mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-12-21 12:30:24 +00:00
d300da19b7
Signed-off-by: Madhu Rajanna <madhupr007@gmail.com>
656 lines
20 KiB
Go
656 lines
20 KiB
Go
/*
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Copyright 2014 The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package cache
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import (
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"errors"
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"fmt"
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"sync"
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"k8s.io/apimachinery/pkg/util/sets"
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"k8s.io/klog"
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)
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// NewDeltaFIFO returns a Store which can be used process changes to items.
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//
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// keyFunc is used to figure out what key an object should have. (It's
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// exposed in the returned DeltaFIFO's KeyOf() method, with bonus features.)
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//
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// 'keyLister' is expected to return a list of keys that the consumer of
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// this queue "knows about". It is used to decide which items are missing
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// when Replace() is called; 'Deleted' deltas are produced for these items.
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// It may be nil if you don't need to detect all deletions.
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// TODO: consider merging keyLister with this object, tracking a list of
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// "known" keys when Pop() is called. Have to think about how that
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// affects error retrying.
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// NOTE: It is possible to misuse this and cause a race when using an
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// external known object source.
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// Whether there is a potential race depends on how the comsumer
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// modifies knownObjects. In Pop(), process function is called under
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// lock, so it is safe to update data structures in it that need to be
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// in sync with the queue (e.g. knownObjects).
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//
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// Example:
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// In case of sharedIndexInformer being a consumer
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// (https://github.com/kubernetes/kubernetes/blob/0cdd940f/staging/
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// src/k8s.io/client-go/tools/cache/shared_informer.go#L192),
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// there is no race as knownObjects (s.indexer) is modified safely
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// under DeltaFIFO's lock. The only exceptions are GetStore() and
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// GetIndexer() methods, which expose ways to modify the underlying
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// storage. Currently these two methods are used for creating Lister
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// and internal tests.
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//
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// Also see the comment on DeltaFIFO.
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func NewDeltaFIFO(keyFunc KeyFunc, knownObjects KeyListerGetter) *DeltaFIFO {
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f := &DeltaFIFO{
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items: map[string]Deltas{},
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queue: []string{},
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keyFunc: keyFunc,
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knownObjects: knownObjects,
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}
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f.cond.L = &f.lock
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return f
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}
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// DeltaFIFO is like FIFO, but allows you to process deletes.
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//
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// DeltaFIFO is a producer-consumer queue, where a Reflector is
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// intended to be the producer, and the consumer is whatever calls
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// the Pop() method.
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//
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// DeltaFIFO solves this use case:
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// * You want to process every object change (delta) at most once.
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// * When you process an object, you want to see everything
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// that's happened to it since you last processed it.
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// * You want to process the deletion of objects.
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// * You might want to periodically reprocess objects.
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//
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// DeltaFIFO's Pop(), Get(), and GetByKey() methods return
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// interface{} to satisfy the Store/Queue interfaces, but it
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// will always return an object of type Deltas.
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//
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// A note on threading: If you call Pop() in parallel from multiple
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// threads, you could end up with multiple threads processing slightly
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// different versions of the same object.
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//
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// A note on the KeyLister used by the DeltaFIFO: It's main purpose is
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// to list keys that are "known", for the purpose of figuring out which
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// items have been deleted when Replace() or Delete() are called. The deleted
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// object will be included in the DeleteFinalStateUnknown markers. These objects
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// could be stale.
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type DeltaFIFO struct {
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// lock/cond protects access to 'items' and 'queue'.
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lock sync.RWMutex
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cond sync.Cond
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// We depend on the property that items in the set are in
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// the queue and vice versa, and that all Deltas in this
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// map have at least one Delta.
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items map[string]Deltas
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queue []string
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// populated is true if the first batch of items inserted by Replace() has been populated
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// or Delete/Add/Update was called first.
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populated bool
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// initialPopulationCount is the number of items inserted by the first call of Replace()
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initialPopulationCount int
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// keyFunc is used to make the key used for queued item
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// insertion and retrieval, and should be deterministic.
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keyFunc KeyFunc
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// knownObjects list keys that are "known", for the
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// purpose of figuring out which items have been deleted
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// when Replace() or Delete() is called.
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knownObjects KeyListerGetter
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// Indication the queue is closed.
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// Used to indicate a queue is closed so a control loop can exit when a queue is empty.
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// Currently, not used to gate any of CRED operations.
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closed bool
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closedLock sync.Mutex
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}
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var (
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_ = Queue(&DeltaFIFO{}) // DeltaFIFO is a Queue
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)
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var (
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// ErrZeroLengthDeltasObject is returned in a KeyError if a Deltas
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// object with zero length is encountered (should be impossible,
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// but included for completeness).
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ErrZeroLengthDeltasObject = errors.New("0 length Deltas object; can't get key")
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)
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// Close the queue.
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func (f *DeltaFIFO) Close() {
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f.closedLock.Lock()
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defer f.closedLock.Unlock()
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f.closed = true
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f.cond.Broadcast()
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}
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// KeyOf exposes f's keyFunc, but also detects the key of a Deltas object or
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// DeletedFinalStateUnknown objects.
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func (f *DeltaFIFO) KeyOf(obj interface{}) (string, error) {
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if d, ok := obj.(Deltas); ok {
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if len(d) == 0 {
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return "", KeyError{obj, ErrZeroLengthDeltasObject}
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}
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obj = d.Newest().Object
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}
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if d, ok := obj.(DeletedFinalStateUnknown); ok {
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return d.Key, nil
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}
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return f.keyFunc(obj)
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}
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// Return true if an Add/Update/Delete/AddIfNotPresent are called first,
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// or an Update called first but the first batch of items inserted by Replace() has been popped
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func (f *DeltaFIFO) HasSynced() bool {
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f.lock.Lock()
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defer f.lock.Unlock()
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return f.populated && f.initialPopulationCount == 0
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}
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// Add inserts an item, and puts it in the queue. The item is only enqueued
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// if it doesn't already exist in the set.
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func (f *DeltaFIFO) Add(obj interface{}) error {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.populated = true
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return f.queueActionLocked(Added, obj)
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}
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// Update is just like Add, but makes an Updated Delta.
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func (f *DeltaFIFO) Update(obj interface{}) error {
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f.lock.Lock()
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defer f.lock.Unlock()
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f.populated = true
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return f.queueActionLocked(Updated, obj)
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}
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// Delete is just like Add, but makes an Deleted Delta. If the item does not
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// already exist, it will be ignored. (It may have already been deleted by a
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// Replace (re-list), for example.
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func (f *DeltaFIFO) Delete(obj interface{}) error {
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id, err := f.KeyOf(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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f.populated = true
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if f.knownObjects == nil {
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if _, exists := f.items[id]; !exists {
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// Presumably, this was deleted when a relist happened.
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// Don't provide a second report of the same deletion.
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return nil
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}
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} else {
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// We only want to skip the "deletion" action if the object doesn't
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// exist in knownObjects and it doesn't have corresponding item in items.
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// Note that even if there is a "deletion" action in items, we can ignore it,
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// because it will be deduped automatically in "queueActionLocked"
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_, exists, err := f.knownObjects.GetByKey(id)
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_, itemsExist := f.items[id]
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if err == nil && !exists && !itemsExist {
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// Presumably, this was deleted when a relist happened.
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// Don't provide a second report of the same deletion.
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return nil
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}
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}
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return f.queueActionLocked(Deleted, obj)
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}
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// AddIfNotPresent inserts an item, and puts it in the queue. If the item is already
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// present in the set, it is neither enqueued nor added to the set.
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//
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// This is useful in a single producer/consumer scenario so that the consumer can
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// safely retry items without contending with the producer and potentially enqueueing
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// stale items.
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//
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// Important: obj must be a Deltas (the output of the Pop() function). Yes, this is
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// different from the Add/Update/Delete functions.
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func (f *DeltaFIFO) AddIfNotPresent(obj interface{}) error {
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deltas, ok := obj.(Deltas)
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if !ok {
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return fmt.Errorf("object must be of type deltas, but got: %#v", obj)
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}
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id, err := f.KeyOf(deltas.Newest().Object)
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if err != nil {
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return KeyError{obj, err}
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}
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f.lock.Lock()
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defer f.lock.Unlock()
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f.addIfNotPresent(id, deltas)
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return nil
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}
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// addIfNotPresent inserts deltas under id if it does not exist, and assumes the caller
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// already holds the fifo lock.
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func (f *DeltaFIFO) addIfNotPresent(id string, deltas Deltas) {
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f.populated = true
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if _, exists := f.items[id]; exists {
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return
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}
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f.queue = append(f.queue, id)
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f.items[id] = deltas
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f.cond.Broadcast()
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}
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// re-listing and watching can deliver the same update multiple times in any
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// order. This will combine the most recent two deltas if they are the same.
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func dedupDeltas(deltas Deltas) Deltas {
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n := len(deltas)
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if n < 2 {
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return deltas
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}
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a := &deltas[n-1]
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b := &deltas[n-2]
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if out := isDup(a, b); out != nil {
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d := append(Deltas{}, deltas[:n-2]...)
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return append(d, *out)
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}
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return deltas
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}
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// If a & b represent the same event, returns the delta that ought to be kept.
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// Otherwise, returns nil.
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// TODO: is there anything other than deletions that need deduping?
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func isDup(a, b *Delta) *Delta {
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if out := isDeletionDup(a, b); out != nil {
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return out
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}
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// TODO: Detect other duplicate situations? Are there any?
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return nil
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}
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// keep the one with the most information if both are deletions.
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func isDeletionDup(a, b *Delta) *Delta {
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if b.Type != Deleted || a.Type != Deleted {
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return nil
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}
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// Do more sophisticated checks, or is this sufficient?
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if _, ok := b.Object.(DeletedFinalStateUnknown); ok {
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return a
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}
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return b
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}
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// willObjectBeDeletedLocked returns true only if the last delta for the
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// given object is Delete. Caller must lock first.
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func (f *DeltaFIFO) willObjectBeDeletedLocked(id string) bool {
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deltas := f.items[id]
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return len(deltas) > 0 && deltas[len(deltas)-1].Type == Deleted
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}
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// queueActionLocked appends to the delta list for the object.
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// Caller must lock first.
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func (f *DeltaFIFO) queueActionLocked(actionType DeltaType, obj interface{}) error {
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id, err := f.KeyOf(obj)
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if err != nil {
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return KeyError{obj, err}
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}
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// If object is supposed to be deleted (last event is Deleted),
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// then we should ignore Sync events, because it would result in
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// recreation of this object.
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if actionType == Sync && f.willObjectBeDeletedLocked(id) {
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return nil
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}
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newDeltas := append(f.items[id], Delta{actionType, obj})
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newDeltas = dedupDeltas(newDeltas)
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if len(newDeltas) > 0 {
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if _, exists := f.items[id]; !exists {
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f.queue = append(f.queue, id)
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}
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f.items[id] = newDeltas
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f.cond.Broadcast()
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} else {
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// We need to remove this from our map (extra items in the queue are
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// ignored if they are not in the map).
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delete(f.items, id)
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}
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return nil
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}
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// List returns a list of all the items; it returns the object
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// from the most recent Delta.
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// You should treat the items returned inside the deltas as immutable.
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func (f *DeltaFIFO) List() []interface{} {
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f.lock.RLock()
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defer f.lock.RUnlock()
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return f.listLocked()
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}
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func (f *DeltaFIFO) listLocked() []interface{} {
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list := make([]interface{}, 0, len(f.items))
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for _, item := range f.items {
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list = append(list, item.Newest().Object)
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}
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return list
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}
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// ListKeys returns a list of all the keys of the objects currently
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// in the FIFO.
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func (f *DeltaFIFO) ListKeys() []string {
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f.lock.RLock()
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defer f.lock.RUnlock()
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list := make([]string, 0, len(f.items))
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for key := range f.items {
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list = append(list, key)
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}
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return list
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}
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// Get returns the complete list of deltas for the requested item,
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// or sets exists=false.
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// You should treat the items returned inside the deltas as immutable.
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func (f *DeltaFIFO) Get(obj interface{}) (item interface{}, exists bool, err error) {
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key, err := f.KeyOf(obj)
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if err != nil {
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return nil, false, KeyError{obj, err}
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}
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return f.GetByKey(key)
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}
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// GetByKey returns the complete list of deltas for the requested item,
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// setting exists=false if that list is empty.
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// You should treat the items returned inside the deltas as immutable.
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func (f *DeltaFIFO) GetByKey(key string) (item interface{}, exists bool, err error) {
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f.lock.RLock()
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defer f.lock.RUnlock()
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d, exists := f.items[key]
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if exists {
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// Copy item's slice so operations on this slice
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// won't interfere with the object we return.
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d = copyDeltas(d)
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}
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return d, exists, nil
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}
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// Checks if the queue is closed
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func (f *DeltaFIFO) IsClosed() bool {
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f.closedLock.Lock()
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defer f.closedLock.Unlock()
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return f.closed
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}
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// Pop blocks until an item is added to the queue, and then returns it. If
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// multiple items are ready, they are returned in the order in which they were
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// added/updated. The item is removed from the queue (and the store) before it
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// is returned, so if you don't successfully process it, you need to add it back
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// with AddIfNotPresent().
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// process function is called under lock, so it is safe update data structures
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// in it that need to be in sync with the queue (e.g. knownKeys). The PopProcessFunc
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// may return an instance of ErrRequeue with a nested error to indicate the current
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// item should be requeued (equivalent to calling AddIfNotPresent under the lock).
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//
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// Pop returns a 'Deltas', which has a complete list of all the things
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// that happened to the object (deltas) while it was sitting in the queue.
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func (f *DeltaFIFO) Pop(process PopProcessFunc) (interface{}, error) {
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f.lock.Lock()
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defer f.lock.Unlock()
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for {
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for len(f.queue) == 0 {
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// When the queue is empty, invocation of Pop() is blocked until new item is enqueued.
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// When Close() is called, the f.closed is set and the condition is broadcasted.
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// Which causes this loop to continue and return from the Pop().
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if f.IsClosed() {
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return nil, FIFOClosedError
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}
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f.cond.Wait()
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}
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id := f.queue[0]
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f.queue = f.queue[1:]
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if f.initialPopulationCount > 0 {
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f.initialPopulationCount--
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}
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item, ok := f.items[id]
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if !ok {
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// Item may have been deleted subsequently.
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continue
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}
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delete(f.items, id)
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err := process(item)
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if e, ok := err.(ErrRequeue); ok {
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f.addIfNotPresent(id, item)
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err = e.Err
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}
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// Don't need to copyDeltas here, because we're transferring
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// ownership to the caller.
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return item, err
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}
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}
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// Replace will delete the contents of 'f', using instead the given map.
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// 'f' takes ownership of the map, you should not reference the map again
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// after calling this function. f's queue is reset, too; upon return, it
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// will contain the items in the map, in no particular order.
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func (f *DeltaFIFO) Replace(list []interface{}, resourceVersion string) error {
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f.lock.Lock()
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defer f.lock.Unlock()
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keys := make(sets.String, len(list))
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for _, item := range list {
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key, err := f.KeyOf(item)
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if err != nil {
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return KeyError{item, err}
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}
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keys.Insert(key)
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if err := f.queueActionLocked(Sync, item); err != nil {
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return fmt.Errorf("couldn't enqueue object: %v", err)
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}
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}
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if f.knownObjects == nil {
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// Do deletion detection against our own list.
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queuedDeletions := 0
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for k, oldItem := range f.items {
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if keys.Has(k) {
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continue
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}
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var deletedObj interface{}
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if n := oldItem.Newest(); n != nil {
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deletedObj = n.Object
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}
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queuedDeletions++
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if err := f.queueActionLocked(Deleted, DeletedFinalStateUnknown{k, deletedObj}); err != nil {
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return err
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}
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}
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if !f.populated {
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f.populated = true
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// While there shouldn't be any queued deletions in the initial
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// population of the queue, it's better to be on the safe side.
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f.initialPopulationCount = len(list) + queuedDeletions
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}
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return nil
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}
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// Detect deletions not already in the queue.
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knownKeys := f.knownObjects.ListKeys()
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|
queuedDeletions := 0
|
|
for _, k := range knownKeys {
|
|
if keys.Has(k) {
|
|
continue
|
|
}
|
|
|
|
deletedObj, exists, err := f.knownObjects.GetByKey(k)
|
|
if err != nil {
|
|
deletedObj = nil
|
|
klog.Errorf("Unexpected error %v during lookup of key %v, placing DeleteFinalStateUnknown marker without object", err, k)
|
|
} else if !exists {
|
|
deletedObj = nil
|
|
klog.Infof("Key %v does not exist in known objects store, placing DeleteFinalStateUnknown marker without object", k)
|
|
}
|
|
queuedDeletions++
|
|
if err := f.queueActionLocked(Deleted, DeletedFinalStateUnknown{k, deletedObj}); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
if !f.populated {
|
|
f.populated = true
|
|
f.initialPopulationCount = len(list) + queuedDeletions
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Resync will send a sync event for each item
|
|
func (f *DeltaFIFO) Resync() error {
|
|
f.lock.Lock()
|
|
defer f.lock.Unlock()
|
|
|
|
if f.knownObjects == nil {
|
|
return nil
|
|
}
|
|
|
|
keys := f.knownObjects.ListKeys()
|
|
for _, k := range keys {
|
|
if err := f.syncKeyLocked(k); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (f *DeltaFIFO) syncKey(key string) error {
|
|
f.lock.Lock()
|
|
defer f.lock.Unlock()
|
|
|
|
return f.syncKeyLocked(key)
|
|
}
|
|
|
|
func (f *DeltaFIFO) syncKeyLocked(key string) error {
|
|
obj, exists, err := f.knownObjects.GetByKey(key)
|
|
if err != nil {
|
|
klog.Errorf("Unexpected error %v during lookup of key %v, unable to queue object for sync", err, key)
|
|
return nil
|
|
} else if !exists {
|
|
klog.Infof("Key %v does not exist in known objects store, unable to queue object for sync", key)
|
|
return nil
|
|
}
|
|
|
|
// If we are doing Resync() and there is already an event queued for that object,
|
|
// we ignore the Resync for it. This is to avoid the race, in which the resync
|
|
// comes with the previous value of object (since queueing an event for the object
|
|
// doesn't trigger changing the underlying store <knownObjects>.
|
|
id, err := f.KeyOf(obj)
|
|
if err != nil {
|
|
return KeyError{obj, err}
|
|
}
|
|
if len(f.items[id]) > 0 {
|
|
return nil
|
|
}
|
|
|
|
if err := f.queueActionLocked(Sync, obj); err != nil {
|
|
return fmt.Errorf("couldn't queue object: %v", err)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// A KeyListerGetter is anything that knows how to list its keys and look up by key.
|
|
type KeyListerGetter interface {
|
|
KeyLister
|
|
KeyGetter
|
|
}
|
|
|
|
// A KeyLister is anything that knows how to list its keys.
|
|
type KeyLister interface {
|
|
ListKeys() []string
|
|
}
|
|
|
|
// A KeyGetter is anything that knows how to get the value stored under a given key.
|
|
type KeyGetter interface {
|
|
GetByKey(key string) (interface{}, bool, error)
|
|
}
|
|
|
|
// DeltaType is the type of a change (addition, deletion, etc)
|
|
type DeltaType string
|
|
|
|
const (
|
|
Added DeltaType = "Added"
|
|
Updated DeltaType = "Updated"
|
|
Deleted DeltaType = "Deleted"
|
|
// The other types are obvious. You'll get Sync deltas when:
|
|
// * A watch expires/errors out and a new list/watch cycle is started.
|
|
// * You've turned on periodic syncs.
|
|
// (Anything that trigger's DeltaFIFO's Replace() method.)
|
|
Sync DeltaType = "Sync"
|
|
)
|
|
|
|
// Delta is the type stored by a DeltaFIFO. It tells you what change
|
|
// happened, and the object's state after* that change.
|
|
//
|
|
// [*] Unless the change is a deletion, and then you'll get the final
|
|
// state of the object before it was deleted.
|
|
type Delta struct {
|
|
Type DeltaType
|
|
Object interface{}
|
|
}
|
|
|
|
// Deltas is a list of one or more 'Delta's to an individual object.
|
|
// The oldest delta is at index 0, the newest delta is the last one.
|
|
type Deltas []Delta
|
|
|
|
// Oldest is a convenience function that returns the oldest delta, or
|
|
// nil if there are no deltas.
|
|
func (d Deltas) Oldest() *Delta {
|
|
if len(d) > 0 {
|
|
return &d[0]
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Newest is a convenience function that returns the newest delta, or
|
|
// nil if there are no deltas.
|
|
func (d Deltas) Newest() *Delta {
|
|
if n := len(d); n > 0 {
|
|
return &d[n-1]
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// copyDeltas returns a shallow copy of d; that is, it copies the slice but not
|
|
// the objects in the slice. This allows Get/List to return an object that we
|
|
// know won't be clobbered by a subsequent modifications.
|
|
func copyDeltas(d Deltas) Deltas {
|
|
d2 := make(Deltas, len(d))
|
|
copy(d2, d)
|
|
return d2
|
|
}
|
|
|
|
// DeletedFinalStateUnknown is placed into a DeltaFIFO in the case where
|
|
// an object was deleted but the watch deletion event was missed. In this
|
|
// case we don't know the final "resting" state of the object, so there's
|
|
// a chance the included `Obj` is stale.
|
|
type DeletedFinalStateUnknown struct {
|
|
Key string
|
|
Obj interface{}
|
|
}
|