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07b05616a0
Bumps [k8s.io/kubernetes](https://github.com/kubernetes/kubernetes) from 1.26.2 to 1.27.2. - [Release notes](https://github.com/kubernetes/kubernetes/releases) - [Commits](https://github.com/kubernetes/kubernetes/compare/v1.26.2...v1.27.2) --- updated-dependencies: - dependency-name: k8s.io/kubernetes dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
108 lines
4.0 KiB
Go
108 lines
4.0 KiB
Go
/*
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Copyright 2019 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package shufflesharding
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import (
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"fmt"
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"math"
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)
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// MaxHashBits is the max bit length which can be used from hash value.
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// If we use all bits of hash value, the critical(last) card shuffled by
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// Dealer will be uneven to 2:3 (first half:second half) at most,
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// in order to reduce this unevenness to 32:33, we set MaxHashBits to 60 here.
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const MaxHashBits = 60
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// RequiredEntropyBits makes a quick and slightly conservative estimate of the number
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// of bits of hash value that are consumed in shuffle sharding a deck of the given size
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// to a hand of the given size. The result is meaningful only if
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// 1 <= handSize <= deckSize <= 1<<26.
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func RequiredEntropyBits(deckSize, handSize int) int {
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return int(math.Ceil(math.Log2(float64(deckSize)) * float64(handSize)))
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}
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// Dealer contains some necessary parameters and provides some methods for shuffle sharding.
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// Dealer is thread-safe.
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type Dealer struct {
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deckSize int
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handSize int
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}
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// NewDealer will create a Dealer with the given deckSize and handSize, will return error when
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// deckSize or handSize is invalid as below.
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// 1. deckSize or handSize is not positive
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// 2. handSize is greater than deckSize
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// 3. deckSize is impractically large (greater than 1<<26)
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// 4. required entropy bits of deckSize and handSize is greater than MaxHashBits
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func NewDealer(deckSize, handSize int) (*Dealer, error) {
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if deckSize <= 0 || handSize <= 0 {
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return nil, fmt.Errorf("deckSize %d or handSize %d is not positive", deckSize, handSize)
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}
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if handSize > deckSize {
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return nil, fmt.Errorf("handSize %d is greater than deckSize %d", handSize, deckSize)
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}
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if deckSize > 1<<26 {
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return nil, fmt.Errorf("deckSize %d is impractically large", deckSize)
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}
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if RequiredEntropyBits(deckSize, handSize) > MaxHashBits {
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return nil, fmt.Errorf("required entropy bits of deckSize %d and handSize %d is greater than %d", deckSize, handSize, MaxHashBits)
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}
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return &Dealer{
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deckSize: deckSize,
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handSize: handSize,
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}, nil
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}
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// Deal shuffles a card deck and deals a hand of cards, using the given hashValue as the source of entropy.
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// The deck size and hand size are properties of the Dealer.
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// This function synchronously makes sequential calls to pick, one for each dealt card.
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// Each card is identified by an integer in the range [0, deckSize).
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// For example, for deckSize=128 and handSize=4 this function might call pick(14); pick(73); pick(119); pick(26).
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func (d *Dealer) Deal(hashValue uint64, pick func(int)) {
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// 15 is the largest possible value of handSize
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var remainders [15]int
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for i := 0; i < d.handSize; i++ {
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hashValueNext := hashValue / uint64(d.deckSize-i)
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remainders[i] = int(hashValue - uint64(d.deckSize-i)*hashValueNext)
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hashValue = hashValueNext
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}
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for i := 0; i < d.handSize; i++ {
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card := remainders[i]
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for j := i; j > 0; j-- {
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if card >= remainders[j-1] {
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card++
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}
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}
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pick(card)
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}
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}
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// DealIntoHand shuffles and deals according to the Dealer's parameters,
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// using the given hashValue as the source of entropy and then
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// returns the dealt cards as a slice of `int`.
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// If `hand` has the correct length as Dealer's handSize, it will be used as-is and no allocations will be made.
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// If `hand` is nil or too small, it will be extended (performing an allocation).
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// If `hand` is too large, a sub-slice will be returned.
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func (d *Dealer) DealIntoHand(hashValue uint64, hand []int) []int {
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h := hand[:0]
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d.Deal(hashValue, func(card int) { h = append(h, card) })
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return h
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}
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