mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-11-14 18:30:21 +00:00
f080b9e0c9
Signed-off-by: Niels de Vos <ndevos@ibm.com>
503 lines
17 KiB
Go
503 lines
17 KiB
Go
/*
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Copyright 2023 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package remotecommand
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"net"
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"net/http"
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"sync"
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"time"
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gwebsocket "github.com/gorilla/websocket"
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v1 "k8s.io/api/core/v1"
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"k8s.io/apimachinery/pkg/util/httpstream"
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"k8s.io/apimachinery/pkg/util/remotecommand"
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restclient "k8s.io/client-go/rest"
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"k8s.io/client-go/transport/websocket"
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"k8s.io/klog/v2"
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)
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// writeDeadline defines the time that a write to the websocket connection
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// must complete by, otherwise an i/o timeout occurs. The writeDeadline
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// has nothing to do with a response from the other websocket connection
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// endpoint; only that the message was successfully processed by the
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// local websocket connection. The typical write deadline within the websocket
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// library is one second.
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const writeDeadline = 2 * time.Second
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var (
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_ Executor = &wsStreamExecutor{}
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_ streamCreator = &wsStreamCreator{}
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_ httpstream.Stream = &stream{}
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streamType2streamID = map[string]byte{
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v1.StreamTypeStdin: remotecommand.StreamStdIn,
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v1.StreamTypeStdout: remotecommand.StreamStdOut,
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v1.StreamTypeStderr: remotecommand.StreamStdErr,
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v1.StreamTypeError: remotecommand.StreamErr,
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v1.StreamTypeResize: remotecommand.StreamResize,
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}
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)
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const (
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// pingPeriod defines how often a heartbeat "ping" message is sent.
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pingPeriod = 5 * time.Second
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// pingReadDeadline defines the time waiting for a response heartbeat
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// "pong" message before a timeout error occurs for websocket reading.
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// This duration must always be greater than the "pingPeriod". By defining
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// this deadline in terms of the ping period, we are essentially saying
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// we can drop "X-1" (e.g. 3-1=2) pings before firing the timeout.
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pingReadDeadline = (pingPeriod * 3) + (1 * time.Second)
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)
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// wsStreamExecutor handles transporting standard shell streams over an httpstream connection.
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type wsStreamExecutor struct {
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transport http.RoundTripper
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upgrader websocket.ConnectionHolder
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method string
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url string
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// requested protocols in priority order (e.g. v5.channel.k8s.io before v4.channel.k8s.io).
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protocols []string
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// selected protocol from the handshake process; could be empty string if handshake fails.
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negotiated string
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// period defines how often a "ping" heartbeat message is sent to the other endpoint.
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heartbeatPeriod time.Duration
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// deadline defines the amount of time before "pong" response must be received.
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heartbeatDeadline time.Duration
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}
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func NewWebSocketExecutor(config *restclient.Config, method, url string) (Executor, error) {
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// Only supports V5 protocol for correct version skew functionality.
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// Previous api servers will proxy upgrade requests to legacy websocket
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// servers on container runtimes which support V1-V4. These legacy
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// websocket servers will not handle the new CLOSE signal.
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return NewWebSocketExecutorForProtocols(config, method, url, remotecommand.StreamProtocolV5Name)
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}
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// NewWebSocketExecutorForProtocols allows to execute commands via a WebSocket connection.
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func NewWebSocketExecutorForProtocols(config *restclient.Config, method, url string, protocols ...string) (Executor, error) {
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transport, upgrader, err := websocket.RoundTripperFor(config)
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if err != nil {
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return nil, fmt.Errorf("error creating websocket transports: %v", err)
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}
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return &wsStreamExecutor{
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transport: transport,
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upgrader: upgrader,
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method: method,
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url: url,
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protocols: protocols,
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heartbeatPeriod: pingPeriod,
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heartbeatDeadline: pingReadDeadline,
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}, nil
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}
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// Deprecated: use StreamWithContext instead to avoid possible resource leaks.
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// See https://github.com/kubernetes/kubernetes/pull/103177 for details.
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func (e *wsStreamExecutor) Stream(options StreamOptions) error {
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return e.StreamWithContext(context.Background(), options)
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}
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// StreamWithContext upgrades an HTTPRequest to a WebSocket connection, and starts the various
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// goroutines to implement the necessary streams over the connection. The "options" parameter
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// defines which streams are requested. Returns an error if one occurred. This method is NOT
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// safe to run concurrently with the same executor (because of the state stored in the upgrader).
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func (e *wsStreamExecutor) StreamWithContext(ctx context.Context, options StreamOptions) error {
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req, err := http.NewRequestWithContext(ctx, e.method, e.url, nil)
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if err != nil {
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return err
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}
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conn, err := websocket.Negotiate(e.transport, e.upgrader, req, e.protocols...)
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if err != nil {
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return err
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}
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if conn == nil {
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panic(fmt.Errorf("websocket connection is nil"))
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}
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defer conn.Close()
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e.negotiated = conn.Subprotocol()
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klog.V(4).Infof("The subprotocol is %s", e.negotiated)
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var streamer streamProtocolHandler
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switch e.negotiated {
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case remotecommand.StreamProtocolV5Name:
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streamer = newStreamProtocolV5(options)
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case remotecommand.StreamProtocolV4Name:
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streamer = newStreamProtocolV4(options)
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case remotecommand.StreamProtocolV3Name:
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streamer = newStreamProtocolV3(options)
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case remotecommand.StreamProtocolV2Name:
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streamer = newStreamProtocolV2(options)
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case "":
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klog.V(4).Infof("The server did not negotiate a streaming protocol version. Falling back to %s", remotecommand.StreamProtocolV1Name)
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fallthrough
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case remotecommand.StreamProtocolV1Name:
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streamer = newStreamProtocolV1(options)
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}
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panicChan := make(chan any, 1)
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errorChan := make(chan error, 1)
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go func() {
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defer func() {
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if p := recover(); p != nil {
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panicChan <- p
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}
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}()
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creator := newWSStreamCreator(conn)
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go creator.readDemuxLoop(
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e.upgrader.DataBufferSize(),
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e.heartbeatPeriod,
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e.heartbeatDeadline,
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)
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errorChan <- streamer.stream(creator)
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}()
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select {
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case p := <-panicChan:
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panic(p)
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case err := <-errorChan:
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return err
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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type wsStreamCreator struct {
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conn *gwebsocket.Conn
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// Protects writing to websocket connection; reading is lock-free
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connWriteLock sync.Mutex
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// map of stream id to stream; multiple streams read/write the connection
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streams map[byte]*stream
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streamsMu sync.Mutex
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}
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func newWSStreamCreator(conn *gwebsocket.Conn) *wsStreamCreator {
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return &wsStreamCreator{
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conn: conn,
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streams: map[byte]*stream{},
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}
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}
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func (c *wsStreamCreator) getStream(id byte) *stream {
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c.streamsMu.Lock()
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defer c.streamsMu.Unlock()
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return c.streams[id]
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}
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func (c *wsStreamCreator) setStream(id byte, s *stream) {
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c.streamsMu.Lock()
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defer c.streamsMu.Unlock()
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c.streams[id] = s
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}
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// CreateStream uses id from passed headers to create a stream over "c.conn" connection.
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// Returns a Stream structure or nil and an error if one occurred.
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func (c *wsStreamCreator) CreateStream(headers http.Header) (httpstream.Stream, error) {
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streamType := headers.Get(v1.StreamType)
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id, ok := streamType2streamID[streamType]
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if !ok {
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return nil, fmt.Errorf("unknown stream type: %s", streamType)
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}
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if s := c.getStream(id); s != nil {
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return nil, fmt.Errorf("duplicate stream for type %s", streamType)
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}
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reader, writer := io.Pipe()
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s := &stream{
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headers: headers,
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readPipe: reader,
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writePipe: writer,
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conn: c.conn,
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connWriteLock: &c.connWriteLock,
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id: id,
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}
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c.setStream(id, s)
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return s, nil
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}
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// readDemuxLoop is the lock-free reading processor for this endpoint of the websocket
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// connection. This loop reads the connection, and demultiplexes the data
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// into one of the individual stream pipes (by checking the stream id). This
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// loop can *not* be run concurrently, because there can only be one websocket
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// connection reader at a time (a read mutex would provide no benefit).
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func (c *wsStreamCreator) readDemuxLoop(bufferSize int, period time.Duration, deadline time.Duration) {
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// Initialize and start the ping/pong heartbeat.
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h := newHeartbeat(c.conn, period, deadline)
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// Set initial timeout for websocket connection reading.
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if err := c.conn.SetReadDeadline(time.Now().Add(deadline)); err != nil {
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klog.Errorf("Websocket initial setting read deadline failed %v", err)
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return
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}
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go h.start()
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// Buffer size must correspond to the same size allocated
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// for the read buffer during websocket client creation. A
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// difference can cause incomplete connection reads.
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readBuffer := make([]byte, bufferSize)
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for {
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// NextReader() only returns data messages (BinaryMessage or Text
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// Message). Even though this call will never return control frames
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// such as ping, pong, or close, this call is necessary for these
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// message types to be processed. There can only be one reader
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// at a time, so this reader loop must *not* be run concurrently;
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// there is no lock for reading. Calling "NextReader()" before the
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// current reader has been processed will close the current reader.
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// If the heartbeat read deadline times out, this "NextReader()" will
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// return an i/o error, and error handling will clean up.
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messageType, r, err := c.conn.NextReader()
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if err != nil {
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websocketErr, ok := err.(*gwebsocket.CloseError)
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if ok && websocketErr.Code == gwebsocket.CloseNormalClosure {
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err = nil // readers will get io.EOF as it's a normal closure
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} else {
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err = fmt.Errorf("next reader: %w", err)
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}
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c.closeAllStreamReaders(err)
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return
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}
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// All remote command protocols send/receive only binary data messages.
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if messageType != gwebsocket.BinaryMessage {
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c.closeAllStreamReaders(fmt.Errorf("unexpected message type: %d", messageType))
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return
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}
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// It's ok to read just a single byte because the underlying library wraps the actual
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// connection with a buffered reader anyway.
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_, err = io.ReadFull(r, readBuffer[:1])
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if err != nil {
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c.closeAllStreamReaders(fmt.Errorf("read stream id: %w", err))
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return
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}
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streamID := readBuffer[0]
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s := c.getStream(streamID)
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if s == nil {
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klog.Errorf("Unknown stream id %d, discarding message", streamID)
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continue
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}
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for {
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nr, errRead := r.Read(readBuffer)
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if nr > 0 {
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// Write the data to the stream's pipe. This can block.
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_, errWrite := s.writePipe.Write(readBuffer[:nr])
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if errWrite != nil {
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// Pipe must have been closed by the stream user.
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// Nothing to do, discard the message.
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break
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}
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}
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if errRead != nil {
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if errRead == io.EOF {
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break
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}
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c.closeAllStreamReaders(fmt.Errorf("read message: %w", err))
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return
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}
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}
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}
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}
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// closeAllStreamReaders closes readers in all streams.
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// This unblocks all stream.Read() calls.
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func (c *wsStreamCreator) closeAllStreamReaders(err error) {
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c.streamsMu.Lock()
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defer c.streamsMu.Unlock()
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for _, s := range c.streams {
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// Closing writePipe unblocks all readPipe.Read() callers and prevents any future writes.
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_ = s.writePipe.CloseWithError(err)
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}
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}
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type stream struct {
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headers http.Header
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readPipe *io.PipeReader
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writePipe *io.PipeWriter
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// conn is used for writing directly into the connection.
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// Is nil after Close() / Reset() to prevent future writes.
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conn *gwebsocket.Conn
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// connWriteLock protects conn against concurrent write operations. There must be a single writer and a single reader only.
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// The mutex is shared across all streams because the underlying connection is shared.
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connWriteLock *sync.Mutex
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id byte
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}
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func (s *stream) Read(p []byte) (n int, err error) {
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return s.readPipe.Read(p)
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}
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// Write writes directly to the underlying WebSocket connection.
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func (s *stream) Write(p []byte) (n int, err error) {
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klog.V(4).Infof("Write() on stream %d", s.id)
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defer klog.V(4).Infof("Write() done on stream %d", s.id)
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s.connWriteLock.Lock()
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defer s.connWriteLock.Unlock()
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if s.conn == nil {
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return 0, fmt.Errorf("write on closed stream %d", s.id)
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}
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err = s.conn.SetWriteDeadline(time.Now().Add(writeDeadline))
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if err != nil {
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klog.V(7).Infof("Websocket setting write deadline failed %v", err)
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return 0, err
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}
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// Message writer buffers the message data, so we don't need to do that ourselves.
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// Just write id and the data as two separate writes to avoid allocating an intermediate buffer.
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w, err := s.conn.NextWriter(gwebsocket.BinaryMessage)
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if err != nil {
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return 0, err
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}
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defer func() {
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if w != nil {
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w.Close()
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}
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}()
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_, err = w.Write([]byte{s.id})
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if err != nil {
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return 0, err
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}
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n, err = w.Write(p)
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if err != nil {
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return n, err
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}
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err = w.Close()
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w = nil
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return n, err
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}
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// Close half-closes the stream, indicating this side is finished with the stream.
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func (s *stream) Close() error {
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klog.V(4).Infof("Close() on stream %d", s.id)
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defer klog.V(4).Infof("Close() done on stream %d", s.id)
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s.connWriteLock.Lock()
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defer s.connWriteLock.Unlock()
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if s.conn == nil {
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return fmt.Errorf("Close() on already closed stream %d", s.id)
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}
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// Communicate the CLOSE stream signal to the other websocket endpoint.
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err := s.conn.WriteMessage(gwebsocket.BinaryMessage, []byte{remotecommand.StreamClose, s.id})
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s.conn = nil
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return err
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}
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func (s *stream) Reset() error {
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klog.V(4).Infof("Reset() on stream %d", s.id)
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defer klog.V(4).Infof("Reset() done on stream %d", s.id)
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s.Close()
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return s.writePipe.Close()
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}
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func (s *stream) Headers() http.Header {
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return s.headers
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}
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func (s *stream) Identifier() uint32 {
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return uint32(s.id)
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}
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// heartbeat encasulates data necessary for the websocket ping/pong heartbeat. This
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// heartbeat works by setting a read deadline on the websocket connection, then
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// pushing this deadline into the future for every successful heartbeat. If the
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// heartbeat "pong" fails to respond within the deadline, then the "NextReader()" call
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// inside the "readDemuxLoop" will return an i/o error prompting a connection close
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// and cleanup.
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type heartbeat struct {
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conn *gwebsocket.Conn
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// period defines how often a "ping" heartbeat message is sent to the other endpoint
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period time.Duration
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// closing the "closer" channel will clean up the heartbeat timers
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closer chan struct{}
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// optional data to send with "ping" message
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message []byte
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// optionally received data message with "pong" message, same as sent with ping
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pongMessage []byte
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}
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// newHeartbeat creates heartbeat structure encapsulating fields necessary to
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// run the websocket connection ping/pong mechanism and sets up handlers on
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// the websocket connection.
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func newHeartbeat(conn *gwebsocket.Conn, period time.Duration, deadline time.Duration) *heartbeat {
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h := &heartbeat{
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conn: conn,
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period: period,
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closer: make(chan struct{}),
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}
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// Set up handler for receiving returned "pong" message from other endpoint
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// by pushing the read deadline into the future. The "msg" received could
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// be empty.
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h.conn.SetPongHandler(func(msg string) error {
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// Push the read deadline into the future.
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klog.V(8).Infof("Pong message received (%s)--resetting read deadline", msg)
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err := h.conn.SetReadDeadline(time.Now().Add(deadline))
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if err != nil {
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klog.Errorf("Websocket setting read deadline failed %v", err)
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return err
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}
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if len(msg) > 0 {
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h.pongMessage = []byte(msg)
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}
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return nil
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})
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// Set up handler to cleanup timers when this endpoint receives "Close" message.
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closeHandler := h.conn.CloseHandler()
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h.conn.SetCloseHandler(func(code int, text string) error {
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close(h.closer)
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return closeHandler(code, text)
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})
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return h
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}
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// setMessage is optional data sent with "ping" heartbeat. According to the websocket RFC
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// this data sent with "ping" message should be returned in "pong" message.
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func (h *heartbeat) setMessage(msg string) {
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h.message = []byte(msg)
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}
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// start the heartbeat by setting up necesssary handlers and looping by sending "ping"
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// message every "period" until the "closer" channel is closed.
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func (h *heartbeat) start() {
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// Loop to continually send "ping" message through websocket connection every "period".
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t := time.NewTicker(h.period)
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defer t.Stop()
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for {
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select {
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case <-h.closer:
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klog.V(8).Infof("closed channel--returning")
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return
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case <-t.C:
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// "WriteControl" does not need to be protected by a mutex. According to
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// gorilla/websockets library docs: "The Close and WriteControl methods can
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// be called concurrently with all other methods."
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if err := h.conn.WriteControl(gwebsocket.PingMessage, h.message, time.Now().Add(writeDeadline)); err == nil {
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klog.V(8).Infof("Websocket Ping succeeeded")
|
|
} else {
|
|
klog.Errorf("Websocket Ping failed: %v", err)
|
|
if errors.Is(err, gwebsocket.ErrCloseSent) {
|
|
// we continue because c.conn.CloseChan will manage closing the connection already
|
|
continue
|
|
} else if e, ok := err.(net.Error); ok && e.Timeout() {
|
|
// Continue, in case this is a transient failure.
|
|
// c.conn.CloseChan above will tell us when the connection is
|
|
// actually closed.
|
|
// If Temporary function hadn't been deprecated, we would have used it.
|
|
// But most of temporary errors are timeout errors anyway.
|
|
continue
|
|
}
|
|
return
|
|
}
|
|
}
|
|
}
|
|
}
|