mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-11-24 15:20:19 +00:00
07b05616a0
Bumps [k8s.io/kubernetes](https://github.com/kubernetes/kubernetes) from 1.26.2 to 1.27.2. - [Release notes](https://github.com/kubernetes/kubernetes/releases) - [Commits](https://github.com/kubernetes/kubernetes/compare/v1.26.2...v1.27.2) --- updated-dependencies: - dependency-name: k8s.io/kubernetes dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
108 lines
4.0 KiB
Go
108 lines
4.0 KiB
Go
/*
|
|
Copyright 2019 The Kubernetes Authors.
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
|
|
package shufflesharding
|
|
|
|
import (
|
|
"fmt"
|
|
"math"
|
|
)
|
|
|
|
// MaxHashBits is the max bit length which can be used from hash value.
|
|
// If we use all bits of hash value, the critical(last) card shuffled by
|
|
// Dealer will be uneven to 2:3 (first half:second half) at most,
|
|
// in order to reduce this unevenness to 32:33, we set MaxHashBits to 60 here.
|
|
const MaxHashBits = 60
|
|
|
|
// RequiredEntropyBits makes a quick and slightly conservative estimate of the number
|
|
// of bits of hash value that are consumed in shuffle sharding a deck of the given size
|
|
// to a hand of the given size. The result is meaningful only if
|
|
// 1 <= handSize <= deckSize <= 1<<26.
|
|
func RequiredEntropyBits(deckSize, handSize int) int {
|
|
return int(math.Ceil(math.Log2(float64(deckSize)) * float64(handSize)))
|
|
}
|
|
|
|
// Dealer contains some necessary parameters and provides some methods for shuffle sharding.
|
|
// Dealer is thread-safe.
|
|
type Dealer struct {
|
|
deckSize int
|
|
handSize int
|
|
}
|
|
|
|
// NewDealer will create a Dealer with the given deckSize and handSize, will return error when
|
|
// deckSize or handSize is invalid as below.
|
|
// 1. deckSize or handSize is not positive
|
|
// 2. handSize is greater than deckSize
|
|
// 3. deckSize is impractically large (greater than 1<<26)
|
|
// 4. required entropy bits of deckSize and handSize is greater than MaxHashBits
|
|
func NewDealer(deckSize, handSize int) (*Dealer, error) {
|
|
if deckSize <= 0 || handSize <= 0 {
|
|
return nil, fmt.Errorf("deckSize %d or handSize %d is not positive", deckSize, handSize)
|
|
}
|
|
if handSize > deckSize {
|
|
return nil, fmt.Errorf("handSize %d is greater than deckSize %d", handSize, deckSize)
|
|
}
|
|
if deckSize > 1<<26 {
|
|
return nil, fmt.Errorf("deckSize %d is impractically large", deckSize)
|
|
}
|
|
if RequiredEntropyBits(deckSize, handSize) > MaxHashBits {
|
|
return nil, fmt.Errorf("required entropy bits of deckSize %d and handSize %d is greater than %d", deckSize, handSize, MaxHashBits)
|
|
}
|
|
|
|
return &Dealer{
|
|
deckSize: deckSize,
|
|
handSize: handSize,
|
|
}, nil
|
|
}
|
|
|
|
// Deal shuffles a card deck and deals a hand of cards, using the given hashValue as the source of entropy.
|
|
// The deck size and hand size are properties of the Dealer.
|
|
// This function synchronously makes sequential calls to pick, one for each dealt card.
|
|
// Each card is identified by an integer in the range [0, deckSize).
|
|
// For example, for deckSize=128 and handSize=4 this function might call pick(14); pick(73); pick(119); pick(26).
|
|
func (d *Dealer) Deal(hashValue uint64, pick func(int)) {
|
|
// 15 is the largest possible value of handSize
|
|
var remainders [15]int
|
|
|
|
for i := 0; i < d.handSize; i++ {
|
|
hashValueNext := hashValue / uint64(d.deckSize-i)
|
|
remainders[i] = int(hashValue - uint64(d.deckSize-i)*hashValueNext)
|
|
hashValue = hashValueNext
|
|
}
|
|
|
|
for i := 0; i < d.handSize; i++ {
|
|
card := remainders[i]
|
|
for j := i; j > 0; j-- {
|
|
if card >= remainders[j-1] {
|
|
card++
|
|
}
|
|
}
|
|
pick(card)
|
|
}
|
|
}
|
|
|
|
// DealIntoHand shuffles and deals according to the Dealer's parameters,
|
|
// using the given hashValue as the source of entropy and then
|
|
// returns the dealt cards as a slice of `int`.
|
|
// If `hand` has the correct length as Dealer's handSize, it will be used as-is and no allocations will be made.
|
|
// If `hand` is nil or too small, it will be extended (performing an allocation).
|
|
// If `hand` is too large, a sub-slice will be returned.
|
|
func (d *Dealer) DealIntoHand(hashValue uint64, hand []int) []int {
|
|
h := hand[:0]
|
|
d.Deal(hashValue, func(card int) { h = append(h, card) })
|
|
return h
|
|
}
|