ceph-csi/vendor/google.golang.org/grpc/balancer_conn_wrappers.go
Humble Chirammal 5aca04d540 rebase: upgrade snapshot v1beta1 api and clientset to v1 version
At present e2e snapshot code make use of snapshot v1beta1 api and client
This patch address the same and snapshot api clientset/apis are updated
to v1 version.

Signed-off-by: Humble Chirammal <hchiramm@redhat.com>
2021-06-24 17:35:07 +00:00

247 lines
6.6 KiB
Go

/*
*
* Copyright 2017 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package grpc
import (
"fmt"
"sync"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/internal/buffer"
"google.golang.org/grpc/internal/channelz"
"google.golang.org/grpc/internal/grpcsync"
"google.golang.org/grpc/resolver"
)
// scStateUpdate contains the subConn and the new state it changed to.
type scStateUpdate struct {
sc balancer.SubConn
state connectivity.State
err error
}
// ccBalancerWrapper is a wrapper on top of cc for balancers.
// It implements balancer.ClientConn interface.
type ccBalancerWrapper struct {
cc *ClientConn
balancerMu sync.Mutex // synchronizes calls to the balancer
balancer balancer.Balancer
scBuffer *buffer.Unbounded
done *grpcsync.Event
mu sync.Mutex
subConns map[*acBalancerWrapper]struct{}
}
func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
ccb := &ccBalancerWrapper{
cc: cc,
scBuffer: buffer.NewUnbounded(),
done: grpcsync.NewEvent(),
subConns: make(map[*acBalancerWrapper]struct{}),
}
go ccb.watcher()
ccb.balancer = b.Build(ccb, bopts)
return ccb
}
// watcher balancer functions sequentially, so the balancer can be implemented
// lock-free.
func (ccb *ccBalancerWrapper) watcher() {
for {
select {
case t := <-ccb.scBuffer.Get():
ccb.scBuffer.Load()
if ccb.done.HasFired() {
break
}
ccb.balancerMu.Lock()
su := t.(*scStateUpdate)
ccb.balancer.UpdateSubConnState(su.sc, balancer.SubConnState{ConnectivityState: su.state, ConnectionError: su.err})
ccb.balancerMu.Unlock()
case <-ccb.done.Done():
}
if ccb.done.HasFired() {
ccb.balancer.Close()
ccb.mu.Lock()
scs := ccb.subConns
ccb.subConns = nil
ccb.mu.Unlock()
for acbw := range scs {
ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
}
ccb.UpdateState(balancer.State{ConnectivityState: connectivity.Connecting, Picker: nil})
return
}
}
}
func (ccb *ccBalancerWrapper) close() {
ccb.done.Fire()
}
func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State, err error) {
// When updating addresses for a SubConn, if the address in use is not in
// the new addresses, the old ac will be tearDown() and a new ac will be
// created. tearDown() generates a state change with Shutdown state, we
// don't want the balancer to receive this state change. So before
// tearDown() on the old ac, ac.acbw (acWrapper) will be set to nil, and
// this function will be called with (nil, Shutdown). We don't need to call
// balancer method in this case.
if sc == nil {
return
}
ccb.scBuffer.Put(&scStateUpdate{
sc: sc,
state: s,
err: err,
})
}
func (ccb *ccBalancerWrapper) updateClientConnState(ccs *balancer.ClientConnState) error {
ccb.balancerMu.Lock()
defer ccb.balancerMu.Unlock()
return ccb.balancer.UpdateClientConnState(*ccs)
}
func (ccb *ccBalancerWrapper) resolverError(err error) {
ccb.balancerMu.Lock()
ccb.balancer.ResolverError(err)
ccb.balancerMu.Unlock()
}
func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
if len(addrs) <= 0 {
return nil, fmt.Errorf("grpc: cannot create SubConn with empty address list")
}
ccb.mu.Lock()
defer ccb.mu.Unlock()
if ccb.subConns == nil {
return nil, fmt.Errorf("grpc: ClientConn balancer wrapper was closed")
}
ac, err := ccb.cc.newAddrConn(addrs, opts)
if err != nil {
return nil, err
}
acbw := &acBalancerWrapper{ac: ac}
acbw.ac.mu.Lock()
ac.acbw = acbw
acbw.ac.mu.Unlock()
ccb.subConns[acbw] = struct{}{}
return acbw, nil
}
func (ccb *ccBalancerWrapper) RemoveSubConn(sc balancer.SubConn) {
acbw, ok := sc.(*acBalancerWrapper)
if !ok {
return
}
ccb.mu.Lock()
defer ccb.mu.Unlock()
if ccb.subConns == nil {
return
}
delete(ccb.subConns, acbw)
ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
}
func (ccb *ccBalancerWrapper) UpdateState(s balancer.State) {
ccb.mu.Lock()
defer ccb.mu.Unlock()
if ccb.subConns == nil {
return
}
// Update picker before updating state. Even though the ordering here does
// not matter, it can lead to multiple calls of Pick in the common start-up
// case where we wait for ready and then perform an RPC. If the picker is
// updated later, we could call the "connecting" picker when the state is
// updated, and then call the "ready" picker after the picker gets updated.
ccb.cc.blockingpicker.updatePicker(s.Picker)
ccb.cc.csMgr.updateState(s.ConnectivityState)
}
func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOptions) {
ccb.cc.resolveNow(o)
}
func (ccb *ccBalancerWrapper) Target() string {
return ccb.cc.target
}
// acBalancerWrapper is a wrapper on top of ac for balancers.
// It implements balancer.SubConn interface.
type acBalancerWrapper struct {
mu sync.Mutex
ac *addrConn
}
func (acbw *acBalancerWrapper) UpdateAddresses(addrs []resolver.Address) {
acbw.mu.Lock()
defer acbw.mu.Unlock()
if len(addrs) <= 0 {
acbw.ac.tearDown(errConnDrain)
return
}
if !acbw.ac.tryUpdateAddrs(addrs) {
cc := acbw.ac.cc
opts := acbw.ac.scopts
acbw.ac.mu.Lock()
// Set old ac.acbw to nil so the Shutdown state update will be ignored
// by balancer.
//
// TODO(bar) the state transition could be wrong when tearDown() old ac
// and creating new ac, fix the transition.
acbw.ac.acbw = nil
acbw.ac.mu.Unlock()
acState := acbw.ac.getState()
acbw.ac.tearDown(errConnDrain)
if acState == connectivity.Shutdown {
return
}
ac, err := cc.newAddrConn(addrs, opts)
if err != nil {
channelz.Warningf(logger, acbw.ac.channelzID, "acBalancerWrapper: UpdateAddresses: failed to newAddrConn: %v", err)
return
}
acbw.ac = ac
ac.mu.Lock()
ac.acbw = acbw
ac.mu.Unlock()
if acState != connectivity.Idle {
ac.connect()
}
}
}
func (acbw *acBalancerWrapper) Connect() {
acbw.mu.Lock()
defer acbw.mu.Unlock()
acbw.ac.connect()
}
func (acbw *acBalancerWrapper) getAddrConn() *addrConn {
acbw.mu.Lock()
defer acbw.mu.Unlock()
return acbw.ac
}