mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-12-04 20:20:19 +00:00
ff3e84ad67
updating kubernetes to 1.28.0 in the main repo. Signed-off-by: Madhu Rajanna <madhupr007@gmail.com>
202 lines
6.1 KiB
Go
202 lines
6.1 KiB
Go
// Copyright 2018 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package interpreter
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import (
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"errors"
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"fmt"
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"sync"
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"github.com/google/cel-go/common/types/ref"
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)
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// Activation used to resolve identifiers by name and references by id.
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//
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// An Activation is the primary mechanism by which a caller supplies input into a CEL program.
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type Activation interface {
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// ResolveName returns a value from the activation by qualified name, or false if the name
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// could not be found.
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ResolveName(name string) (any, bool)
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// Parent returns the parent of the current activation, may be nil.
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// If non-nil, the parent will be searched during resolve calls.
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Parent() Activation
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}
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// EmptyActivation returns a variable-free activation.
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func EmptyActivation() Activation {
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return emptyActivation{}
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}
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// emptyActivation is a variable-free activation.
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type emptyActivation struct{}
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func (emptyActivation) ResolveName(string) (any, bool) { return nil, false }
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func (emptyActivation) Parent() Activation { return nil }
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// NewActivation returns an activation based on a map-based binding where the map keys are
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// expected to be qualified names used with ResolveName calls.
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//
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// The input `bindings` may either be of type `Activation` or `map[string]any`.
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//
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// Lazy bindings may be supplied within the map-based input in either of the following forms:
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// - func() any
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// - func() ref.Val
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//
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// The output of the lazy binding will overwrite the variable reference in the internal map.
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//
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// Values which are not represented as ref.Val types on input may be adapted to a ref.Val using
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// the ref.TypeAdapter configured in the environment.
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func NewActivation(bindings any) (Activation, error) {
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if bindings == nil {
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return nil, errors.New("bindings must be non-nil")
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}
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a, isActivation := bindings.(Activation)
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if isActivation {
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return a, nil
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}
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m, isMap := bindings.(map[string]any)
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if !isMap {
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return nil, fmt.Errorf(
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"activation input must be an activation or map[string]interface: got %T",
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bindings)
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}
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return &mapActivation{bindings: m}, nil
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}
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// mapActivation which implements Activation and maps of named values.
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//
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// Named bindings may lazily supply values by providing a function which accepts no arguments and
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// produces an interface value.
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type mapActivation struct {
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bindings map[string]any
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}
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// Parent implements the Activation interface method.
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func (a *mapActivation) Parent() Activation {
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return nil
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}
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// ResolveName implements the Activation interface method.
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func (a *mapActivation) ResolveName(name string) (any, bool) {
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obj, found := a.bindings[name]
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if !found {
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return nil, false
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}
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fn, isLazy := obj.(func() ref.Val)
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if isLazy {
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obj = fn()
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a.bindings[name] = obj
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}
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fnRaw, isLazy := obj.(func() any)
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if isLazy {
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obj = fnRaw()
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a.bindings[name] = obj
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}
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return obj, found
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}
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// hierarchicalActivation which implements Activation and contains a parent and
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// child activation.
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type hierarchicalActivation struct {
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parent Activation
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child Activation
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}
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// Parent implements the Activation interface method.
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func (a *hierarchicalActivation) Parent() Activation {
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return a.parent
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}
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// ResolveName implements the Activation interface method.
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func (a *hierarchicalActivation) ResolveName(name string) (any, bool) {
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if object, found := a.child.ResolveName(name); found {
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return object, found
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}
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return a.parent.ResolveName(name)
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}
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// NewHierarchicalActivation takes two activations and produces a new one which prioritizes
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// resolution in the child first and parent(s) second.
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func NewHierarchicalActivation(parent Activation, child Activation) Activation {
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return &hierarchicalActivation{parent, child}
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}
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// NewPartialActivation returns an Activation which contains a list of AttributePattern values
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// representing field and index operations that should result in a 'types.Unknown' result.
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//
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// The `bindings` value may be any value type supported by the interpreter.NewActivation call,
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// but is typically either an existing Activation or map[string]any.
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func NewPartialActivation(bindings any,
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unknowns ...*AttributePattern) (PartialActivation, error) {
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a, err := NewActivation(bindings)
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if err != nil {
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return nil, err
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}
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return &partActivation{Activation: a, unknowns: unknowns}, nil
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}
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// PartialActivation extends the Activation interface with a set of UnknownAttributePatterns.
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type PartialActivation interface {
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Activation
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// UnknownAttributePaths returns a set of AttributePattern values which match Attribute
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// expressions for data accesses whose values are not yet known.
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UnknownAttributePatterns() []*AttributePattern
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}
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// partActivation is the default implementations of the PartialActivation interface.
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type partActivation struct {
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Activation
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unknowns []*AttributePattern
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}
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// UnknownAttributePatterns implements the PartialActivation interface method.
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func (a *partActivation) UnknownAttributePatterns() []*AttributePattern {
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return a.unknowns
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}
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// varActivation represents a single mutable variable binding.
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//
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// This activation type should only be used within folds as the fold loop controls the object
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// life-cycle.
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type varActivation struct {
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parent Activation
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name string
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val ref.Val
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}
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// Parent implements the Activation interface method.
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func (v *varActivation) Parent() Activation {
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return v.parent
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}
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// ResolveName implements the Activation interface method.
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func (v *varActivation) ResolveName(name string) (any, bool) {
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if name == v.name {
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return v.val, true
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}
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return v.parent.ResolveName(name)
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}
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var (
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// pool of var activations to reduce allocations during folds.
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varActivationPool = &sync.Pool{
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New: func() any {
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return &varActivation{}
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},
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}
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)
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