mirror of
https://github.com/ceph/ceph-csi.git
synced 2024-12-30 17:00:23 +00:00
3af1e26d7c
Signed-off-by: Humble Chirammal <hchiramm@redhat.com>
585 lines
18 KiB
Go
585 lines
18 KiB
Go
// Copyright 2015 The etcd Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package raft
|
|
|
|
import (
|
|
"context"
|
|
"errors"
|
|
|
|
pb "go.etcd.io/etcd/raft/raftpb"
|
|
)
|
|
|
|
type SnapshotStatus int
|
|
|
|
const (
|
|
SnapshotFinish SnapshotStatus = 1
|
|
SnapshotFailure SnapshotStatus = 2
|
|
)
|
|
|
|
var (
|
|
emptyState = pb.HardState{}
|
|
|
|
// ErrStopped is returned by methods on Nodes that have been stopped.
|
|
ErrStopped = errors.New("raft: stopped")
|
|
)
|
|
|
|
// SoftState provides state that is useful for logging and debugging.
|
|
// The state is volatile and does not need to be persisted to the WAL.
|
|
type SoftState struct {
|
|
Lead uint64 // must use atomic operations to access; keep 64-bit aligned.
|
|
RaftState StateType
|
|
}
|
|
|
|
func (a *SoftState) equal(b *SoftState) bool {
|
|
return a.Lead == b.Lead && a.RaftState == b.RaftState
|
|
}
|
|
|
|
// Ready encapsulates the entries and messages that are ready to read,
|
|
// be saved to stable storage, committed or sent to other peers.
|
|
// All fields in Ready are read-only.
|
|
type Ready struct {
|
|
// The current volatile state of a Node.
|
|
// SoftState will be nil if there is no update.
|
|
// It is not required to consume or store SoftState.
|
|
*SoftState
|
|
|
|
// The current state of a Node to be saved to stable storage BEFORE
|
|
// Messages are sent.
|
|
// HardState will be equal to empty state if there is no update.
|
|
pb.HardState
|
|
|
|
// ReadStates can be used for node to serve linearizable read requests locally
|
|
// when its applied index is greater than the index in ReadState.
|
|
// Note that the readState will be returned when raft receives msgReadIndex.
|
|
// The returned is only valid for the request that requested to read.
|
|
ReadStates []ReadState
|
|
|
|
// Entries specifies entries to be saved to stable storage BEFORE
|
|
// Messages are sent.
|
|
Entries []pb.Entry
|
|
|
|
// Snapshot specifies the snapshot to be saved to stable storage.
|
|
Snapshot pb.Snapshot
|
|
|
|
// CommittedEntries specifies entries to be committed to a
|
|
// store/state-machine. These have previously been committed to stable
|
|
// store.
|
|
CommittedEntries []pb.Entry
|
|
|
|
// Messages specifies outbound messages to be sent AFTER Entries are
|
|
// committed to stable storage.
|
|
// If it contains a MsgSnap message, the application MUST report back to raft
|
|
// when the snapshot has been received or has failed by calling ReportSnapshot.
|
|
Messages []pb.Message
|
|
|
|
// MustSync indicates whether the HardState and Entries must be synchronously
|
|
// written to disk or if an asynchronous write is permissible.
|
|
MustSync bool
|
|
}
|
|
|
|
func isHardStateEqual(a, b pb.HardState) bool {
|
|
return a.Term == b.Term && a.Vote == b.Vote && a.Commit == b.Commit
|
|
}
|
|
|
|
// IsEmptyHardState returns true if the given HardState is empty.
|
|
func IsEmptyHardState(st pb.HardState) bool {
|
|
return isHardStateEqual(st, emptyState)
|
|
}
|
|
|
|
// IsEmptySnap returns true if the given Snapshot is empty.
|
|
func IsEmptySnap(sp pb.Snapshot) bool {
|
|
return sp.Metadata.Index == 0
|
|
}
|
|
|
|
func (rd Ready) containsUpdates() bool {
|
|
return rd.SoftState != nil || !IsEmptyHardState(rd.HardState) ||
|
|
!IsEmptySnap(rd.Snapshot) || len(rd.Entries) > 0 ||
|
|
len(rd.CommittedEntries) > 0 || len(rd.Messages) > 0 || len(rd.ReadStates) != 0
|
|
}
|
|
|
|
// appliedCursor extracts from the Ready the highest index the client has
|
|
// applied (once the Ready is confirmed via Advance). If no information is
|
|
// contained in the Ready, returns zero.
|
|
func (rd Ready) appliedCursor() uint64 {
|
|
if n := len(rd.CommittedEntries); n > 0 {
|
|
return rd.CommittedEntries[n-1].Index
|
|
}
|
|
if index := rd.Snapshot.Metadata.Index; index > 0 {
|
|
return index
|
|
}
|
|
return 0
|
|
}
|
|
|
|
// Node represents a node in a raft cluster.
|
|
type Node interface {
|
|
// Tick increments the internal logical clock for the Node by a single tick. Election
|
|
// timeouts and heartbeat timeouts are in units of ticks.
|
|
Tick()
|
|
// Campaign causes the Node to transition to candidate state and start campaigning to become leader.
|
|
Campaign(ctx context.Context) error
|
|
// Propose proposes that data be appended to the log. Note that proposals can be lost without
|
|
// notice, therefore it is user's job to ensure proposal retries.
|
|
Propose(ctx context.Context, data []byte) error
|
|
// ProposeConfChange proposes a configuration change. Like any proposal, the
|
|
// configuration change may be dropped with or without an error being
|
|
// returned. In particular, configuration changes are dropped unless the
|
|
// leader has certainty that there is no prior unapplied configuration
|
|
// change in its log.
|
|
//
|
|
// The method accepts either a pb.ConfChange (deprecated) or pb.ConfChangeV2
|
|
// message. The latter allows arbitrary configuration changes via joint
|
|
// consensus, notably including replacing a voter. Passing a ConfChangeV2
|
|
// message is only allowed if all Nodes participating in the cluster run a
|
|
// version of this library aware of the V2 API. See pb.ConfChangeV2 for
|
|
// usage details and semantics.
|
|
ProposeConfChange(ctx context.Context, cc pb.ConfChangeI) error
|
|
|
|
// Step advances the state machine using the given message. ctx.Err() will be returned, if any.
|
|
Step(ctx context.Context, msg pb.Message) error
|
|
|
|
// Ready returns a channel that returns the current point-in-time state.
|
|
// Users of the Node must call Advance after retrieving the state returned by Ready.
|
|
//
|
|
// NOTE: No committed entries from the next Ready may be applied until all committed entries
|
|
// and snapshots from the previous one have finished.
|
|
Ready() <-chan Ready
|
|
|
|
// Advance notifies the Node that the application has saved progress up to the last Ready.
|
|
// It prepares the node to return the next available Ready.
|
|
//
|
|
// The application should generally call Advance after it applies the entries in last Ready.
|
|
//
|
|
// However, as an optimization, the application may call Advance while it is applying the
|
|
// commands. For example. when the last Ready contains a snapshot, the application might take
|
|
// a long time to apply the snapshot data. To continue receiving Ready without blocking raft
|
|
// progress, it can call Advance before finishing applying the last ready.
|
|
Advance()
|
|
// ApplyConfChange applies a config change (previously passed to
|
|
// ProposeConfChange) to the node. This must be called whenever a config
|
|
// change is observed in Ready.CommittedEntries.
|
|
//
|
|
// Returns an opaque non-nil ConfState protobuf which must be recorded in
|
|
// snapshots.
|
|
ApplyConfChange(cc pb.ConfChangeI) *pb.ConfState
|
|
|
|
// TransferLeadership attempts to transfer leadership to the given transferee.
|
|
TransferLeadership(ctx context.Context, lead, transferee uint64)
|
|
|
|
// ReadIndex request a read state. The read state will be set in the ready.
|
|
// Read state has a read index. Once the application advances further than the read
|
|
// index, any linearizable read requests issued before the read request can be
|
|
// processed safely. The read state will have the same rctx attached.
|
|
ReadIndex(ctx context.Context, rctx []byte) error
|
|
|
|
// Status returns the current status of the raft state machine.
|
|
Status() Status
|
|
// ReportUnreachable reports the given node is not reachable for the last send.
|
|
ReportUnreachable(id uint64)
|
|
// ReportSnapshot reports the status of the sent snapshot. The id is the raft ID of the follower
|
|
// who is meant to receive the snapshot, and the status is SnapshotFinish or SnapshotFailure.
|
|
// Calling ReportSnapshot with SnapshotFinish is a no-op. But, any failure in applying a
|
|
// snapshot (for e.g., while streaming it from leader to follower), should be reported to the
|
|
// leader with SnapshotFailure. When leader sends a snapshot to a follower, it pauses any raft
|
|
// log probes until the follower can apply the snapshot and advance its state. If the follower
|
|
// can't do that, for e.g., due to a crash, it could end up in a limbo, never getting any
|
|
// updates from the leader. Therefore, it is crucial that the application ensures that any
|
|
// failure in snapshot sending is caught and reported back to the leader; so it can resume raft
|
|
// log probing in the follower.
|
|
ReportSnapshot(id uint64, status SnapshotStatus)
|
|
// Stop performs any necessary termination of the Node.
|
|
Stop()
|
|
}
|
|
|
|
type Peer struct {
|
|
ID uint64
|
|
Context []byte
|
|
}
|
|
|
|
// StartNode returns a new Node given configuration and a list of raft peers.
|
|
// It appends a ConfChangeAddNode entry for each given peer to the initial log.
|
|
//
|
|
// Peers must not be zero length; call RestartNode in that case.
|
|
func StartNode(c *Config, peers []Peer) Node {
|
|
if len(peers) == 0 {
|
|
panic("no peers given; use RestartNode instead")
|
|
}
|
|
rn, err := NewRawNode(c)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
rn.Bootstrap(peers)
|
|
|
|
n := newNode(rn)
|
|
|
|
go n.run()
|
|
return &n
|
|
}
|
|
|
|
// RestartNode is similar to StartNode but does not take a list of peers.
|
|
// The current membership of the cluster will be restored from the Storage.
|
|
// If the caller has an existing state machine, pass in the last log index that
|
|
// has been applied to it; otherwise use zero.
|
|
func RestartNode(c *Config) Node {
|
|
rn, err := NewRawNode(c)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
n := newNode(rn)
|
|
go n.run()
|
|
return &n
|
|
}
|
|
|
|
type msgWithResult struct {
|
|
m pb.Message
|
|
result chan error
|
|
}
|
|
|
|
// node is the canonical implementation of the Node interface
|
|
type node struct {
|
|
propc chan msgWithResult
|
|
recvc chan pb.Message
|
|
confc chan pb.ConfChangeV2
|
|
confstatec chan pb.ConfState
|
|
readyc chan Ready
|
|
advancec chan struct{}
|
|
tickc chan struct{}
|
|
done chan struct{}
|
|
stop chan struct{}
|
|
status chan chan Status
|
|
|
|
rn *RawNode
|
|
}
|
|
|
|
func newNode(rn *RawNode) node {
|
|
return node{
|
|
propc: make(chan msgWithResult),
|
|
recvc: make(chan pb.Message),
|
|
confc: make(chan pb.ConfChangeV2),
|
|
confstatec: make(chan pb.ConfState),
|
|
readyc: make(chan Ready),
|
|
advancec: make(chan struct{}),
|
|
// make tickc a buffered chan, so raft node can buffer some ticks when the node
|
|
// is busy processing raft messages. Raft node will resume process buffered
|
|
// ticks when it becomes idle.
|
|
tickc: make(chan struct{}, 128),
|
|
done: make(chan struct{}),
|
|
stop: make(chan struct{}),
|
|
status: make(chan chan Status),
|
|
rn: rn,
|
|
}
|
|
}
|
|
|
|
func (n *node) Stop() {
|
|
select {
|
|
case n.stop <- struct{}{}:
|
|
// Not already stopped, so trigger it
|
|
case <-n.done:
|
|
// Node has already been stopped - no need to do anything
|
|
return
|
|
}
|
|
// Block until the stop has been acknowledged by run()
|
|
<-n.done
|
|
}
|
|
|
|
func (n *node) run() {
|
|
var propc chan msgWithResult
|
|
var readyc chan Ready
|
|
var advancec chan struct{}
|
|
var rd Ready
|
|
|
|
r := n.rn.raft
|
|
|
|
lead := None
|
|
|
|
for {
|
|
if advancec != nil {
|
|
readyc = nil
|
|
} else if n.rn.HasReady() {
|
|
// Populate a Ready. Note that this Ready is not guaranteed to
|
|
// actually be handled. We will arm readyc, but there's no guarantee
|
|
// that we will actually send on it. It's possible that we will
|
|
// service another channel instead, loop around, and then populate
|
|
// the Ready again. We could instead force the previous Ready to be
|
|
// handled first, but it's generally good to emit larger Readys plus
|
|
// it simplifies testing (by emitting less frequently and more
|
|
// predictably).
|
|
rd = n.rn.readyWithoutAccept()
|
|
readyc = n.readyc
|
|
}
|
|
|
|
if lead != r.lead {
|
|
if r.hasLeader() {
|
|
if lead == None {
|
|
r.logger.Infof("raft.node: %x elected leader %x at term %d", r.id, r.lead, r.Term)
|
|
} else {
|
|
r.logger.Infof("raft.node: %x changed leader from %x to %x at term %d", r.id, lead, r.lead, r.Term)
|
|
}
|
|
propc = n.propc
|
|
} else {
|
|
r.logger.Infof("raft.node: %x lost leader %x at term %d", r.id, lead, r.Term)
|
|
propc = nil
|
|
}
|
|
lead = r.lead
|
|
}
|
|
|
|
select {
|
|
// TODO: maybe buffer the config propose if there exists one (the way
|
|
// described in raft dissertation)
|
|
// Currently it is dropped in Step silently.
|
|
case pm := <-propc:
|
|
m := pm.m
|
|
m.From = r.id
|
|
err := r.Step(m)
|
|
if pm.result != nil {
|
|
pm.result <- err
|
|
close(pm.result)
|
|
}
|
|
case m := <-n.recvc:
|
|
// filter out response message from unknown From.
|
|
if pr := r.prs.Progress[m.From]; pr != nil || !IsResponseMsg(m.Type) {
|
|
r.Step(m)
|
|
}
|
|
case cc := <-n.confc:
|
|
_, okBefore := r.prs.Progress[r.id]
|
|
cs := r.applyConfChange(cc)
|
|
// If the node was removed, block incoming proposals. Note that we
|
|
// only do this if the node was in the config before. Nodes may be
|
|
// a member of the group without knowing this (when they're catching
|
|
// up on the log and don't have the latest config) and we don't want
|
|
// to block the proposal channel in that case.
|
|
//
|
|
// NB: propc is reset when the leader changes, which, if we learn
|
|
// about it, sort of implies that we got readded, maybe? This isn't
|
|
// very sound and likely has bugs.
|
|
if _, okAfter := r.prs.Progress[r.id]; okBefore && !okAfter {
|
|
var found bool
|
|
for _, sl := range [][]uint64{cs.Voters, cs.VotersOutgoing} {
|
|
for _, id := range sl {
|
|
if id == r.id {
|
|
found = true
|
|
}
|
|
}
|
|
}
|
|
if !found {
|
|
propc = nil
|
|
}
|
|
}
|
|
select {
|
|
case n.confstatec <- cs:
|
|
case <-n.done:
|
|
}
|
|
case <-n.tickc:
|
|
n.rn.Tick()
|
|
case readyc <- rd:
|
|
n.rn.acceptReady(rd)
|
|
advancec = n.advancec
|
|
case <-advancec:
|
|
n.rn.Advance(rd)
|
|
rd = Ready{}
|
|
advancec = nil
|
|
case c := <-n.status:
|
|
c <- getStatus(r)
|
|
case <-n.stop:
|
|
close(n.done)
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// Tick increments the internal logical clock for this Node. Election timeouts
|
|
// and heartbeat timeouts are in units of ticks.
|
|
func (n *node) Tick() {
|
|
select {
|
|
case n.tickc <- struct{}{}:
|
|
case <-n.done:
|
|
default:
|
|
n.rn.raft.logger.Warningf("%x (leader %v) A tick missed to fire. Node blocks too long!", n.rn.raft.id, n.rn.raft.id == n.rn.raft.lead)
|
|
}
|
|
}
|
|
|
|
func (n *node) Campaign(ctx context.Context) error { return n.step(ctx, pb.Message{Type: pb.MsgHup}) }
|
|
|
|
func (n *node) Propose(ctx context.Context, data []byte) error {
|
|
return n.stepWait(ctx, pb.Message{Type: pb.MsgProp, Entries: []pb.Entry{{Data: data}}})
|
|
}
|
|
|
|
func (n *node) Step(ctx context.Context, m pb.Message) error {
|
|
// ignore unexpected local messages receiving over network
|
|
if IsLocalMsg(m.Type) {
|
|
// TODO: return an error?
|
|
return nil
|
|
}
|
|
return n.step(ctx, m)
|
|
}
|
|
|
|
func confChangeToMsg(c pb.ConfChangeI) (pb.Message, error) {
|
|
typ, data, err := pb.MarshalConfChange(c)
|
|
if err != nil {
|
|
return pb.Message{}, err
|
|
}
|
|
return pb.Message{Type: pb.MsgProp, Entries: []pb.Entry{{Type: typ, Data: data}}}, nil
|
|
}
|
|
|
|
func (n *node) ProposeConfChange(ctx context.Context, cc pb.ConfChangeI) error {
|
|
msg, err := confChangeToMsg(cc)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return n.Step(ctx, msg)
|
|
}
|
|
|
|
func (n *node) step(ctx context.Context, m pb.Message) error {
|
|
return n.stepWithWaitOption(ctx, m, false)
|
|
}
|
|
|
|
func (n *node) stepWait(ctx context.Context, m pb.Message) error {
|
|
return n.stepWithWaitOption(ctx, m, true)
|
|
}
|
|
|
|
// Step advances the state machine using msgs. The ctx.Err() will be returned,
|
|
// if any.
|
|
func (n *node) stepWithWaitOption(ctx context.Context, m pb.Message, wait bool) error {
|
|
if m.Type != pb.MsgProp {
|
|
select {
|
|
case n.recvc <- m:
|
|
return nil
|
|
case <-ctx.Done():
|
|
return ctx.Err()
|
|
case <-n.done:
|
|
return ErrStopped
|
|
}
|
|
}
|
|
ch := n.propc
|
|
pm := msgWithResult{m: m}
|
|
if wait {
|
|
pm.result = make(chan error, 1)
|
|
}
|
|
select {
|
|
case ch <- pm:
|
|
if !wait {
|
|
return nil
|
|
}
|
|
case <-ctx.Done():
|
|
return ctx.Err()
|
|
case <-n.done:
|
|
return ErrStopped
|
|
}
|
|
select {
|
|
case err := <-pm.result:
|
|
if err != nil {
|
|
return err
|
|
}
|
|
case <-ctx.Done():
|
|
return ctx.Err()
|
|
case <-n.done:
|
|
return ErrStopped
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (n *node) Ready() <-chan Ready { return n.readyc }
|
|
|
|
func (n *node) Advance() {
|
|
select {
|
|
case n.advancec <- struct{}{}:
|
|
case <-n.done:
|
|
}
|
|
}
|
|
|
|
func (n *node) ApplyConfChange(cc pb.ConfChangeI) *pb.ConfState {
|
|
var cs pb.ConfState
|
|
select {
|
|
case n.confc <- cc.AsV2():
|
|
case <-n.done:
|
|
}
|
|
select {
|
|
case cs = <-n.confstatec:
|
|
case <-n.done:
|
|
}
|
|
return &cs
|
|
}
|
|
|
|
func (n *node) Status() Status {
|
|
c := make(chan Status)
|
|
select {
|
|
case n.status <- c:
|
|
return <-c
|
|
case <-n.done:
|
|
return Status{}
|
|
}
|
|
}
|
|
|
|
func (n *node) ReportUnreachable(id uint64) {
|
|
select {
|
|
case n.recvc <- pb.Message{Type: pb.MsgUnreachable, From: id}:
|
|
case <-n.done:
|
|
}
|
|
}
|
|
|
|
func (n *node) ReportSnapshot(id uint64, status SnapshotStatus) {
|
|
rej := status == SnapshotFailure
|
|
|
|
select {
|
|
case n.recvc <- pb.Message{Type: pb.MsgSnapStatus, From: id, Reject: rej}:
|
|
case <-n.done:
|
|
}
|
|
}
|
|
|
|
func (n *node) TransferLeadership(ctx context.Context, lead, transferee uint64) {
|
|
select {
|
|
// manually set 'from' and 'to', so that leader can voluntarily transfers its leadership
|
|
case n.recvc <- pb.Message{Type: pb.MsgTransferLeader, From: transferee, To: lead}:
|
|
case <-n.done:
|
|
case <-ctx.Done():
|
|
}
|
|
}
|
|
|
|
func (n *node) ReadIndex(ctx context.Context, rctx []byte) error {
|
|
return n.step(ctx, pb.Message{Type: pb.MsgReadIndex, Entries: []pb.Entry{{Data: rctx}}})
|
|
}
|
|
|
|
func newReady(r *raft, prevSoftSt *SoftState, prevHardSt pb.HardState) Ready {
|
|
rd := Ready{
|
|
Entries: r.raftLog.unstableEntries(),
|
|
CommittedEntries: r.raftLog.nextEnts(),
|
|
Messages: r.msgs,
|
|
}
|
|
if softSt := r.softState(); !softSt.equal(prevSoftSt) {
|
|
rd.SoftState = softSt
|
|
}
|
|
if hardSt := r.hardState(); !isHardStateEqual(hardSt, prevHardSt) {
|
|
rd.HardState = hardSt
|
|
}
|
|
if r.raftLog.unstable.snapshot != nil {
|
|
rd.Snapshot = *r.raftLog.unstable.snapshot
|
|
}
|
|
if len(r.readStates) != 0 {
|
|
rd.ReadStates = r.readStates
|
|
}
|
|
rd.MustSync = MustSync(r.hardState(), prevHardSt, len(rd.Entries))
|
|
return rd
|
|
}
|
|
|
|
// MustSync returns true if the hard state and count of Raft entries indicate
|
|
// that a synchronous write to persistent storage is required.
|
|
func MustSync(st, prevst pb.HardState, entsnum int) bool {
|
|
// Persistent state on all servers:
|
|
// (Updated on stable storage before responding to RPCs)
|
|
// currentTerm
|
|
// votedFor
|
|
// log entries[]
|
|
return entsnum != 0 || st.Vote != prevst.Vote || st.Term != prevst.Term
|
|
}
|