mirror of
https://github.com/ceph/ceph-csi.git
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3af1e26d7c
Signed-off-by: Humble Chirammal <hchiramm@redhat.com>
260 lines
8.3 KiB
Go
260 lines
8.3 KiB
Go
// Copyright 2019 The etcd Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package tracker
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import (
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"fmt"
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"sort"
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"strings"
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)
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// Progress represents a follower’s progress in the view of the leader. Leader
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// maintains progresses of all followers, and sends entries to the follower
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// based on its progress.
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//
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// NB(tbg): Progress is basically a state machine whose transitions are mostly
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// strewn around `*raft.raft`. Additionally, some fields are only used when in a
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// certain State. All of this isn't ideal.
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type Progress struct {
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Match, Next uint64
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// State defines how the leader should interact with the follower.
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//
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// When in StateProbe, leader sends at most one replication message
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// per heartbeat interval. It also probes actual progress of the follower.
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//
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// When in StateReplicate, leader optimistically increases next
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// to the latest entry sent after sending replication message. This is
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// an optimized state for fast replicating log entries to the follower.
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//
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// When in StateSnapshot, leader should have sent out snapshot
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// before and stops sending any replication message.
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State StateType
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// PendingSnapshot is used in StateSnapshot.
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// If there is a pending snapshot, the pendingSnapshot will be set to the
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// index of the snapshot. If pendingSnapshot is set, the replication process of
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// this Progress will be paused. raft will not resend snapshot until the pending one
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// is reported to be failed.
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PendingSnapshot uint64
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// RecentActive is true if the progress is recently active. Receiving any messages
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// from the corresponding follower indicates the progress is active.
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// RecentActive can be reset to false after an election timeout.
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//
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// TODO(tbg): the leader should always have this set to true.
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RecentActive bool
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// ProbeSent is used while this follower is in StateProbe. When ProbeSent is
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// true, raft should pause sending replication message to this peer until
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// ProbeSent is reset. See ProbeAcked() and IsPaused().
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ProbeSent bool
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// Inflights is a sliding window for the inflight messages.
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// Each inflight message contains one or more log entries.
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// The max number of entries per message is defined in raft config as MaxSizePerMsg.
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// Thus inflight effectively limits both the number of inflight messages
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// and the bandwidth each Progress can use.
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// When inflights is Full, no more message should be sent.
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// When a leader sends out a message, the index of the last
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// entry should be added to inflights. The index MUST be added
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// into inflights in order.
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// When a leader receives a reply, the previous inflights should
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// be freed by calling inflights.FreeLE with the index of the last
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// received entry.
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Inflights *Inflights
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// IsLearner is true if this progress is tracked for a learner.
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IsLearner bool
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}
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// ResetState moves the Progress into the specified State, resetting ProbeSent,
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// PendingSnapshot, and Inflights.
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func (pr *Progress) ResetState(state StateType) {
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pr.ProbeSent = false
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pr.PendingSnapshot = 0
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pr.State = state
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pr.Inflights.reset()
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}
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func max(a, b uint64) uint64 {
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if a > b {
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return a
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}
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return b
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}
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func min(a, b uint64) uint64 {
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if a > b {
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return b
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}
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return a
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}
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// ProbeAcked is called when this peer has accepted an append. It resets
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// ProbeSent to signal that additional append messages should be sent without
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// further delay.
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func (pr *Progress) ProbeAcked() {
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pr.ProbeSent = false
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}
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// BecomeProbe transitions into StateProbe. Next is reset to Match+1 or,
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// optionally and if larger, the index of the pending snapshot.
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func (pr *Progress) BecomeProbe() {
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// If the original state is StateSnapshot, progress knows that
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// the pending snapshot has been sent to this peer successfully, then
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// probes from pendingSnapshot + 1.
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if pr.State == StateSnapshot {
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pendingSnapshot := pr.PendingSnapshot
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pr.ResetState(StateProbe)
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pr.Next = max(pr.Match+1, pendingSnapshot+1)
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} else {
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pr.ResetState(StateProbe)
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pr.Next = pr.Match + 1
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}
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}
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// BecomeReplicate transitions into StateReplicate, resetting Next to Match+1.
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func (pr *Progress) BecomeReplicate() {
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pr.ResetState(StateReplicate)
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pr.Next = pr.Match + 1
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}
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// BecomeSnapshot moves the Progress to StateSnapshot with the specified pending
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// snapshot index.
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func (pr *Progress) BecomeSnapshot(snapshoti uint64) {
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pr.ResetState(StateSnapshot)
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pr.PendingSnapshot = snapshoti
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}
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// MaybeUpdate is called when an MsgAppResp arrives from the follower, with the
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// index acked by it. The method returns false if the given n index comes from
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// an outdated message. Otherwise it updates the progress and returns true.
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func (pr *Progress) MaybeUpdate(n uint64) bool {
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var updated bool
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if pr.Match < n {
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pr.Match = n
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updated = true
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pr.ProbeAcked()
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}
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if pr.Next < n+1 {
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pr.Next = n + 1
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}
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return updated
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}
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// OptimisticUpdate signals that appends all the way up to and including index n
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// are in-flight. As a result, Next is increased to n+1.
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func (pr *Progress) OptimisticUpdate(n uint64) { pr.Next = n + 1 }
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// MaybeDecrTo adjusts the Progress to the receipt of a MsgApp rejection. The
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// arguments are the index the follower rejected to append to its log, and its
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// last index.
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//
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// Rejections can happen spuriously as messages are sent out of order or
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// duplicated. In such cases, the rejection pertains to an index that the
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// Progress already knows were previously acknowledged, and false is returned
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// without changing the Progress.
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//
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// If the rejection is genuine, Next is lowered sensibly, and the Progress is
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// cleared for sending log entries.
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func (pr *Progress) MaybeDecrTo(rejected, last uint64) bool {
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if pr.State == StateReplicate {
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// The rejection must be stale if the progress has matched and "rejected"
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// is smaller than "match".
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if rejected <= pr.Match {
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return false
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}
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// Directly decrease next to match + 1.
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//
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// TODO(tbg): why not use last if it's larger?
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pr.Next = pr.Match + 1
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return true
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}
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// The rejection must be stale if "rejected" does not match next - 1. This
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// is because non-replicating followers are probed one entry at a time.
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if pr.Next-1 != rejected {
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return false
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}
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if pr.Next = min(rejected, last+1); pr.Next < 1 {
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pr.Next = 1
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}
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pr.ProbeSent = false
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return true
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}
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// IsPaused returns whether sending log entries to this node has been throttled.
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// This is done when a node has rejected recent MsgApps, is currently waiting
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// for a snapshot, or has reached the MaxInflightMsgs limit. In normal
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// operation, this is false. A throttled node will be contacted less frequently
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// until it has reached a state in which it's able to accept a steady stream of
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// log entries again.
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func (pr *Progress) IsPaused() bool {
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switch pr.State {
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case StateProbe:
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return pr.ProbeSent
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case StateReplicate:
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return pr.Inflights.Full()
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case StateSnapshot:
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return true
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default:
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panic("unexpected state")
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}
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}
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func (pr *Progress) String() string {
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var buf strings.Builder
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fmt.Fprintf(&buf, "%s match=%d next=%d", pr.State, pr.Match, pr.Next)
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if pr.IsLearner {
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fmt.Fprint(&buf, " learner")
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}
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if pr.IsPaused() {
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fmt.Fprint(&buf, " paused")
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}
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if pr.PendingSnapshot > 0 {
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fmt.Fprintf(&buf, " pendingSnap=%d", pr.PendingSnapshot)
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}
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if !pr.RecentActive {
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fmt.Fprintf(&buf, " inactive")
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}
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if n := pr.Inflights.Count(); n > 0 {
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fmt.Fprintf(&buf, " inflight=%d", n)
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if pr.Inflights.Full() {
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fmt.Fprint(&buf, "[full]")
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}
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}
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return buf.String()
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}
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// ProgressMap is a map of *Progress.
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type ProgressMap map[uint64]*Progress
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// String prints the ProgressMap in sorted key order, one Progress per line.
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func (m ProgressMap) String() string {
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ids := make([]uint64, 0, len(m))
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for k := range m {
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ids = append(ids, k)
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}
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sort.Slice(ids, func(i, j int) bool {
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return ids[i] < ids[j]
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})
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var buf strings.Builder
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for _, id := range ids {
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fmt.Fprintf(&buf, "%d: %s\n", id, m[id])
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}
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return buf.String()
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}
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