mirror of
https://github.com/ceph/ceph-csi.git
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9c8de9471e
update kubernetes and its dependencies to v1.26.1 Signed-off-by: Madhu Rajanna <madhupr007@gmail.com>
94 lines
4.1 KiB
Go
94 lines
4.1 KiB
Go
/*
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Copyright The Kubernetes Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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// Code generated by applyconfiguration-gen. DO NOT EDIT.
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package v1
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import (
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types "k8s.io/apimachinery/pkg/types"
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)
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// StatusDetailsApplyConfiguration represents an declarative configuration of the StatusDetails type for use
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// with apply.
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type StatusDetailsApplyConfiguration struct {
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Name *string `json:"name,omitempty"`
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Group *string `json:"group,omitempty"`
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Kind *string `json:"kind,omitempty"`
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UID *types.UID `json:"uid,omitempty"`
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Causes []StatusCauseApplyConfiguration `json:"causes,omitempty"`
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RetryAfterSeconds *int32 `json:"retryAfterSeconds,omitempty"`
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}
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// StatusDetailsApplyConfiguration constructs an declarative configuration of the StatusDetails type for use with
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// apply.
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func StatusDetails() *StatusDetailsApplyConfiguration {
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return &StatusDetailsApplyConfiguration{}
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}
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// WithName sets the Name field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Name field is set to the value of the last call.
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func (b *StatusDetailsApplyConfiguration) WithName(value string) *StatusDetailsApplyConfiguration {
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b.Name = &value
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return b
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}
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// WithGroup sets the Group field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Group field is set to the value of the last call.
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func (b *StatusDetailsApplyConfiguration) WithGroup(value string) *StatusDetailsApplyConfiguration {
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b.Group = &value
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return b
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}
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// WithKind sets the Kind field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the Kind field is set to the value of the last call.
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func (b *StatusDetailsApplyConfiguration) WithKind(value string) *StatusDetailsApplyConfiguration {
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b.Kind = &value
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return b
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}
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// WithUID sets the UID field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the UID field is set to the value of the last call.
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func (b *StatusDetailsApplyConfiguration) WithUID(value types.UID) *StatusDetailsApplyConfiguration {
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b.UID = &value
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return b
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}
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// WithCauses adds the given value to the Causes field in the declarative configuration
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// and returns the receiver, so that objects can be build by chaining "With" function invocations.
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// If called multiple times, values provided by each call will be appended to the Causes field.
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func (b *StatusDetailsApplyConfiguration) WithCauses(values ...*StatusCauseApplyConfiguration) *StatusDetailsApplyConfiguration {
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for i := range values {
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if values[i] == nil {
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panic("nil value passed to WithCauses")
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}
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b.Causes = append(b.Causes, *values[i])
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}
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return b
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}
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// WithRetryAfterSeconds sets the RetryAfterSeconds field in the declarative configuration to the given value
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// and returns the receiver, so that objects can be built by chaining "With" function invocations.
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// If called multiple times, the RetryAfterSeconds field is set to the value of the last call.
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func (b *StatusDetailsApplyConfiguration) WithRetryAfterSeconds(value int32) *StatusDetailsApplyConfiguration {
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b.RetryAfterSeconds = &value
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return b
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}
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