mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-11-18 20:30:23 +00:00
07b05616a0
Bumps [k8s.io/kubernetes](https://github.com/kubernetes/kubernetes) from 1.26.2 to 1.27.2. - [Release notes](https://github.com/kubernetes/kubernetes/releases) - [Commits](https://github.com/kubernetes/kubernetes/compare/v1.26.2...v1.27.2) --- updated-dependencies: - dependency-name: k8s.io/kubernetes dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
195 lines
4.9 KiB
Go
195 lines
4.9 KiB
Go
// Copyright 2021 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package runes provides interfaces and utilities for working with runes.
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package runes
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import (
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"strings"
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"unicode/utf8"
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)
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// Buffer is an interface for accessing a contiguous array of code points.
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type Buffer interface {
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Get(i int) rune
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Slice(i, j int) string
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Len() int
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}
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type emptyBuffer struct{}
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func (e *emptyBuffer) Get(i int) rune {
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panic("slice index out of bounds")
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}
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func (e *emptyBuffer) Slice(i, j int) string {
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if i != 0 || i != j {
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panic("slice index out of bounds")
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}
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return ""
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}
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func (e *emptyBuffer) Len() int {
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return 0
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}
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var _ Buffer = &emptyBuffer{}
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// asciiBuffer is an implementation for an array of code points that contain code points only from
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// the ASCII character set.
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type asciiBuffer struct {
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arr []byte
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}
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func (a *asciiBuffer) Get(i int) rune {
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return rune(uint32(a.arr[i]))
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}
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func (a *asciiBuffer) Slice(i, j int) string {
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return string(a.arr[i:j])
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}
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func (a *asciiBuffer) Len() int {
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return len(a.arr)
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}
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var _ Buffer = &asciiBuffer{}
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// basicBuffer is an implementation for an array of code points that contain code points from both
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// the Latin-1 character set and Basic Multilingual Plane.
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type basicBuffer struct {
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arr []uint16
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}
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func (b *basicBuffer) Get(i int) rune {
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return rune(uint32(b.arr[i]))
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}
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func (b *basicBuffer) Slice(i, j int) string {
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var str strings.Builder
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str.Grow((j - i) * 3) // Worst case encoding size for 0xffff is 3.
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for ; i < j; i++ {
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str.WriteRune(rune(uint32(b.arr[i])))
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}
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return str.String()
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}
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func (b *basicBuffer) Len() int {
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return len(b.arr)
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}
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var _ Buffer = &basicBuffer{}
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// supplementalBuffer is an implementation for an array of code points that contain code points from
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// the Latin-1 character set, Basic Multilingual Plane, or the Supplemental Multilingual Plane.
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type supplementalBuffer struct {
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arr []rune
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}
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func (s *supplementalBuffer) Get(i int) rune {
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return rune(uint32(s.arr[i]))
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}
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func (s *supplementalBuffer) Slice(i, j int) string {
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return string(s.arr[i:j])
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}
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func (s *supplementalBuffer) Len() int {
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return len(s.arr)
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}
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var _ Buffer = &supplementalBuffer{}
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var nilBuffer = &emptyBuffer{}
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// NewBuffer returns an efficient implementation of Buffer for the given text based on the ranges of
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// the encoded code points contained within.
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//
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// Code points are represented as an array of byte, uint16, or rune. This approach ensures that
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// each index represents a code point by itself without needing to use an array of rune. At first
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// we assume all code points are less than or equal to '\u007f'. If this holds true, the
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// underlying storage is a byte array containing only ASCII characters. If we encountered a code
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// point above this range but less than or equal to '\uffff' we allocate a uint16 array, copy the
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// elements of previous byte array to the uint16 array, and continue. If this holds true, the
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// underlying storage is a uint16 array containing only Unicode characters in the Basic Multilingual
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// Plane. If we encounter a code point above '\uffff' we allocate an rune array, copy the previous
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// elements of the byte or uint16 array, and continue. The underlying storage is an rune array
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// containing any Unicode character.
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func NewBuffer(data string) Buffer {
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if len(data) == 0 {
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return nilBuffer
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}
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var (
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idx = 0
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buf8 = make([]byte, 0, len(data))
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buf16 []uint16
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buf32 []rune
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)
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for idx < len(data) {
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r, s := utf8.DecodeRuneInString(data[idx:])
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idx += s
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if r < utf8.RuneSelf {
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buf8 = append(buf8, byte(r))
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continue
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}
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if r <= 0xffff {
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buf16 = make([]uint16, len(buf8), len(data))
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for i, v := range buf8 {
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buf16[i] = uint16(v)
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}
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buf8 = nil
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buf16 = append(buf16, uint16(r))
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goto copy16
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}
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buf32 = make([]rune, len(buf8), len(data))
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for i, v := range buf8 {
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buf32[i] = rune(uint32(v))
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}
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buf8 = nil
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buf32 = append(buf32, r)
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goto copy32
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}
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return &asciiBuffer{
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arr: buf8,
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}
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copy16:
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for idx < len(data) {
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r, s := utf8.DecodeRuneInString(data[idx:])
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idx += s
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if r <= 0xffff {
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buf16 = append(buf16, uint16(r))
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continue
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}
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buf32 = make([]rune, len(buf16), len(data))
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for i, v := range buf16 {
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buf32[i] = rune(uint32(v))
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}
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buf16 = nil
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buf32 = append(buf32, r)
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goto copy32
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}
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return &basicBuffer{
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arr: buf16,
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}
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copy32:
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for idx < len(data) {
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r, s := utf8.DecodeRuneInString(data[idx:])
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idx += s
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buf32 = append(buf32, r)
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}
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return &supplementalBuffer{
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arr: buf32,
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}
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}
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