ceph-csi/e2e/vendor/github.com/go-openapi/swag/split.go
Niels de Vos f87d06ed85 build: move e2e dependencies into e2e/go.mod
Several packages are only used while running the e2e suite. These
packages are less important to update, as the they can not influence the
final executable that is part of the Ceph-CSI container-image.

By moving these dependencies out of the main Ceph-CSI go.mod, it is
easier to identify if a reported CVE affects Ceph-CSI, or only the
testing (like most of the Kubernetes CVEs).

Signed-off-by: Niels de Vos <ndevos@ibm.com>
2025-03-04 17:43:49 +01:00

509 lines
11 KiB
Go

// Copyright 2015 go-swagger maintainers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package swag
import (
"bytes"
"sync"
"unicode"
"unicode/utf8"
)
type (
splitter struct {
initialisms []string
initialismsRunes [][]rune
initialismsUpperCased [][]rune // initialisms cached in their trimmed, upper-cased version
postSplitInitialismCheck bool
}
splitterOption func(*splitter)
initialismMatch struct {
body []rune
start, end int
complete bool
}
initialismMatches []initialismMatch
)
type (
// memory pools of temporary objects.
//
// These are used to recycle temporarily allocated objects
// and relieve the GC from undue pressure.
matchesPool struct {
*sync.Pool
}
buffersPool struct {
*sync.Pool
}
lexemsPool struct {
*sync.Pool
}
splittersPool struct {
*sync.Pool
}
)
var (
// poolOfMatches holds temporary slices for recycling during the initialism match process
poolOfMatches = matchesPool{
Pool: &sync.Pool{
New: func() any {
s := make(initialismMatches, 0, maxAllocMatches)
return &s
},
},
}
poolOfBuffers = buffersPool{
Pool: &sync.Pool{
New: func() any {
return new(bytes.Buffer)
},
},
}
poolOfLexems = lexemsPool{
Pool: &sync.Pool{
New: func() any {
s := make([]nameLexem, 0, maxAllocMatches)
return &s
},
},
}
poolOfSplitters = splittersPool{
Pool: &sync.Pool{
New: func() any {
s := newSplitter()
return &s
},
},
}
)
// nameReplaceTable finds a word representation for special characters.
func nameReplaceTable(r rune) (string, bool) {
switch r {
case '@':
return "At ", true
case '&':
return "And ", true
case '|':
return "Pipe ", true
case '$':
return "Dollar ", true
case '!':
return "Bang ", true
case '-':
return "", true
case '_':
return "", true
default:
return "", false
}
}
// split calls the splitter.
//
// Use newSplitter for more control and options
func split(str string) []string {
s := poolOfSplitters.BorrowSplitter()
lexems := s.split(str)
result := make([]string, 0, len(*lexems))
for _, lexem := range *lexems {
result = append(result, lexem.GetOriginal())
}
poolOfLexems.RedeemLexems(lexems)
poolOfSplitters.RedeemSplitter(s)
return result
}
func newSplitter(options ...splitterOption) splitter {
s := splitter{
postSplitInitialismCheck: false,
initialisms: initialisms,
initialismsRunes: initialismsRunes,
initialismsUpperCased: initialismsUpperCased,
}
for _, option := range options {
option(&s)
}
return s
}
// withPostSplitInitialismCheck allows to catch initialisms after main split process
func withPostSplitInitialismCheck(s *splitter) {
s.postSplitInitialismCheck = true
}
func (p matchesPool) BorrowMatches() *initialismMatches {
s := p.Get().(*initialismMatches)
*s = (*s)[:0] // reset slice, keep allocated capacity
return s
}
func (p buffersPool) BorrowBuffer(size int) *bytes.Buffer {
s := p.Get().(*bytes.Buffer)
s.Reset()
if s.Cap() < size {
s.Grow(size)
}
return s
}
func (p lexemsPool) BorrowLexems() *[]nameLexem {
s := p.Get().(*[]nameLexem)
*s = (*s)[:0] // reset slice, keep allocated capacity
return s
}
func (p splittersPool) BorrowSplitter(options ...splitterOption) *splitter {
s := p.Get().(*splitter)
s.postSplitInitialismCheck = false // reset options
for _, apply := range options {
apply(s)
}
return s
}
func (p matchesPool) RedeemMatches(s *initialismMatches) {
p.Put(s)
}
func (p buffersPool) RedeemBuffer(s *bytes.Buffer) {
p.Put(s)
}
func (p lexemsPool) RedeemLexems(s *[]nameLexem) {
p.Put(s)
}
func (p splittersPool) RedeemSplitter(s *splitter) {
p.Put(s)
}
func (m initialismMatch) isZero() bool {
return m.start == 0 && m.end == 0
}
func (s splitter) split(name string) *[]nameLexem {
nameRunes := []rune(name)
matches := s.gatherInitialismMatches(nameRunes)
if matches == nil {
return poolOfLexems.BorrowLexems()
}
return s.mapMatchesToNameLexems(nameRunes, matches)
}
func (s splitter) gatherInitialismMatches(nameRunes []rune) *initialismMatches {
var matches *initialismMatches
for currentRunePosition, currentRune := range nameRunes {
// recycle these allocations as we loop over runes
// with such recycling, only 2 slices should be allocated per call
// instead of o(n).
newMatches := poolOfMatches.BorrowMatches()
// check current initialism matches
if matches != nil { // skip first iteration
for _, match := range *matches {
if keepCompleteMatch := match.complete; keepCompleteMatch {
*newMatches = append(*newMatches, match)
continue
}
// drop failed match
currentMatchRune := match.body[currentRunePosition-match.start]
if currentMatchRune != currentRune {
continue
}
// try to complete ongoing match
if currentRunePosition-match.start == len(match.body)-1 {
// we are close; the next step is to check the symbol ahead
// if it is a small letter, then it is not the end of match
// but beginning of the next word
if currentRunePosition < len(nameRunes)-1 {
nextRune := nameRunes[currentRunePosition+1]
if newWord := unicode.IsLower(nextRune); newWord {
// oh ok, it was the start of a new word
continue
}
}
match.complete = true
match.end = currentRunePosition
}
*newMatches = append(*newMatches, match)
}
}
// check for new initialism matches
for i := range s.initialisms {
initialismRunes := s.initialismsRunes[i]
if initialismRunes[0] == currentRune {
*newMatches = append(*newMatches, initialismMatch{
start: currentRunePosition,
body: initialismRunes,
complete: false,
})
}
}
if matches != nil {
poolOfMatches.RedeemMatches(matches)
}
matches = newMatches
}
// up to the caller to redeem this last slice
return matches
}
func (s splitter) mapMatchesToNameLexems(nameRunes []rune, matches *initialismMatches) *[]nameLexem {
nameLexems := poolOfLexems.BorrowLexems()
var lastAcceptedMatch initialismMatch
for _, match := range *matches {
if !match.complete {
continue
}
if firstMatch := lastAcceptedMatch.isZero(); firstMatch {
s.appendBrokenDownCasualString(nameLexems, nameRunes[:match.start])
*nameLexems = append(*nameLexems, s.breakInitialism(string(match.body)))
lastAcceptedMatch = match
continue
}
if overlappedMatch := match.start <= lastAcceptedMatch.end; overlappedMatch {
continue
}
middle := nameRunes[lastAcceptedMatch.end+1 : match.start]
s.appendBrokenDownCasualString(nameLexems, middle)
*nameLexems = append(*nameLexems, s.breakInitialism(string(match.body)))
lastAcceptedMatch = match
}
// we have not found any accepted matches
if lastAcceptedMatch.isZero() {
*nameLexems = (*nameLexems)[:0]
s.appendBrokenDownCasualString(nameLexems, nameRunes)
} else if lastAcceptedMatch.end+1 != len(nameRunes) {
rest := nameRunes[lastAcceptedMatch.end+1:]
s.appendBrokenDownCasualString(nameLexems, rest)
}
poolOfMatches.RedeemMatches(matches)
return nameLexems
}
func (s splitter) breakInitialism(original string) nameLexem {
return newInitialismNameLexem(original, original)
}
func (s splitter) appendBrokenDownCasualString(segments *[]nameLexem, str []rune) {
currentSegment := poolOfBuffers.BorrowBuffer(len(str)) // unlike strings.Builder, bytes.Buffer initial storage can reused
defer func() {
poolOfBuffers.RedeemBuffer(currentSegment)
}()
addCasualNameLexem := func(original string) {
*segments = append(*segments, newCasualNameLexem(original))
}
addInitialismNameLexem := func(original, match string) {
*segments = append(*segments, newInitialismNameLexem(original, match))
}
var addNameLexem func(string)
if s.postSplitInitialismCheck {
addNameLexem = func(original string) {
for i := range s.initialisms {
if isEqualFoldIgnoreSpace(s.initialismsUpperCased[i], original) {
addInitialismNameLexem(original, s.initialisms[i])
return
}
}
addCasualNameLexem(original)
}
} else {
addNameLexem = addCasualNameLexem
}
for _, rn := range str {
if replace, found := nameReplaceTable(rn); found {
if currentSegment.Len() > 0 {
addNameLexem(currentSegment.String())
currentSegment.Reset()
}
if replace != "" {
addNameLexem(replace)
}
continue
}
if !unicode.In(rn, unicode.L, unicode.M, unicode.N, unicode.Pc) {
if currentSegment.Len() > 0 {
addNameLexem(currentSegment.String())
currentSegment.Reset()
}
continue
}
if unicode.IsUpper(rn) {
if currentSegment.Len() > 0 {
addNameLexem(currentSegment.String())
}
currentSegment.Reset()
}
currentSegment.WriteRune(rn)
}
if currentSegment.Len() > 0 {
addNameLexem(currentSegment.String())
}
}
// isEqualFoldIgnoreSpace is the same as strings.EqualFold, but
// it ignores leading and trailing blank spaces in the compared
// string.
//
// base is assumed to be composed of upper-cased runes, and be already
// trimmed.
//
// This code is heavily inspired from strings.EqualFold.
func isEqualFoldIgnoreSpace(base []rune, str string) bool {
var i, baseIndex int
// equivalent to b := []byte(str), but without data copy
b := hackStringBytes(str)
for i < len(b) {
if c := b[i]; c < utf8.RuneSelf {
// fast path for ASCII
if c != ' ' && c != '\t' {
break
}
i++
continue
}
// unicode case
r, size := utf8.DecodeRune(b[i:])
if !unicode.IsSpace(r) {
break
}
i += size
}
if i >= len(b) {
return len(base) == 0
}
for _, baseRune := range base {
if i >= len(b) {
break
}
if c := b[i]; c < utf8.RuneSelf {
// single byte rune case (ASCII)
if baseRune >= utf8.RuneSelf {
return false
}
baseChar := byte(baseRune)
if c != baseChar &&
!('a' <= c && c <= 'z' && c-'a'+'A' == baseChar) {
return false
}
baseIndex++
i++
continue
}
// unicode case
r, size := utf8.DecodeRune(b[i:])
if unicode.ToUpper(r) != baseRune {
return false
}
baseIndex++
i += size
}
if baseIndex != len(base) {
return false
}
// all passed: now we should only have blanks
for i < len(b) {
if c := b[i]; c < utf8.RuneSelf {
// fast path for ASCII
if c != ' ' && c != '\t' {
return false
}
i++
continue
}
// unicode case
r, size := utf8.DecodeRune(b[i:])
if !unicode.IsSpace(r) {
return false
}
i += size
}
return true
}