mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-11-14 18:30:21 +00:00
0ec64b7552
Bumps [google.golang.org/grpc](https://github.com/grpc/grpc-go) from 1.59.0 to 1.60.1. - [Release notes](https://github.com/grpc/grpc-go/releases) - [Commits](https://github.com/grpc/grpc-go/compare/v1.59.0...v1.60.1) --- updated-dependencies: - dependency-name: google.golang.org/grpc dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
279 lines
9.5 KiB
Go
279 lines
9.5 KiB
Go
/*
|
|
*
|
|
* Copyright 2023 gRPC authors.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*/
|
|
|
|
// Package idle contains a component for managing idleness (entering and exiting)
|
|
// based on RPC activity.
|
|
package idle
|
|
|
|
import (
|
|
"fmt"
|
|
"math"
|
|
"sync"
|
|
"sync/atomic"
|
|
"time"
|
|
)
|
|
|
|
// For overriding in unit tests.
|
|
var timeAfterFunc = func(d time.Duration, f func()) *time.Timer {
|
|
return time.AfterFunc(d, f)
|
|
}
|
|
|
|
// Enforcer is the functionality provided by grpc.ClientConn to enter
|
|
// and exit from idle mode.
|
|
type Enforcer interface {
|
|
ExitIdleMode() error
|
|
EnterIdleMode()
|
|
}
|
|
|
|
// Manager implements idleness detection and calls the configured Enforcer to
|
|
// enter/exit idle mode when appropriate. Must be created by NewManager.
|
|
type Manager struct {
|
|
// State accessed atomically.
|
|
lastCallEndTime int64 // Unix timestamp in nanos; time when the most recent RPC completed.
|
|
activeCallsCount int32 // Count of active RPCs; -math.MaxInt32 means channel is idle or is trying to get there.
|
|
activeSinceLastTimerCheck int32 // Boolean; True if there was an RPC since the last timer callback.
|
|
closed int32 // Boolean; True when the manager is closed.
|
|
|
|
// Can be accessed without atomics or mutex since these are set at creation
|
|
// time and read-only after that.
|
|
enforcer Enforcer // Functionality provided by grpc.ClientConn.
|
|
timeout time.Duration
|
|
|
|
// idleMu is used to guarantee mutual exclusion in two scenarios:
|
|
// - Opposing intentions:
|
|
// - a: Idle timeout has fired and handleIdleTimeout() is trying to put
|
|
// the channel in idle mode because the channel has been inactive.
|
|
// - b: At the same time an RPC is made on the channel, and OnCallBegin()
|
|
// is trying to prevent the channel from going idle.
|
|
// - Competing intentions:
|
|
// - The channel is in idle mode and there are multiple RPCs starting at
|
|
// the same time, all trying to move the channel out of idle. Only one
|
|
// of them should succeed in doing so, while the other RPCs should
|
|
// piggyback on the first one and be successfully handled.
|
|
idleMu sync.RWMutex
|
|
actuallyIdle bool
|
|
timer *time.Timer
|
|
}
|
|
|
|
// NewManager creates a new idleness manager implementation for the
|
|
// given idle timeout. It begins in idle mode.
|
|
func NewManager(enforcer Enforcer, timeout time.Duration) *Manager {
|
|
return &Manager{
|
|
enforcer: enforcer,
|
|
timeout: timeout,
|
|
actuallyIdle: true,
|
|
activeCallsCount: -math.MaxInt32,
|
|
}
|
|
}
|
|
|
|
// resetIdleTimerLocked resets the idle timer to the given duration. Called
|
|
// when exiting idle mode or when the timer fires and we need to reset it.
|
|
func (m *Manager) resetIdleTimerLocked(d time.Duration) {
|
|
if m.isClosed() || m.timeout == 0 || m.actuallyIdle {
|
|
return
|
|
}
|
|
|
|
// It is safe to ignore the return value from Reset() because this method is
|
|
// only ever called from the timer callback or when exiting idle mode.
|
|
if m.timer != nil {
|
|
m.timer.Stop()
|
|
}
|
|
m.timer = timeAfterFunc(d, m.handleIdleTimeout)
|
|
}
|
|
|
|
func (m *Manager) resetIdleTimer(d time.Duration) {
|
|
m.idleMu.Lock()
|
|
defer m.idleMu.Unlock()
|
|
m.resetIdleTimerLocked(d)
|
|
}
|
|
|
|
// handleIdleTimeout is the timer callback that is invoked upon expiry of the
|
|
// configured idle timeout. The channel is considered inactive if there are no
|
|
// ongoing calls and no RPC activity since the last time the timer fired.
|
|
func (m *Manager) handleIdleTimeout() {
|
|
if m.isClosed() {
|
|
return
|
|
}
|
|
|
|
if atomic.LoadInt32(&m.activeCallsCount) > 0 {
|
|
m.resetIdleTimer(m.timeout)
|
|
return
|
|
}
|
|
|
|
// There has been activity on the channel since we last got here. Reset the
|
|
// timer and return.
|
|
if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
|
|
// Set the timer to fire after a duration of idle timeout, calculated
|
|
// from the time the most recent RPC completed.
|
|
atomic.StoreInt32(&m.activeSinceLastTimerCheck, 0)
|
|
m.resetIdleTimer(time.Duration(atomic.LoadInt64(&m.lastCallEndTime)-time.Now().UnixNano()) + m.timeout)
|
|
return
|
|
}
|
|
|
|
// Now that we've checked that there has been no activity, attempt to enter
|
|
// idle mode, which is very likely to succeed.
|
|
if m.tryEnterIdleMode() {
|
|
// Successfully entered idle mode. No timer needed until we exit idle.
|
|
return
|
|
}
|
|
|
|
// Failed to enter idle mode due to a concurrent RPC that kept the channel
|
|
// active, or because of an error from the channel. Undo the attempt to
|
|
// enter idle, and reset the timer to try again later.
|
|
m.resetIdleTimer(m.timeout)
|
|
}
|
|
|
|
// tryEnterIdleMode instructs the channel to enter idle mode. But before
|
|
// that, it performs a last minute check to ensure that no new RPC has come in,
|
|
// making the channel active.
|
|
//
|
|
// Return value indicates whether or not the channel moved to idle mode.
|
|
//
|
|
// Holds idleMu which ensures mutual exclusion with exitIdleMode.
|
|
func (m *Manager) tryEnterIdleMode() bool {
|
|
// Setting the activeCallsCount to -math.MaxInt32 indicates to OnCallBegin()
|
|
// that the channel is either in idle mode or is trying to get there.
|
|
if !atomic.CompareAndSwapInt32(&m.activeCallsCount, 0, -math.MaxInt32) {
|
|
// This CAS operation can fail if an RPC started after we checked for
|
|
// activity in the timer handler, or one was ongoing from before the
|
|
// last time the timer fired, or if a test is attempting to enter idle
|
|
// mode without checking. In all cases, abort going into idle mode.
|
|
return false
|
|
}
|
|
// N.B. if we fail to enter idle mode after this, we must re-add
|
|
// math.MaxInt32 to m.activeCallsCount.
|
|
|
|
m.idleMu.Lock()
|
|
defer m.idleMu.Unlock()
|
|
|
|
if atomic.LoadInt32(&m.activeCallsCount) != -math.MaxInt32 {
|
|
// We raced and lost to a new RPC. Very rare, but stop entering idle.
|
|
atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
|
|
return false
|
|
}
|
|
if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
|
|
// A very short RPC could have come in (and also finished) after we
|
|
// checked for calls count and activity in handleIdleTimeout(), but
|
|
// before the CAS operation. So, we need to check for activity again.
|
|
atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
|
|
return false
|
|
}
|
|
|
|
// No new RPCs have come in since we set the active calls count value to
|
|
// -math.MaxInt32. And since we have the lock, it is safe to enter idle mode
|
|
// unconditionally now.
|
|
m.enforcer.EnterIdleMode()
|
|
m.actuallyIdle = true
|
|
return true
|
|
}
|
|
|
|
func (m *Manager) EnterIdleModeForTesting() {
|
|
m.tryEnterIdleMode()
|
|
}
|
|
|
|
// OnCallBegin is invoked at the start of every RPC.
|
|
func (m *Manager) OnCallBegin() error {
|
|
if m.isClosed() {
|
|
return nil
|
|
}
|
|
|
|
if atomic.AddInt32(&m.activeCallsCount, 1) > 0 {
|
|
// Channel is not idle now. Set the activity bit and allow the call.
|
|
atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
|
|
return nil
|
|
}
|
|
|
|
// Channel is either in idle mode or is in the process of moving to idle
|
|
// mode. Attempt to exit idle mode to allow this RPC.
|
|
if err := m.ExitIdleMode(); err != nil {
|
|
// Undo the increment to calls count, and return an error causing the
|
|
// RPC to fail.
|
|
atomic.AddInt32(&m.activeCallsCount, -1)
|
|
return err
|
|
}
|
|
|
|
atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
|
|
return nil
|
|
}
|
|
|
|
// ExitIdleMode instructs m to call the enforcer's ExitIdleMode and update m's
|
|
// internal state.
|
|
func (m *Manager) ExitIdleMode() error {
|
|
// Holds idleMu which ensures mutual exclusion with tryEnterIdleMode.
|
|
m.idleMu.Lock()
|
|
defer m.idleMu.Unlock()
|
|
|
|
if m.isClosed() || !m.actuallyIdle {
|
|
// This can happen in three scenarios:
|
|
// - handleIdleTimeout() set the calls count to -math.MaxInt32 and called
|
|
// tryEnterIdleMode(). But before the latter could grab the lock, an RPC
|
|
// came in and OnCallBegin() noticed that the calls count is negative.
|
|
// - Channel is in idle mode, and multiple new RPCs come in at the same
|
|
// time, all of them notice a negative calls count in OnCallBegin and get
|
|
// here. The first one to get the lock would got the channel to exit idle.
|
|
// - Channel is not in idle mode, and the user calls Connect which calls
|
|
// m.ExitIdleMode.
|
|
//
|
|
// In any case, there is nothing to do here.
|
|
return nil
|
|
}
|
|
|
|
if err := m.enforcer.ExitIdleMode(); err != nil {
|
|
return fmt.Errorf("failed to exit idle mode: %w", err)
|
|
}
|
|
|
|
// Undo the idle entry process. This also respects any new RPC attempts.
|
|
atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
|
|
m.actuallyIdle = false
|
|
|
|
// Start a new timer to fire after the configured idle timeout.
|
|
m.resetIdleTimerLocked(m.timeout)
|
|
return nil
|
|
}
|
|
|
|
// OnCallEnd is invoked at the end of every RPC.
|
|
func (m *Manager) OnCallEnd() {
|
|
if m.isClosed() {
|
|
return
|
|
}
|
|
|
|
// Record the time at which the most recent call finished.
|
|
atomic.StoreInt64(&m.lastCallEndTime, time.Now().UnixNano())
|
|
|
|
// Decrement the active calls count. This count can temporarily go negative
|
|
// when the timer callback is in the process of moving the channel to idle
|
|
// mode, but one or more RPCs come in and complete before the timer callback
|
|
// can get done with the process of moving to idle mode.
|
|
atomic.AddInt32(&m.activeCallsCount, -1)
|
|
}
|
|
|
|
func (m *Manager) isClosed() bool {
|
|
return atomic.LoadInt32(&m.closed) == 1
|
|
}
|
|
|
|
func (m *Manager) Close() {
|
|
atomic.StoreInt32(&m.closed, 1)
|
|
|
|
m.idleMu.Lock()
|
|
if m.timer != nil {
|
|
m.timer.Stop()
|
|
m.timer = nil
|
|
}
|
|
m.idleMu.Unlock()
|
|
}
|