obj's type will not be called and obj will not be tested for fuzz.Interface
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// conformance. This applies only to obj and not other instances of obj's
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// type.
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func (c Continue) FuzzNoCustom(obj interface{}) {
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v := reflect.ValueOf(obj)
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if v.Kind() != reflect.Ptr {
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panic("needed ptr!")
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}
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v = v.Elem()
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c.fc.doFuzz(v, flagNoCustomFuzz)
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}
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// RandString makes a random string up to 20 characters long. The returned string
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// may include a variety of (valid) UTF-8 encodings.
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func (c Continue) RandString() string {
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return randString(c.Rand)
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}
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// RandUint64 makes random 64 bit numbers.
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// Weirdly, rand doesn't have a function that gives you 64 random bits.
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func (c Continue) RandUint64() uint64 {
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return randUint64(c.Rand)
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}
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// RandBool returns true or false randomly.
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func (c Continue) RandBool() bool {
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return randBool(c.Rand)
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}
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func fuzzInt(v reflect.Value, r *rand.Rand) {
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v.SetInt(int64(randUint64(r)))
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}
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func fuzzUint(v reflect.Value, r *rand.Rand) {
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v.SetUint(randUint64(r))
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}
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func fuzzTime(t *time.Time, c Continue) {
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var sec, nsec int64
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// Allow for about 1000 years of random time values, which keeps things
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// like JSON parsing reasonably happy.
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sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
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c.Fuzz(&nsec)
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*t = time.Unix(sec, nsec)
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}
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var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
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reflect.Bool: func(v reflect.Value, r *rand.Rand) {
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v.SetBool(randBool(r))
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},
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reflect.Int: fuzzInt,
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reflect.Int8: fuzzInt,
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reflect.Int16: fuzzInt,
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reflect.Int32: fuzzInt,
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reflect.Int64: fuzzInt,
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reflect.Uint: fuzzUint,
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reflect.Uint8: fuzzUint,
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reflect.Uint16: fuzzUint,
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reflect.Uint32: fuzzUint,
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reflect.Uint64: fuzzUint,
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reflect.Uintptr: fuzzUint,
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reflect.Float32: func(v reflect.Value, r *rand.Rand) {
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v.SetFloat(float64(r.Float32()))
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},
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reflect.Float64: func(v reflect.Value, r *rand.Rand) {
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v.SetFloat(r.Float64())
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},
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reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
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v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
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},
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reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
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v.SetComplex(complex(r.Float64(), r.Float64()))
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},
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reflect.String: func(v reflect.Value, r *rand.Rand) {
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v.SetString(randString(r))
|
|
},
|
|
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
|
|
panic("unimplemented")
|
|
},
|
|
}
|
|
|
|
// randBool returns true or false randomly.
|
|
func randBool(r *rand.Rand) bool {
|
|
return r.Int31()&(1<<30) == 0
|
|
}
|
|
|
|
type int63nPicker interface {
|
|
Int63n(int64) int64
|
|
}
|
|
|
|
// UnicodeRange describes a sequential range of unicode characters.
|
|
// Last must be numerically greater than First.
|
|
type UnicodeRange struct {
|
|
First, Last rune
|
|
}
|
|
|
|
// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
|
|
// To be useful, each range must have at least one character (First <= Last) and
|
|
// there must be at least one range.
|
|
type UnicodeRanges []UnicodeRange
|
|
|
|
// choose returns a random unicode character from the given range, using the
|
|
// given randomness source.
|
|
func (ur UnicodeRange) choose(r int63nPicker) rune {
|
|
count := int64(ur.Last - ur.First + 1)
|
|
return ur.First + rune(r.Int63n(count))
|
|
}
|
|
|
|
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
|
|
// Each character is selected from the range ur. If there are no characters
|
|
// in the range (cr.Last < cr.First), this will panic.
|
|
func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
|
|
ur.check()
|
|
return func(s *string, c Continue) {
|
|
*s = ur.randString(c.Rand)
|
|
}
|
|
}
|
|
|
|
// check is a function that used to check whether the first of ur(UnicodeRange)
|
|
// is greater than the last one.
|
|
func (ur UnicodeRange) check() {
|
|
if ur.Last < ur.First {
|
|
panic("The last encoding must be greater than the first one.")
|
|
}
|
|
}
|
|
|
|
// randString of UnicodeRange makes a random string up to 20 characters long.
|
|
// Each character is selected form ur(UnicodeRange).
|
|
func (ur UnicodeRange) randString(r *rand.Rand) string {
|
|
n := r.Intn(20)
|
|
sb := strings.Builder{}
|
|
sb.Grow(n)
|
|
for i := 0; i < n; i++ {
|
|
sb.WriteRune(ur.choose(r))
|
|
}
|
|
return sb.String()
|
|
}
|
|
|
|
// defaultUnicodeRanges sets a default unicode range when user do not set
|
|
// CustomStringFuzzFunc() but wants fuzz string.
|
|
var defaultUnicodeRanges = UnicodeRanges{
|
|
{' ', '~'}, // ASCII characters
|
|
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
|
|
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
|
|
}
|
|
|
|
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
|
|
// Each character is selected from one of the ranges of ur(UnicodeRanges).
|
|
// Each range has an equal probability of being chosen. If there are no ranges,
|
|
// or a selected range has no characters (.Last < .First), this will panic.
|
|
// Do not modify any of the ranges in ur after calling this function.
|
|
func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
|
|
// Check unicode ranges slice is empty.
|
|
if len(ur) == 0 {
|
|
panic("UnicodeRanges is empty.")
|
|
}
|
|
// if not empty, each range should be checked.
|
|
for i := range ur {
|
|
ur[i].check()
|
|
}
|
|
return func(s *string, c Continue) {
|
|
*s = ur.randString(c.Rand)
|
|
}
|
|
}
|
|
|
|
// randString of UnicodeRanges makes a random string up to 20 characters long.
|
|
// Each character is selected form one of the ranges of ur(UnicodeRanges),
|
|
// and each range has an equal probability of being chosen.
|
|
func (ur UnicodeRanges) randString(r *rand.Rand) string {
|
|
n := r.Intn(20)
|
|
sb := strings.Builder{}
|
|
sb.Grow(n)
|
|
for i := 0; i < n; i++ {
|
|
sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
|
|
}
|
|
return sb.String()
|
|
}
|
|
|
|
// randString makes a random string up to 20 characters long. The returned string
|
|
// may include a variety of (valid) UTF-8 encodings.
|
|
func randString(r *rand.Rand) string {
|
|
return defaultUnicodeRanges.randString(r)
|
|
}
|
|
|
|
// randUint64 makes random 64 bit numbers.
|
|
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
|
func randUint64(r *rand.Rand) uint64 {
|
|
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
|
|
}
|