mirror of
https://github.com/ceph/ceph-csi.git
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ba40da7e36
Bumps [github.com/hashicorp/vault](https://github.com/hashicorp/vault) from 1.4.2 to 1.9.9. - [Release notes](https://github.com/hashicorp/vault/releases) - [Changelog](https://github.com/hashicorp/vault/blob/main/CHANGELOG.md) - [Commits](https://github.com/hashicorp/vault/compare/v1.4.2...v1.9.9) --- updated-dependencies: - dependency-name: github.com/hashicorp/vault dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com>
117 lines
3.9 KiB
Go
117 lines
3.9 KiB
Go
// Package lz4 implements reading and writing lz4 compressed data (a frame),
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// as specified in http://fastcompression.blogspot.fr/2013/04/lz4-streaming-format-final.html.
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//
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// Although the block level compression and decompression functions are exposed and are fully compatible
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// with the lz4 block format definition, they are low level and should not be used directly.
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// For a complete description of an lz4 compressed block, see:
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// http://fastcompression.blogspot.fr/2011/05/lz4-explained.html
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//
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// See https://github.com/Cyan4973/lz4 for the reference C implementation.
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//
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package lz4
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import (
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"math/bits"
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"sync"
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)
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const (
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// Extension is the LZ4 frame file name extension
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Extension = ".lz4"
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// Version is the LZ4 frame format version
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Version = 1
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frameMagic uint32 = 0x184D2204
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frameSkipMagic uint32 = 0x184D2A50
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frameMagicLegacy uint32 = 0x184C2102
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// The following constants are used to setup the compression algorithm.
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minMatch = 4 // the minimum size of the match sequence size (4 bytes)
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winSizeLog = 16 // LZ4 64Kb window size limit
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winSize = 1 << winSizeLog
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winMask = winSize - 1 // 64Kb window of previous data for dependent blocks
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compressedBlockFlag = 1 << 31
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compressedBlockMask = compressedBlockFlag - 1
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// hashLog determines the size of the hash table used to quickly find a previous match position.
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// Its value influences the compression speed and memory usage, the lower the faster,
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// but at the expense of the compression ratio.
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// 16 seems to be the best compromise for fast compression.
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hashLog = 16
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htSize = 1 << hashLog
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mfLimit = 10 + minMatch // The last match cannot start within the last 14 bytes.
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)
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// map the block max size id with its value in bytes: 64Kb, 256Kb, 1Mb and 4Mb.
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const (
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blockSize64K = 1 << (16 + 2*iota)
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blockSize256K
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blockSize1M
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blockSize4M
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)
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var (
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// Keep a pool of buffers for each valid block sizes.
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bsMapValue = [...]*sync.Pool{
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newBufferPool(2 * blockSize64K),
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newBufferPool(2 * blockSize256K),
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newBufferPool(2 * blockSize1M),
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newBufferPool(2 * blockSize4M),
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}
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)
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// newBufferPool returns a pool for buffers of the given size.
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func newBufferPool(size int) *sync.Pool {
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return &sync.Pool{
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New: func() interface{} {
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return make([]byte, size)
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},
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}
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}
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// getBuffer returns a buffer to its pool.
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func getBuffer(size int) []byte {
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idx := blockSizeValueToIndex(size) - 4
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return bsMapValue[idx].Get().([]byte)
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}
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// putBuffer returns a buffer to its pool.
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func putBuffer(size int, buf []byte) {
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if cap(buf) > 0 {
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idx := blockSizeValueToIndex(size) - 4
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bsMapValue[idx].Put(buf[:cap(buf)])
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}
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}
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func blockSizeIndexToValue(i byte) int {
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return 1 << (16 + 2*uint(i))
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}
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func isValidBlockSize(size int) bool {
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const blockSizeMask = blockSize64K | blockSize256K | blockSize1M | blockSize4M
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return size&blockSizeMask > 0 && bits.OnesCount(uint(size)) == 1
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}
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func blockSizeValueToIndex(size int) byte {
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return 4 + byte(bits.TrailingZeros(uint(size)>>16)/2)
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}
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// Header describes the various flags that can be set on a Writer or obtained from a Reader.
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// The default values match those of the LZ4 frame format definition
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// (http://fastcompression.blogspot.com/2013/04/lz4-streaming-format-final.html).
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//
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// NB. in a Reader, in case of concatenated frames, the Header values may change between Read() calls.
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// It is the caller's responsibility to check them if necessary.
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type Header struct {
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BlockChecksum bool // Compressed blocks checksum flag.
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NoChecksum bool // Frame checksum flag.
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BlockMaxSize int // Size of the uncompressed data block (one of [64KB, 256KB, 1MB, 4MB]). Default=4MB.
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Size uint64 // Frame total size. It is _not_ computed by the Writer.
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CompressionLevel int // Compression level (higher is better, use 0 for fastest compression).
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done bool // Header processed flag (Read or Write and checked).
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}
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// Reset reset internal status
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func (h *Header) Reset() {
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h.done = false
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}
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